| #ifndef _BCACHE_BSET_H |
| #define _BCACHE_BSET_H |
| |
| #include <linux/slab.h> |
| |
| /* |
| * BKEYS: |
| * |
| * A bkey contains a key, a size field, a variable number of pointers, and some |
| * ancillary flag bits. |
| * |
| * We use two different functions for validating bkeys, bch_ptr_invalid and |
| * bch_ptr_bad(). |
| * |
| * bch_ptr_invalid() primarily filters out keys and pointers that would be |
| * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and |
| * pointer that occur in normal practice but don't point to real data. |
| * |
| * The one exception to the rule that ptr_invalid() filters out invalid keys is |
| * that it also filters out keys of size 0 - these are keys that have been |
| * completely overwritten. It'd be safe to delete these in memory while leaving |
| * them on disk, just unnecessary work - so we filter them out when resorting |
| * instead. |
| * |
| * We can't filter out stale keys when we're resorting, because garbage |
| * collection needs to find them to ensure bucket gens don't wrap around - |
| * unless we're rewriting the btree node those stale keys still exist on disk. |
| * |
| * We also implement functions here for removing some number of sectors from the |
| * front or the back of a bkey - this is mainly used for fixing overlapping |
| * extents, by removing the overlapping sectors from the older key. |
| * |
| * BSETS: |
| * |
| * A bset is an array of bkeys laid out contiguously in memory in sorted order, |
| * along with a header. A btree node is made up of a number of these, written at |
| * different times. |
| * |
| * There could be many of them on disk, but we never allow there to be more than |
| * 4 in memory - we lazily resort as needed. |
| * |
| * We implement code here for creating and maintaining auxiliary search trees |
| * (described below) for searching an individial bset, and on top of that we |
| * implement a btree iterator. |
| * |
| * BTREE ITERATOR: |
| * |
| * Most of the code in bcache doesn't care about an individual bset - it needs |
| * to search entire btree nodes and iterate over them in sorted order. |
| * |
| * The btree iterator code serves both functions; it iterates through the keys |
| * in a btree node in sorted order, starting from either keys after a specific |
| * point (if you pass it a search key) or the start of the btree node. |
| * |
| * AUXILIARY SEARCH TREES: |
| * |
| * Since keys are variable length, we can't use a binary search on a bset - we |
| * wouldn't be able to find the start of the next key. But binary searches are |
| * slow anyways, due to terrible cache behaviour; bcache originally used binary |
| * searches and that code topped out at under 50k lookups/second. |
| * |
| * So we need to construct some sort of lookup table. Since we only insert keys |
| * into the last (unwritten) set, most of the keys within a given btree node are |
| * usually in sets that are mostly constant. We use two different types of |
| * lookup tables to take advantage of this. |
| * |
| * Both lookup tables share in common that they don't index every key in the |
| * set; they index one key every BSET_CACHELINE bytes, and then a linear search |
| * is used for the rest. |
| * |
| * For sets that have been written to disk and are no longer being inserted |
| * into, we construct a binary search tree in an array - traversing a binary |
| * search tree in an array gives excellent locality of reference and is very |
| * fast, since both children of any node are adjacent to each other in memory |
| * (and their grandchildren, and great grandchildren...) - this means |
| * prefetching can be used to great effect. |
| * |
| * It's quite useful performance wise to keep these nodes small - not just |
| * because they're more likely to be in L2, but also because we can prefetch |
| * more nodes on a single cacheline and thus prefetch more iterations in advance |
| * when traversing this tree. |
| * |
| * Nodes in the auxiliary search tree must contain both a key to compare against |
| * (we don't want to fetch the key from the set, that would defeat the purpose), |
| * and a pointer to the key. We use a few tricks to compress both of these. |
| * |
| * To compress the pointer, we take advantage of the fact that one node in the |
| * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have |
| * a function (to_inorder()) that takes the index of a node in a binary tree and |
| * returns what its index would be in an inorder traversal, so we only have to |
| * store the low bits of the offset. |
| * |
| * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To |
| * compress that, we take advantage of the fact that when we're traversing the |
| * search tree at every iteration we know that both our search key and the key |
| * we're looking for lie within some range - bounded by our previous |
| * comparisons. (We special case the start of a search so that this is true even |
| * at the root of the tree). |
| * |
