Thomas Hellstrom | 08295b3 | 2018-06-15 10:17:38 +0200 | [diff] [blame] | 1 | Wound/Wait Deadlock-Proof Mutex Design |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 2 | ====================================== |
| 3 | |
| 4 | Please read mutex-design.txt first, as it applies to wait/wound mutexes too. |
| 5 | |
| 6 | Motivation for WW-Mutexes |
| 7 | ------------------------- |
| 8 | |
| 9 | GPU's do operations that commonly involve many buffers. Those buffers |
| 10 | can be shared across contexts/processes, exist in different memory |
| 11 | domains (for example VRAM vs system memory), and so on. And with |
| 12 | PRIME / dmabuf, they can even be shared across devices. So there are |
| 13 | a handful of situations where the driver needs to wait for buffers to |
| 14 | become ready. If you think about this in terms of waiting on a buffer |
| 15 | mutex for it to become available, this presents a problem because |
| 16 | there is no way to guarantee that buffers appear in a execbuf/batch in |
| 17 | the same order in all contexts. That is directly under control of |
| 18 | userspace, and a result of the sequence of GL calls that an application |
| 19 | makes. Which results in the potential for deadlock. The problem gets |
| 20 | more complex when you consider that the kernel may need to migrate the |
| 21 | buffer(s) into VRAM before the GPU operates on the buffer(s), which |
| 22 | may in turn require evicting some other buffers (and you don't want to |
| 23 | evict other buffers which are already queued up to the GPU), but for a |
| 24 | simplified understanding of the problem you can ignore this. |
| 25 | |
| 26 | The algorithm that the TTM graphics subsystem came up with for dealing with |
| 27 | this problem is quite simple. For each group of buffers (execbuf) that need |
| 28 | to be locked, the caller would be assigned a unique reservation id/ticket, |
| 29 | from a global counter. In case of deadlock while locking all the buffers |
| 30 | associated with a execbuf, the one with the lowest reservation ticket (i.e. |
| 31 | the oldest task) wins, and the one with the higher reservation id (i.e. the |
| 32 | younger task) unlocks all of the buffers that it has already locked, and then |
| 33 | tries again. |
| 34 | |
Thomas Hellstrom | 08295b3 | 2018-06-15 10:17:38 +0200 | [diff] [blame] | 35 | In the RDBMS literature, a reservation ticket is associated with a transaction. |
| 36 | and the deadlock handling approach is called Wait-Die. The name is based on |
| 37 | the actions of a locking thread when it encounters an already locked mutex. |
| 38 | If the transaction holding the lock is younger, the locking transaction waits. |
| 39 | If the transaction holding the lock is older, the locking transaction backs off |
| 40 | and dies. Hence Wait-Die. |
| 41 | There is also another algorithm called Wound-Wait: |
| 42 | If the transaction holding the lock is younger, the locking transaction |
| 43 | wounds the transaction holding the lock, requesting it to die. |
| 44 | If the transaction holding the lock is older, it waits for the other |
| 45 | transaction. Hence Wound-Wait. |
| 46 | The two algorithms are both fair in that a transaction will eventually succeed. |
| 47 | However, the Wound-Wait algorithm is typically stated to generate fewer backoffs |
| 48 | compared to Wait-Die, but is, on the other hand, associated with more work than |
| 49 | Wait-Die when recovering from a backoff. Wound-Wait is also a preemptive |
| 50 | algorithm in that transactions are wounded by other transactions, and that |
| 51 | requires a reliable way to pick up up the wounded condition and preempt the |
| 52 | running transaction. Note that this is not the same as process preemption. A |
| 53 | Wound-Wait transaction is considered preempted when it dies (returning |
| 54 | -EDEADLK) following a wound. |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 55 | |
| 56 | Concepts |
