Jakob Bornecrantz | 632f611 | 2009-12-10 00:19:10 +0000 | [diff] [blame] | 1 | /********************************************************** |
| 2 | * Copyright 1998-2009 VMware, Inc. All rights reserved. |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person |
| 5 | * obtaining a copy of this software and associated documentation |
| 6 | * files (the "Software"), to deal in the Software without |
| 7 | * restriction, including without limitation the rights to use, copy, |
| 8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
| 9 | * of the Software, and to permit persons to whom the Software is |
| 10 | * furnished to do so, subject to the following conditions: |
| 11 | * |
| 12 | * The above copyright notice and this permission notice shall be |
| 13 | * included in all copies or substantial portions of the Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| 18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| 19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| 20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 22 | * SOFTWARE. |
| 23 | * |
| 24 | **********************************************************/ |
| 25 | |
| 26 | /* |
| 27 | * svga3d_reg.h -- |
| 28 | * |
| 29 | * SVGA 3D hardware definitions |
| 30 | */ |
| 31 | |
| 32 | #ifndef _SVGA3D_REG_H_ |
| 33 | #define _SVGA3D_REG_H_ |
| 34 | |
| 35 | #include "svga_reg.h" |
| 36 | |
| 37 | |
| 38 | /* |
| 39 | * 3D Hardware Version |
| 40 | * |
| 41 | * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo |
| 42 | * register. Is set by the host and read by the guest. This lets |
| 43 | * us make new guest drivers which are backwards-compatible with old |
| 44 | * SVGA hardware revisions. It does not let us support old guest |
| 45 | * drivers. Good enough for now. |
| 46 | * |
| 47 | */ |
| 48 | |
| 49 | #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) |
| 50 | #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) |
| 51 | #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) |
| 52 | |
| 53 | typedef enum { |
| 54 | SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), |
| 55 | SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), |
| 56 | SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), |
| 57 | SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), |
| 58 | SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), |
| 59 | SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), |
| 60 | SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS65_B1, |
| 61 | } SVGA3dHardwareVersion; |
| 62 | |
| 63 | /* |
| 64 | * Generic Types |
| 65 | */ |
| 66 | |
| 67 | typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ |
| 68 | #define SVGA3D_NUM_CLIPPLANES 6 |
| 69 | #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8 |
| 70 | |
| 71 | |
| 72 | /* |
| 73 | * Surface formats. |
| 74 | * |
| 75 | * If you modify this list, be sure to keep GLUtil.c in sync. It |
| 76 | * includes the internal format definition of each surface in |
| 77 | * GLUtil_ConvertSurfaceFormat, and it contains a table of |
| 78 | * human-readable names in GLUtil_GetFormatName. |
| 79 | */ |
| 80 | |
| 81 | typedef enum SVGA3dSurfaceFormat { |
| 82 | SVGA3D_FORMAT_INVALID = 0, |
| 83 | |
| 84 | SVGA3D_X8R8G8B8 = 1, |
| 85 | SVGA3D_A8R8G8B8 = 2, |
| 86 | |
| 87 | SVGA3D_R5G6B5 = 3, |
| 88 | SVGA3D_X1R5G5B5 = 4, |
| 89 | SVGA3D_A1R5G5B5 = 5, |
| 90 | SVGA3D_A4R4G4B4 = 6, |
| 91 | |
| 92 | SVGA3D_Z_D32 = 7, |
| 93 | SVGA3D_Z_D16 = 8, |
| 94 | SVGA3D_Z_D24S8 = 9, |
| 95 | SVGA3D_Z_D15S1 = 10, |
| 96 | |
| 97 | SVGA3D_LUMINANCE8 = 11, |
| 98 | SVGA3D_LUMINANCE4_ALPHA4 = 12, |
| 99 | SVGA3D_LUMINANCE16 = 13, |
| 100 | SVGA3D_LUMINANCE8_ALPHA8 = 14, |
| 101 | |
| 102 | SVGA3D_DXT1 = 15, |
| 103 | SVGA3D_DXT2 = 16, |
| 104 | SVGA3D_DXT3 = 17, |
| 105 | SVGA3D_DXT4 = 18, |
| 106 | SVGA3D_DXT5 = 19, |
| 107 | |
| 108 | SVGA3D_BUMPU8V8 = 20, |
| 109 | SVGA3D_BUMPL6V5U5 = 21, |
| 110 | SVGA3D_BUMPX8L8V8U8 = 22, |
| 111 | SVGA3D_BUMPL8V8U8 = 23, |
| 112 | |
| 113 | SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ |
| 114 | SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ |
| 115 | |
| 116 | SVGA3D_A2R10G10B10 = 26, |
| 117 | |
| 118 | /* signed formats */ |
| 119 | SVGA3D_V8U8 = 27, |
| 120 | SVGA3D_Q8W8V8U8 = 28, |
| 121 | SVGA3D_CxV8U8 = 29, |
| 122 | |
| 123 | /* mixed formats */ |
| 124 | SVGA3D_X8L8V8U8 = 30, |
| 125 | SVGA3D_A2W10V10U10 = 31, |
| 126 | |
| 127 | SVGA3D_ALPHA8 = 32, |
| 128 | |
| 129 | /* Single- and dual-component floating point formats */ |
| 130 | SVGA3D_R_S10E5 = 33, |
| 131 | SVGA3D_R_S23E8 = 34, |
| 132 | SVGA3D_RG_S10E5 = 35, |
| 133 | SVGA3D_RG_S23E8 = 36, |
| 134 | |
| 135 | /* |
| 136 | * Any surface can be used as a buffer object, but SVGA3D_BUFFER is |
| 137 | * the most efficient format to use when creating new surfaces |
| 138 | * expressly for index or vertex data. |
| 139 | */ |
| 140 | SVGA3D_BUFFER = 37, |
| 141 | |
| 142 | SVGA3D_Z_D24X8 = 38, |
| 143 | |
| 144 | SVGA3D_V16U16 = 39, |
| 145 | |
| 146 | SVGA3D_G16R16 = 40, |
| 147 | SVGA3D_A16B16G16R16 = 41, |
| 148 | |
| 149 | /* Packed Video formats */ |
| 150 | SVGA3D_UYVY = 42, |
| 151 | SVGA3D_YUY2 = 43, |
| 152 | |
| 153 | SVGA3D_FORMAT_MAX |
| 154 | } SVGA3dSurfaceFormat; |
| 155 | |
| 156 | typedef uint32 SVGA3dColor; /* a, r, g, b */ |
| 157 | |
| 158 | /* |
| 159 | * These match the D3DFORMAT_OP definitions used by Direct3D. We need |
| 160 | * them so that we can query the host for what the supported surface |
| 161 | * operations are (when we're using the D3D backend, in particular), |
| 162 | * and so we can send those operations to the guest. |
| 163 | */ |
| 164 | typedef enum { |
| 165 | SVGA3DFORMAT_OP_TEXTURE = 0x00000001, |
| 166 | SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, |
| 167 | SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, |
| 168 | SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, |
| 169 | SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, |
| 170 | SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, |
| 171 | SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, |
| 172 | |
| 173 | /* |
| 174 | * This format can be used as a render target if the current display mode |
| 175 | * is the same depth if the alpha channel is ignored. e.g. if the device |
| 176 | * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the |
| 177 | * format op list entry for A8R8G8B8 should have this cap. |
| 178 | */ |
| 179 | SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, |
| 180 | |
| 181 | /* |
| 182 | * This format contains DirectDraw support (including Flip). This flag |
| 183 | * should not to be set on alpha formats. |
| 184 | */ |
| 185 | SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, |
| 186 | |
| 187 | /* |
| 188 | * The rasterizer can support some level of Direct3D support in this format |
| 189 | * and implies that the driver can create a Context in this mode (for some |
| 190 | * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE |
| 191 | * flag must also be set. |
| 192 | */ |
| 193 | SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, |
| 194 | |
| 195 | /* |
| 196 | * This is set for a private format when the driver has put the bpp in |
| 197 | * the structure. |
| 198 | */ |
| 199 | SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, |
| 200 | |
| 201 | /* |
| 202 | * Indicates that this format can be converted to any RGB format for which |
| 203 | * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified |
| 204 | */ |
| 205 | SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, |
| 206 | |
| 207 | /* |
| 208 | * Indicates that this format can be used to create offscreen plain surfaces. |
| 209 | */ |
| 210 | SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, |
| 211 | |
| 212 | /* |
| 213 | * Indicated that this format can be read as an SRGB texture (meaning that the |
| 214 | * sampler will linearize the looked up data) |
| 215 | */ |
| 216 | SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, |
| 217 | |
| 218 | /* |
| 219 | * Indicates that this format can be used in the bumpmap instructions |
| 220 | */ |
| 221 | SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, |
| 222 | |
| 223 | /* |
| 224 | * Indicates that this format can be sampled by the displacement map sampler |
| 225 | */ |
| 226 | SVGA3DFORMAT_OP_DMAP = 0x00020000, |
| 227 | |
| 228 | /* |
| 229 | * Indicates that this format cannot be used with texture filtering |
| 230 | */ |
| 231 | SVGA3DFORMAT_OP_NOFILTER = 0x00040000, |
| 232 | |
| 233 | /* |
| 234 | * Indicates that format conversions are supported to this RGB format if |
| 235 | * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. |
