Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright © 2014 Broadcom |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| 21 | * IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | /** |
| 25 | * Command list validator for VC4. |
| 26 | * |
| 27 | * The VC4 has no IOMMU between it and system memory. So, a user with |
| 28 | * access to execute command lists could escalate privilege by |
| 29 | * overwriting system memory (drawing to it as a framebuffer) or |
| 30 | * reading system memory it shouldn't (reading it as a texture, or |
| 31 | * uniform data, or vertex data). |
| 32 | * |
| 33 | * This validates command lists to ensure that all accesses are within |
| 34 | * the bounds of the GEM objects referenced. It explicitly whitelists |
| 35 | * packets, and looks at the offsets in any address fields to make |
| 36 | * sure they're constrained within the BOs they reference. |
| 37 | * |
| 38 | * Note that because of the validation that's happening anyway, this |
| 39 | * is where GEM relocation processing happens. |
| 40 | */ |
| 41 | |
| 42 | #include "uapi/drm/vc4_drm.h" |
| 43 | #include "vc4_drv.h" |
| 44 | #include "vc4_packet.h" |
| 45 | |
| 46 | #define VALIDATE_ARGS \ |
| 47 | struct vc4_exec_info *exec, \ |
| 48 | void *validated, \ |
| 49 | void *untrusted |
| 50 | |
| 51 | /** Return the width in pixels of a 64-byte microtile. */ |
| 52 | static uint32_t |
| 53 | utile_width(int cpp) |
| 54 | { |
| 55 | switch (cpp) { |
| 56 | case 1: |
| 57 | case 2: |
| 58 | return 8; |
| 59 | case 4: |
| 60 | return 4; |
| 61 | case 8: |
| 62 | return 2; |
| 63 | default: |
| 64 | DRM_ERROR("unknown cpp: %d\n", cpp); |
| 65 | return 1; |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | /** Return the height in pixels of a 64-byte microtile. */ |
| 70 | static uint32_t |
| 71 | utile_height(int cpp) |
| 72 | { |
| 73 | switch (cpp) { |
| 74 | case 1: |
| 75 | return 8; |
| 76 | case 2: |
| 77 | case 4: |
| 78 | case 8: |
| 79 | return 4; |
| 80 | default: |
| 81 | DRM_ERROR("unknown cpp: %d\n", cpp); |
| 82 | return 1; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | /** |
| 87 | * The texture unit decides what tiling format a particular miplevel is using |
| 88 | * this function, so we lay out our miptrees accordingly. |
| 89 | */ |
| 90 | static bool |
| 91 | size_is_lt(uint32_t width, uint32_t height, int cpp) |
| 92 | { |
| 93 | return (width <= 4 * utile_width(cpp) || |
| 94 | height <= 4 * utile_height(cpp)); |
| 95 | } |
| 96 | |
| 97 | struct drm_gem_cma_object * |
| 98 | vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) |
| 99 | { |
| 100 | struct drm_gem_cma_object *obj; |
| 101 | struct vc4_bo *bo; |
| 102 | |
| 103 | if (hindex >= exec->bo_count) { |
| 104 | DRM_ERROR("BO index %d greater than BO count %d\n", |
| 105 | hindex, exec->bo_count); |
| 106 | return NULL; |
| 107 | } |
| 108 | obj = exec->bo[hindex]; |
| 109 | bo = to_vc4_bo(&obj->base); |
| 110 | |
| 111 | if (bo->validated_shader) { |
| 112 | DRM_ERROR("Trying to use shader BO as something other than " |
| 113 | "a shader\n"); |
| 114 | return NULL; |
| 115 | } |
| 116 | |
| 117 | return obj; |
| 118 | } |
| 119 | |
| 120 | static struct drm_gem_cma_object * |
| 121 | vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index) |
| 122 | { |
| 123 | return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); |
| 124 | } |
| 125 | |
| 126 | static bool |
| 127 | validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos) |
| 128 | { |
| 129 | /* Note that the untrusted pointer passed to these functions is |
| 130 | * incremented past the packet byte. |
| 131 | */ |
| 132 | return (untrusted - 1 == exec->bin_u + pos); |
| 133 | } |
| 134 | |
| 135 | static uint32_t |
| 136 | gl_shader_rec_size(uint32_t pointer_bits) |
| 137 | { |
| 138 | uint32_t attribute_count = pointer_bits & 7; |
| 139 | bool extended = pointer_bits & 8; |
| 140 | |
| 141 | if (attribute_count == 0) |
| 142 | attribute_count = 8; |
| 143 | |
| 144 | if (extended) |
| 145 | return 100 + attribute_count * 4; |
| 146 | else |
| 147 | return 36 + attribute_count * 8; |
| 148 | } |
| 149 | |
| 150 | bool |
| 151 | vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, |
| 152 | uint32_t offset, uint8_t tiling_format, |