| 57 | -------- |
| 58 | |
| 59 | Compared to normal mutexes two additional concepts/objects show up in the lock |
| 60 | interface for w/w mutexes: |
| 61 | |
| 62 | Acquire context: To ensure eventual forward progress it is important the a task |
| 63 | trying to acquire locks doesn't grab a new reservation id, but keeps the one it |
| 64 | acquired when starting the lock acquisition. This ticket is stored in the |
| 65 | acquire context. Furthermore the acquire context keeps track of debugging state |
Thomas Hellstrom | 08295b3 | 2018-06-15 10:17:38 +0200 | [diff] [blame] | 66 | to catch w/w mutex interface abuse. An acquire context is representing a |
| 67 | transaction. |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 68 | |
| 69 | W/w class: In contrast to normal mutexes the lock class needs to be explicit for |
Thomas Hellstrom | 08295b3 | 2018-06-15 10:17:38 +0200 | [diff] [blame] | 70 | w/w mutexes, since it is required to initialize the acquire context. The lock |
| 71 | class also specifies what algorithm to use, Wound-Wait or Wait-Die. |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 72 | |
| 73 | Furthermore there are three different class of w/w lock acquire functions: |
| 74 | |
| 75 | * Normal lock acquisition with a context, using ww_mutex_lock. |
| 76 | |
Peter Ziljstra | 55f036c | 2018-06-15 10:07:12 +0200 | [diff] [blame] | 77 | * Slowpath lock acquisition on the contending lock, used by the task that just |
| 78 | killed its transaction after having dropped all already acquired locks. |
| 79 | These functions have the _slow postfix. |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 80 | |
| 81 | From a simple semantics point-of-view the _slow functions are not strictly |
| 82 | required, since simply calling the normal ww_mutex_lock functions on the |
| 83 | contending lock (after having dropped all other already acquired locks) will |
| 84 | work correctly. After all if no other ww mutex has been acquired yet there's |
| 85 | no deadlock potential and hence the ww_mutex_lock call will block and not |
| 86 | prematurely return -EDEADLK. The advantage of the _slow functions is in |
| 87 | interface safety: |
| 88 | - ww_mutex_lock has a __must_check int return type, whereas ww_mutex_lock_slow |
| 89 | has a void return type. Note that since ww mutex code needs loops/retries |
| 90 | anyway the __must_check doesn't result in spurious warnings, even though the |
| 91 | very first lock operation can never fail. |
| 92 | - When full debugging is enabled ww_mutex_lock_slow checks that all acquired |
| 93 | ww mutex have been released (preventing deadlocks) and makes sure that we |
| 94 | block on the contending lock (preventing spinning through the -EDEADLK |
| 95 | slowpath until the contended lock can be acquired). |
| 96 | |
| 97 | * Functions to only acquire a single w/w mutex, which results in the exact same |
| 98 | semantics as a normal mutex. This is done by calling ww_mutex_lock with a NULL |
| 99 | context. |
| 100 | |
| 101 | Again this is not strictly required. But often you only want to acquire a |
| 102 | single lock in which case it's pointless to set up an acquire context (and so |
| 103 | better to avoid grabbing a deadlock avoidance ticket). |
| 104 | |
| 105 | Of course, all the usual variants for handling wake-ups due to signals are also |
| 106 | provided. |
| 107 | |
| 108 | Usage |
| 109 | ----- |
| 110 | |
Thomas Hellstrom | 08295b3 | 2018-06-15 10:17:38 +0200 | [diff] [blame] | 111 | The algorithm (Wait-Die vs Wound-Wait) is chosen by using either |
| 112 | DEFINE_WW_CLASS() (Wound-Wait) or DEFINE_WD_CLASS() (Wait-Die) |
| 113 | As a rough rule of thumb, use Wound-Wait iff you |
| 114 | expect the number of simultaneous competing transactions to be typically small, |
| 115 | and you want to reduce the number of rollbacks. |
| 116 | |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 117 | Three different ways to acquire locks within the same w/w class. Common |