| 236 | */ |
| 237 | SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, |
| 238 | |
| 239 | /* |
| 240 | * Indicated that this format can be written as an SRGB target (meaning that the |
| 241 | * pixel pipe will DE-linearize data on output to format) |
| 242 | */ |
| 243 | SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, |
| 244 | |
| 245 | /* |
| 246 | * Indicates that this format cannot be used with alpha blending |
| 247 | */ |
| 248 | SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, |
| 249 | |
| 250 | /* |
| 251 | * Indicates that the device can auto-generated sublevels for resources |
| 252 | * of this format |
| 253 | */ |
| 254 | SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, |
| 255 | |
| 256 | /* |
| 257 | * Indicates that this format can be used by vertex texture sampler |
| 258 | */ |
| 259 | SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, |
| 260 | |
| 261 | /* |
| 262 | * Indicates that this format supports neither texture coordinate wrap |
| 263 | * modes, nor mipmapping |
| 264 | */ |
| 265 | SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 |
| 266 | } SVGA3dFormatOp; |
| 267 | |
| 268 | /* |
| 269 | * This structure is a conversion of SVGA3DFORMAT_OP_*. |
| 270 | * Entries must be located at the same position. |
| 271 | */ |
| 272 | typedef union { |
| 273 | uint32 value; |
| 274 | struct { |
| 275 | uint32 texture : 1; |
| 276 | uint32 volumeTexture : 1; |
| 277 | uint32 cubeTexture : 1; |
| 278 | uint32 offscreenRenderTarget : 1; |
| 279 | uint32 sameFormatRenderTarget : 1; |
| 280 | uint32 unknown1 : 1; |
| 281 | uint32 zStencil : 1; |
| 282 | uint32 zStencilArbitraryDepth : 1; |
| 283 | uint32 sameFormatUpToAlpha : 1; |
| 284 | uint32 unknown2 : 1; |
| 285 | uint32 displayMode : 1; |
| 286 | uint32 acceleration3d : 1; |
| 287 | uint32 pixelSize : 1; |
| 288 | uint32 convertToARGB : 1; |
| 289 | uint32 offscreenPlain : 1; |
| 290 | uint32 sRGBRead : 1; |
| 291 | uint32 bumpMap : 1; |
| 292 | uint32 dmap : 1; |
| 293 | uint32 noFilter : 1; |
| 294 | uint32 memberOfGroupARGB : 1; |
| 295 | uint32 sRGBWrite : 1; |
| 296 | uint32 noAlphaBlend : 1; |
| 297 | uint32 autoGenMipMap : 1; |
| 298 | uint32 vertexTexture : 1; |
| 299 | uint32 noTexCoordWrapNorMip : 1; |
| 300 | }; |
| 301 | } SVGA3dSurfaceFormatCaps; |
| 302 | |
| 303 | /* |
| 304 | * SVGA_3D_CMD_SETRENDERSTATE Types. All value types |
| 305 | * must fit in a uint32. |
| 306 | */ |
| 307 | |
| 308 | typedef enum { |
| 309 | SVGA3D_RS_INVALID = 0, |
| 310 | SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ |
| 311 | SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ |
| 312 | SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ |
| 313 | SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ |
| 314 | SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ |
| 315 | SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ |
| 316 | SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ |
| 317 | SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ |
| 318 | SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ |
| 319 | SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ |
| 320 | SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ |
| 321 | SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ |
| 322 | SVGA3D_RS_STENCILREF = 13, /* uint32 */ |
| 323 | SVGA3D_RS_STENCILMASK = 14, /* uint32 */ |
| 324 | SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ |
| 325 | SVGA3D_RS_FOGSTART = 16, /* float */ |
| 326 | SVGA3D_RS_FOGEND = 17, /* float */ |
| 327 | SVGA3D_RS_FOGDENSITY = 18, /* float */ |
| 328 | SVGA3D_RS_POINTSIZE = 19, /* float */ |
| 329 | SVGA3D_RS_POINTSIZEMIN = 20, /* float */ |
| 330 | SVGA3D_RS_POINTSIZEMAX = 21, /* float */ |
| 331 | SVGA3D_RS_POINTSCALE_A = 22, /* float */ |
| 332 | SVGA3D_RS_POINTSCALE_B = 23, /* float */ |
| 333 | SVGA3D_RS_POINTSCALE_C = 24, /* float */ |
| 334 | SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ |
| 335 | SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ |
| 336 | SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ |
| 337 | SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ |
| 338 | SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ |
| 339 | SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ |
| 340 | SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ |
| 341 | SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ |
| 342 | SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ |
| 343 | SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ |
| 344 | SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ |
| 345 | SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ |
| 346 | SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ |
| 347 | SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ |
| 348 | SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ |
| 349 | SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ |
| 350 | SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ |
| 351 | SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ |
| 352 | SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ |
| 353 | SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ |
| 354 | SVGA3D_RS_ZBIAS = 45, /* float */ |
| 355 | SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ |
| 356 | SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ |
| 357 | SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ |
| 358 | SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ |
| 359 | SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ |
| 360 | SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ |
| 361 | SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ |
| 362 | SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ |
| 363 | SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ |
| 364 | SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ |
| 365 | SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ |
| 366 | SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ |
| 367 | SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ |
| 368 | SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ |
| 369 | SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ |
| 370 | SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ |
| 371 | SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ |
| 372 | SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ |
| 373 | SVGA3D_RS_DEPTHBIAS = 64, /* float */ |
| 374 | |
| 375 | |
| 376 | /* |
| 377 | * Output Gamma Level |
| 378 | * |
| 379 | * Output gamma effects the gamma curve of colors that are output from the |
| 380 | * rendering pipeline. A value of 1.0 specifies a linear color space. If the |
| 381 | * value is <= 0.0, gamma correction is ignored and linear color space is |
| 382 | * used. |
| 383 | */ |
| 384 | |
| 385 | SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ |
| 386 | SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ |
| 387 | SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ |
| 388 | SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ |
| 389 | SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ |
| 390 | SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ |
| 391 | SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ |
| 392 | SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ |
| 393 | SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ |
| 394 | SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ |
| 395 | SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ |
| 396 | SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ |
| 397 | SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ |
| 398 | SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ |
| 399 | SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ |
| 400 | SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ |
| 401 | SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ |
| 402 | SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ |
| 403 | SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ |
| 404 | SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ |
| 405 | SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ |
| 406 | SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ |
| 407 | SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ |
| 408 | SVGA3D_RS_TWEENFACTOR = 88, /* float */ |
| 409 | SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ |
| 410 | SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ |
| 411 | SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ |
| 412 | SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ |
| 413 | SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ |
| 414 | SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ |
| 415 | SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ |
| 416 | SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ |
| 417 | SVGA3D_RS_MAX |
| 418 | } SVGA3dRenderStateName; |
| 419 | |
| 420 | typedef enum { |
| 421 | SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ |
| 422 | SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ |
| 423 | SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ |
| 424 | } SVGA3dVertexMaterial; |
| 425 | |
| 426 | typedef enum { |
| 427 | SVGA3D_FILLMODE_INVALID = 0, |
| 428 | SVGA3D_FILLMODE_POINT = 1, |
| 429 | SVGA3D_FILLMODE_LINE = 2, |
| 430 | SVGA3D_FILLMODE_FILL = 3, |
| 431 | SVGA3D_FILLMODE_MAX |
| 432 | } SVGA3dFillModeType; |
| 433 | |
| 434 | |
| 435 | typedef |
| 436 | union { |
| 437 | struct { |
| 438 | uint16 mode; /* SVGA3dFillModeType */ |
| 439 | uint16 face; /* SVGA3dFace */ |
| 440 | }; |
| 441 | uint32 uintValue; |
| 442 | } SVGA3dFillMode; |
| 443 | |
| 444 | typedef enum { |
| 445 | SVGA3D_SHADEMODE_INVALID = 0, |
| 446 | SVGA3D_SHADEMODE_FLAT = 1, |
| 447 | SVGA3D_SHADEMODE_SMOOTH = 2, |
| 448 | SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ |
| 449 | SVGA3D_SHADEMODE_MAX |
| 450 | } SVGA3dShadeMode; |
| 451 | |
| 452 | typedef |
| 453 | union { |
| 454 | struct { |
| 455 | uint16 repeat; |
| 456 | uint16 pattern; |
| 457 | }; |
| 458 | uint32 uintValue; |
| 459 | } SVGA3dLinePattern; |
| 460 | |
| 461 | typedef enum { |
| 462 | SVGA3D_BLENDOP_INVALID = 0, |
| 463 | SVGA3D_BLENDOP_ZERO = 1, |
| 464 | SVGA3D_BLENDOP_ONE = 2, |
| 465 | SVGA3D_BLENDOP_SRCCOLOR = 3, |
| 466 | SVGA3D_BLENDOP_INVSRCCOLOR = 4, |
| 467 | SVGA3D_BLENDOP_SRCALPHA = 5, |
| 468 | SVGA3D_BLENDOP_INVSRCALPHA = 6, |
| 469 | SVGA3D_BLENDOP_DESTALPHA = 7, |
| 470 | SVGA3D_BLENDOP_INVDESTALPHA = 8, |
| 471 | SVGA3D_BLENDOP_DESTCOLOR = 9, |
| 472 | SVGA3D_BLENDOP_INVDESTCOLOR = 10, |
| 473 | SVGA3D_BLENDOP_SRCALPHASAT = 11, |
| 474 | SVGA3D_BLENDOP_BLENDFACTOR = 12, |
| 475 | SVGA3D_BLENDOP_INVBLENDFACTOR = 13, |
| 476 | SVGA3D_BLENDOP_MAX |
| 477 | } SVGA3dBlendOp; |
| 478 | |
| 479 | typedef enum { |
| 480 | SVGA3D_BLENDEQ_INVALID = 0, |
| 481 | SVGA3D_BLENDEQ_ADD = 1, |
| 482 | SVGA3D_BLENDEQ_SUBTRACT = 2, |
| 483 | SVGA3D_BLENDEQ_REVSUBTRACT = 3, |
| 484 | SVGA3D_BLENDEQ_MINIMUM = 4, |
| 485 | SVGA3D_BLENDEQ_MAXIMUM = 5, |
| 486 | SVGA3D_BLENDEQ_MAX |
| 487 | } SVGA3dBlendEquation; |
| 488 | |
| 489 | typedef enum { |
| 490 | SVGA3D_FRONTWINDING_INVALID = 0, |
| 491 | SVGA3D_FRONTWINDING_CW = 1, |
| 492 | SVGA3D_FRONTWINDING_CCW = 2, |
| 493 | SVGA3D_FRONTWINDING_MAX |
| 494 | } SVGA3dFrontWinding; |
| 495 | |
| 496 | typedef enum { |
| 497 | SVGA3D_FACE_INVALID = 0, |
| 498 | SVGA3D_FACE_NONE = 1, |
| 499 | SVGA3D_FACE_FRONT = 2, |
| 500 | SVGA3D_FACE_BACK = 3, |
| 501 | SVGA3D_FACE_FRONT_BACK = 4, |
| 502 | SVGA3D_FACE_MAX |
| 503 | } SVGA3dFace; |
| 504 | |
| 505 | /* |
| 506 | * The order and the values should not be changed |
| 507 | */ |
| 508 | |
| 509 | typedef enum { |
| 510 | SVGA3D_CMP_INVALID = 0, |
| 511 | SVGA3D_CMP_NEVER = 1, |
| 512 | SVGA3D_CMP_LESS = 2, |
| 513 | SVGA3D_CMP_EQUAL = 3, |
| 514 | SVGA3D_CMP_LESSEQUAL = 4, |
| 515 | SVGA3D_CMP_GREATER = 5, |
| 516 | SVGA3D_CMP_NOTEQUAL = 6, |
| 517 | SVGA3D_CMP_GREATEREQUAL = 7, |
| 518 | SVGA3D_CMP_ALWAYS = 8, |
| 519 | SVGA3D_CMP_MAX |
| 520 | } SVGA3dCmpFunc; |
| 521 | |
| 522 | /* |
| 523 | * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows |
| 524 | * the fog factor to be specified in the alpha component of the specular |
| 525 | * (a.k.a. secondary) vertex color. |
| 526 | */ |
| 527 | typedef enum { |
| 528 | SVGA3D_FOGFUNC_INVALID = 0, |
| 529 | SVGA3D_FOGFUNC_EXP = 1, |
| 530 | SVGA3D_FOGFUNC_EXP2 = 2, |
| 531 | SVGA3D_FOGFUNC_LINEAR = 3, |
| 532 | SVGA3D_FOGFUNC_PER_VERTEX = 4 |
| 533 | } SVGA3dFogFunction; |
| 534 | |
| 535 | /* |
| 536 | * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex |
| 537 | * or per-pixel basis. |
| 538 | */ |
| 539 | typedef enum { |
| 540 | SVGA3D_FOGTYPE_INVALID = 0, |
| 541 | SVGA3D_FOGTYPE_VERTEX = 1, |
| 542 | SVGA3D_FOGTYPE_PIXEL = 2, |
| 543 | SVGA3D_FOGTYPE_MAX = 3 |
| 544 | } SVGA3dFogType; |
| 545 | |
| 546 | /* |
| 547 | * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is |
| 548 | * computed using the eye Z value of each pixel (or vertex), whereas range- |
| 549 | * based fog is computed using the actual distance (range) to the eye. |
| 550 | */ |
| 551 | typedef enum { |
| 552 | SVGA3D_FOGBASE_INVALID = 0, |
| 553 | SVGA3D_FOGBASE_DEPTHBASED = 1, |
| 554 | SVGA3D_FOGBASE_RANGEBASED = 2, |
| 555 | SVGA3D_FOGBASE_MAX = 3 |
| 556 | } SVGA3dFogBase; |
| 557 | |
| 558 | typedef enum { |
| 559 | SVGA3D_STENCILOP_INVALID = 0, |
| 560 | SVGA3D_STENCILOP_KEEP = 1, |
| 561 | SVGA3D_STENCILOP_ZERO = 2, |
| 562 | SVGA3D_STENCILOP_REPLACE = 3, |
| 563 | SVGA3D_STENCILOP_INCRSAT = 4, |
| 564 | SVGA3D_STENCILOP_DECRSAT = 5, |
| 565 | SVGA3D_STENCILOP_INVERT = 6, |
| 566 | SVGA3D_STENCILOP_INCR = 7, |
| 567 | SVGA3D_STENCILOP_DECR = 8, |
| 568 | SVGA3D_STENCILOP_MAX |
| 569 | } SVGA3dStencilOp; |
| 570 | |
| 571 | typedef enum { |
| 572 | SVGA3D_CLIPPLANE_0 = (1 << 0), |
| 573 | SVGA3D_CLIPPLANE_1 = (1 << 1), |
| 574 | SVGA3D_CLIPPLANE_2 = (1 << 2), |
| 575 | SVGA3D_CLIPPLANE_3 = (1 << 3), |
| 576 | SVGA3D_CLIPPLANE_4 = (1 << 4), |
| 577 | SVGA3D_CLIPPLANE_5 = (1 << 5), |
| 578 | } SVGA3dClipPlanes; |
| 579 | |
| 580 | typedef enum { |
| 581 | SVGA3D_CLEAR_COLOR = 0x1, |
| 582 | SVGA3D_CLEAR_DEPTH = 0x2, |
| 583 | SVGA3D_CLEAR_STENCIL = 0x4 |
| 584 | } SVGA3dClearFlag; |
| 585 | |
| 586 | typedef enum { |
| 587 | SVGA3D_RT_DEPTH = 0, |
| 588 | SVGA3D_RT_STENCIL = 1, |
| 589 | SVGA3D_RT_COLOR0 = 2, |
| 590 | SVGA3D_RT_COLOR1 = 3, |
| 591 | SVGA3D_RT_COLOR2 = 4, |
| 592 | SVGA3D_RT_COLOR3 = 5, |
| 593 | SVGA3D_RT_COLOR4 = 6, |
| 594 | SVGA3D_RT_COLOR5 = 7, |
| 595 | SVGA3D_RT_COLOR6 = 8, |
| 596 | SVGA3D_RT_COLOR7 = 9, |
| 597 | SVGA3D_RT_MAX, |
| 598 | SVGA3D_RT_INVALID = ((uint32)-1), |
| 599 | } SVGA3dRenderTargetType; |
| 600 | |
| 601 | #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) |
| 602 | |
| 603 | typedef |
| 604 | union { |
| 605 | struct { |
| 606 | uint32 red : 1; |
| 607 | uint32 green : 1; |
| 608 | uint32 blue : 1; |
| 609 | uint32 alpha : 1; |
| 610 | }; |
| 611 | uint32 uintValue; |
| 612 | } SVGA3dColorMask; |
| 613 | |
| 614 | typedef enum { |
| 615 | SVGA3D_VBLEND_DISABLE = 0, |
| 616 | SVGA3D_VBLEND_1WEIGHT = 1, |
| 617 | SVGA3D_VBLEND_2WEIGHT = 2, |
| 618 | SVGA3D_VBLEND_3WEIGHT = 3, |
| 619 | } SVGA3dVertexBlendFlags; |
| 620 | |
| 621 | typedef enum { |
| 622 | SVGA3D_WRAPCOORD_0 = 1 << 0, |
| 623 | SVGA3D_WRAPCOORD_1 = 1 << 1, |
| 624 | SVGA3D_WRAPCOORD_2 = 1 << 2, |
| 625 | SVGA3D_WRAPCOORD_3 = 1 << 3, |
| 626 | SVGA3D_WRAPCOORD_ALL = 0xF, |
| 627 | } SVGA3dWrapFlags; |
| 628 | |
| 629 | /* |
| 630 | * SVGA_3D_CMD_TEXTURESTATE Types. All value types |
| 631 | * must fit in a uint32. |
| 632 | */ |
| 633 | |
| 634 | typedef enum { |
| 635 | SVGA3D_TS_INVALID = 0, |
| 636 | SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ |
| 637 | SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ |
| 638 | SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ |
| 639 | SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ |
| 640 | SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ |
| 641 | SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ |
| 642 | SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ |
| 643 | SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ |
| 644 | SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ |
| 645 | SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ |
| 646 | SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ |
| 647 | SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ |
| 648 | SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ |
| 649 | SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ |
| 650 | SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ |
| 651 | SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ |
| 652 | SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ |
| 653 | SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ |
| 654 | SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ |
| 655 | SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ |
| 656 | SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ |
| 657 | SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ |
| 658 | SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ |
| 659 | SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ |
| 660 | |
| 661 | |
| 662 | /* |
| 663 | * Sampler Gamma Level |