| 153 | uint32_t width, uint32_t height, uint8_t cpp) |
| 154 | { |
| 155 | uint32_t aligned_width, aligned_height, stride, size; |
| 156 | uint32_t utile_w = utile_width(cpp); |
| 157 | uint32_t utile_h = utile_height(cpp); |
| 158 | |
| 159 | /* The shaded vertex format stores signed 12.4 fixed point |
| 160 | * (-2048,2047) offsets from the viewport center, so we should |
| 161 | * never have a render target larger than 4096. The texture |
| 162 | * unit can only sample from 2048x2048, so it's even more |
| 163 | * restricted. This lets us avoid worrying about overflow in |
| 164 | * our math. |
| 165 | */ |
| 166 | if (width > 4096 || height > 4096) { |
| 167 | DRM_ERROR("Surface dimesions (%d,%d) too large", width, height); |
| 168 | return false; |
| 169 | } |
| 170 | |
| 171 | switch (tiling_format) { |
| 172 | case VC4_TILING_FORMAT_LINEAR: |
| 173 | aligned_width = round_up(width, utile_w); |
| 174 | aligned_height = height; |
| 175 | break; |
| 176 | case VC4_TILING_FORMAT_T: |
| 177 | aligned_width = round_up(width, utile_w * 8); |
| 178 | aligned_height = round_up(height, utile_h * 8); |
| 179 | break; |
| 180 | case VC4_TILING_FORMAT_LT: |
| 181 | aligned_width = round_up(width, utile_w); |
| 182 | aligned_height = round_up(height, utile_h); |
| 183 | break; |
| 184 | default: |
| 185 | DRM_ERROR("buffer tiling %d unsupported\n", tiling_format); |
| 186 | return false; |
| 187 | } |
| 188 | |
| 189 | stride = aligned_width * cpp; |
| 190 | size = stride * aligned_height; |
| 191 | |
| 192 | if (size + offset < size || |
| 193 | size + offset > fbo->base.size) { |
| 194 | DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n", |
| 195 | width, height, |
| 196 | aligned_width, aligned_height, |
| 197 | size, offset, fbo->base.size); |
| 198 | return false; |
| 199 | } |
| 200 | |
| 201 | return true; |
| 202 | } |
| 203 | |
| 204 | static int |
| 205 | validate_flush(VALIDATE_ARGS) |
| 206 | { |
| 207 | if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) { |
| 208 | DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n"); |
| 209 | return -EINVAL; |
| 210 | } |
| 211 | exec->found_flush = true; |
| 212 | |
| 213 | return 0; |
| 214 | } |
| 215 | |
| 216 | static int |
| 217 | validate_start_tile_binning(VALIDATE_ARGS) |
| 218 | { |
| 219 | if (exec->found_start_tile_binning_packet) { |
| 220 | DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n"); |
| 221 | return -EINVAL; |
| 222 | } |
| 223 | exec->found_start_tile_binning_packet = true; |
| 224 | |
| 225 | if (!exec->found_tile_binning_mode_config_packet) { |
| 226 | DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); |
| 227 | return -EINVAL; |
| 228 | } |
| 229 | |
| 230 | return 0; |
| 231 | } |
| 232 | |
| 233 | static int |
| 234 | validate_increment_semaphore(VALIDATE_ARGS) |
| 235 | { |
| 236 | if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) { |
| 237 | DRM_ERROR("Bin CL must end with " |
| 238 | "VC4_PACKET_INCREMENT_SEMAPHORE\n"); |
| 239 | return -EINVAL; |
| 240 | } |
| 241 | exec->found_increment_semaphore_packet = true; |
| 242 | |
| 243 | return 0; |
| 244 | } |
| 245 | |
| 246 | static int |
| 247 | validate_indexed_prim_list(VALIDATE_ARGS) |
| 248 | { |
| 249 | struct drm_gem_cma_object *ib; |
| 250 | uint32_t length = *(uint32_t *)(untrusted + 1); |
| 251 | uint32_t offset = *(uint32_t *)(untrusted + 5); |
| 252 | uint32_t max_index = *(uint32_t *)(untrusted + 9); |
| 253 | uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1; |
| 254 | struct vc4_shader_state *shader_state; |
| 255 | |
| 256 | /* Check overflow condition */ |
| 257 | if (exec->shader_state_count == 0) { |
| 258 | DRM_ERROR("shader state must precede primitives\n"); |
| 259 | return -EINVAL; |
| 260 | } |
| 261 | shader_state = &exec->shader_state[exec->shader_state_count - 1]; |
| 262 | |
| 263 | if (max_index > shader_state->max_index) |
| 264 | shader_state->max_index = max_index; |
| 265 | |
| 266 | ib = vc4_use_handle(exec, 0); |
| 267 | if (!ib) |
| 268 | return -EINVAL; |
| 269 | |
Eric Anholt | 7edabee | 2016-09-27 09:03:13 -0700 | [diff] [blame] | 270 | exec->bin_dep_seqno = max(exec->bin_dep_seqno, |
| 271 | to_vc4_bo(&ib->base)->write_seqno); |
| 272 | |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 273 | if (offset > ib->base.size || |