| 118 | definitions for methods #1 and #2: |
| 119 | |
| 120 | static DEFINE_WW_CLASS(ww_class); |
| 121 | |
| 122 | struct obj { |
| 123 | struct ww_mutex lock; |
| 124 | /* obj data */ |
| 125 | }; |
| 126 | |
| 127 | struct obj_entry { |
| 128 | struct list_head head; |
| 129 | struct obj *obj; |
| 130 | }; |
| 131 | |
| 132 | Method 1, using a list in execbuf->buffers that's not allowed to be reordered. |
| 133 | This is useful if a list of required objects is already tracked somewhere. |
| 134 | Furthermore the lock helper can use propagate the -EALREADY return code back to |
| 135 | the caller as a signal that an object is twice on the list. This is useful if |
| 136 | the list is constructed from userspace input and the ABI requires userspace to |
| 137 | not have duplicate entries (e.g. for a gpu commandbuffer submission ioctl). |
| 138 | |
| 139 | int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) |
| 140 | { |
| 141 | struct obj *res_obj = NULL; |
| 142 | struct obj_entry *contended_entry = NULL; |
| 143 | struct obj_entry *entry; |
| 144 | |
| 145 | ww_acquire_init(ctx, &ww_class); |
| 146 | |
| 147 | retry: |
| 148 | list_for_each_entry (entry, list, head) { |
| 149 | if (entry->obj == res_obj) { |
| 150 | res_obj = NULL; |
| 151 | continue; |
| 152 | } |
| 153 | ret = ww_mutex_lock(&entry->obj->lock, ctx); |
| 154 | if (ret < 0) { |
| 155 | contended_entry = entry; |
| 156 | goto err; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | ww_acquire_done(ctx); |
| 161 | return 0; |
| 162 | |
| 163 | err: |
| 164 | list_for_each_entry_continue_reverse (entry, list, head) |
| 165 | ww_mutex_unlock(&entry->obj->lock); |
| 166 | |
| 167 | if (res_obj) |
| 168 | ww_mutex_unlock(&res_obj->lock); |
| 169 | |
| 170 | if (ret == -EDEADLK) { |
| 171 | /* we lost out in a seqno race, lock and retry.. */ |
| 172 | ww_mutex_lock_slow(&contended_entry->obj->lock, ctx); |
| 173 | res_obj = contended_entry->obj; |
| 174 | goto retry; |
| 175 | } |
| 176 | ww_acquire_fini(ctx); |
| 177 | |
| 178 | return ret; |
| 179 | } |
| 180 | |
| 181 | Method 2, using a list in execbuf->buffers that can be reordered. Same semantics |
| 182 | of duplicate entry detection using -EALREADY as method 1 above. But the |
| 183 | list-reordering allows for a bit more idiomatic code. |
| 184 | |
| 185 | int lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) |
| 186 | { |
| 187 | struct obj_entry *entry, *entry2; |
| 188 | |
| 189 | ww_acquire_init(ctx, &ww_class); |
| 190 | |
| 191 | list_for_each_entry (entry, list, head) { |
| 192 | ret = ww_mutex_lock(&entry->obj->lock, ctx); |
| 193 | if (ret < 0) { |
| 194 | entry2 = entry; |
| 195 | |
| 196 | list_for_each_entry_continue_reverse (entry2, list, head) |
| 197 | ww_mutex_unlock(&entry2->obj->lock); |
| 198 | |
| 199 | if (ret != -EDEADLK) { |
| 200 | ww_acquire_fini(ctx); |
| 201 | return ret; |
| 202 | } |
| 203 | |
| 204 | /* we lost out in a seqno race, lock and retry.. */ |
| 205 | ww_mutex_lock_slow(&entry->obj->lock, ctx); |
| 206 | |
| 207 | /* |
| 208 | * Move buf to head of the list, this will point |
| 209 | * buf->next to the first unlocked entry, |
| 210 | * restarting the for loop. |
| 211 | */ |
| 212 | list_del(&entry->head); |
| 213 | list_add(&entry->head, list); |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | ww_acquire_done(ctx); |
| 218 | return 0; |
| 219 | } |
| 220 | |
| 221 | Unlocking works the same way for both methods #1 and #2: |
| 222 | |
| 223 | void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) |
| 224 | { |
| 225 | struct obj_entry *entry; |
| 226 | |
| 227 | list_for_each_entry (entry, list, head) |
| 228 | ww_mutex_unlock(&entry->obj->lock); |
| 229 | |
| 230 | ww_acquire_fini(ctx); |
| 231 | } |
| 232 | |
| 233 | Method 3 is useful if the list of objects is constructed ad-hoc and not upfront, |