| * So we know the key we're looking for is between a and b, and a and b don't |
| * differ higher than bit 50, we don't need to check anything higher than bit |
| * 50. |
| * |
| * We don't usually need the rest of the bits, either; we only need enough bits |
| * to partition the key range we're currently checking. Consider key n - the |
| * key our auxiliary search tree node corresponds to, and key p, the key |
| * immediately preceding n. The lowest bit we need to store in the auxiliary |
| * search tree is the highest bit that differs between n and p. |
| * |
| * Note that this could be bit 0 - we might sometimes need all 80 bits to do the |
| * comparison. But we'd really like our nodes in the auxiliary search tree to be |
| * of fixed size. |
| * |
| * The solution is to make them fixed size, and when we're constructing a node |
| * check if p and n differed in the bits we needed them to. If they don't we |
| * flag that node, and when doing lookups we fallback to comparing against the |
| * real key. As long as this doesn't happen to often (and it seems to reliably |
| * happen a bit less than 1% of the time), we win - even on failures, that key |
| * is then more likely to be in cache than if we were doing binary searches all |
| * the way, since we're touching so much less memory. |
| * |
| * The keys in the auxiliary search tree are stored in (software) floating |
| * point, with an exponent and a mantissa. The exponent needs to be big enough |
| * to address all the bits in the original key, but the number of bits in the |
| * mantissa is somewhat arbitrary; more bits just gets us fewer failures. |
| * |
| * We need 7 bits for the exponent and 3 bits for the key's offset (since keys |
| * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes. |
| * We need one node per 128 bytes in the btree node, which means the auxiliary |
| * search trees take up 3% as much memory as the btree itself. |
| * |
| * Constructing these auxiliary search trees is moderately expensive, and we |
| * don't want to be constantly rebuilding the search tree for the last set |
| * whenever we insert another key into it. For the unwritten set, we use a much |
| * simpler lookup table - it's just a flat array, so index i in the lookup table |
| * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing |
| * within each byte range works the same as with the auxiliary search trees. |
| * |
| * These are much easier to keep up to date when we insert a key - we do it |
| * somewhat lazily; when we shift a key up we usually just increment the pointer |
| * to it, only when it would overflow do we go to the trouble of finding the |
| * first key in that range of bytes again. |
| */ |
| |
| /* Btree key comparison/iteration */ |
| |
| #define MAX_BSETS 4U |
| |
| struct btree_iter { |
| size_t size, used; |
| struct btree_iter_set { |
| struct bkey *k, *end; |
| } data[MAX_BSETS]; |
| }; |
| |
| struct bset_tree { |
| /* |
| * We construct a binary tree in an array as if the array |
| * started at 1, so that things line up on the same cachelines |
| * better: see comments in bset.c at cacheline_to_bkey() for |
| * details |
| */ |
| |
| /* size of the binary tree and prev array */ |
| unsigned size; |
| |
| /* function of size - precalculated for to_inorder() */ |
| unsigned extra; |
| |
| /* copy of the last key in the set */ |
| struct bkey end; |
| struct bkey_float *tree; |
| |
| /* |
| * The nodes in the bset tree point to specific keys - this |
| * array holds the sizes of the previous key. |
| * |
| * Conceptually it's a member of struct bkey_float, but we want |
| * to keep bkey_float to 4 bytes and prev isn't used in the fast |
| * path. |
| */ |
| uint8_t *prev; |
| |
| /* The actual btree node, with pointers to each sorted set */ |
| struct bset *data; |
| }; |
| |
| static __always_inline int64_t bkey_cmp(const struct bkey *l, |
| const struct bkey *r) |
| { |
| return unlikely(KEY_INODE(l) != KEY_INODE(r)) |
| ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r) |
| : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r); |
| } |
| |
| static inline size_t bkey_u64s(const struct bkey *k) |
| { |
| BUG_ON(KEY_CSUM(k) > 1); |
| return 2 + KEY_PTRS(k) + (KEY_CSUM(k) ? 1 : 0); |
| } |
| |
| static inline size_t bkey_bytes(const struct bkey *k) |
| { |
| return bkey_u64s(k) * sizeof(uint64_t); |
| } |
| |
| static inline void bkey_copy(struct bkey *dest, const struct bkey *src) |
| { |
| memcpy(dest, src, bkey_bytes(src)); |
| } |
| |
| static inline void bkey_copy_key(struct bkey *dest, const struct bkey *src) |
| { |
| if (!src) |
| src = &KEY(0, 0, 0); |
| |
| SET_KEY_INODE(dest, KEY_INODE(src)); |
| SET_KEY_OFFSET(dest, KEY_OFFSET(src)); |
| } |
| |
| static inline struct bkey *bkey_next(const struct bkey *k) |
| { |
| uint64_t *d = (void *) k; |
| return (struct bkey *) (d + bkey_u64s(k)); |
| } |
| |
| /* Keylists */ |
| |
| struct keylist { |
| struct bkey *top; |
| union { |
| uint64_t *list; |
| struct bkey *bottom; |
| }; |
| |
| /* Enough room for btree_split's keys without realloc */ |