| 274 | (ib->base.size - offset) / index_size < length) { |
| 275 | DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n", |
| 276 | offset, length, index_size, ib->base.size); |
| 277 | return -EINVAL; |
| 278 | } |
| 279 | |
| 280 | *(uint32_t *)(validated + 5) = ib->paddr + offset; |
| 281 | |
| 282 | return 0; |
| 283 | } |
| 284 | |
| 285 | static int |
| 286 | validate_gl_array_primitive(VALIDATE_ARGS) |
| 287 | { |
| 288 | uint32_t length = *(uint32_t *)(untrusted + 1); |
| 289 | uint32_t base_index = *(uint32_t *)(untrusted + 5); |
| 290 | uint32_t max_index; |
| 291 | struct vc4_shader_state *shader_state; |
| 292 | |
| 293 | /* Check overflow condition */ |
| 294 | if (exec->shader_state_count == 0) { |
| 295 | DRM_ERROR("shader state must precede primitives\n"); |
| 296 | return -EINVAL; |
| 297 | } |
| 298 | shader_state = &exec->shader_state[exec->shader_state_count - 1]; |
| 299 | |
| 300 | if (length + base_index < length) { |
| 301 | DRM_ERROR("primitive vertex count overflow\n"); |
| 302 | return -EINVAL; |
| 303 | } |
| 304 | max_index = length + base_index - 1; |
| 305 | |
| 306 | if (max_index > shader_state->max_index) |
| 307 | shader_state->max_index = max_index; |
| 308 | |
| 309 | return 0; |
| 310 | } |
| 311 | |
| 312 | static int |
| 313 | validate_gl_shader_state(VALIDATE_ARGS) |
| 314 | { |
| 315 | uint32_t i = exec->shader_state_count++; |
| 316 | |
| 317 | if (i >= exec->shader_state_size) { |
| 318 | DRM_ERROR("More requests for shader states than declared\n"); |
| 319 | return -EINVAL; |
| 320 | } |
| 321 | |
| 322 | exec->shader_state[i].addr = *(uint32_t *)untrusted; |
| 323 | exec->shader_state[i].max_index = 0; |
| 324 | |
| 325 | if (exec->shader_state[i].addr & ~0xf) { |
| 326 | DRM_ERROR("high bits set in GL shader rec reference\n"); |
| 327 | return -EINVAL; |
| 328 | } |
| 329 | |
| 330 | *(uint32_t *)validated = (exec->shader_rec_p + |
| 331 | exec->shader_state[i].addr); |
| 332 | |
| 333 | exec->shader_rec_p += |
| 334 | roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16); |
| 335 | |
| 336 | return 0; |
| 337 | } |
| 338 | |
| 339 | static int |
| 340 | validate_tile_binning_config(VALIDATE_ARGS) |
| 341 | { |
| 342 | struct drm_device *dev = exec->exec_bo->base.dev; |
| 343 | struct vc4_bo *tile_bo; |
| 344 | uint8_t flags; |
| 345 | uint32_t tile_state_size, tile_alloc_size; |
| 346 | uint32_t tile_count; |
| 347 | |
| 348 | if (exec->found_tile_binning_mode_config_packet) { |
| 349 | DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); |
| 350 | return -EINVAL; |
| 351 | } |
| 352 | exec->found_tile_binning_mode_config_packet = true; |
| 353 | |
| 354 | exec->bin_tiles_x = *(uint8_t *)(untrusted + 12); |
| 355 | exec->bin_tiles_y = *(uint8_t *)(untrusted + 13); |
| 356 | tile_count = exec->bin_tiles_x * exec->bin_tiles_y; |
| 357 | flags = *(uint8_t *)(untrusted + 14); |
| 358 | |
| 359 | if (exec->bin_tiles_x == 0 || |
| 360 | exec->bin_tiles_y == 0) { |
| 361 | DRM_ERROR("Tile binning config of %dx%d too small\n", |
| 362 | exec->bin_tiles_x, exec->bin_tiles_y); |
| 363 | return -EINVAL; |
| 364 | } |
| 365 | |
| 366 | if (flags & (VC4_BIN_CONFIG_DB_NON_MS | |
| 367 | VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) { |
| 368 | DRM_ERROR("unsupported binning config flags 0x%02x\n", flags); |
| 369 | return -EINVAL; |
| 370 | } |
| 371 | |
| 372 | /* The tile state data array is 48 bytes per tile, and we put it at |
| 373 | * the start of a BO containing both it and the tile alloc. |
| 374 | */ |
| 375 | tile_state_size = 48 * tile_count; |
| 376 | |
| 377 | /* Since the tile alloc array will follow us, align. */ |
| 378 | exec->tile_alloc_offset = roundup(tile_state_size, 4096); |
| 379 | |
| 380 | *(uint8_t *)(validated + 14) = |
| 381 | ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK | |
| 382 | VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) | |
| 383 | VC4_BIN_CONFIG_AUTO_INIT_TSDA | |
| 384 | VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32, |
| 385 | VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) | |
| 386 | VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128, |
| 387 | VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE)); |
| 388 | |
