Eric Anholt | d5b1a78 | 2015-11-30 12:13:37 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright © 2014 Broadcom |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| 21 | * IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | #include <linux/module.h> |
| 25 | #include <linux/platform_device.h> |
| 26 | #include <linux/device.h> |
| 27 | #include <linux/io.h> |
| 28 | |
| 29 | #include "uapi/drm/vc4_drm.h" |
| 30 | #include "vc4_drv.h" |
| 31 | #include "vc4_regs.h" |
| 32 | #include "vc4_trace.h" |
| 33 | |
| 34 | static void |
| 35 | vc4_queue_hangcheck(struct drm_device *dev) |
| 36 | { |
| 37 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 38 | |
| 39 | mod_timer(&vc4->hangcheck.timer, |
| 40 | round_jiffies_up(jiffies + msecs_to_jiffies(100))); |
| 41 | } |
| 42 | |
| 43 | static void |
| 44 | vc4_reset(struct drm_device *dev) |
| 45 | { |
| 46 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 47 | |
| 48 | DRM_INFO("Resetting GPU.\n"); |
| 49 | vc4_v3d_set_power(vc4, false); |
| 50 | vc4_v3d_set_power(vc4, true); |
| 51 | |
| 52 | vc4_irq_reset(dev); |
| 53 | |
| 54 | /* Rearm the hangcheck -- another job might have been waiting |
| 55 | * for our hung one to get kicked off, and vc4_irq_reset() |
| 56 | * would have started it. |
| 57 | */ |
| 58 | vc4_queue_hangcheck(dev); |
| 59 | } |
| 60 | |
| 61 | static void |
| 62 | vc4_reset_work(struct work_struct *work) |
| 63 | { |
| 64 | struct vc4_dev *vc4 = |
| 65 | container_of(work, struct vc4_dev, hangcheck.reset_work); |
| 66 | |
| 67 | vc4_reset(vc4->dev); |
| 68 | } |
| 69 | |
| 70 | static void |
| 71 | vc4_hangcheck_elapsed(unsigned long data) |
| 72 | { |
| 73 | struct drm_device *dev = (struct drm_device *)data; |
| 74 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 75 | uint32_t ct0ca, ct1ca; |
| 76 | |
| 77 | /* If idle, we can stop watching for hangs. */ |
| 78 | if (list_empty(&vc4->job_list)) |
| 79 | return; |
| 80 | |
| 81 | ct0ca = V3D_READ(V3D_CTNCA(0)); |
| 82 | ct1ca = V3D_READ(V3D_CTNCA(1)); |
| 83 | |
| 84 | /* If we've made any progress in execution, rearm the timer |
| 85 | * and wait. |
| 86 | */ |
| 87 | if (ct0ca != vc4->hangcheck.last_ct0ca || |
| 88 | ct1ca != vc4->hangcheck.last_ct1ca) { |
| 89 | vc4->hangcheck.last_ct0ca = ct0ca; |
| 90 | vc4->hangcheck.last_ct1ca = ct1ca; |
| 91 | vc4_queue_hangcheck(dev); |
| 92 | return; |
| 93 | } |
| 94 | |
| 95 | /* We've gone too long with no progress, reset. This has to |
| 96 | * be done from a work struct, since resetting can sleep and |
| 97 | * this timer hook isn't allowed to. |
| 98 | */ |
| 99 | schedule_work(&vc4->hangcheck.reset_work); |
| 100 | } |
| 101 | |
| 102 | static void |
| 103 | submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) |
| 104 | { |
| 105 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 106 | |
| 107 | /* Set the current and end address of the control list. |
| 108 | * Writing the end register is what starts the job. |
| 109 | */ |
| 110 | V3D_WRITE(V3D_CTNCA(thread), start); |
| 111 | V3D_WRITE(V3D_CTNEA(thread), end); |
| 112 | } |
| 113 | |
| 114 | int |
| 115 | vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, |
| 116 | bool interruptible) |
| 117 | { |
| 118 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 119 | int ret = 0; |
| 120 | unsigned long timeout_expire; |
| 121 | DEFINE_WAIT(wait); |
| 122 | |
| 123 | if (vc4->finished_seqno >= seqno) |
| 124 | return 0; |
| 125 | |
| 126 | if (timeout_ns == 0) |
| 127 | return -ETIME; |
| 128 | |
| 129 | timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); |
| 130 | |
| 131 | trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); |
| 132 | for (;;) { |
| 133 | prepare_to_wait(&vc4->job_wait_queue, &wait, |
