Silvio Fricke | c3cbf1a | 2016-11-28 18:30:53 +0100 | [diff] [blame] | 1 | ======================================== |
| 2 | Generic Associative Array Implementation |
| 3 | ======================================== |
| 4 | |
| 5 | Overview |
| 6 | ======== |
| 7 | |
| 8 | This associative array implementation is an object container with the following |
| 9 | properties: |
| 10 | |
| 11 | 1. Objects are opaque pointers. The implementation does not care where they |
| 12 | point (if anywhere) or what they point to (if anything). |
Markus Heiser | e3bb40c | 2017-05-13 15:28:25 +0200 | [diff] [blame] | 13 | |
| 14 | .. note:: |
| 15 | |
| 16 | Pointers to objects _must_ be zero in the least significant bit. |
Silvio Fricke | c3cbf1a | 2016-11-28 18:30:53 +0100 | [diff] [blame] | 17 | |
| 18 | 2. Objects do not need to contain linkage blocks for use by the array. This |
| 19 | permits an object to be located in multiple arrays simultaneously. |
| 20 | Rather, the array is made up of metadata blocks that point to objects. |
| 21 | |
| 22 | 3. Objects require index keys to locate them within the array. |
| 23 | |
| 24 | 4. Index keys must be unique. Inserting an object with the same key as one |
| 25 | already in the array will replace the old object. |
| 26 | |
| 27 | 5. Index keys can be of any length and can be of different lengths. |
| 28 | |
| 29 | 6. Index keys should encode the length early on, before any variation due to |
| 30 | length is seen. |
| 31 | |
| 32 | 7. Index keys can include a hash to scatter objects throughout the array. |
| 33 | |
| 34 | 8. The array can iterated over. The objects will not necessarily come out in |
| 35 | key order. |
| 36 | |
| 37 | 9. The array can be iterated over whilst it is being modified, provided the |
| 38 | RCU readlock is being held by the iterator. Note, however, under these |
| 39 | circumstances, some objects may be seen more than once. If this is a |
| 40 | problem, the iterator should lock against modification. Objects will not |
| 41 | be missed, however, unless deleted. |
| 42 | |
| 43 | 10. Objects in the array can be looked up by means of their index key. |
| 44 | |
| 45 | 11. Objects can be looked up whilst the array is being modified, provided the |
| 46 | RCU readlock is being held by the thread doing the look up. |
| 47 | |
| 48 | The implementation uses a tree of 16-pointer nodes internally that are indexed |
| 49 | on each level by nibbles from the index key in the same manner as in a radix |
| 50 | tree. To improve memory efficiency, shortcuts can be emplaced to skip over |
| 51 | what would otherwise be a series of single-occupancy nodes. Further, nodes |
| 52 | pack leaf object pointers into spare space in the node rather than making an |
| 53 | extra branch until as such time an object needs to be added to a full node. |
| 54 | |
| 55 | |
| 56 | The Public API |
| 57 | ============== |
| 58 | |
| 59 | The public API can be found in ``<linux/assoc_array.h>``. The associative |
| 60 | array is rooted on the following structure:: |
| 61 | |
| 62 | struct assoc_array { |
| 63 | ... |
| 64 | }; |
| 65 | |
| 66 | The code is selected by enabling ``CONFIG_ASSOCIATIVE_ARRAY`` with:: |
| 67 | |
| 68 | ./script/config -e ASSOCIATIVE_ARRAY |
| 69 | |
| 70 | |
| 71 | Edit Script |
| 72 | ----------- |
| 73 | |
| 74 | The insertion and deletion functions produce an 'edit script' that can later be |
| 75 | applied to effect the changes without risking ``ENOMEM``. This retains the |
| 76 | preallocated metadata blocks that will be installed in the internal tree and |
| 77 | keeps track of the metadata blocks that will be removed from the tree when the |
| 78 | script is applied. |
| 79 | |
| 80 | This is also used to keep track of dead blocks and dead objects after the |
| 81 | script has been applied so that they can be freed later. The freeing is done |
| 82 | after an RCU grace period has passed - thus allowing access functions to |
| 83 | proceed under the RCU read lock. |
| 84 | |
| 85 | The script appears as outside of the API as a pointer of the type:: |
| 86 | |
| 87 | struct assoc_array_edit; |