| 664 | * |
| 665 | * Sampler gamma effects the color of samples taken from the sampler. A |
| 666 | * value of 1.0 will produce linear samples. If the value is <= 0.0 the |
| 667 | * gamma value is ignored and a linear space is used. |
| 668 | */ |
| 669 | |
| 670 | SVGA3D_TS_GAMMA = 25, /* float */ |
| 671 | SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ |
| 672 | SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ |
| 673 | SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ |
| 674 | SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ |
| 675 | SVGA3D_TS_MAX |
| 676 | } SVGA3dTextureStateName; |
| 677 | |
| 678 | typedef enum { |
| 679 | SVGA3D_TC_INVALID = 0, |
| 680 | SVGA3D_TC_DISABLE = 1, |
| 681 | SVGA3D_TC_SELECTARG1 = 2, |
| 682 | SVGA3D_TC_SELECTARG2 = 3, |
| 683 | SVGA3D_TC_MODULATE = 4, |
| 684 | SVGA3D_TC_ADD = 5, |
| 685 | SVGA3D_TC_ADDSIGNED = 6, |
| 686 | SVGA3D_TC_SUBTRACT = 7, |
| 687 | SVGA3D_TC_BLENDTEXTUREALPHA = 8, |
| 688 | SVGA3D_TC_BLENDDIFFUSEALPHA = 9, |
| 689 | SVGA3D_TC_BLENDCURRENTALPHA = 10, |
| 690 | SVGA3D_TC_BLENDFACTORALPHA = 11, |
| 691 | SVGA3D_TC_MODULATE2X = 12, |
| 692 | SVGA3D_TC_MODULATE4X = 13, |
| 693 | SVGA3D_TC_DSDT = 14, |
| 694 | SVGA3D_TC_DOTPRODUCT3 = 15, |
| 695 | SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, |
| 696 | SVGA3D_TC_ADDSIGNED2X = 17, |
| 697 | SVGA3D_TC_ADDSMOOTH = 18, |
| 698 | SVGA3D_TC_PREMODULATE = 19, |
| 699 | SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, |
| 700 | SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, |
| 701 | SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, |
| 702 | SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, |
| 703 | SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, |
| 704 | SVGA3D_TC_MULTIPLYADD = 25, |
| 705 | SVGA3D_TC_LERP = 26, |
| 706 | SVGA3D_TC_MAX |
| 707 | } SVGA3dTextureCombiner; |
| 708 | |
| 709 | #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) |
| 710 | |
| 711 | typedef enum { |
| 712 | SVGA3D_TEX_ADDRESS_INVALID = 0, |
| 713 | SVGA3D_TEX_ADDRESS_WRAP = 1, |
| 714 | SVGA3D_TEX_ADDRESS_MIRROR = 2, |
| 715 | SVGA3D_TEX_ADDRESS_CLAMP = 3, |
| 716 | SVGA3D_TEX_ADDRESS_BORDER = 4, |
| 717 | SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, |
| 718 | SVGA3D_TEX_ADDRESS_EDGE = 6, |
| 719 | SVGA3D_TEX_ADDRESS_MAX |
| 720 | } SVGA3dTextureAddress; |
| 721 | |
| 722 | /* |
| 723 | * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is |
| 724 | * disabled, and the rasterizer should use the magnification filter instead. |
| 725 | */ |
| 726 | typedef enum { |
| 727 | SVGA3D_TEX_FILTER_NONE = 0, |
| 728 | SVGA3D_TEX_FILTER_NEAREST = 1, |
| 729 | SVGA3D_TEX_FILTER_LINEAR = 2, |
| 730 | SVGA3D_TEX_FILTER_ANISOTROPIC = 3, |
| 731 | SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented |
| 732 | SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented |
| 733 | SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented |
| 734 | SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented |
| 735 | SVGA3D_TEX_FILTER_MAX |
| 736 | } SVGA3dTextureFilter; |
| 737 | |
| 738 | typedef enum { |
| 739 | SVGA3D_TEX_TRANSFORM_OFF = 0, |
| 740 | SVGA3D_TEX_TRANSFORM_S = (1 << 0), |
| 741 | SVGA3D_TEX_TRANSFORM_T = (1 << 1), |
| 742 | SVGA3D_TEX_TRANSFORM_R = (1 << 2), |
| 743 | SVGA3D_TEX_TRANSFORM_Q = (1 << 3), |
| 744 | SVGA3D_TEX_PROJECTED = (1 << 15), |
| 745 | } SVGA3dTexTransformFlags; |
| 746 | |
| 747 | typedef enum { |
| 748 | SVGA3D_TEXCOORD_GEN_OFF = 0, |
| 749 | SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, |
| 750 | SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, |
| 751 | SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, |
| 752 | SVGA3D_TEXCOORD_GEN_SPHERE = 4, |
| 753 | SVGA3D_TEXCOORD_GEN_MAX |
| 754 | } SVGA3dTextureCoordGen; |
| 755 | |
| 756 | /* |
| 757 | * Texture argument constants for texture combiner |
| 758 | */ |
| 759 | typedef enum { |
| 760 | SVGA3D_TA_INVALID = 0, |
| 761 | SVGA3D_TA_CONSTANT = 1, |
| 762 | SVGA3D_TA_PREVIOUS = 2, |
| 763 | SVGA3D_TA_DIFFUSE = 3, |
| 764 | SVGA3D_TA_TEXTURE = 4, |
| 765 | SVGA3D_TA_SPECULAR = 5, |
| 766 | SVGA3D_TA_MAX |
| 767 | } SVGA3dTextureArgData; |
| 768 | |
| 769 | #define SVGA3D_TM_MASK_LEN 4 |
| 770 | |
| 771 | /* Modifiers for texture argument constants defined above. */ |
| 772 | typedef enum { |
| 773 | SVGA3D_TM_NONE = 0, |
| 774 | SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), |
| 775 | SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), |
| 776 | } SVGA3dTextureArgModifier; |
| 777 | |
| 778 | #define SVGA3D_INVALID_ID ((uint32)-1) |
| 779 | #define SVGA3D_MAX_CLIP_PLANES 6 |
| 780 | |
| 781 | /* |
| 782 | * This is the limit to the number of fixed-function texture |
| 783 | * transforms and texture coordinates we can support. It does *not* |
| 784 | * correspond to the number of texture image units (samplers) we |
| 785 | * support! |
| 786 | */ |
| 787 | #define SVGA3D_MAX_TEXTURE_COORDS 8 |
| 788 | |
| 789 | /* |
| 790 | * Vertex declarations |
| 791 | * |
| 792 | * Notes: |
| 793 | * |
| 794 | * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you |
| 795 | * draw with any POSITIONT vertex arrays, the programmable vertex |
| 796 | * pipeline will be implicitly disabled. Drawing will take place as if |
| 797 | * no vertex shader was bound. |
| 798 | */ |
| 799 | |
| 800 | typedef enum { |
| 801 | SVGA3D_DECLUSAGE_POSITION = 0, |
| 802 | SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1 |
| 803 | SVGA3D_DECLUSAGE_BLENDINDICES, // 2 |
| 804 | SVGA3D_DECLUSAGE_NORMAL, // 3 |
| 805 | SVGA3D_DECLUSAGE_PSIZE, // 4 |
| 806 | SVGA3D_DECLUSAGE_TEXCOORD, // 5 |
| 807 | SVGA3D_DECLUSAGE_TANGENT, // 6 |
| 808 | SVGA3D_DECLUSAGE_BINORMAL, // 7 |
| 809 | SVGA3D_DECLUSAGE_TESSFACTOR, // 8 |
| 810 | SVGA3D_DECLUSAGE_POSITIONT, // 9 |
| 811 | SVGA3D_DECLUSAGE_COLOR, // 10 |
| 812 | SVGA3D_DECLUSAGE_FOG, // 11 |
| 813 | SVGA3D_DECLUSAGE_DEPTH, // 12 |
| 814 | SVGA3D_DECLUSAGE_SAMPLE, // 13 |
| 815 | SVGA3D_DECLUSAGE_MAX |
| 816 | } SVGA3dDeclUsage; |
| 817 | |
| 818 | typedef enum { |
| 819 | SVGA3D_DECLMETHOD_DEFAULT = 0, |
| 820 | SVGA3D_DECLMETHOD_PARTIALU, |
| 821 | SVGA3D_DECLMETHOD_PARTIALV, |
| 822 | SVGA3D_DECLMETHOD_CROSSUV, // Normal |
| 823 | SVGA3D_DECLMETHOD_UV, |
| 824 | SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map |
| 825 | SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map |
| 826 | } SVGA3dDeclMethod; |
| 827 | |
| 828 | typedef enum { |
| 829 | SVGA3D_DECLTYPE_FLOAT1 = 0, |
| 830 | SVGA3D_DECLTYPE_FLOAT2 = 1, |
| 831 | SVGA3D_DECLTYPE_FLOAT3 = 2, |
| 832 | SVGA3D_DECLTYPE_FLOAT4 = 3, |
| 833 | SVGA3D_DECLTYPE_D3DCOLOR = 4, |
| 834 | SVGA3D_DECLTYPE_UBYTE4 = 5, |
| 835 | SVGA3D_DECLTYPE_SHORT2 = 6, |
| 836 | SVGA3D_DECLTYPE_SHORT4 = 7, |
| 837 | SVGA3D_DECLTYPE_UBYTE4N = 8, |
| 838 | SVGA3D_DECLTYPE_SHORT2N = 9, |
| 839 | SVGA3D_DECLTYPE_SHORT4N = 10, |
| 840 | SVGA3D_DECLTYPE_USHORT2N = 11, |
| 841 | SVGA3D_DECLTYPE_USHORT4N = 12, |
| 842 | SVGA3D_DECLTYPE_UDEC3 = 13, |
| 843 | SVGA3D_DECLTYPE_DEC3N = 14, |
| 844 | SVGA3D_DECLTYPE_FLOAT16_2 = 15, |
| 845 | SVGA3D_DECLTYPE_FLOAT16_4 = 16, |
| 846 | SVGA3D_DECLTYPE_MAX, |
| 847 | } SVGA3dDeclType; |
| 848 | |
| 849 | /* |
| 850 | * This structure is used for the divisor for geometry instancing; |
| 851 | * it's a direct translation of the Direct3D equivalent. |
| 852 | */ |
| 853 | typedef union { |
| 854 | struct { |
| 855 | /* |
| 856 | * For index data, this number represents the number of instances to draw. |
| 857 | * For instance data, this number represents the number of |
| 858 | * instances/vertex in this stream |
| 859 | */ |
| 860 | uint32 count : 30; |
| 861 | |
| 862 | /* |
| 863 | * This is 1 if this is supposed to be the data that is repeated for |
| 864 | * every instance. |
| 865 | */ |
| 866 | uint32 indexedData : 1; |
| 867 | |
| 868 | /* |
| 869 | * This is 1 if this is supposed to be the per-instance data. |
| 870 | */ |
| 871 | uint32 instanceData : 1; |
| 872 | }; |
| 873 | |
| 874 | uint32 value; |
| 875 | } SVGA3dVertexDivisor; |
| 876 | |
| 877 | typedef enum { |
| 878 | SVGA3D_PRIMITIVE_INVALID = 0, |
| 879 | SVGA3D_PRIMITIVE_TRIANGLELIST = 1, |
| 880 | SVGA3D_PRIMITIVE_POINTLIST = 2, |
| 881 | SVGA3D_PRIMITIVE_LINELIST = 3, |
| 882 | SVGA3D_PRIMITIVE_LINESTRIP = 4, |
| 883 | SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, |
| 884 | SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, |
| 885 | SVGA3D_PRIMITIVE_MAX |
| 886 | } SVGA3dPrimitiveType; |
| 887 | |
| 888 | typedef enum { |
| 889 | SVGA3D_COORDINATE_INVALID = 0, |
| 890 | SVGA3D_COORDINATE_LEFTHANDED = 1, |
| 891 | SVGA3D_COORDINATE_RIGHTHANDED = 2, |
| 892 | SVGA3D_COORDINATE_MAX |