| 389 | /* Initial block size. */ |
| 390 | tile_alloc_size = 32 * tile_count; |
| 391 | |
| 392 | /* |
| 393 | * The initial allocation gets rounded to the next 256 bytes before |
| 394 | * the hardware starts fulfilling further allocations. |
| 395 | */ |
| 396 | tile_alloc_size = roundup(tile_alloc_size, 256); |
| 397 | |
| 398 | /* Add space for the extra allocations. This is what gets used first, |
| 399 | * before overflow memory. It must have at least 4096 bytes, but we |
| 400 | * want to avoid overflow memory usage if possible. |
| 401 | */ |
| 402 | tile_alloc_size += 1024 * 1024; |
| 403 | |
| 404 | tile_bo = vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size, |
| 405 | true); |
| 406 | exec->tile_bo = &tile_bo->base; |
Eric Anholt | 2c68f1f | 2016-01-25 14:13:12 -0800 | [diff] [blame] | 407 | if (IS_ERR(exec->tile_bo)) |
| 408 | return PTR_ERR(exec->tile_bo); |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 409 | list_add_tail(&tile_bo->unref_head, &exec->unref_list); |
| 410 | |
| 411 | /* tile alloc address. */ |
| 412 | *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr + |
| 413 | exec->tile_alloc_offset); |
| 414 | /* tile alloc size. */ |
| 415 | *(uint32_t *)(validated + 4) = tile_alloc_size; |
| 416 | /* tile state address. */ |
| 417 | *(uint32_t *)(validated + 8) = exec->tile_bo->paddr; |
| 418 | |
| 419 | return 0; |
| 420 | } |
| 421 | |
| 422 | static int |
| 423 | validate_gem_handles(VALIDATE_ARGS) |
| 424 | { |
| 425 | memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index)); |
| 426 | return 0; |
| 427 | } |
| 428 | |
| 429 | #define VC4_DEFINE_PACKET(packet, func) \ |
| 430 | [packet] = { packet ## _SIZE, #packet, func } |
| 431 | |
| 432 | static const struct cmd_info { |
| 433 | uint16_t len; |
| 434 | const char *name; |
| 435 | int (*func)(struct vc4_exec_info *exec, void *validated, |
| 436 | void *untrusted); |
| 437 | } cmd_info[] = { |
| 438 | VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL), |
| 439 | VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL), |
| 440 | VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush), |
| 441 | VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL), |
| 442 | VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, |
| 443 | validate_start_tile_binning), |
| 444 | VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, |
| 445 | validate_increment_semaphore), |
| 446 | |
| 447 | VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, |
| 448 | validate_indexed_prim_list), |
| 449 | VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, |
| 450 | validate_gl_array_primitive), |
| 451 | |
| 452 | VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL), |
| 453 | |
| 454 | VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state), |
| 455 | |
| 456 | VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL), |
| 457 | VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL), |
| 458 | VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL), |
| 459 | VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL), |
| 460 | VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL), |
| 461 | VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL), |
| 462 | VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL), |
| 463 | VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL), |
| 464 | VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL), |
| 465 | /* Note: The docs say this was also 105, but it was 106 in the |
| 466 | * initial userland code drop. |
| 467 | */ |
| 468 | VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL), |
| 469 | |
| 470 | VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, |
| 471 | validate_tile_binning_config), |
| 472 | |
| 473 | VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles), |
| 474 | }; |
| 475 | |
| 476 | int |
| 477 | vc4_validate_bin_cl(struct drm_device *dev, |
| 478 | void *validated, |
| 479 | void *unvalidated, |
| 480 | struct vc4_exec_info *exec) |
| 481 | { |
| 482 | uint32_t len = exec->args->bin_cl_size; |
| 483 | uint32_t dst_offset = 0; |
| 484 | uint32_t src_offset = 0; |
| 485 | |
| 486 | while (src_offset < len) { |
| 487 | void *dst_pkt = validated + dst_offset; |
| 488 | void *src_pkt = unvalidated + src_offset; |