| 134 | interruptible ? TASK_INTERRUPTIBLE : |
| 135 | TASK_UNINTERRUPTIBLE); |
| 136 | |
| 137 | if (interruptible && signal_pending(current)) { |
| 138 | ret = -ERESTARTSYS; |
| 139 | break; |
| 140 | } |
| 141 | |
| 142 | if (vc4->finished_seqno >= seqno) |
| 143 | break; |
| 144 | |
| 145 | if (timeout_ns != ~0ull) { |
| 146 | if (time_after_eq(jiffies, timeout_expire)) { |
| 147 | ret = -ETIME; |
| 148 | break; |
| 149 | } |
| 150 | schedule_timeout(timeout_expire - jiffies); |
| 151 | } else { |
| 152 | schedule(); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | finish_wait(&vc4->job_wait_queue, &wait); |
| 157 | trace_vc4_wait_for_seqno_end(dev, seqno); |
| 158 | |
| 159 | if (ret && ret != -ERESTARTSYS) { |
| 160 | DRM_ERROR("timeout waiting for render thread idle\n"); |
| 161 | return ret; |
| 162 | } |
| 163 | |
| 164 | return 0; |
| 165 | } |
| 166 | |
| 167 | static void |
| 168 | vc4_flush_caches(struct drm_device *dev) |
| 169 | { |
| 170 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 171 | |
| 172 | /* Flush the GPU L2 caches. These caches sit on top of system |
| 173 | * L3 (the 128kb or so shared with the CPU), and are |
| 174 | * non-allocating in the L3. |
| 175 | */ |
| 176 | V3D_WRITE(V3D_L2CACTL, |
| 177 | V3D_L2CACTL_L2CCLR); |
| 178 | |
| 179 | V3D_WRITE(V3D_SLCACTL, |
| 180 | VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | |
| 181 | VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | |
| 182 | VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | |
| 183 | VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); |
| 184 | } |
| 185 | |
| 186 | /* Sets the registers for the next job to be actually be executed in |
| 187 | * the hardware. |
| 188 | * |
| 189 | * The job_lock should be held during this. |
| 190 | */ |
| 191 | void |
| 192 | vc4_submit_next_job(struct drm_device *dev) |
| 193 | { |
| 194 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 195 | struct vc4_exec_info *exec = vc4_first_job(vc4); |
| 196 | |
| 197 | if (!exec) |
| 198 | return; |
| 199 | |
| 200 | vc4_flush_caches(dev); |
| 201 | |
| 202 | /* Disable the binner's pre-loaded overflow memory address */ |
| 203 | V3D_WRITE(V3D_BPOA, 0); |
| 204 | V3D_WRITE(V3D_BPOS, 0); |
| 205 | |
| 206 | if (exec->ct0ca != exec->ct0ea) |
| 207 | submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); |
| 208 | submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); |
| 209 | } |
| 210 | |
| 211 | static void |
| 212 | vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) |
| 213 | { |
| 214 | struct vc4_bo *bo; |
| 215 | unsigned i; |
| 216 | |
| 217 | for (i = 0; i < exec->bo_count; i++) { |
| 218 | bo = to_vc4_bo(&exec->bo[i]->base); |
| 219 | bo->seqno = seqno; |
| 220 | } |
| 221 | |
| 222 | list_for_each_entry(bo, &exec->unref_list, unref_head) { |
| 223 | bo->seqno = seqno; |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | /* Queues a struct vc4_exec_info for execution. If no job is |
| 228 | * currently executing, then submits it. |
| 229 | * |
| 230 | * Unlike most GPUs, our hardware only handles one command list at a |
| 231 | * time. To queue multiple jobs at once, we'd need to edit the |
| 232 | * previous command list to have a jump to the new one at the end, and |
| 233 | * then bump the end address. That's a change for a later date, |
| 234 | * though. |
| 235 | */ |
| 236 | static void |
| 237 | vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) |
| 238 | { |
| 239 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 240 | uint64_t seqno; |
| 241 | unsigned long irqflags; |
| 242 | |
| 243 | spin_lock_irqsave(&vc4->job_lock, irqflags); |
| 244 | |
| 245 | seqno = ++vc4->emit_seqno; |
| 246 | exec->seqno = seqno; |