| 893 | } SVGA3dCoordinateType; |
| 894 | |
| 895 | typedef enum { |
| 896 | SVGA3D_TRANSFORM_INVALID = 0, |
| 897 | SVGA3D_TRANSFORM_WORLD = 1, |
| 898 | SVGA3D_TRANSFORM_VIEW = 2, |
| 899 | SVGA3D_TRANSFORM_PROJECTION = 3, |
| 900 | SVGA3D_TRANSFORM_TEXTURE0 = 4, |
| 901 | SVGA3D_TRANSFORM_TEXTURE1 = 5, |
| 902 | SVGA3D_TRANSFORM_TEXTURE2 = 6, |
| 903 | SVGA3D_TRANSFORM_TEXTURE3 = 7, |
| 904 | SVGA3D_TRANSFORM_TEXTURE4 = 8, |
| 905 | SVGA3D_TRANSFORM_TEXTURE5 = 9, |
| 906 | SVGA3D_TRANSFORM_TEXTURE6 = 10, |
| 907 | SVGA3D_TRANSFORM_TEXTURE7 = 11, |
| 908 | SVGA3D_TRANSFORM_WORLD1 = 12, |
| 909 | SVGA3D_TRANSFORM_WORLD2 = 13, |
| 910 | SVGA3D_TRANSFORM_WORLD3 = 14, |
| 911 | SVGA3D_TRANSFORM_MAX |
| 912 | } SVGA3dTransformType; |
| 913 | |
| 914 | typedef enum { |
| 915 | SVGA3D_LIGHTTYPE_INVALID = 0, |
| 916 | SVGA3D_LIGHTTYPE_POINT = 1, |
| 917 | SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ |
| 918 | SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ |
| 919 | SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, |
| 920 | SVGA3D_LIGHTTYPE_MAX |
| 921 | } SVGA3dLightType; |
| 922 | |
| 923 | typedef enum { |
| 924 | SVGA3D_CUBEFACE_POSX = 0, |
| 925 | SVGA3D_CUBEFACE_NEGX = 1, |
| 926 | SVGA3D_CUBEFACE_POSY = 2, |
| 927 | SVGA3D_CUBEFACE_NEGY = 3, |
| 928 | SVGA3D_CUBEFACE_POSZ = 4, |
| 929 | SVGA3D_CUBEFACE_NEGZ = 5, |
| 930 | } SVGA3dCubeFace; |
| 931 | |
| 932 | typedef enum { |
| 933 | SVGA3D_SHADERTYPE_COMPILED_DX8 = 0, |
| 934 | SVGA3D_SHADERTYPE_VS = 1, |
| 935 | SVGA3D_SHADERTYPE_PS = 2, |
| 936 | SVGA3D_SHADERTYPE_MAX |
| 937 | } SVGA3dShaderType; |
| 938 | |
| 939 | typedef enum { |
| 940 | SVGA3D_CONST_TYPE_FLOAT = 0, |
| 941 | SVGA3D_CONST_TYPE_INT = 1, |
| 942 | SVGA3D_CONST_TYPE_BOOL = 2, |
| 943 | } SVGA3dShaderConstType; |
| 944 | |
| 945 | #define SVGA3D_MAX_SURFACE_FACES 6 |
| 946 | |
| 947 | typedef enum { |
| 948 | SVGA3D_STRETCH_BLT_POINT = 0, |
| 949 | SVGA3D_STRETCH_BLT_LINEAR = 1, |
| 950 | SVGA3D_STRETCH_BLT_MAX |
| 951 | } SVGA3dStretchBltMode; |
| 952 | |
| 953 | typedef enum { |
| 954 | SVGA3D_QUERYTYPE_OCCLUSION = 0, |
| 955 | SVGA3D_QUERYTYPE_MAX |
| 956 | } SVGA3dQueryType; |
| 957 | |
| 958 | typedef enum { |
| 959 | SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ |
| 960 | SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ |
| 961 | SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ |
| 962 | SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ |
| 963 | } SVGA3dQueryState; |
| 964 | |
| 965 | typedef enum { |
| 966 | SVGA3D_WRITE_HOST_VRAM = 1, |
| 967 | SVGA3D_READ_HOST_VRAM = 2, |
| 968 | } SVGA3dTransferType; |
| 969 | |
| 970 | /* |
| 971 | * The maximum number vertex arrays we're guaranteed to support in |
| 972 | * SVGA_3D_CMD_DRAWPRIMITIVES. |
| 973 | */ |
| 974 | #define SVGA3D_MAX_VERTEX_ARRAYS 32 |
| 975 | |
| 976 | /* |
| 977 | * Identifiers for commands in the command FIFO. |
| 978 | * |
| 979 | * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of |
| 980 | * the SVGA3D protocol and remain reserved; they should not be used in the |
| 981 | * future. |
| 982 | * |
| 983 | * IDs between 1040 and 1999 (inclusive) are available for use by the |
| 984 | * current SVGA3D protocol. |
| 985 | * |
| 986 | * FIFO clients other than SVGA3D should stay below 1000, or at 2000 |
| 987 | * and up. |
| 988 | */ |
| 989 | |
| 990 | #define SVGA_3D_CMD_LEGACY_BASE 1000 |
| 991 | #define SVGA_3D_CMD_BASE 1040 |
| 992 | |
| 993 | #define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 |
| 994 | #define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1 |
| 995 | #define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2 |
| 996 | #define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3 |
| 997 | #define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4 |
| 998 | #define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5 |
| 999 | #define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6 |
| 1000 | #define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7 |
| 1001 | #define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8 |
| 1002 | #define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9 |
| 1003 | #define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10 |
| 1004 | #define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11 |
| 1005 | #define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12 |
| 1006 | #define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13 |
| 1007 | #define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14 |
| 1008 | #define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15 |
| 1009 | #define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16 |
| 1010 | #define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17 |
| 1011 | #define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 // Deprecated |
| 1012 | #define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19 |
| 1013 | #define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20 |
| 1014 | #define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21 |
| 1015 | #define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22 |
| 1016 | #define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23 |
| 1017 | #define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24 |
| 1018 | #define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25 |
| 1019 | #define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26 |
| 1020 | #define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27 |
| 1021 | #define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 // Deprecated |
| 1022 | #define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29 |
| 1023 | #define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 30 |
| 1024 | |
| 1025 | #define SVGA_3D_CMD_FUTURE_MAX 2000 |
| 1026 | |
| 1027 | /* |
| 1028 | * Common substructures used in multiple FIFO commands: |
| 1029 | */ |
| 1030 | |
| 1031 | typedef struct { |
| 1032 | union { |
| 1033 | struct { |
| 1034 | uint16 function; // SVGA3dFogFunction |
| 1035 | uint8 type; // SVGA3dFogType |
| 1036 | uint8 base; // SVGA3dFogBase |
| 1037 | }; |
| 1038 | uint32 uintValue; |
| 1039 | }; |
| 1040 | } SVGA3dFogMode; |
| 1041 | |
| 1042 | /* |
| 1043 | * Uniquely identify one image (a 1D/2D/3D array) from a surface. This |
| 1044 | * is a surface ID as well as face/mipmap indices. |
| 1045 | */ |
| 1046 | |
| 1047 | typedef |
| 1048 | struct SVGA3dSurfaceImageId { |
| 1049 | uint32 sid; |
| 1050 | uint32 face; |
| 1051 | uint32 mipmap; |
| 1052 | } SVGA3dSurfaceImageId; |
| 1053 | |
| 1054 | typedef |
| 1055 | struct SVGA3dGuestImage { |
| 1056 | SVGAGuestPtr ptr; |
| 1057 | |
| 1058 | /* |
| 1059 | * A note on interpretation of pitch: This value of pitch is the |
| 1060 | * number of bytes between vertically adjacent image |
| 1061 | * blocks. Normally this is the number of bytes between the first |
| 1062 | * pixel of two adjacent scanlines. With compressed textures, |
| 1063 | * however, this may represent the number of bytes between |
| 1064 | * compression blocks rather than between rows of pixels. |
| 1065 | * |
| 1066 | * XXX: Compressed textures currently must be tightly packed in guest memory. |
| 1067 | * |
| 1068 | * If the image is 1-dimensional, pitch is ignored. |
| 1069 | * |
| 1070 | * If 'pitch' is zero, the SVGA3D device calculates a pitch value |
| 1071 | * assuming each row of blocks is tightly packed. |
| 1072 | */ |
| 1073 | uint32 pitch; |
| 1074 | } SVGA3dGuestImage; |
| 1075 | |
| 1076 | |
| 1077 | /* |
| 1078 | * FIFO command format definitions: |
| 1079 | */ |
| 1080 | |
| 1081 | /* |
| 1082 | * The data size header following cmdNum for every 3d command |
| 1083 | */ |
| 1084 | typedef |
| 1085 | struct { |
| 1086 | uint32 id; |
| 1087 | uint32 size; |
| 1088 | } SVGA3dCmdHeader; |
| 1089 | |
| 1090 | /* |
| 1091 | * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with |
| 1092 | * optional mipmaps and cube faces. |
| 1093 | */ |
| 1094 | |
| 1095 | typedef |
| 1096 | struct { |
| 1097 | uint32 width; |
| 1098 | uint32 height; |
| 1099 | uint32 depth; |
| 1100 | } SVGA3dSize; |
| 1101 | |
| 1102 | typedef enum { |
| 1103 | SVGA3D_SURFACE_CUBEMAP = (1 << 0), |
| 1104 | SVGA3D_SURFACE_HINT_STATIC = (1 << 1), |
| 1105 | SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), |
| 1106 | SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), |
| 1107 | SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), |
| 1108 | SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), |
| 1109 | SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), |
| 1110 | SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), |
