blob: 3e92ea8f2eaba6fb722b33729fd13145068cc6b6 [file] [log] [blame]
Raphael6508be12009-10-11 22:32:49 -07001# Copyright 2009 The Android Open Source Project
2#
3# Android.mk for sdklauncher
4#
5# The "SDK Launcher" is for Windows only.
6# This simple .exe will sit at the root of the Windows SDK
7# and currently simply executes tools\android.bat.
8# Eventually it should simply replace the batch file.
9
10ifeq ($(HOST_OS),windows)
11
12LOCAL_PATH:= $(call my-dir)
13
14include $(CLEAR_VARS)
15
16LOCAL_SRC_FILES := \
17 sdklauncher.c
18
19LOCAL_CFLAGS += -Wall -Wno-unused-parameter
20LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
21LOCAL_MODULE := sdklauncher
22
23# Link the Windows icon file as well into the executable, based on the technique
24# used in external/qemu/Makefile.android.
25#
26INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
27ANDROID_ICON_OBJ := android_icon.o
28ANDROID_ICON_PATH := $(LOCAL_PATH)/images
29$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
30 windres $< -I $(ANDROID_ICON_PATH) -o $@
31
32# seems to be the only way to add an object file that was not generated from
33# a C/C++/Java source file to our build system. and very unfortunately,
34# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
35# us to put the object file in the source directory...
36#
37LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
38
39include $(BUILD_HOST_EXECUTABLE)
40
41$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
42
43endif