| 88 | |
| 89 | There are two functions for dealing with the script: |
| 90 | |
| 91 | 1. Apply an edit script:: |
| 92 | |
| 93 | void assoc_array_apply_edit(struct assoc_array_edit *edit); |
| 94 | |
| 95 | This will perform the edit functions, interpolating various write barriers |
| 96 | to permit accesses under the RCU read lock to continue. The edit script |
| 97 | will then be passed to ``call_rcu()`` to free it and any dead stuff it points |
| 98 | to. |
| 99 | |
| 100 | 2. Cancel an edit script:: |
| 101 | |
| 102 | void assoc_array_cancel_edit(struct assoc_array_edit *edit); |
| 103 | |
| 104 | This frees the edit script and all preallocated memory immediately. If |
| 105 | this was for insertion, the new object is _not_ released by this function, |
| 106 | but must rather be released by the caller. |
| 107 | |
| 108 | These functions are guaranteed not to fail. |
| 109 | |
| 110 | |
| 111 | Operations Table |
| 112 | ---------------- |
| 113 | |
| 114 | Various functions take a table of operations:: |
| 115 | |
| 116 | struct assoc_array_ops { |
| 117 | ... |
| 118 | }; |
| 119 | |
| 120 | This points to a number of methods, all of which need to be provided: |
| 121 | |
| 122 | 1. Get a chunk of index key from caller data:: |
| 123 | |
| 124 | unsigned long (*get_key_chunk)(const void *index_key, int level); |
| 125 | |
| 126 | This should return a chunk of caller-supplied index key starting at the |
| 127 | *bit* position given by the level argument. The level argument will be a |
| 128 | multiple of ``ASSOC_ARRAY_KEY_CHUNK_SIZE`` and the function should return |
| 129 | ``ASSOC_ARRAY_KEY_CHUNK_SIZE bits``. No error is possible. |
| 130 | |
| 131 | |
| 132 | 2. Get a chunk of an object's index key:: |
| 133 | |
| 134 | unsigned long (*get_object_key_chunk)(const void *object, int level); |
| 135 | |
| 136 | As the previous function, but gets its data from an object in the array |
| 137 | rather than from a caller-supplied index key. |
| 138 | |
| 139 | |
| 140 | 3. See if this is the object we're looking for:: |
| 141 | |
| 142 | bool (*compare_object)(const void *object, const void *index_key); |
| 143 | |
| 144 | Compare the object against an index key and return ``true`` if it matches and |
| 145 | ``false`` if it doesn't. |
| 146 | |
| 147 | |
| 148 | 4. Diff the index keys of two objects:: |
| 149 | |
| 150 | int (*diff_objects)(const void *object, const void *index_key); |
| 151 | |
| 152 | Return the bit position at which the index key of the specified object |
| 153 | differs from the given index key or -1 if they are the same. |
| 154 | |
| 155 | |
| 156 | 5. Free an object:: |
| 157 | |
| 158 | void (*free_object)(void *object); |
| 159 | |
| 160 | Free the specified object. Note that this may be called an RCU grace period |
| 161 | after ``assoc_array_apply_edit()`` was called, so ``synchronize_rcu()`` may be |
| 162 | necessary on module unloading. |
| 163 | |
| 164 | |
| 165 | Manipulation Functions |
| 166 | ---------------------- |
| 167 | |
| 168 | There are a number of functions for manipulating an associative array: |
| 169 | |
| 170 | 1. Initialise an associative array:: |
| 171 | |
| 172 | void assoc_array_init(struct assoc_array *array); |
| 173 | |
| 174 | This initialises the base structure for an associative array. It can't fail. |
| 175 | |
| 176 | |
| 177 | 2. Insert/replace an object in an associative array:: |
| 178 | |
| 179 | struct assoc_array_edit * |
| 180 | assoc_array_insert(struct assoc_array *array, |
| 181 | const struct assoc_array_ops *ops, |
| 182 | const void *index_key, |
| 183 | void *object); |
| 184 | |
| 185 | This inserts the given object into the array. Note that the least |
| 186 | significant bit of the pointer must be zero as it's used to type-mark |
| 187 | pointers internally. |
| 188 | |
| 189 | If an object already exists for that key then it will be replaced with the |
| 190 | new object and the old one will be freed automatically. |
| 191 | |
| 192 | The ``index_key`` argument should hold index key information and is |