| 489 | u8 cmd = *(uint8_t *)src_pkt; |
| 490 | const struct cmd_info *info; |
| 491 | |
| 492 | if (cmd >= ARRAY_SIZE(cmd_info)) { |
| 493 | DRM_ERROR("0x%08x: packet %d out of bounds\n", |
| 494 | src_offset, cmd); |
| 495 | return -EINVAL; |
| 496 | } |
| 497 | |
| 498 | info = &cmd_info[cmd]; |
| 499 | if (!info->name) { |
| 500 | DRM_ERROR("0x%08x: packet %d invalid\n", |
| 501 | src_offset, cmd); |
| 502 | return -EINVAL; |
| 503 | } |
| 504 | |
| 505 | if (src_offset + info->len > len) { |
| 506 | DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x " |
| 507 | "exceeds bounds (0x%08x)\n", |
| 508 | src_offset, cmd, info->name, info->len, |
| 509 | src_offset + len); |
| 510 | return -EINVAL; |
| 511 | } |
| 512 | |
| 513 | if (cmd != VC4_PACKET_GEM_HANDLES) |
| 514 | memcpy(dst_pkt, src_pkt, info->len); |
| 515 | |
| 516 | if (info->func && info->func(exec, |
| 517 | dst_pkt + 1, |
| 518 | src_pkt + 1)) { |
| 519 | DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n", |
| 520 | src_offset, cmd, info->name); |
| 521 | return -EINVAL; |
| 522 | } |
| 523 | |
| 524 | src_offset += info->len; |
| 525 | /* GEM handle loading doesn't produce HW packets. */ |
| 526 | if (cmd != VC4_PACKET_GEM_HANDLES) |
| 527 | dst_offset += info->len; |
| 528 | |
| 529 | /* When the CL hits halt, it'll stop reading anything else. */ |
| 530 | if (cmd == VC4_PACKET_HALT) |
| 531 | break; |
| 532 | } |
| 533 | |
| 534 | exec->ct0ea = exec->ct0ca + dst_offset; |
| 535 | |
| 536 | if (!exec->found_start_tile_binning_packet) { |
| 537 | DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); |
| 538 | return -EINVAL; |
| 539 | } |
| 540 | |
| 541 | /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The |
| 542 | * semaphore is used to trigger the render CL to start up, and the |
| 543 | * FLUSH is what caps the bin lists with |
| 544 | * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main |
| 545 | * render CL when they get called to) and actually triggers the queued |
| 546 | * semaphore increment. |
| 547 | */ |
| 548 | if (!exec->found_increment_semaphore_packet || !exec->found_flush) { |
| 549 | DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + " |
| 550 | "VC4_PACKET_FLUSH\n"); |
| 551 | return -EINVAL; |
| 552 | } |
| 553 | |
| 554 | return 0; |
| 555 | } |
| 556 | |
| 557 | static bool |
| 558 | reloc_tex(struct vc4_exec_info *exec, |
| 559 | void *uniform_data_u, |
| 560 | struct vc4_texture_sample_info *sample, |
Eric Anholt | 7edabee | 2016-09-27 09:03:13 -0700 | [diff] [blame] | 561 | uint32_t texture_handle_index, bool is_cs) |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 562 | { |
| 563 | struct drm_gem_cma_object *tex; |
| 564 | uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); |
| 565 | uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]); |
| 566 | uint32_t p2 = (sample->p_offset[2] != ~0 ? |
| 567 | *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0); |
| 568 | uint32_t p3 = (sample->p_offset[3] != ~0 ? |
| 569 | *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0); |
| 570 | uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0]; |
| 571 | uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK; |
| 572 | uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS); |
| 573 | uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH); |
| 574 | uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT); |
| 575 | uint32_t cpp, tiling_format, utile_w, utile_h; |
| 576 | uint32_t i; |
| 577 | uint32_t cube_map_stride = 0; |
| 578 | enum vc4_texture_data_type type; |
| 579 | |
| 580 | tex = vc4_use_bo(exec, texture_handle_index); |
| 581 | if (!tex) |
| 582 | return false; |
| 583 | |
| 584 | if (sample->is_direct) { |
| 585 | uint32_t remaining_size = tex->base.size - p0; |
| 586 | |
| 587 | if (p0 > tex->base.size - 4) { |
| 588 | DRM_ERROR("UBO offset greater than UBO size\n"); |
| 589 | goto fail; |
| 590 | } |
| 591 | if (p1 > remaining_size - 4) { |
| 592 | DRM_ERROR("UBO clamp would allow reads " |
| 593 | "outside of UBO\n"); |
| 594 | goto fail; |
| 595 | } |
| 596 | *validated_p0 = tex->paddr + p0; |
| 597 | return true; |
| 598 | } |
| 599 | |
| 600 | if (width == 0) |
| 601 | width = 2048; |
| 602 | if (height == 0) |
| 603 | height = 2048; |
| 604 | |