| 247 | vc4_update_bo_seqnos(exec, seqno); |
| 248 | |
| 249 | list_add_tail(&exec->head, &vc4->job_list); |
| 250 | |
| 251 | /* If no job was executing, kick ours off. Otherwise, it'll |
| 252 | * get started when the previous job's frame done interrupt |
| 253 | * occurs. |
| 254 | */ |
| 255 | if (vc4_first_job(vc4) == exec) { |
| 256 | vc4_submit_next_job(dev); |
| 257 | vc4_queue_hangcheck(dev); |
| 258 | } |
| 259 | |
| 260 | spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| 261 | } |
| 262 | |
| 263 | /** |
| 264 | * Looks up a bunch of GEM handles for BOs and stores the array for |
| 265 | * use in the command validator that actually writes relocated |
| 266 | * addresses pointing to them. |
| 267 | */ |
| 268 | static int |
| 269 | vc4_cl_lookup_bos(struct drm_device *dev, |
| 270 | struct drm_file *file_priv, |
| 271 | struct vc4_exec_info *exec) |
| 272 | { |
| 273 | struct drm_vc4_submit_cl *args = exec->args; |
| 274 | uint32_t *handles; |
| 275 | int ret = 0; |
| 276 | int i; |
| 277 | |
| 278 | exec->bo_count = args->bo_handle_count; |
| 279 | |
| 280 | if (!exec->bo_count) { |
| 281 | /* See comment on bo_index for why we have to check |
| 282 | * this. |
| 283 | */ |
| 284 | DRM_ERROR("Rendering requires BOs to validate\n"); |
| 285 | return -EINVAL; |
| 286 | } |
| 287 | |
| 288 | exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *), |
| 289 | GFP_KERNEL); |
| 290 | if (!exec->bo) { |
| 291 | DRM_ERROR("Failed to allocate validated BO pointers\n"); |
| 292 | return -ENOMEM; |
| 293 | } |
| 294 | |
| 295 | handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t)); |
| 296 | if (!handles) { |
| 297 | DRM_ERROR("Failed to allocate incoming GEM handles\n"); |
| 298 | goto fail; |
| 299 | } |
| 300 | |
| 301 | ret = copy_from_user(handles, |
| 302 | (void __user *)(uintptr_t)args->bo_handles, |
| 303 | exec->bo_count * sizeof(uint32_t)); |
| 304 | if (ret) { |
| 305 | DRM_ERROR("Failed to copy in GEM handles\n"); |
| 306 | goto fail; |
| 307 | } |
| 308 | |
| 309 | spin_lock(&file_priv->table_lock); |
| 310 | for (i = 0; i < exec->bo_count; i++) { |
| 311 | struct drm_gem_object *bo = idr_find(&file_priv->object_idr, |
| 312 | handles[i]); |
| 313 | if (!bo) { |
| 314 | DRM_ERROR("Failed to look up GEM BO %d: %d\n", |
| 315 | i, handles[i]); |
| 316 | ret = -EINVAL; |
| 317 | spin_unlock(&file_priv->table_lock); |
| 318 | goto fail; |
| 319 | } |
| 320 | drm_gem_object_reference(bo); |
| 321 | exec->bo[i] = (struct drm_gem_cma_object *)bo; |
| 322 | } |
| 323 | spin_unlock(&file_priv->table_lock); |
| 324 | |
| 325 | fail: |
| 326 | kfree(handles); |
| 327 | return 0; |
| 328 | } |
| 329 | |
| 330 | static int |
| 331 | vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) |
| 332 | { |
| 333 | struct drm_vc4_submit_cl *args = exec->args; |
| 334 | void *temp = NULL; |
| 335 | void *bin; |
| 336 | int ret = 0; |
| 337 | uint32_t bin_offset = 0; |
| 338 | uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, |
| 339 | 16); |
| 340 | uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; |
| 341 | uint32_t exec_size = uniforms_offset + args->uniforms_size; |
| 342 | uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * |
| 343 | args->shader_rec_count); |
| 344 | struct vc4_bo *bo; |
| 345 | |
| 346 | if (uniforms_offset < shader_rec_offset || |
| 347 | exec_size < uniforms_offset || |
| 348 | args->shader_rec_count >= (UINT_MAX / |
| 349 | sizeof(struct vc4_shader_state)) || |
| 350 | temp_size < exec_size) { |
| 351 | DRM_ERROR("overflow in exec arguments\n"); |
| 352 | goto fail; |
| 353 | } |
| 354 | |
| 355 | /* Allocate space where we'll store the copied in user command lists |
| 356 | * and shader records. |
| 357 | * |