| 193 | passed to the methods in the ops table when they are called. |
| 194 | |
| 195 | This function makes no alteration to the array itself, but rather returns |
| 196 | an edit script that must be applied. ``-ENOMEM`` is returned in the case of |
| 197 | an out-of-memory error. |
| 198 | |
| 199 | The caller should lock exclusively against other modifiers of the array. |
| 200 | |
| 201 | |
| 202 | 3. Delete an object from an associative array:: |
| 203 | |
| 204 | struct assoc_array_edit * |
| 205 | assoc_array_delete(struct assoc_array *array, |
| 206 | const struct assoc_array_ops *ops, |
| 207 | const void *index_key); |
| 208 | |
| 209 | This deletes an object that matches the specified data from the array. |
| 210 | |
| 211 | The ``index_key`` argument should hold index key information and is |
| 212 | passed to the methods in the ops table when they are called. |
| 213 | |
| 214 | This function makes no alteration to the array itself, but rather returns |
| 215 | an edit script that must be applied. ``-ENOMEM`` is returned in the case of |
| 216 | an out-of-memory error. ``NULL`` will be returned if the specified object is |
| 217 | not found within the array. |
| 218 | |
| 219 | The caller should lock exclusively against other modifiers of the array. |
| 220 | |
| 221 | |
| 222 | 4. Delete all objects from an associative array:: |
| 223 | |
| 224 | struct assoc_array_edit * |
| 225 | assoc_array_clear(struct assoc_array *array, |
| 226 | const struct assoc_array_ops *ops); |
| 227 | |
| 228 | This deletes all the objects from an associative array and leaves it |
| 229 | completely empty. |
| 230 | |
| 231 | This function makes no alteration to the array itself, but rather returns |
| 232 | an edit script that must be applied. ``-ENOMEM`` is returned in the case of |
| 233 | an out-of-memory error. |
| 234 | |
| 235 | The caller should lock exclusively against other modifiers of the array. |
| 236 | |
| 237 | |
| 238 | 5. Destroy an associative array, deleting all objects:: |
| 239 | |
| 240 | void assoc_array_destroy(struct assoc_array *array, |
| 241 | const struct assoc_array_ops *ops); |
| 242 | |
| 243 | This destroys the contents of the associative array and leaves it |
| 244 | completely empty. It is not permitted for another thread to be traversing |
| 245 | the array under the RCU read lock at the same time as this function is |
| 246 | destroying it as no RCU deferral is performed on memory release - |
| 247 | something that would require memory to be allocated. |
| 248 | |
| 249 | The caller should lock exclusively against other modifiers and accessors |
| 250 | of the array. |
| 251 | |
| 252 | |
| 253 | 6. Garbage collect an associative array:: |
| 254 | |
| 255 | int assoc_array_gc(struct assoc_array *array, |
| 256 | const struct assoc_array_ops *ops, |
| 257 | bool (*iterator)(void *object, void *iterator_data), |
| 258 | void *iterator_data); |
| 259 | |
| 260 | This iterates over the objects in an associative array and passes each one to |
| 261 | ``iterator()``. If ``iterator()`` returns ``true``, the object is kept. If it |
| 262 | returns ``false``, the object will be freed. If the ``iterator()`` function |
| 263 | returns ``true``, it must perform any appropriate refcount incrementing on the |
| 264 | object before returning. |
| 265 | |
| 266 | The internal tree will be packed down if possible as part of the iteration |
| 267 | to reduce the number of nodes in it. |
| 268 | |
| 269 | The ``iterator_data`` is passed directly to ``iterator()`` and is otherwise |
| 270 | ignored by the function. |
| 271 | |
| 272 | The function will return ``0`` if successful and ``-ENOMEM`` if there wasn't |
| 273 | enough memory. |
| 274 | |
| 275 | It is possible for other threads to iterate over or search the array under |
| 276 | the RCU read lock whilst this function is in progress. The caller should |
| 277 | lock exclusively against other modifiers of the array. |
| 278 | |
| 279 | |
| 280 | Access Functions |
| 281 | ---------------- |
| 282 | |
| 283 | There are two functions for accessing an associative array: |
| 284 | |
