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/*
* Copyright (c) 2013, The Linux Foundation. All rights reserved.
* Not a contribution.
*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <sys/types.h>
#include <utils/Timers.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <hardware_legacy/AudioPolicyManagerBase.h>
namespace android_audio_legacy {
// ----------------------------------------------------------------------------
class AudioPolicyManager: public AudioPolicyManagerBase
{
public:
AudioPolicyManager(AudioPolicyClientInterface *clientInterface)
: AudioPolicyManagerBase(clientInterface) {}
virtual ~AudioPolicyManager() {}
virtual status_t setDeviceConnectionState(audio_devices_t device,
AudioSystem::device_connection_state state,
const char *device_address);
virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
virtual audio_io_handle_t getInput(int inputSource,
uint32_t samplingRate,
uint32_t format,
uint32_t channels,
AudioSystem::audio_in_acoustics acoustics);
virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
virtual void setPhoneState(int state);
protected:
// return the strategy corresponding to a given stream type
static routing_strategy getStrategy(AudioSystem::stream_type stream);
// return appropriate device for streams handled by the specified strategy according to current
// phone state, connected devices...
// if fromCache is true, the device is returned from mDeviceForStrategy[],
// otherwise it is determine by current state
// (device connected,phone state, force use, a2dp output...)
// This allows to:
// 1 speed up process when the state is stable (when starting or stopping an output)
// 2 access to either current device selection (fromCache == true) or
// "future" device selection (fromCache == false) when called from a context
// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
// before updateDevicesAndOutputs() is called.
virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
bool fromCache = true);
// select input device corresponding to requested audio source
virtual audio_devices_t getDeviceForInputSource(int inputSource);
// compute the actual volume for a given stream according to the requested index and a particular
// device
virtual float computeVolume(int stream, int index, audio_io_handle_t output, audio_devices_t device);
// check that volume change is permitted, compute and send new volume to audio hardware
status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
// returns the category the device belongs to with regard to volume curve management
static device_category getDeviceCategory(audio_devices_t device);
// returns true if give output is direct output
bool isDirectOutput(audio_io_handle_t output);
static const char* HDMI_SPKR_STR;
//parameter indicates of HDMI speakers disabled from the Qualcomm settings
bool mHdmiAudioDisabled;
//parameter indicates if HDMI plug in/out detected
bool mHdmiAudioEvent;
private:
// Used for voip + voice concurrency usecase
int mPrevPhoneState;
};
};