| 1111 | SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), |
| 1112 | } SVGA3dSurfaceFlags; |
| 1113 | |
| 1114 | typedef |
| 1115 | struct { |
| 1116 | uint32 numMipLevels; |
| 1117 | } SVGA3dSurfaceFace; |
| 1118 | |
| 1119 | typedef |
| 1120 | struct { |
| 1121 | uint32 sid; |
| 1122 | SVGA3dSurfaceFlags surfaceFlags; |
| 1123 | SVGA3dSurfaceFormat format; |
| 1124 | SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; |
| 1125 | /* |
| 1126 | * Followed by an SVGA3dSize structure for each mip level in each face. |
| 1127 | * |
| 1128 | * A note on surface sizes: Sizes are always specified in pixels, |
| 1129 | * even if the true surface size is not a multiple of the minimum |
| 1130 | * block size of the surface's format. For example, a 3x3x1 DXT1 |
| 1131 | * compressed texture would actually be stored as a 4x4x1 image in |
| 1132 | * memory. |
| 1133 | */ |
| 1134 | } SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ |
| 1135 | |
| 1136 | typedef |
| 1137 | struct { |
| 1138 | uint32 sid; |
| 1139 | } SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ |
| 1140 | |
| 1141 | typedef |
| 1142 | struct { |
| 1143 | uint32 cid; |
| 1144 | } SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ |
| 1145 | |
| 1146 | typedef |
| 1147 | struct { |
| 1148 | uint32 cid; |
| 1149 | } SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ |
| 1150 | |
| 1151 | typedef |
| 1152 | struct { |
| 1153 | uint32 cid; |
| 1154 | SVGA3dClearFlag clearFlag; |
| 1155 | uint32 color; |
| 1156 | float depth; |
| 1157 | uint32 stencil; |
| 1158 | /* Followed by variable number of SVGA3dRect structures */ |
| 1159 | } SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ |
| 1160 | |
| 1161 | typedef |
| 1162 | struct SVGA3dCopyRect { |
| 1163 | uint32 x; |
| 1164 | uint32 y; |
| 1165 | uint32 w; |
| 1166 | uint32 h; |
| 1167 | uint32 srcx; |
| 1168 | uint32 srcy; |
| 1169 | } SVGA3dCopyRect; |
| 1170 | |
| 1171 | typedef |
| 1172 | struct SVGA3dCopyBox { |
| 1173 | uint32 x; |
| 1174 | uint32 y; |
| 1175 | uint32 z; |
| 1176 | uint32 w; |
| 1177 | uint32 h; |
| 1178 | uint32 d; |
| 1179 | uint32 srcx; |
| 1180 | uint32 srcy; |
| 1181 | uint32 srcz; |
| 1182 | } SVGA3dCopyBox; |
| 1183 | |
| 1184 | typedef |
| 1185 | struct { |
| 1186 | uint32 x; |
| 1187 | uint32 y; |
| 1188 | uint32 w; |
| 1189 | uint32 h; |
| 1190 | } SVGA3dRect; |
| 1191 | |
| 1192 | typedef |
| 1193 | struct { |
| 1194 | uint32 x; |
| 1195 | uint32 y; |
| 1196 | uint32 z; |
| 1197 | uint32 w; |
| 1198 | uint32 h; |
| 1199 | uint32 d; |
| 1200 | } SVGA3dBox; |
| 1201 | |
| 1202 | typedef |
| 1203 | struct { |
| 1204 | uint32 x; |
| 1205 | uint32 y; |
| 1206 | uint32 z; |
| 1207 | } SVGA3dPoint; |
| 1208 | |
| 1209 | typedef |
| 1210 | struct { |
| 1211 | SVGA3dLightType type; |
| 1212 | SVGA3dBool inWorldSpace; |
| 1213 | float diffuse[4]; |
| 1214 | float specular[4]; |
| 1215 | float ambient[4]; |
| 1216 | float position[4]; |
| 1217 | float direction[4]; |
| 1218 | float range; |
| 1219 | float falloff; |
| 1220 | float attenuation0; |
| 1221 | float attenuation1; |
| 1222 | float attenuation2; |
| 1223 | float theta; |
| 1224 | float phi; |
| 1225 | } SVGA3dLightData; |
| 1226 | |
| 1227 | typedef |
| 1228 | struct { |
| 1229 | uint32 sid; |
| 1230 | /* Followed by variable number of SVGA3dCopyRect structures */ |
| 1231 | } SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ |
| 1232 | |
| 1233 | typedef |
| 1234 | struct { |
| 1235 | SVGA3dRenderStateName state; |
| 1236 | union { |
| 1237 | uint32 uintValue; |
| 1238 | float floatValue; |
| 1239 | }; |
| 1240 | } SVGA3dRenderState; |
| 1241 | |
| 1242 | typedef |
| 1243 | struct { |
| 1244 | uint32 cid; |
| 1245 | /* Followed by variable number of SVGA3dRenderState structures */ |
| 1246 | } SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ |
| 1247 | |
| 1248 | typedef |
| 1249 | struct { |
| 1250 | uint32 cid; |
| 1251 | SVGA3dRenderTargetType type; |
| 1252 | SVGA3dSurfaceImageId target; |
| 1253 | } SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ |
| 1254 | |
| 1255 | typedef |
| 1256 | struct { |
| 1257 | SVGA3dSurfaceImageId src; |
| 1258 | SVGA3dSurfaceImageId dest; |
| 1259 | /* Followed by variable number of SVGA3dCopyBox structures */ |
| 1260 | } SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ |
| 1261 | |
| 1262 | typedef |
| 1263 | struct { |
| 1264 | SVGA3dSurfaceImageId src; |
| 1265 | SVGA3dSurfaceImageId dest; |
| 1266 | SVGA3dBox boxSrc; |
| 1267 | SVGA3dBox boxDest; |
| 1268 | SVGA3dStretchBltMode mode; |
| 1269 | } SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ |
| 1270 | |
| 1271 | typedef |
| 1272 | struct { |
| 1273 | /* |
| 1274 | * If the discard flag is present in a surface DMA operation, the host may |
| 1275 | * discard the contents of the current mipmap level and face of the target |
| 1276 | * surface before applying the surface DMA contents. |
| 1277 | */ |
| 1278 | uint32 discard : 1; |
| 1279 | |
| 1280 | /* |
| 1281 | * If the unsynchronized flag is present, the host may perform this upload |
| 1282 | * without syncing to pending reads on this surface. |
| 1283 | */ |
| 1284 | uint32 unsynchronized : 1; |
| 1285 | |
| 1286 | /* |
| 1287 | * Guests *MUST* set the reserved bits to 0 before submitting the command |
| 1288 | * suffix as future flags may occupy these bits. |
| 1289 | */ |
| 1290 | uint32 reserved : 30; |
| 1291 | } SVGA3dSurfaceDMAFlags; |
| 1292 | |
| 1293 | typedef |
| 1294 | struct { |
| 1295 | SVGA3dGuestImage guest; |
| 1296 | SVGA3dSurfaceImageId host; |
| 1297 | SVGA3dTransferType transfer; |
| 1298 | /* |
| 1299 | * Followed by variable number of SVGA3dCopyBox structures. For consistency |
| 1300 | * in all clipping logic and coordinate translation, we define the |
| 1301 | * "source" in each copyBox as the guest image and the |
| 1302 | * "destination" as the host image, regardless of transfer |
| 1303 | * direction. |
| 1304 | * |
| 1305 | * For efficiency, the SVGA3D device is free to copy more data than |
| 1306 | * specified. For example, it may round copy boxes outwards such |
| 1307 | * that they lie on particular alignment boundaries. |
| 1308 | */ |
| 1309 | } SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ |
| 1310 | |
| 1311 | /* |
| 1312 | * SVGA3dCmdSurfaceDMASuffix -- |
| 1313 | * |
| 1314 | * This is a command suffix that will appear after a SurfaceDMA command in |
| 1315 | * the FIFO. It contains some extra information that hosts may use to |
| 1316 | * optimize performance or protect the guest. This suffix exists to preserve |
| 1317 | * backwards compatibility while also allowing for new functionality to be |
| 1318 | * implemented. |
| 1319 | */ |
| 1320 | |
| 1321 | typedef |
| 1322 | struct { |
| 1323 | uint32 suffixSize; |
| 1324 | |
| 1325 | /* |
| 1326 | * The maximum offset is used to determine the maximum offset from the |
| 1327 | * guestPtr base address that will be accessed or written to during this |
| 1328 | * surfaceDMA. If the suffix is supported, the host will respect this |
| 1329 | * boundary while performing surface DMAs. |
| 1330 | * |
| 1331 | * Defaults to MAX_UINT32 |
| 1332 | */ |
| 1333 | uint32 maximumOffset; |
| 1334 | |
| 1335 | /* |
| 1336 | * A set of flags that describes optimizations that the host may perform |
| 1337 | * while performing this surface DMA operation. The guest should never rely |
| 1338 | * on behaviour that is different when these flags are set for correctness. |
| 1339 | * |
| 1340 | * Defaults to 0 |
| 1341 | */ |
| 1342 | SVGA3dSurfaceDMAFlags flags; |
| 1343 | } SVGA3dCmdSurfaceDMASuffix; |
| 1344 | |
| 1345 | /* |
| 1346 | * SVGA_3D_CMD_DRAW_PRIMITIVES -- |
| 1347 | * |
| 1348 | * This command is the SVGA3D device's generic drawing entry point. |
| 1349 | * It can draw multiple ranges of primitives, optionally using an |
| 1350 | * index buffer, using an arbitrary collection of vertex buffers. |
| 1351 | * |
| 1352 | * Each SVGA3dVertexDecl defines a distinct vertex array to bind |
| 1353 | * during this draw call. The declarations specify which surface |
| 1354 | * the vertex data lives in, what that vertex data is used for, |
| 1355 | * and how to interpret it. |
| 1356 | * |
| 1357 | * Each SVGA3dPrimitiveRange defines a collection of primitives |
| 1358 | * to render using the same vertex arrays. An index buffer is |
| 1359 | * optional. |
| 1360 | */ |
| 1361 | |
| 1362 | typedef |
| 1363 | struct { |
| 1364 | /* |
| 1365 | * A range hint is an optional specification for the range of indices |
| 1366 | * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed |
| 1367 | * that the entire array will be used. |
| 1368 | * |