| 285 | 1. Iterate over all the objects in an associative array:: |
| 286 | |
| 287 | int assoc_array_iterate(const struct assoc_array *array, |
| 288 | int (*iterator)(const void *object, |
| 289 | void *iterator_data), |
| 290 | void *iterator_data); |
| 291 | |
| 292 | This passes each object in the array to the iterator callback function. |
| 293 | ``iterator_data`` is private data for that function. |
| 294 | |
| 295 | This may be used on an array at the same time as the array is being |
| 296 | modified, provided the RCU read lock is held. Under such circumstances, |
| 297 | it is possible for the iteration function to see some objects twice. If |
| 298 | this is a problem, then modification should be locked against. The |
| 299 | iteration algorithm should not, however, miss any objects. |
| 300 | |
| 301 | The function will return ``0`` if no objects were in the array or else it will |
| 302 | return the result of the last iterator function called. Iteration stops |
| 303 | immediately if any call to the iteration function results in a non-zero |
| 304 | return. |
| 305 | |
| 306 | |
| 307 | 2. Find an object in an associative array:: |
| 308 | |
| 309 | void *assoc_array_find(const struct assoc_array *array, |
| 310 | const struct assoc_array_ops *ops, |
| 311 | const void *index_key); |
| 312 | |
| 313 | This walks through the array's internal tree directly to the object |
| 314 | specified by the index key.. |
| 315 | |
| 316 | This may be used on an array at the same time as the array is being |
| 317 | modified, provided the RCU read lock is held. |
| 318 | |
| 319 | The function will return the object if found (and set ``*_type`` to the object |
| 320 | type) or will return ``NULL`` if the object was not found. |
| 321 | |
| 322 | |
| 323 | Index Key Form |
| 324 | -------------- |
| 325 | |
| 326 | The index key can be of any form, but since the algorithms aren't told how long |
| 327 | the key is, it is strongly recommended that the index key includes its length |
| 328 | very early on before any variation due to the length would have an effect on |
| 329 | comparisons. |
| 330 | |
| 331 | This will cause leaves with different length keys to scatter away from each |
| 332 | other - and those with the same length keys to cluster together. |
| 333 | |
| 334 | It is also recommended that the index key begin with a hash of the rest of the |
| 335 | key to maximise scattering throughout keyspace. |
| 336 | |
| 337 | The better the scattering, the wider and lower the internal tree will be. |
| 338 | |
| 339 | Poor scattering isn't too much of a problem as there are shortcuts and nodes |
| 340 | can contain mixtures of leaves and metadata pointers. |
| 341 | |
| 342 | The index key is read in chunks of machine word. Each chunk is subdivided into |
| 343 | one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and |
| 344 | on a 64-bit CPU, 16 levels. Unless the scattering is really poor, it is |
| 345 | unlikely that more than one word of any particular index key will have to be |
| 346 | used. |
| 347 | |
| 348 | |
| 349 | Internal Workings |
| 350 | ================= |
| 351 | |
| 352 | The associative array data structure has an internal tree. This tree is |
| 353 | constructed of two types of metadata blocks: nodes and shortcuts. |
| 354 | |
| 355 | A node is an array of slots. Each slot can contain one of four things: |
| 356 | |
| 357 | * A NULL pointer, indicating that the slot is empty. |
| 358 | * A pointer to an object (a leaf). |
| 359 | * A pointer to a node at the next level. |
| 360 | * A pointer to a shortcut. |
| 361 | |
| 362 | |
| 363 | Basic Internal Tree Layout |
| 364 | -------------------------- |
| 365 | |
| 366 | Ignoring shortcuts for the moment, the nodes form a multilevel tree. The index |
| 367 | key space is strictly subdivided by the nodes in the tree and nodes occur on |
| 368 | fixed levels. For example:: |
| 369 | |
| 370 | Level: 0 1 2 3 |
| 371 | =============== =============== =============== =============== |
| 372 | NODE D |
| 373 | NODE B NODE C +------>+---+ |
| 374 | +------>+---+ +------>+---+ | | 0 | |