| 605 | if (p0 & VC4_TEX_P0_CMMODE_MASK) { |
| 606 | if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) == |
| 607 | VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) |
| 608 | cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK; |
| 609 | if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) == |
| 610 | VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) { |
| 611 | if (cube_map_stride) { |
| 612 | DRM_ERROR("Cube map stride set twice\n"); |
| 613 | goto fail; |
| 614 | } |
| 615 | |
| 616 | cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; |
| 617 | } |
| 618 | if (!cube_map_stride) { |
| 619 | DRM_ERROR("Cube map stride not set\n"); |
| 620 | goto fail; |
| 621 | } |
| 622 | } |
| 623 | |
| 624 | type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) | |
| 625 | (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4)); |
| 626 | |
| 627 | switch (type) { |
| 628 | case VC4_TEXTURE_TYPE_RGBA8888: |
| 629 | case VC4_TEXTURE_TYPE_RGBX8888: |
| 630 | case VC4_TEXTURE_TYPE_RGBA32R: |
| 631 | cpp = 4; |
| 632 | break; |
| 633 | case VC4_TEXTURE_TYPE_RGBA4444: |
| 634 | case VC4_TEXTURE_TYPE_RGBA5551: |
| 635 | case VC4_TEXTURE_TYPE_RGB565: |
| 636 | case VC4_TEXTURE_TYPE_LUMALPHA: |
| 637 | case VC4_TEXTURE_TYPE_S16F: |
| 638 | case VC4_TEXTURE_TYPE_S16: |
| 639 | cpp = 2; |
| 640 | break; |
| 641 | case VC4_TEXTURE_TYPE_LUMINANCE: |
| 642 | case VC4_TEXTURE_TYPE_ALPHA: |
| 643 | case VC4_TEXTURE_TYPE_S8: |
| 644 | cpp = 1; |
| 645 | break; |
| 646 | case VC4_TEXTURE_TYPE_ETC1: |
Eric Anholt | 7154d76 | 2016-11-03 18:53:10 -0700 | [diff] [blame] | 647 | /* ETC1 is arranged as 64-bit blocks, where each block is 4x4 |
| 648 | * pixels. |
| 649 | */ |
| 650 | cpp = 8; |
| 651 | width = (width + 3) >> 2; |
| 652 | height = (height + 3) >> 2; |
| 653 | break; |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 654 | case VC4_TEXTURE_TYPE_BW1: |
| 655 | case VC4_TEXTURE_TYPE_A4: |
| 656 | case VC4_TEXTURE_TYPE_A1: |
| 657 | case VC4_TEXTURE_TYPE_RGBA64: |
| 658 | case VC4_TEXTURE_TYPE_YUV422R: |
| 659 | default: |
| 660 | DRM_ERROR("Texture format %d unsupported\n", type); |
| 661 | goto fail; |
| 662 | } |
| 663 | utile_w = utile_width(cpp); |
| 664 | utile_h = utile_height(cpp); |
| 665 | |
| 666 | if (type == VC4_TEXTURE_TYPE_RGBA32R) { |
| 667 | tiling_format = VC4_TILING_FORMAT_LINEAR; |
| 668 | } else { |
| 669 | if (size_is_lt(width, height, cpp)) |
| 670 | tiling_format = VC4_TILING_FORMAT_LT; |
| 671 | else |
| 672 | tiling_format = VC4_TILING_FORMAT_T; |
| 673 | } |
| 674 | |
| 675 | if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, |
| 676 | tiling_format, width, height, cpp)) { |
| 677 | goto fail; |
| 678 | } |
| 679 | |
| 680 | /* The mipmap levels are stored before the base of the texture. Make |
| 681 | * sure there is actually space in the BO. |
| 682 | */ |
| 683 | for (i = 1; i <= miplevels; i++) { |
| 684 | uint32_t level_width = max(width >> i, 1u); |
| 685 | uint32_t level_height = max(height >> i, 1u); |
| 686 | uint32_t aligned_width, aligned_height; |
| 687 | uint32_t level_size; |
| 688 | |
| 689 | /* Once the levels get small enough, they drop from T to LT. */ |
| 690 | if (tiling_format == VC4_TILING_FORMAT_T && |
| 691 | size_is_lt(level_width, level_height, cpp)) { |
| 692 | tiling_format = VC4_TILING_FORMAT_LT; |
| 693 | } |
| 694 | |
| 695 | switch (tiling_format) { |
| 696 | case VC4_TILING_FORMAT_T: |
| 697 | aligned_width = round_up(level_width, utile_w * 8); |
| 698 | aligned_height = round_up(level_height, utile_h * 8); |
| 699 | break; |
| 700 | case VC4_TILING_FORMAT_LT: |
| 701 | aligned_width = round_up(level_width, utile_w); |
| 702 | aligned_height = round_up(level_height, utile_h); |
| 703 | break; |
| 704 | default: |
| 705 | aligned_width = round_up(level_width, utile_w); |
| 706 | aligned_height = level_height; |
| 707 | break; |
| 708 | } |
| 709 | |
| 710 | level_size = aligned_width * cpp * aligned_height; |
| 711 | |
| 712 | if (offset < level_size) { |
| 713 | DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db " |
| 714 | "overflowed buffer bounds (offset %d)\n", |
| 715 | i, level_width, level_height, |
| 716 | aligned_width, aligned_height, |
| 717 | level_size, offset); |
| 718 | goto fail; |
| 719 | } |
