| /* |
| * Copyright (c) 2014 The Linux Foundation. All rights reserved. |
| * Copyright (C) 2013 Red Hat |
| * Author: Rob Clark <robdclark@gmail.com> |
| * |
| * This program is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 as published by |
| * the Free Software Foundation. |
| * |
| * This program is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for |
| * more details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * this program. If not, see <http://www.gnu.org/licenses/>. |
| */ |
| |
| #include "linux/component.h" |
| #include "linux/pm_runtime.h" |
| #include "vc4_drv.h" |
| #include "vc4_regs.h" |
| |
| #ifdef CONFIG_DEBUG_FS |
| #define REGDEF(reg) { reg, #reg } |
| static const struct { |
| uint32_t reg; |
| const char *name; |
| } vc4_reg_defs[] = { |
| REGDEF(V3D_IDENT0), |
| REGDEF(V3D_IDENT1), |
| REGDEF(V3D_IDENT2), |
| REGDEF(V3D_SCRATCH), |
| REGDEF(V3D_L2CACTL), |
| REGDEF(V3D_SLCACTL), |
| REGDEF(V3D_INTCTL), |
| REGDEF(V3D_INTENA), |
| REGDEF(V3D_INTDIS), |
| REGDEF(V3D_CT0CS), |
| REGDEF(V3D_CT1CS), |
| REGDEF(V3D_CT0EA), |
| REGDEF(V3D_CT1EA), |
| REGDEF(V3D_CT0CA), |
| REGDEF(V3D_CT1CA), |
| REGDEF(V3D_CT00RA0), |
| REGDEF(V3D_CT01RA0), |
| REGDEF(V3D_CT0LC), |
| REGDEF(V3D_CT1LC), |
| REGDEF(V3D_CT0PC), |
| REGDEF(V3D_CT1PC), |
| REGDEF(V3D_PCS), |
| REGDEF(V3D_BFC), |
| REGDEF(V3D_RFC), |
| REGDEF(V3D_BPCA), |
| REGDEF(V3D_BPCS), |
| REGDEF(V3D_BPOA), |
| REGDEF(V3D_BPOS), |
| REGDEF(V3D_BXCF), |
| REGDEF(V3D_SQRSV0), |
| REGDEF(V3D_SQRSV1), |
| REGDEF(V3D_SQCNTL), |
| REGDEF(V3D_SRQPC), |
| REGDEF(V3D_SRQUA), |
| REGDEF(V3D_SRQUL), |
| REGDEF(V3D_SRQCS), |
| REGDEF(V3D_VPACNTL), |
| REGDEF(V3D_VPMBASE), |
| REGDEF(V3D_PCTRC), |
| REGDEF(V3D_PCTRE), |
| REGDEF(V3D_PCTR0), |
| REGDEF(V3D_PCTRS0), |
| REGDEF(V3D_PCTR1), |
| REGDEF(V3D_PCTRS1), |
| REGDEF(V3D_PCTR2), |
| REGDEF(V3D_PCTRS2), |
| REGDEF(V3D_PCTR3), |
| REGDEF(V3D_PCTRS3), |
| REGDEF(V3D_PCTR4), |
| REGDEF(V3D_PCTRS4), |
| REGDEF(V3D_PCTR5), |
| REGDEF(V3D_PCTRS5), |
| REGDEF(V3D_PCTR6), |
| REGDEF(V3D_PCTRS6), |
| REGDEF(V3D_PCTR7), |
| REGDEF(V3D_PCTRS7), |
| REGDEF(V3D_PCTR8), |
| REGDEF(V3D_PCTRS8), |
| REGDEF(V3D_PCTR9), |
| REGDEF(V3D_PCTRS9), |
| REGDEF(V3D_PCTR10), |
| REGDEF(V3D_PCTRS10), |
| REGDEF(V3D_PCTR11), |
| REGDEF(V3D_PCTRS11), |
| REGDEF(V3D_PCTR12), |
| REGDEF(V3D_PCTRS12), |
| REGDEF(V3D_PCTR13), |
| REGDEF(V3D_PCTRS13), |
| REGDEF(V3D_PCTR14), |
| REGDEF(V3D_PCTRS14), |
| REGDEF(V3D_PCTR15), |
| REGDEF(V3D_PCTRS15), |
| REGDEF(V3D_DBGE), |
| REGDEF(V3D_FDBGO), |
| REGDEF(V3D_FDBGB), |
| REGDEF(V3D_FDBGR), |
| REGDEF(V3D_FDBGS), |
| REGDEF(V3D_ERRSTAT), |
| }; |
| |
| int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused) |
| { |
| struct drm_info_node *node = (struct drm_info_node *)m->private; |
| struct drm_device *dev = node->minor->dev; |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| int i; |
| |
| for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) { |
| seq_printf(m, "%s (0x%04x): 0x%08x\n", |
| vc4_reg_defs[i].name, vc4_reg_defs[i].reg, |
| V3D_READ(vc4_reg_defs[i].reg)); |
| } |
| |
| return 0; |
| } |
| |
| int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) |
| { |
| struct drm_info_node *node = (struct drm_info_node *)m->private; |
| struct drm_device *dev = node->minor->dev; |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| uint32_t ident1 = V3D_READ(V3D_IDENT1); |
| uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); |
| uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); |
| uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); |
| |
| seq_printf(m, "Revision: %d\n", |
| VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); |
| seq_printf(m, "Slices: %d\n", nslc); |
| seq_printf(m, "TMUs: %d\n", nslc * tups); |
| seq_printf(m, "QPUs: %d\n", nslc * qups); |
| seq_printf(m, "Semaphores: %d\n", |
| VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); |
| |
| return 0; |
| } |
| #endif /* CONFIG_DEBUG_FS */ |
| |
| static void vc4_v3d_init_hw(struct drm_device *dev) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(dev); |