| 234 | e.g. when adjusting edges in a graph where each node has its own ww_mutex lock, |
| 235 | and edges can only be changed when holding the locks of all involved nodes. w/w |
| 236 | mutexes are a natural fit for such a case for two reasons: |
| 237 | - They can handle lock-acquisition in any order which allows us to start walking |
| 238 | a graph from a starting point and then iteratively discovering new edges and |
| 239 | locking down the nodes those edges connect to. |
| 240 | - Due to the -EALREADY return code signalling that a given objects is already |
| 241 | held there's no need for additional book-keeping to break cycles in the graph |
| 242 | or keep track off which looks are already held (when using more than one node |
| 243 | as a starting point). |
| 244 | |
| 245 | Note that this approach differs in two important ways from the above methods: |
| 246 | - Since the list of objects is dynamically constructed (and might very well be |
Peter Ziljstra | 55f036c | 2018-06-15 10:07:12 +0200 | [diff] [blame] | 247 | different when retrying due to hitting the -EDEADLK die condition) there's |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 248 | no need to keep any object on a persistent list when it's not locked. We can |
| 249 | therefore move the list_head into the object itself. |
| 250 | - On the other hand the dynamic object list construction also means that the -EALREADY return |
| 251 | code can't be propagated. |
| 252 | |
| 253 | Note also that methods #1 and #2 and method #3 can be combined, e.g. to first lock a |
| 254 | list of starting nodes (passed in from userspace) using one of the above |
| 255 | methods. And then lock any additional objects affected by the operations using |
| 256 | method #3 below. The backoff/retry procedure will be a bit more involved, since |
| 257 | when the dynamic locking step hits -EDEADLK we also need to unlock all the |
| 258 | objects acquired with the fixed list. But the w/w mutex debug checks will catch |
| 259 | any interface misuse for these cases. |
| 260 | |
| 261 | Also, method 3 can't fail the lock acquisition step since it doesn't return |
| 262 | -EALREADY. Of course this would be different when using the _interruptible |
| 263 | variants, but that's outside of the scope of these examples here. |
| 264 | |
| 265 | struct obj { |
| 266 | struct ww_mutex ww_mutex; |
| 267 | struct list_head locked_list; |
| 268 | }; |
| 269 | |
| 270 | static DEFINE_WW_CLASS(ww_class); |
| 271 | |
| 272 | void __unlock_objs(struct list_head *list) |
| 273 | { |
| 274 | struct obj *entry, *temp; |
| 275 | |
| 276 | list_for_each_entry_safe (entry, temp, list, locked_list) { |
| 277 | /* need to do that before unlocking, since only the current lock holder is |
| 278 | allowed to use object */ |
| 279 | list_del(&entry->locked_list); |
| 280 | ww_mutex_unlock(entry->ww_mutex) |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | void lock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) |
| 285 | { |
| 286 | struct obj *obj; |
| 287 | |
| 288 | ww_acquire_init(ctx, &ww_class); |
| 289 | |
| 290 | retry: |
| 291 | /* re-init loop start state */ |
| 292 | loop { |
| 293 | /* magic code which walks over a graph and decides which objects |
| 294 | * to lock */ |
| 295 | |
| 296 | ret = ww_mutex_lock(obj->ww_mutex, ctx); |
| 297 | if (ret == -EALREADY) { |
| 298 | /* we have that one already, get to the next object */ |
| 299 | continue; |
| 300 | } |
| 301 | if (ret == -EDEADLK) { |
| 302 | __unlock_objs(list); |
| 303 | |
| 304 | ww_mutex_lock_slow(obj, ctx); |
| 305 | list_add(&entry->locked_list, list); |
| 306 | goto retry; |
| 307 | } |
| 308 | |
| 309 | /* locked a new object, add it to the list */ |
| 310 | list_add_tail(&entry->locked_list, list); |
| 311 | } |
| 312 | |
| 313 | ww_acquire_done(ctx); |
| 314 | return 0; |
| 315 | } |
| 316 | |
| 317 | void unlock_objs(struct list_head *list, struct ww_acquire_ctx *ctx) |
| 318 | { |
| 319 | __unlock_objs(list); |