| #define KEYLIST_INLINE 16 |
| uint64_t d[KEYLIST_INLINE]; |
| }; |
| |
| static inline void bch_keylist_init(struct keylist *l) |
| { |
| l->top = (void *) (l->list = l->d); |
| } |
| |
| static inline void bch_keylist_push(struct keylist *l) |
| { |
| l->top = bkey_next(l->top); |
| } |
| |
| static inline void bch_keylist_add(struct keylist *l, struct bkey *k) |
| { |
| bkey_copy(l->top, k); |
| bch_keylist_push(l); |
| } |
| |
| static inline bool bch_keylist_empty(struct keylist *l) |
| { |
| return l->top == (void *) l->list; |
| } |
| |
| static inline void bch_keylist_free(struct keylist *l) |
| { |
| if (l->list != l->d) |
| kfree(l->list); |
| } |
| |
| void bch_keylist_copy(struct keylist *, struct keylist *); |
| struct bkey *bch_keylist_pop(struct keylist *); |
| int bch_keylist_realloc(struct keylist *, int, struct cache_set *); |
| |
| void bch_bkey_copy_single_ptr(struct bkey *, const struct bkey *, |
| unsigned); |
| bool __bch_cut_front(const struct bkey *, struct bkey *); |
| bool __bch_cut_back(const struct bkey *, struct bkey *); |
| |
| static inline bool bch_cut_front(const struct bkey *where, struct bkey *k) |
| { |
| BUG_ON(bkey_cmp(where, k) > 0); |
| return __bch_cut_front(where, k); |
| } |
| |
| static inline bool bch_cut_back(const struct bkey *where, struct bkey *k) |
| { |
| BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0); |
| return __bch_cut_back(where, k); |
| } |
| |
| const char *bch_ptr_status(struct cache_set *, const struct bkey *); |
| bool __bch_ptr_invalid(struct cache_set *, int level, const struct bkey *); |
| bool bch_ptr_bad(struct btree *, const struct bkey *); |
| |
| static inline uint8_t gen_after(uint8_t a, uint8_t b) |
| { |
| uint8_t r = a - b; |
| return r > 128U ? 0 : r; |
| } |
| |
| static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k, |
| unsigned i) |
| { |
| return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i)); |
| } |
| |
| static inline bool ptr_available(struct cache_set *c, const struct bkey *k, |
| unsigned i) |
| { |
| return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && PTR_CACHE(c, k, i); |
| } |
| |
| |
| typedef bool (*ptr_filter_fn)(struct btree *, const struct bkey *); |
| |
| struct bkey *bch_next_recurse_key(struct btree *, struct bkey *); |
| struct bkey *bch_btree_iter_next(struct btree_iter *); |
| struct bkey *bch_btree_iter_next_filter(struct btree_iter *, |
| struct btree *, ptr_filter_fn); |
| |
| void bch_btree_iter_push(struct btree_iter *, struct bkey *, struct bkey *); |
| struct bkey *__bch_btree_iter_init(struct btree *, struct btree_iter *, |
| struct bkey *, struct bset_tree *); |
| |
| /* 32 bits total: */ |
| #define BKEY_MID_BITS 3 |
| #define BKEY_EXPONENT_BITS 7 |
| #define BKEY_MANTISSA_BITS 22 |
| #define BKEY_MANTISSA_MASK ((1 << BKEY_MANTISSA_BITS) - 1) |
| |
| struct bkey_float { |
| unsigned exponent:BKEY_EXPONENT_BITS; |
| unsigned m:BKEY_MID_BITS; |
| unsigned mantissa:BKEY_MANTISSA_BITS; |
| } __packed; |
| |
| /* |
| * BSET_CACHELINE was originally intended to match the hardware cacheline size - |
| * it used to be 64, but I realized the lookup code would touch slightly less |
| * memory if it was 128. |
| * |
| * It definites the number of bytes (in struct bset) per struct bkey_float in |
| * the auxiliar search tree - when we're done searching the bset_float tree we |
| * have this many bytes left that we do a linear search over. |
| * |
| * Since (after level 5) every level of the bset_tree is on a new cacheline, |
| * we're touching one fewer cacheline in the bset tree in exchange for one more |
| * cacheline in the linear search - but the linear search might stop before it |
| * gets to the second cacheline. |
| */ |
| |
| #define BSET_CACHELINE 128 |
| #define bset_tree_space(b) (btree_data_space(b) / BSET_CACHELINE) |
| |
| #define bset_tree_bytes(b) (bset_tree_space(b) * sizeof(struct bkey_float)) |
| #define bset_prev_bytes(b) (bset_tree_space(b) * sizeof(uint8_t)) |
| |
| void bch_bset_init_next(struct btree *); |
| |
| void bch_bset_fix_invalidated_key(struct btree *, struct bkey *); |
| void bch_bset_fix_lookup_table(struct btree *, struct bkey *); |
| |
| struct bkey *__bch_bset_search(struct btree *, struct bset_tree *, |
| const struct bkey *); |
| |
| static inline struct bkey *bch_bset_search(struct btree *b, struct bset_tree *t, |
| const struct bkey *search) |
| { |
| return search ? __bch_bset_search(b, t, search) : t->data->start; |
| } |
| |
| bool bch_bkey_try_merge(struct btree *, struct bkey *, struct bkey *); |
| void bch_btree_sort_lazy(struct btree *); |
| void bch_btree_sort_into(struct btree *, struct btree *); |
| void bch_btree_sort_and_fix_extents(struct btree *, struct btree_iter *); |
| void bch_btree_sort_partial(struct btree *, unsigned); |
| |
| static inline void bch_btree_sort(struct btree *b) |
| { |
| bch_btree_sort_partial(b, 0); |
| } |
| |
| int bch_bset_print_stats(struct cache_set *, char *); |
| |
| #endif |