| |
| /* Take all the memory that would have been reserved for user |
| * QPU programs, since we don't have an interface for running |
| * them, anyway. |
| */ |
| V3D_WRITE(V3D_VPMBASE, 0); |
| } |
| |
| int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) |
| { |
| struct drm_device *dev = vc4->dev; |
| unsigned long irqflags; |
| int slot; |
| uint64_t seqno = 0; |
| struct vc4_exec_info *exec; |
| |
| try_again: |
| spin_lock_irqsave(&vc4->job_lock, irqflags); |
| slot = ffs(~vc4->bin_alloc_used); |
| if (slot != 0) { |
| /* Switch from ffs() bit index to a 0-based index. */ |
| slot--; |
| vc4->bin_alloc_used |= BIT(slot); |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| return slot; |
| } |
| |
| /* Couldn't find an open slot. Wait for render to complete |
| * and try again. |
| */ |
| exec = vc4_last_render_job(vc4); |
| if (exec) |
| seqno = exec->seqno; |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| |
| if (seqno) { |
| int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true); |
| |
| if (ret == 0) |
| goto try_again; |
| |
| return ret; |
| } |
| |
| return -ENOMEM; |
| } |
| |
| /** |
| * vc4_allocate_bin_bo() - allocates the memory that will be used for |
| * tile binning. |
| * |
| * The binner has a limitation that the addresses in the tile state |
| * buffer that point into the tile alloc buffer or binner overflow |
| * memory only have 28 bits (256MB), and the top 4 on the bus for |
| * tile alloc references end up coming from the tile state buffer's |
| * address. |
| * |
| * To work around this, we allocate a single large buffer while V3D is |
| * in use, make sure that it has the top 4 bits constant across its |
| * entire extent, and then put the tile state, tile alloc, and binner |
| * overflow memory inside that buffer. |
| * |
| * This creates a limitation where we may not be able to execute a job |
| * if it doesn't fit within the buffer that we allocated up front. |
| * However, it turns out that 16MB is "enough for anybody", and |
| * real-world applications run into allocation failures from the |
| * overall CMA pool before they make scenes complicated enough to run |
| * out of bin space. |
| */ |
| int |
| vc4_allocate_bin_bo(struct drm_device *drm) |
| { |
| struct vc4_dev *vc4 = to_vc4_dev(drm); |
| struct vc4_v3d *v3d = vc4->v3d; |
| uint32_t size = 16 * 1024 * 1024; |
| int ret = 0; |
| struct list_head list; |
| |
| /* We may need to try allocating more than once to get a BO |
| * that doesn't cross 256MB. Track the ones we've allocated |
| * that failed so far, so that we can free them when we've got |
| * one that succeeded (if we freed them right away, our next |
| * allocation would probably be the same chunk of memory). |
| */ |
| INIT_LIST_HEAD(&list); |
| |
| while (true) { |
| struct vc4_bo *bo = vc4_bo_create(drm, size, true); |
| |
| if (IS_ERR(bo)) { |
| ret = PTR_ERR(bo); |
| |
| dev_err(&v3d->pdev->dev, |
| "Failed to allocate memory for tile binning: " |
| "%d. You may need to enable CMA or give it " |
| "more memory.", |
| ret); |
| break; |
| } |
| |
| /* Check if this BO won't trigger the addressing bug. */ |
| if ((bo->base.paddr & 0xf0000000) == |
| ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) { |
| vc4->bin_bo = bo; |
| |
| /* Set up for allocating 512KB chunks of |
| * binner memory. The biggest allocation we |
| * need to do is for the initial tile alloc + |
| * tile state buffer. We can render to a |
| * maximum of ((2048*2048) / (32*32) = 4096 |
| * tiles in a frame (until we do floating |
| * point rendering, at which point it would be |
| * 8192). Tile state is 48b/tile (rounded to |
| * a page), and tile alloc is 32b/tile |
| * (rounded to a page), plus a page of extra, |
| * for a total of 320kb for our worst-case. |
| * We choose 512kb so that it divides evenly |
| * into our 16MB, and the rest of the 512kb |
| * will be used as storage for the overflow |
| * from the initial 32b CL per bin. |
| */ |
| vc4->bin_alloc_size = 512 * 1024; |