| 320 | ww_acquire_fini(ctx); |
| 321 | } |
| 322 | |
| 323 | Method 4: Only lock one single objects. In that case deadlock detection and |
| 324 | prevention is obviously overkill, since with grabbing just one lock you can't |
| 325 | produce a deadlock within just one class. To simplify this case the w/w mutex |
| 326 | api can be used with a NULL context. |
| 327 | |
| 328 | Implementation Details |
| 329 | ---------------------- |
| 330 | |
| 331 | Design: |
| 332 | ww_mutex currently encapsulates a struct mutex, this means no extra overhead for |
| 333 | normal mutex locks, which are far more common. As such there is only a small |
| 334 | increase in code size if wait/wound mutexes are not used. |
| 335 | |
Nicolai Hähnle | 27bd57a | 2016-12-21 19:46:40 +0100 | [diff] [blame] | 336 | We maintain the following invariants for the wait list: |
| 337 | (1) Waiters with an acquire context are sorted by stamp order; waiters |
| 338 | without an acquire context are interspersed in FIFO order. |
Thomas Hellstrom | 08295b3 | 2018-06-15 10:17:38 +0200 | [diff] [blame] | 339 | (2) For Wait-Die, among waiters with contexts, only the first one can have |
| 340 | other locks acquired already (ctx->acquired > 0). Note that this waiter |
| 341 | may come after other waiters without contexts in the list. |
| 342 | |
| 343 | The Wound-Wait preemption is implemented with a lazy-preemption scheme: |
| 344 | The wounded status of the transaction is checked only when there is |
| 345 | contention for a new lock and hence a true chance of deadlock. In that |
| 346 | situation, if the transaction is wounded, it backs off, clears the |
| 347 | wounded status and retries. A great benefit of implementing preemption in |
| 348 | this way is that the wounded transaction can identify a contending lock to |
| 349 | wait for before restarting the transaction. Just blindly restarting the |
| 350 | transaction would likely make the transaction end up in a situation where |
| 351 | it would have to back off again. |
Nicolai Hähnle | 27bd57a | 2016-12-21 19:46:40 +0100 | [diff] [blame] | 352 | |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 353 | In general, not much contention is expected. The locks are typically used to |
Thomas Hellstrom | 08295b3 | 2018-06-15 10:17:38 +0200 | [diff] [blame] | 354 | serialize access to resources for devices, and optimization focus should |
| 355 | therefore be directed towards the uncontended cases. |
Maarten Lankhorst | 040a0a3 | 2013-06-24 10:30:04 +0200 | [diff] [blame] | 356 | |
| 357 | Lockdep: |
| 358 | Special care has been taken to warn for as many cases of api abuse |
| 359 | as possible. Some common api abuses will be caught with |
| 360 | CONFIG_DEBUG_MUTEXES, but CONFIG_PROVE_LOCKING is recommended. |
| 361 | |
| 362 | Some of the errors which will be warned about: |
| 363 | - Forgetting to call ww_acquire_fini or ww_acquire_init. |
| 364 | - Attempting to lock more mutexes after ww_acquire_done. |
| 365 | - Attempting to lock the wrong mutex after -EDEADLK and |
| 366 | unlocking all mutexes. |
| 367 | - Attempting to lock the right mutex after -EDEADLK, |
| 368 | before unlocking all mutexes. |
| 369 | |
| 370 | - Calling ww_mutex_lock_slow before -EDEADLK was returned. |
| 371 | |
| 372 | - Unlocking mutexes with the wrong unlock function. |
| 373 | - Calling one of the ww_acquire_* twice on the same context. |
| 374 | - Using a different ww_class for the mutex than for the ww_acquire_ctx. |
| 375 | - Normal lockdep errors that can result in deadlocks. |
| 376 | |
| 377 | Some of the lockdep errors that can result in deadlocks: |
| 378 | - Calling ww_acquire_init to initialize a second ww_acquire_ctx before |
| 379 | having called ww_acquire_fini on the first. |
| 380 | - 'normal' deadlocks that can occur. |
| 381 | |
| 382 | FIXME: Update this section once we have the TASK_DEADLOCK task state flag magic |
| 383 | implemented. |