| #ifndef CEPH_CRUSH_CRUSH_H |
| #define CEPH_CRUSH_CRUSH_H |
| |
| #ifdef __KERNEL__ |
| # include <linux/types.h> |
| #else |
| # include "crush_compat.h" |
| #endif |
| |
| /* |
| * CRUSH is a pseudo-random data distribution algorithm that |
| * efficiently distributes input values (typically, data objects) |
| * across a heterogeneous, structured storage cluster. |
| * |
| * The algorithm was originally described in detail in this paper |
| * (although the algorithm has evolved somewhat since then): |
| * |
| * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf |
| * |
| * LGPL2 |
| */ |
| |
| |
| #define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ |
| |
| #define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ |
| #define CRUSH_MAX_RULESET (1<<8) /* max crush ruleset number */ |
| #define CRUSH_MAX_RULES CRUSH_MAX_RULESET /* should be the same as max rulesets */ |
| |
| #define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u) |
| #define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u) |
| |
| #define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */ |
| #define CRUSH_ITEM_NONE 0x7fffffff /* no result */ |
| |
| /* |
| * CRUSH uses user-defined "rules" to describe how inputs should be |
| * mapped to devices. A rule consists of sequence of steps to perform |
| * to generate the set of output devices. |
| */ |
| struct crush_rule_step { |
| __u32 op; |
| __s32 arg1; |
| __s32 arg2; |
| }; |
| |
| /* step op codes */ |
| enum { |
| CRUSH_RULE_NOOP = 0, |
| CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ |
| CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ |
| /* arg2 = type */ |
| CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ |
| CRUSH_RULE_EMIT = 4, /* no args */ |
| CRUSH_RULE_CHOOSELEAF_FIRSTN = 6, |
| CRUSH_RULE_CHOOSELEAF_INDEP = 7, |
| |
| CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */ |
| CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */ |
| CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10, |
| CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11, |
| CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12, |
| CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13 |
| }; |
| |
| /* |
| * for specifying choose num (arg1) relative to the max parameter |
| * passed to do_rule |
| */ |
| #define CRUSH_CHOOSE_N 0 |
| #define CRUSH_CHOOSE_N_MINUS(x) (-(x)) |
| |
| /* |
| * The rule mask is used to describe what the rule is intended for. |
| * Given a ruleset and size of output set, we search through the |
| * rule list for a matching rule_mask. |
| */ |
| struct crush_rule_mask { |
| __u8 ruleset; |
| __u8 type; |
| __u8 min_size; |
| __u8 max_size; |
| }; |
| |
| struct crush_rule { |
| __u32 len; |
| struct crush_rule_mask mask; |
| struct crush_rule_step steps[0]; |
| }; |
| |
| #define crush_rule_size(len) (sizeof(struct crush_rule) + \ |
| (len)*sizeof(struct crush_rule_step)) |
| |
| |
| |
| /* |
| * A bucket is a named container of other items (either devices or |
| * other buckets). Items within a bucket are chosen using one of a |
| * few different algorithms. The table summarizes how the speed of |
| * each option measures up against mapping stability when items are |
| * added or removed. |
| * |
| * Bucket Alg Speed Additions Removals |
| * ------------------------------------------------ |
| * uniform O(1) poor poor |
| * list O(n) optimal poor |
| * tree O(log n) good good |
| * straw O(n) better better |
| * straw2 O(n) optimal optimal |
| */ |
| enum { |
| CRUSH_BUCKET_UNIFORM = 1, |
| CRUSH_BUCKET_LIST = 2, |
| CRUSH_BUCKET_TREE = 3, |
| CRUSH_BUCKET_STRAW = 4, |
| CRUSH_BUCKET_STRAW2 = 5, |
| }; |
| extern const char *crush_bucket_alg_name(int alg); |
| |
| /* |
| * although tree was a legacy algorithm, it has been buggy, so |
| * exclude it. |
| */ |
| #define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS ( \ |
| (1 << CRUSH_BUCKET_UNIFORM) | \ |
| (1 << CRUSH_BUCKET_LIST) | \ |
| (1 << CRUSH_BUCKET_STRAW)) |
| |
| struct crush_bucket { |
| __s32 id; /* this'll be negative */ |
| __u16 type; /* non-zero; type=0 is reserved for devices */ |
| __u8 alg; /* one of CRUSH_BUCKET_* */ |
| __u8 hash; /* which hash function to use, CRUSH_HASH_* */ |
| __u32 weight; /* 16-bit fixed point */ |
| __u32 size; /* num items */ |
| __s32 *items; |
| |
| }; |
| |
| struct crush_bucket_uniform { |
| struct crush_bucket h; |
| __u32 item_weight; /* 16-bit fixed point; all items equally weighted */ |
| }; |
| |
| struct crush_bucket_list { |