| 1369 | * These are only hints. The SVGA3D device may use them for |
| 1370 | * performance optimization if possible, but it's also allowed to |
| 1371 | * ignore these values. |
| 1372 | */ |
| 1373 | uint32 first; |
| 1374 | uint32 last; |
| 1375 | } SVGA3dArrayRangeHint; |
| 1376 | |
| 1377 | typedef |
| 1378 | struct { |
| 1379 | /* |
| 1380 | * Define the origin and shape of a vertex or index array. Both |
| 1381 | * 'offset' and 'stride' are in bytes. The provided surface will be |
| 1382 | * reinterpreted as a flat array of bytes in the same format used |
| 1383 | * by surface DMA operations. To avoid unnecessary conversions, the |
| 1384 | * surface should be created with the SVGA3D_BUFFER format. |
| 1385 | * |
| 1386 | * Index 0 in the array starts 'offset' bytes into the surface. |
| 1387 | * Index 1 begins at byte 'offset + stride', etc. Array indices may |
| 1388 | * not be negative. |
| 1389 | */ |
| 1390 | uint32 surfaceId; |
| 1391 | uint32 offset; |
| 1392 | uint32 stride; |
| 1393 | } SVGA3dArray; |
| 1394 | |
| 1395 | typedef |
| 1396 | struct { |
| 1397 | /* |
| 1398 | * Describe a vertex array's data type, and define how it is to be |
| 1399 | * used by the fixed function pipeline or the vertex shader. It |
| 1400 | * isn't useful to have two VertexDecls with the same |
| 1401 | * VertexArrayIdentity in one draw call. |
| 1402 | */ |
| 1403 | SVGA3dDeclType type; |
| 1404 | SVGA3dDeclMethod method; |
| 1405 | SVGA3dDeclUsage usage; |
| 1406 | uint32 usageIndex; |
| 1407 | } SVGA3dVertexArrayIdentity; |
| 1408 | |
| 1409 | typedef |
| 1410 | struct { |
| 1411 | SVGA3dVertexArrayIdentity identity; |
| 1412 | SVGA3dArray array; |
| 1413 | SVGA3dArrayRangeHint rangeHint; |
| 1414 | } SVGA3dVertexDecl; |
| 1415 | |
| 1416 | typedef |
| 1417 | struct { |
| 1418 | /* |
| 1419 | * Define a group of primitives to render, from sequential indices. |
| 1420 | * |
| 1421 | * The value of 'primitiveType' and 'primitiveCount' imply the |
| 1422 | * total number of vertices that will be rendered. |
| 1423 | */ |
| 1424 | SVGA3dPrimitiveType primType; |
| 1425 | uint32 primitiveCount; |
| 1426 | |
| 1427 | /* |
| 1428 | * Optional index buffer. If indexArray.surfaceId is |
| 1429 | * SVGA3D_INVALID_ID, we render without an index buffer. Rendering |
| 1430 | * without an index buffer is identical to rendering with an index |
| 1431 | * buffer containing the sequence [0, 1, 2, 3, ...]. |
| 1432 | * |
| 1433 | * If an index buffer is in use, indexWidth specifies the width in |
| 1434 | * bytes of each index value. It must be less than or equal to |
| 1435 | * indexArray.stride. |
| 1436 | * |
| 1437 | * (Currently, the SVGA3D device requires index buffers to be tightly |
| 1438 | * packed. In other words, indexWidth == indexArray.stride) |
| 1439 | */ |
| 1440 | SVGA3dArray indexArray; |
| 1441 | uint32 indexWidth; |
| 1442 | |
| 1443 | /* |
| 1444 | * Optional index bias. This number is added to all indices from |
| 1445 | * indexArray before they are used as vertex array indices. This |
| 1446 | * can be used in multiple ways: |
| 1447 | * |
| 1448 | * - When not using an indexArray, this bias can be used to |
| 1449 | * specify where in the vertex arrays to begin rendering. |
| 1450 | * |
| 1451 | * - A positive number here is equivalent to increasing the |
| 1452 | * offset in each vertex array. |
| 1453 | * |
| 1454 | * - A negative number can be used to render using a small |
| 1455 | * vertex array and an index buffer that contains large |
| 1456 | * values. This may be used by some applications that |
| 1457 | * crop a vertex buffer without modifying their index |
| 1458 | * buffer. |
| 1459 | * |
| 1460 | * Note that rendering with a negative bias value may be slower and |
| 1461 | * use more memory than rendering with a positive or zero bias. |
| 1462 | */ |
| 1463 | int32 indexBias; |
| 1464 | } SVGA3dPrimitiveRange; |
| 1465 | |
| 1466 | typedef |
| 1467 | struct { |
| 1468 | uint32 cid; |
| 1469 | uint32 numVertexDecls; |
| 1470 | uint32 numRanges; |
| 1471 | |
| 1472 | /* |
| 1473 | * There are two variable size arrays after the |
| 1474 | * SVGA3dCmdDrawPrimitives structure. In order, |
| 1475 | * they are: |
| 1476 | * |
| 1477 | * 1. SVGA3dVertexDecl, quantity 'numVertexDecls' |
| 1478 | * 2. SVGA3dPrimitiveRange, quantity 'numRanges' |
| 1479 | * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains |
| 1480 | * the frequency divisor for this the corresponding vertex decl) |
| 1481 | */ |
| 1482 | } SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ |
| 1483 | |
| 1484 | typedef |
| 1485 | struct { |
| 1486 | uint32 stage; |
| 1487 | SVGA3dTextureStateName name; |
| 1488 | union { |
| 1489 | uint32 value; |
| 1490 | float floatValue; |
| 1491 | }; |
| 1492 | } SVGA3dTextureState; |
| 1493 | |
| 1494 | typedef |
| 1495 | struct { |
| 1496 | uint32 cid; |
| 1497 | /* Followed by variable number of SVGA3dTextureState structures */ |
| 1498 | } SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ |
| 1499 | |
| 1500 | typedef |
| 1501 | struct { |
| 1502 | uint32 cid; |
| 1503 | SVGA3dTransformType type; |
| 1504 | float matrix[16]; |
| 1505 | } SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ |
| 1506 | |
| 1507 | typedef |
| 1508 | struct { |
| 1509 | float min; |
| 1510 | float max; |
| 1511 | } SVGA3dZRange; |
| 1512 | |
| 1513 | typedef |
| 1514 | struct { |
| 1515 | uint32 cid; |
| 1516 | SVGA3dZRange zRange; |
| 1517 | } SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ |
| 1518 | |
| 1519 | typedef |
| 1520 | struct { |
| 1521 | float diffuse[4]; |
| 1522 | float ambient[4]; |
| 1523 | float specular[4]; |
| 1524 | float emissive[4]; |
| 1525 | float shininess; |
| 1526 | } SVGA3dMaterial; |
| 1527 | |
| 1528 | typedef |
| 1529 | struct { |
| 1530 | uint32 cid; |
| 1531 | SVGA3dFace face; |
| 1532 | SVGA3dMaterial material; |
| 1533 | } SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ |
| 1534 | |
| 1535 | typedef |
| 1536 | struct { |
| 1537 | uint32 cid; |
| 1538 | uint32 index; |
| 1539 | SVGA3dLightData data; |
| 1540 | } SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ |
| 1541 | |
| 1542 | typedef |
| 1543 | struct { |
| 1544 | uint32 cid; |
| 1545 | uint32 index; |
| 1546 | uint32 enabled; |
| 1547 | } SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ |
| 1548 | |
| 1549 | typedef |
| 1550 | struct { |
| 1551 | uint32 cid; |
| 1552 | SVGA3dRect rect; |
| 1553 | } SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ |
| 1554 | |
| 1555 | typedef |
| 1556 | struct { |
| 1557 | uint32 cid; |
| 1558 | SVGA3dRect rect; |
| 1559 | } SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ |
| 1560 | |
| 1561 | typedef |
| 1562 | struct { |
| 1563 | uint32 cid; |
| 1564 | uint32 index; |
| 1565 | float plane[4]; |
| 1566 | } SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ |
| 1567 | |
| 1568 | typedef |
| 1569 | struct { |
| 1570 | uint32 cid; |
| 1571 | uint32 shid; |
| 1572 | SVGA3dShaderType type; |
| 1573 | /* Followed by variable number of DWORDs for shader bycode */ |
| 1574 | } SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ |
| 1575 | |
| 1576 | typedef |
| 1577 | struct { |
| 1578 | uint32 cid; |
| 1579 | uint32 shid; |
| 1580 | SVGA3dShaderType type; |
| 1581 | } SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ |
| 1582 | |
| 1583 | typedef |
| 1584 | struct { |
| 1585 | uint32 cid; |
| 1586 | uint32 reg; /* register number */ |
| 1587 | SVGA3dShaderType type; |
| 1588 | SVGA3dShaderConstType ctype; |
| 1589 | uint32 values[4]; |
| 1590 | } SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ |
| 1591 | |
| 1592 | typedef |
| 1593 | struct { |
| 1594 | uint32 cid; |
| 1595 | SVGA3dShaderType type; |
| 1596 | uint32 shid; |
| 1597 | } SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ |
| 1598 | |
| 1599 | typedef |
| 1600 | struct { |
| 1601 | uint32 cid; |
| 1602 | SVGA3dQueryType type; |
| 1603 | } SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ |
| 1604 | |
| 1605 | typedef |
| 1606 | struct { |
| 1607 | uint32 cid; |
| 1608 | SVGA3dQueryType type; |
| 1609 | SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ |
| 1610 | } SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ |
| 1611 | |
| 1612 | typedef |
| 1613 | struct { |
| 1614 | uint32 cid; /* Same parameters passed to END_QUERY */ |
| 1615 | SVGA3dQueryType type; |
| 1616 | SVGAGuestPtr guestResult; |
| 1617 | } SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ |
| 1618 | |
| 1619 | typedef |
| 1620 | struct { |
| 1621 | uint32 totalSize; /* Set by guest before query is ended. */ |
| 1622 | SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ |
| 1623 | union { /* Set by host on exit from PENDING state */ |