| 375 | NODE A | | 0 | | | 0 | | +---+ |
| 376 | +---+ | +---+ | +---+ | : : |
| 377 | | 0 | | : : | : : | +---+ |
| 378 | +---+ | +---+ | +---+ | | f | |
| 379 | | 1 |---+ | 3 |---+ | 7 |---+ +---+ |
| 380 | +---+ +---+ +---+ |
| 381 | : : : : | 8 |---+ |
| 382 | +---+ +---+ +---+ | NODE E |
| 383 | | e |---+ | f | : : +------>+---+ |
| 384 | +---+ | +---+ +---+ | 0 | |
| 385 | | f | | | f | +---+ |
| 386 | +---+ | +---+ : : |
| 387 | | NODE F +---+ |
| 388 | +------>+---+ | f | |
| 389 | | 0 | NODE G +---+ |
| 390 | +---+ +------>+---+ |
| 391 | : : | | 0 | |
| 392 | +---+ | +---+ |
| 393 | | 6 |---+ : : |
| 394 | +---+ +---+ |
| 395 | : : | f | |
| 396 | +---+ +---+ |
| 397 | | f | |
| 398 | +---+ |
| 399 | |
| 400 | In the above example, there are 7 nodes (A-G), each with 16 slots (0-f). |
| 401 | Assuming no other meta data nodes in the tree, the key space is divided |
| 402 | thusly:: |
| 403 | |
| 404 | KEY PREFIX NODE |
| 405 | ========== ==== |
| 406 | 137* D |
| 407 | 138* E |
| 408 | 13[0-69-f]* C |
| 409 | 1[0-24-f]* B |
| 410 | e6* G |
| 411 | e[0-57-f]* F |
| 412 | [02-df]* A |
| 413 | |
| 414 | So, for instance, keys with the following example index keys will be found in |
| 415 | the appropriate nodes:: |
| 416 | |
| 417 | INDEX KEY PREFIX NODE |
| 418 | =============== ======= ==== |
| 419 | 13694892892489 13 C |
| 420 | 13795289025897 137 D |
| 421 | 13889dde88793 138 E |
| 422 | 138bbb89003093 138 E |
| 423 | 1394879524789 12 C |
| 424 | 1458952489 1 B |
| 425 | 9431809de993ba - A |
| 426 | b4542910809cd - A |
| 427 | e5284310def98 e F |
| 428 | e68428974237 e6 G |
| 429 | e7fffcbd443 e F |
| 430 | f3842239082 - A |
| 431 | |
| 432 | To save memory, if a node can hold all the leaves in its portion of keyspace, |
| 433 | then the node will have all those leaves in it and will not have any metadata |
| 434 | pointers - even if some of those leaves would like to be in the same slot. |
| 435 | |
| 436 | A node can contain a heterogeneous mix of leaves and metadata pointers. |
| 437 | Metadata pointers must be in the slots that match their subdivisions of key |
| 438 | space. The leaves can be in any slot not occupied by a metadata pointer. It |
| 439 | is guaranteed that none of the leaves in a node will match a slot occupied by a |
| 440 | metadata pointer. If the metadata pointer is there, any leaf whose key matches |
| 441 | the metadata key prefix must be in the subtree that the metadata pointer points |
| 442 | to. |
| 443 | |
| 444 | In the above example list of index keys, node A will contain:: |
| 445 | |
| 446 | SLOT CONTENT INDEX KEY (PREFIX) |
| 447 | ==== =============== ================== |
| 448 | 1 PTR TO NODE B 1* |
| 449 | any LEAF 9431809de993ba |
| 450 | any LEAF b4542910809cd |
| 451 | e PTR TO NODE F e* |
| 452 | any LEAF f3842239082 |
| 453 | |
| 454 | and node B:: |
| 455 | |
| 456 | 3 PTR TO NODE C 13* |
| 457 | any LEAF 1458952489 |
| 458 | |
| 459 | |
| 460 | Shortcuts |
| 461 | --------- |
| 462 | |
| 463 | Shortcuts are metadata records that jump over a piece of keyspace. A shortcut |
| 464 | is a replacement for a series of single-occupancy nodes ascending through the |
| 465 | levels. Shortcuts exist to save memory and to speed up traversal. |
| 466 | |
| 467 | It is possible for the root of the tree to be a shortcut - say, for example, |
| 468 | the tree contains at least 17 nodes all with key prefix ``1111``. The |
| 469 | insertion algorithm will insert a shortcut to skip over the ``1111`` keyspace |
| 470 | in a single bound and get to the fourth level where these actually become |
| 471 | different. |
| 472 | |
| 473 | |
| 474 | Splitting And Collapsing Nodes |
| 475 | ------------------------------ |
| 476 | |
| 477 | Each node has a maximum capacity of 16 leaves and metadata pointers. If the |
| 478 | insertion algorithm finds that it is trying to insert a 17th object into a |
| 479 | node, that node will be split such that at least two leaves that have a common |
| 480 | key segment at that level end up in a separate node rooted on that slot for |
| 481 | that common key segment. |