| struct crush_bucket h; |
| __u32 *item_weights; /* 16-bit fixed point */ |
| __u32 *sum_weights; /* 16-bit fixed point. element i is sum |
| of weights 0..i, inclusive */ |
| }; |
| |
| struct crush_bucket_tree { |
| struct crush_bucket h; /* note: h.size is _tree_ size, not number of |
| actual items */ |
| __u8 num_nodes; |
| __u32 *node_weights; |
| }; |
| |
| struct crush_bucket_straw { |
| struct crush_bucket h; |
| __u32 *item_weights; /* 16-bit fixed point */ |
| __u32 *straws; /* 16-bit fixed point */ |
| }; |
| |
| struct crush_bucket_straw2 { |
| struct crush_bucket h; |
| __u32 *item_weights; /* 16-bit fixed point */ |
| }; |
| |
| |
| |
| /* |
| * CRUSH map includes all buckets, rules, etc. |
| */ |
| struct crush_map { |
| struct crush_bucket **buckets; |
| struct crush_rule **rules; |
| |
| __s32 max_buckets; |
| __u32 max_rules; |
| __s32 max_devices; |
| |
| /* choose local retries before re-descent */ |
| __u32 choose_local_tries; |
| /* choose local attempts using a fallback permutation before |
| * re-descent */ |
| __u32 choose_local_fallback_tries; |
| /* choose attempts before giving up */ |
| __u32 choose_total_tries; |
| /* attempt chooseleaf inner descent once for firstn mode; on |
| * reject retry outer descent. Note that this does *not* |
| * apply to a collision: in that case we will retry as we used |
| * to. */ |
| __u32 chooseleaf_descend_once; |
| |
| /* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1) |
| * bits. a value of 1 is best for new clusters. for legacy clusters |
| * that want to limit reshuffling, a value of 3 or 4 will make the |
| * mappings line up a bit better with previous mappings. */ |
| __u8 chooseleaf_vary_r; |
| |
| /* if true, it makes chooseleaf firstn to return stable results (if |
| * no local retry) so that data migrations would be optimal when some |
| * device fails. */ |
| __u8 chooseleaf_stable; |
| |
| /* |
| * This value is calculated after decode or construction by |
| * the builder. It is exposed here (rather than having a |
| * 'build CRUSH working space' function) so that callers can |
| * reserve a static buffer, allocate space on the stack, or |
| * otherwise avoid calling into the heap allocator if they |
| * want to. The size of the working space depends on the map, |
| * while the size of the scratch vector passed to the mapper |
| * depends on the size of the desired result set. |
| * |
| * Nothing stops the caller from allocating both in one swell |
| * foop and passing in two points, though. |
| */ |
| size_t working_size; |
| |
| #ifndef __KERNEL__ |
| /* |
| * version 0 (original) of straw_calc has various flaws. version 1 |
| * fixes a few of them. |
| */ |
| __u8 straw_calc_version; |
| |
| /* |
| * allowed bucket algs is a bitmask, here the bit positions |
| * are CRUSH_BUCKET_*. note that these are *bits* and |
| * CRUSH_BUCKET_* values are not, so we need to or together (1 |
| * << CRUSH_BUCKET_WHATEVER). The 0th bit is not used to |
| * minimize confusion (bucket type values start at 1). |
| */ |
| __u32 allowed_bucket_algs; |
| |
| __u32 *choose_tries; |
| #endif |
| }; |
| |
| |
| /* crush.c */ |
| extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos); |
| extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); |
| extern void crush_destroy_bucket_list(struct crush_bucket_list *b); |
| extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); |
| extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); |
| extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b); |
| extern void crush_destroy_bucket(struct crush_bucket *b); |
| extern void crush_destroy_rule(struct crush_rule *r); |
| extern void crush_destroy(struct crush_map *map); |
| |
| static inline int crush_calc_tree_node(int i) |
| { |
| return ((i+1) << 1)-1; |
| } |
| |
| /* |
| * These data structures are private to the CRUSH implementation. They |
| * are exposed in this header file because builder needs their |
| * definitions to calculate the total working size. |
| * |
| * Moving this out of the crush map allow us to treat the CRUSH map as |
| * immutable within the mapper and removes the requirement for a CRUSH |
| * map lock. |
| */ |
| struct crush_work_bucket { |
| __u32 perm_x; /* @x for which *perm is defined */ |
| __u32 perm_n; /* num elements of *perm that are permuted/defined */ |
| __u32 *perm; /* Permutation of the bucket's items */ |
| }; |
| |
| struct crush_work { |
| struct crush_work_bucket **work; /* Per-bucket working store */ |
| }; |
| |
| #endif |