| vc4->bin_alloc_used = 0; |
| vc4->bin_alloc_overflow = 0; |
| WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 != |
| bo->base.base.size / vc4->bin_alloc_size); |
| |
| break; |
| } |
| |
| /* Put it on the list to free later, and try again. */ |
| list_add(&bo->unref_head, &list); |
| } |
| |
| /* Free all the BOs we allocated but didn't choose. */ |
| while (!list_empty(&list)) { |
| struct vc4_bo *bo = list_last_entry(&list, |
| struct vc4_bo, unref_head); |
| |
| list_del(&bo->unref_head); |
| drm_gem_object_put_unlocked(&bo->base.base); |
| } |
| |
| return ret; |
| } |
| |
| #ifdef CONFIG_PM |
| static int vc4_v3d_runtime_suspend(struct device *dev) |
| { |
| struct vc4_v3d *v3d = dev_get_drvdata(dev); |
| struct vc4_dev *vc4 = v3d->vc4; |
| |
| vc4_irq_uninstall(vc4->dev); |
| |
| drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); |
| vc4->bin_bo = NULL; |
| |
| return 0; |
| } |
| |
| static int vc4_v3d_runtime_resume(struct device *dev) |
| { |
| struct vc4_v3d *v3d = dev_get_drvdata(dev); |
| struct vc4_dev *vc4 = v3d->vc4; |
| int ret; |
| |
| ret = vc4_allocate_bin_bo(vc4->dev); |
| if (ret) |
| return ret; |
| |
| vc4_v3d_init_hw(vc4->dev); |
| vc4_irq_postinstall(vc4->dev); |
| |
| return 0; |
| } |
| #endif |
| |
| static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) |
| { |
| struct platform_device *pdev = to_platform_device(dev); |
| struct drm_device *drm = dev_get_drvdata(master); |
| struct vc4_dev *vc4 = to_vc4_dev(drm); |
| struct vc4_v3d *v3d = NULL; |
| int ret; |
| |
| v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); |
| if (!v3d) |
| return -ENOMEM; |
| |
| dev_set_drvdata(dev, v3d); |
| |
| v3d->pdev = pdev; |
| |
| v3d->regs = vc4_ioremap_regs(pdev, 0); |
| if (IS_ERR(v3d->regs)) |
| return PTR_ERR(v3d->regs); |
| |
| vc4->v3d = v3d; |
| v3d->vc4 = vc4; |
| |
| if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { |
| DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n", |
| V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); |
| return -EINVAL; |
| } |
| |
| ret = vc4_allocate_bin_bo(drm); |
| if (ret) |
| return ret; |
| |
| /* Reset the binner overflow address/size at setup, to be sure |
| * we don't reuse an old one. |
| */ |
| V3D_WRITE(V3D_BPOA, 0); |
| V3D_WRITE(V3D_BPOS, 0); |
| |
| vc4_v3d_init_hw(drm); |
| |
| ret = drm_irq_install(drm, platform_get_irq(pdev, 0)); |
| if (ret) { |
| DRM_ERROR("Failed to install IRQ handler\n"); |
| return ret; |
| } |
| |
| pm_runtime_use_autosuspend(dev); |
| pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */ |
| pm_runtime_enable(dev); |
| |
| return 0; |
| } |
| |
| static void vc4_v3d_unbind(struct device *dev, struct device *master, |
| void *data) |
| { |
| struct drm_device *drm = dev_get_drvdata(master); |
| struct vc4_dev *vc4 = to_vc4_dev(drm); |
| |
| pm_runtime_disable(dev); |
| |
| drm_irq_uninstall(drm); |
| |
| /* Disable the binner's overflow memory address, so the next |
| * driver probe (if any) doesn't try to reuse our old |
| * allocation. |
| */ |
| V3D_WRITE(V3D_BPOA, 0); |
| V3D_WRITE(V3D_BPOS, 0); |
| |
| vc4->v3d = NULL; |
| } |
| |
| static const struct dev_pm_ops vc4_v3d_pm_ops = { |
| SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) |
| }; |
| |
| static const struct component_ops vc4_v3d_ops = { |
| .bind = vc4_v3d_bind, |
| .unbind = vc4_v3d_unbind, |
| }; |
| |
| static int vc4_v3d_dev_probe(struct platform_device *pdev) |
| { |
| return component_add(&pdev->dev, &vc4_v3d_ops); |
| } |
| |
| static int vc4_v3d_dev_remove(struct platform_device *pdev) |
| { |
| component_del(&pdev->dev, &vc4_v3d_ops); |
| return 0; |
| } |
| |
| static const struct of_device_id vc4_v3d_dt_match[] = { |
| { .compatible = "brcm,bcm2835-v3d" }, |
| { .compatible = "brcm,vc4-v3d" }, |
| {} |
| }; |
| |
| struct platform_driver vc4_v3d_driver = { |
| .probe = vc4_v3d_dev_probe, |
| .remove = vc4_v3d_dev_remove, |
| .driver = { |
| .name = "vc4_v3d", |
| .of_match_table = vc4_v3d_dt_match, |
| .pm = &vc4_v3d_pm_ops, |
| }, |
| }; |