| /* |
| * Copyright (c) 2008 Travis Geiselbrecht |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files |
| * (the "Software"), to deal in the Software without restriction, |
| * including without limitation the rights to use, copy, modify, merge, |
| * publish, distribute, sublicense, and/or sell copies of the Software, |
| * and to permit persons to whom the Software is furnished to do so, |
| * subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| #ifndef __KERNEL_EVENT_H |
| #define __KERNEL_EVENT_H |
| |
| #include <kernel/thread.h> |
| |
| #define EVENT_MAGIC 'evnt' |
| |
| typedef struct event { |
| int magic; |
| bool signalled; |
| uint flags; |
| wait_queue_t wait; |
| } event_t; |
| |
| #define EVENT_FLAG_AUTOUNSIGNAL 1 |
| |
| /* Rules for Events: |
| * - Events may be signaled from interrupt context *but* the reschedule |
| * parameter must be false in that case. |
| * - Events may not be waited upon from interrupt context. |
| * - Events without FLAG_AUTOUNSIGNAL: |
| * - Wake up any waiting threads when signaled. |
| * - Continue to do so (no threads will wait) until unsignaled. |
| * - Events with FLAG_AUTOUNSIGNAL: |
| * - If one or more threads are waiting when signaled, one thread will |
| * be woken up and return. The signaled state will not be set. |
| * - If no threads are waiting when signaled, the Event will remain |
| * in the signaled state until a thread attempts to wait (at which |
| * time it will unsignal atomicly and return immediately) or |
| * event_unsignal() is called. |
| */ |
| |
| void event_init(event_t *, bool initial, uint flags); |
| void event_destroy(event_t *); |
| status_t event_wait(event_t *); |
| status_t event_wait_timeout(event_t *, time_t); /* wait on the event with a timeout */ |
| status_t event_signal(event_t *, bool reschedule); |
| status_t event_unsignal(event_t *); |
| #define event_initialized(e) ((e)->magic == EVENT_MAGIC) |
| |
| #endif |
| |