| 1624 | uint32 result32; |
| 1625 | }; |
| 1626 | } SVGA3dQueryResult; |
| 1627 | |
| 1628 | /* |
| 1629 | * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- |
| 1630 | * |
| 1631 | * This is a blit from an SVGA3D surface to a Screen Object. Just |
| 1632 | * like GMR-to-screen blits, this blit may be directed at a |
| 1633 | * specific screen or to the virtual coordinate space. |
| 1634 | * |
| 1635 | * The blit copies from a rectangular region of an SVGA3D surface |
| 1636 | * image to a rectangular region of a screen or screens. |
| 1637 | * |
| 1638 | * This command takes an optional variable-length list of clipping |
| 1639 | * rectangles after the body of the command. If no rectangles are |
| 1640 | * specified, there is no clipping region. The entire destRect is |
| 1641 | * drawn to. If one or more rectangles are included, they describe |
| 1642 | * a clipping region. The clip rectangle coordinates are measured |
| 1643 | * relative to the top-left corner of destRect. |
| 1644 | * |
| 1645 | * This clipping region serves multiple purposes: |
| 1646 | * |
| 1647 | * - It can be used to perform an irregularly shaped blit more |
| 1648 | * efficiently than by issuing many separate blit commands. |
| 1649 | * |
| 1650 | * - It is equivalent to allowing blits with non-integer |
| 1651 | * source coordinates. You could blit just one half-pixel |
| 1652 | * of a source, for example, by specifying a larger |
| 1653 | * destination rectangle than you need, then removing |
| 1654 | * part of it using a clip rectangle. |
| 1655 | * |
| 1656 | * Availability: |
| 1657 | * SVGA_FIFO_CAP_SCREEN_OBJECT |
| 1658 | * |
| 1659 | * Limitations: |
| 1660 | * |
| 1661 | * - Currently, no backend supports blits from a mipmap or face |
| 1662 | * other than the first one. |
| 1663 | */ |
| 1664 | |
| 1665 | typedef |
| 1666 | struct { |
| 1667 | SVGA3dSurfaceImageId srcImage; |
| 1668 | SVGASignedRect srcRect; |
| 1669 | uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */ |
| 1670 | SVGASignedRect destRect; /* Supports scaling if src/rest different size */ |
| 1671 | /* Clipping: zero or more SVGASignedRects follow */ |
| 1672 | } SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ |
| 1673 | |
| 1674 | |
| 1675 | /* |
| 1676 | * Capability query index. |
| 1677 | * |
| 1678 | * Notes: |
| 1679 | * |
| 1680 | * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of |
| 1681 | * fixed-function texture units available. Each of these units |
| 1682 | * work in both FFP and Shader modes, and they support texture |
| 1683 | * transforms and texture coordinates. The host may have additional |
| 1684 | * texture image units that are only usable with shaders. |
| 1685 | * |
| 1686 | * 2. The BUFFER_FORMAT capabilities are deprecated, and they always |
| 1687 | * return TRUE. Even on physical hardware that does not support |
| 1688 | * these formats natively, the SVGA3D device will provide an emulation |
| 1689 | * which should be invisible to the guest OS. |
| 1690 | * |
| 1691 | * In general, the SVGA3D device should support any operation on |
| 1692 | * any surface format, it just may perform some of these |
| 1693 | * operations in software depending on the capabilities of the |
| 1694 | * available physical hardware. |
| 1695 | * |
| 1696 | * XXX: In the future, we will add capabilities that describe in |
| 1697 | * detail what formats are supported in hardware for what kinds |
| 1698 | * of operations. |
| 1699 | */ |
| 1700 | |
| 1701 | typedef enum { |
| 1702 | SVGA3D_DEVCAP_3D = 0, |
| 1703 | SVGA3D_DEVCAP_MAX_LIGHTS = 1, |
| 1704 | SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */ |
| 1705 | SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, |
| 1706 | SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, |
| 1707 | SVGA3D_DEVCAP_VERTEX_SHADER = 5, |
| 1708 | SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, |
| 1709 | SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, |
| 1710 | SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, |
| 1711 | SVGA3D_DEVCAP_S23E8_TEXTURES = 9, |
| 1712 | SVGA3D_DEVCAP_S10E5_TEXTURES = 10, |
| 1713 | SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, |
| 1714 | SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */ |
| 1715 | SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */ |
| 1716 | SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */ |
| 1717 | SVGA3D_DEVCAP_QUERY_TYPES = 15, |
| 1718 | SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, |
| 1719 | SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, |
| 1720 | SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, |
| 1721 | SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, |
| 1722 | SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, |
| 1723 | SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, |
| 1724 | SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, |
| 1725 | SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, |
| 1726 | SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, |
| 1727 | SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, |
| 1728 | SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, |
| 1729 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, |
| 1730 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, |
| 1731 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, |
| 1732 | SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, |
| 1733 | SVGA3D_DEVCAP_TEXTURE_OPS = 31, |
| 1734 | SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, |
| 1735 | SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, |
| 1736 | SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, |
| 1737 | SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, |
| 1738 | SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, |
| 1739 | SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, |
| 1740 | SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, |
| 1741 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, |
| 1742 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, |
| 1743 | SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, |
| 1744 | SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, |
| 1745 | SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, |
| 1746 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, |
| 1747 | SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, |
| 1748 | SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, |
| 1749 | SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, |
| 1750 | SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, |
| 1751 | SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, |
| 1752 | SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, |
| 1753 | SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, |
| 1754 | SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, |
| 1755 | SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, |
| 1756 | SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, |
| 1757 | SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, |
| 1758 | SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, |
| 1759 | SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, |
| 1760 | SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, |
| 1761 | SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, |
| 1762 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, |
| 1763 | SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, |
| 1764 | SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, |
| 1765 | |
| 1766 | /* |
| 1767 | * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color |
| 1768 | * render targets. This does no include the depth or stencil targets. |
| 1769 | */ |
| 1770 | SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, |
| 1771 | |
| 1772 | SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, |
| 1773 | SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, |
| 1774 | SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, |
| 1775 | SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, |
| 1776 | SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, |
| 1777 | |
| 1778 | /* |
| 1779 | * Don't add new caps into the previous section; the values in this |
| 1780 | * enumeration must not change. You can put new values right before |
| 1781 | * SVGA3D_DEVCAP_MAX. |
| 1782 | */ |
| 1783 | SVGA3D_DEVCAP_MAX /* This must be the last index. */ |
| 1784 | } SVGA3dDevCapIndex; |
| 1785 | |
| 1786 | typedef union { |
| 1787 | Bool b; |
| 1788 | uint32 u; |
| 1789 | int32 i; |
| 1790 | float f; |
| 1791 | } SVGA3dDevCapResult; |
| 1792 | |
| 1793 | #endif /* _SVGA3D_REG_H_ */ |