| 482 | |
| 483 | If the leaves in a full node and the leaf that is being inserted are |
| 484 | sufficiently similar, then a shortcut will be inserted into the tree. |
| 485 | |
| 486 | When the number of objects in the subtree rooted at a node falls to 16 or |
| 487 | fewer, then the subtree will be collapsed down to a single node - and this will |
| 488 | ripple towards the root if possible. |
| 489 | |
| 490 | |
| 491 | Non-Recursive Iteration |
| 492 | ----------------------- |
| 493 | |
| 494 | Each node and shortcut contains a back pointer to its parent and the number of |
| 495 | slot in that parent that points to it. None-recursive iteration uses these to |
| 496 | proceed rootwards through the tree, going to the parent node, slot N + 1 to |
| 497 | make sure progress is made without the need for a stack. |
| 498 | |
| 499 | The backpointers, however, make simultaneous alteration and iteration tricky. |
| 500 | |
| 501 | |
| 502 | Simultaneous Alteration And Iteration |
| 503 | ------------------------------------- |
| 504 | |
| 505 | There are a number of cases to consider: |
| 506 | |
| 507 | 1. Simple insert/replace. This involves simply replacing a NULL or old |
| 508 | matching leaf pointer with the pointer to the new leaf after a barrier. |
| 509 | The metadata blocks don't change otherwise. An old leaf won't be freed |
| 510 | until after the RCU grace period. |
| 511 | |
| 512 | 2. Simple delete. This involves just clearing an old matching leaf. The |
| 513 | metadata blocks don't change otherwise. The old leaf won't be freed until |
| 514 | after the RCU grace period. |
| 515 | |
| 516 | 3. Insertion replacing part of a subtree that we haven't yet entered. This |
| 517 | may involve replacement of part of that subtree - but that won't affect |
| 518 | the iteration as we won't have reached the pointer to it yet and the |
| 519 | ancestry blocks are not replaced (the layout of those does not change). |
| 520 | |
| 521 | 4. Insertion replacing nodes that we're actively processing. This isn't a |
| 522 | problem as we've passed the anchoring pointer and won't switch onto the |
| 523 | new layout until we follow the back pointers - at which point we've |
| 524 | already examined the leaves in the replaced node (we iterate over all the |
| 525 | leaves in a node before following any of its metadata pointers). |
| 526 | |
| 527 | We might, however, re-see some leaves that have been split out into a new |
| 528 | branch that's in a slot further along than we were at. |
| 529 | |
| 530 | 5. Insertion replacing nodes that we're processing a dependent branch of. |
| 531 | This won't affect us until we follow the back pointers. Similar to (4). |
| 532 | |
| 533 | 6. Deletion collapsing a branch under us. This doesn't affect us because the |
| 534 | back pointers will get us back to the parent of the new node before we |
| 535 | could see the new node. The entire collapsed subtree is thrown away |
| 536 | unchanged - and will still be rooted on the same slot, so we shouldn't |
| 537 | process it a second time as we'll go back to slot + 1. |
| 538 | |
| 539 | .. note:: |
| 540 | |
| 541 | Under some circumstances, we need to simultaneously change the parent |
| 542 | pointer and the parent slot pointer on a node (say, for example, we |
| 543 | inserted another node before it and moved it up a level). We cannot do |
| 544 | this without locking against a read - so we have to replace that node too. |
| 545 | |
| 546 | However, when we're changing a shortcut into a node this isn't a problem |
| 547 | as shortcuts only have one slot and so the parent slot number isn't used |
| 548 | when traversing backwards over one. This means that it's okay to change |
| 549 | the slot number first - provided suitable barriers are used to make sure |
| 550 | the parent slot number is read after the back pointer. |
| 551 | |
| 552 | Obsolete blocks and leaves are freed up after an RCU grace period has passed, |
| 553 | so as long as anyone doing walking or iteration holds the RCU read lock, the |
| 554 | old superstructure should not go away on them. |