| 720 | |
| 721 | offset -= level_size; |
| 722 | } |
| 723 | |
| 724 | *validated_p0 = tex->paddr + p0; |
| 725 | |
Eric Anholt | 7edabee | 2016-09-27 09:03:13 -0700 | [diff] [blame] | 726 | if (is_cs) { |
| 727 | exec->bin_dep_seqno = max(exec->bin_dep_seqno, |
| 728 | to_vc4_bo(&tex->base)->write_seqno); |
| 729 | } |
| 730 | |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 731 | return true; |
| 732 | fail: |
| 733 | DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); |
| 734 | DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1); |
| 735 | DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2); |
| 736 | DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3); |
| 737 | return false; |
| 738 | } |
| 739 | |
| 740 | static int |
| 741 | validate_gl_shader_rec(struct drm_device *dev, |
| 742 | struct vc4_exec_info *exec, |
| 743 | struct vc4_shader_state *state) |
| 744 | { |
| 745 | uint32_t *src_handles; |
| 746 | void *pkt_u, *pkt_v; |
| 747 | static const uint32_t shader_reloc_offsets[] = { |
| 748 | 4, /* fs */ |
| 749 | 16, /* vs */ |
| 750 | 28, /* cs */ |
| 751 | }; |
| 752 | uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); |
| 753 | struct drm_gem_cma_object *bo[shader_reloc_count + 8]; |
| 754 | uint32_t nr_attributes, nr_relocs, packet_size; |
| 755 | int i; |
| 756 | |
| 757 | nr_attributes = state->addr & 0x7; |
| 758 | if (nr_attributes == 0) |
| 759 | nr_attributes = 8; |
| 760 | packet_size = gl_shader_rec_size(state->addr); |
| 761 | |
| 762 | nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; |
| 763 | if (nr_relocs * 4 > exec->shader_rec_size) { |
| 764 | DRM_ERROR("overflowed shader recs reading %d handles " |
| 765 | "from %d bytes left\n", |
| 766 | nr_relocs, exec->shader_rec_size); |
| 767 | return -EINVAL; |
| 768 | } |
| 769 | src_handles = exec->shader_rec_u; |
| 770 | exec->shader_rec_u += nr_relocs * 4; |
| 771 | exec->shader_rec_size -= nr_relocs * 4; |
| 772 | |
| 773 | if (packet_size > exec->shader_rec_size) { |
| 774 | DRM_ERROR("overflowed shader recs copying %db packet " |
| 775 | "from %d bytes left\n", |
| 776 | packet_size, exec->shader_rec_size); |
| 777 | return -EINVAL; |
| 778 | } |
| 779 | pkt_u = exec->shader_rec_u; |
| 780 | pkt_v = exec->shader_rec_v; |
| 781 | memcpy(pkt_v, pkt_u, packet_size); |
| 782 | exec->shader_rec_u += packet_size; |
| 783 | /* Shader recs have to be aligned to 16 bytes (due to the attribute |
| 784 | * flags being in the low bytes), so round the next validated shader |
| 785 | * rec address up. This should be safe, since we've got so many |
| 786 | * relocations in a shader rec packet. |
| 787 | */ |
| 788 | BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); |
| 789 | exec->shader_rec_v += roundup(packet_size, 16); |
| 790 | exec->shader_rec_size -= packet_size; |
| 791 | |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 792 | for (i = 0; i < shader_reloc_count; i++) { |
| 793 | if (src_handles[i] > exec->bo_count) { |
| 794 | DRM_ERROR("Shader handle %d too big\n", src_handles[i]); |
| 795 | return -EINVAL; |
| 796 | } |
| 797 | |
| 798 | bo[i] = exec->bo[src_handles[i]]; |
| 799 | if (!bo[i]) |
| 800 | return -EINVAL; |
| 801 | } |
| 802 | for (i = shader_reloc_count; i < nr_relocs; i++) { |
| 803 | bo[i] = vc4_use_bo(exec, src_handles[i]); |
| 804 | if (!bo[i]) |
| 805 | return -EINVAL; |
| 806 | } |
| 807 | |
Jonas Pfeil | c778cc5 | 2016-11-08 00:18:39 +0100 | [diff] [blame] | 808 | if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) != |
| 809 | to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { |
| 810 | DRM_ERROR("Thread mode of CL and FS do not match\n"); |
| 811 | return -EINVAL; |
| 812 | } |
| 813 | |
| 814 | if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || |
| 815 | to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { |
| 816 | DRM_ERROR("cs and vs cannot be threaded\n"); |
| 817 | return -EINVAL; |
| 818 | } |
| 819 | |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 820 | for (i = 0; i < shader_reloc_count; i++) { |
| 821 | struct vc4_validated_shader_info *validated_shader; |
| 822 | uint32_t o = shader_reloc_offsets[i]; |
| 823 | uint32_t src_offset = *(uint32_t *)(pkt_u + o); |
| 824 | uint32_t *texture_handles_u; |
| 825 | void *uniform_data_u; |
Eric Anholt | 6d45c81 | 2016-07-02 12:17:10 -0700 | [diff] [blame] | 826 | uint32_t tex, uni; |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 827 | |
| 828 | *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; |
| 829 | |
| 830 | if (src_offset != 0) { |
| 831 | DRM_ERROR("Shaders must be at offset 0 of " |
| 832 | "the BO.\n"); |
| 833 | return -EINVAL; |
| 834 | } |
| 835 | |
| 836 | validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; |
| 837 | if (!validated_shader) |
| 838 | return -EINVAL; |
| 839 | |
| 840 | if (validated_shader->uniforms_src_size > |
| 841 | exec->uniforms_size) { |
| 842 | DRM_ERROR("Uniforms src buffer overflow\n"); |
| 843 | return -EINVAL; |
| 844 | } |
| 845 | |
| 846 | texture_handles_u = exec->uniforms_u; |
| 847 | uniform_data_u = (texture_handles_u + |
| 848 | validated_shader->num_texture_samples); |
| 849 | |
| 850 | memcpy(exec->uniforms_v, uniform_data_u, |
| 851 | validated_shader->uniforms_size); |
| 852 | |
| 853 | for (tex = 0; |
| 854 | tex < validated_shader->num_texture_samples; |
| 855 | tex++) { |
| 856 | if (!reloc_tex(exec, |
| 857 | uniform_data_u, |
| 858 | &validated_shader->texture_samples[tex], |
Eric Anholt | 7edabee | 2016-09-27 09:03:13 -0700 | [diff] [blame] | 859 | texture_handles_u[tex], |
| 860 | i == 2)) { |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 861 | return -EINVAL; |
| 862 | } |
| 863 | } |
| 864 | |
Eric Anholt | 6d45c81 | 2016-07-02 12:17:10 -0700 | [diff] [blame] | 865 | /* Fill in the uniform slots that need this shader's |
| 866 | * start-of-uniforms address (used for resetting the uniform |
| 867 | * stream in the presence of control flow). |
| 868 | */ |
| 869 | for (uni = 0; |
| 870 | uni < validated_shader->num_uniform_addr_offsets; |
| 871 | uni++) { |
| 872 | uint32_t o = validated_shader->uniform_addr_offsets[uni]; |
| 873 | ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p; |
| 874 | } |
| 875 | |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 876 | *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p; |
| 877 | |
| 878 | exec->uniforms_u += validated_shader->uniforms_src_size; |
| 879 | exec->uniforms_v += validated_shader->uniforms_size; |
| 880 | exec->uniforms_p += validated_shader->uniforms_size; |
| 881 | } |
| 882 | |
| 883 | for (i = 0; i < nr_attributes; i++) { |
| 884 | struct drm_gem_cma_object *vbo = |
| 885 | bo[ARRAY_SIZE(shader_reloc_offsets) + i]; |
| 886 | uint32_t o = 36 + i * 8; |
| 887 | uint32_t offset = *(uint32_t *)(pkt_u + o + 0); |
| 888 | uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1; |
| 889 | uint32_t stride = *(uint8_t *)(pkt_u + o + 5); |
| 890 | uint32_t max_index; |
| 891 | |
Eric Anholt | 7edabee | 2016-09-27 09:03:13 -0700 | [diff] [blame] | 892 | exec->bin_dep_seqno = max(exec->bin_dep_seqno, |
| 893 | to_vc4_bo(&vbo->base)->write_seqno); |
| 894 | |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 895 | if (state->addr & 0x8) |
| 896 | stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; |
| 897 | |
| 898 | if (vbo->base.size < offset || |
| 899 | vbo->base.size - offset < attr_size) { |
Dave Airlie | c671e1e | 2016-01-18 09:10:42 +1000 | [diff] [blame] | 900 | DRM_ERROR("BO offset overflow (%d + %d > %zu)\n", |
Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame] | 901 | offset, attr_size, vbo->base.size); |
| 902 | return -EINVAL; |
| 903 | } |
| 904 | |
| 905 | if (stride != 0) { |
| 906 | max_index = ((vbo->base.size - offset - attr_size) / |
| 907 | stride); |
| 908 | if (state->max_index > max_index) { |
| 909 | DRM_ERROR("primitives use index %d out of " |
| 910 | "supplied %d\n", |
| 911 | state->max_index, max_index); |
| 912 | return -EINVAL; |
| 913 | } |
| 914 | } |
| 915 | |
| 916 | *(uint32_t *)(pkt_v + o) = vbo->paddr + offset; |
| 917 | } |
| 918 | |
| 919 | return 0; |
| 920 | } |
| 921 | |
| 922 | int |
| 923 | vc4_validate_shader_recs(struct drm_device *dev, |
| 924 | struct vc4_exec_info *exec) |
| 925 | { |
| 926 | uint32_t i; |
| 927 | int ret = 0; |
| 928 | |
| 929 | for (i = 0; i < exec->shader_state_count; i++) { |
| 930 | ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]); |
| 931 | if (ret) |
| 932 | return ret; |
| 933 | } |
| 934 | |
| 935 | return ret; |
| 936 | } |