| 358 | * We don't just copy directly into the BOs because we need to |
| 359 | * read the contents back for validation, and I think the |
| 360 | * bo->vaddr is uncached access. |
| 361 | */ |
| 362 | temp = kmalloc(temp_size, GFP_KERNEL); |
| 363 | if (!temp) { |
| 364 | DRM_ERROR("Failed to allocate storage for copying " |
| 365 | "in bin/render CLs.\n"); |
| 366 | ret = -ENOMEM; |
| 367 | goto fail; |
| 368 | } |
| 369 | bin = temp + bin_offset; |
| 370 | exec->shader_rec_u = temp + shader_rec_offset; |
| 371 | exec->uniforms_u = temp + uniforms_offset; |
| 372 | exec->shader_state = temp + exec_size; |
| 373 | exec->shader_state_size = args->shader_rec_count; |
| 374 | |
| 375 | ret = copy_from_user(bin, |
| 376 | (void __user *)(uintptr_t)args->bin_cl, |
| 377 | args->bin_cl_size); |
| 378 | if (ret) { |
| 379 | DRM_ERROR("Failed to copy in bin cl\n"); |
| 380 | goto fail; |
| 381 | } |
| 382 | |
| 383 | ret = copy_from_user(exec->shader_rec_u, |
| 384 | (void __user *)(uintptr_t)args->shader_rec, |
| 385 | args->shader_rec_size); |
| 386 | if (ret) { |
| 387 | DRM_ERROR("Failed to copy in shader recs\n"); |
| 388 | goto fail; |
| 389 | } |
| 390 | |
| 391 | ret = copy_from_user(exec->uniforms_u, |
| 392 | (void __user *)(uintptr_t)args->uniforms, |
| 393 | args->uniforms_size); |
| 394 | if (ret) { |
| 395 | DRM_ERROR("Failed to copy in uniforms cl\n"); |
| 396 | goto fail; |
| 397 | } |
| 398 | |
| 399 | bo = vc4_bo_create(dev, exec_size, true); |
| 400 | if (!bo) { |
| 401 | DRM_ERROR("Couldn't allocate BO for binning\n"); |
| 402 | ret = PTR_ERR(exec->exec_bo); |
| 403 | goto fail; |
| 404 | } |
| 405 | exec->exec_bo = &bo->base; |
| 406 | |
| 407 | list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, |
| 408 | &exec->unref_list); |
| 409 | |
| 410 | exec->ct0ca = exec->exec_bo->paddr + bin_offset; |
| 411 | |
| 412 | exec->bin_u = bin; |
| 413 | |
| 414 | exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; |
| 415 | exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; |
| 416 | exec->shader_rec_size = args->shader_rec_size; |
| 417 | |
| 418 | exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; |
| 419 | exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; |
| 420 | exec->uniforms_size = args->uniforms_size; |
| 421 | |
| 422 | ret = vc4_validate_bin_cl(dev, |
| 423 | exec->exec_bo->vaddr + bin_offset, |
| 424 | bin, |
| 425 | exec); |
| 426 | if (ret) |
| 427 | goto fail; |
| 428 | |
| 429 | ret = vc4_validate_shader_recs(dev, exec); |
| 430 | |
| 431 | fail: |
| 432 | kfree(temp); |
| 433 | return ret; |
| 434 | } |
| 435 | |
| 436 | static void |
| 437 | vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) |
| 438 | { |
| 439 | unsigned i; |
| 440 | |
| 441 | /* Need the struct lock for drm_gem_object_unreference(). */ |
| 442 | mutex_lock(&dev->struct_mutex); |
| 443 | if (exec->bo) { |
| 444 | for (i = 0; i < exec->bo_count; i++) |
| 445 | drm_gem_object_unreference(&exec->bo[i]->base); |
| 446 | kfree(exec->bo); |
| 447 | } |
| 448 | |
| 449 | while (!list_empty(&exec->unref_list)) { |
| 450 | struct vc4_bo *bo = list_first_entry(&exec->unref_list, |
| 451 | struct vc4_bo, unref_head); |
| 452 | list_del(&bo->unref_head); |
| 453 | drm_gem_object_unreference(&bo->base.base); |
| 454 | } |
| 455 | mutex_unlock(&dev->struct_mutex); |
| 456 | |
| 457 | kfree(exec); |
| 458 | } |
| 459 | |
| 460 | void |
| 461 | vc4_job_handle_completed(struct vc4_dev *vc4) |
| 462 | { |
| 463 | unsigned long irqflags; |
| 464 | |
| 465 | spin_lock_irqsave(&vc4->job_lock, irqflags); |
| 466 | while (!list_empty(&vc4->job_done_list)) { |
| 467 | struct vc4_exec_info *exec = |
| 468 | list_first_entry(&vc4->job_done_list, |
| 469 | struct vc4_exec_info, head); |
| 470 | list_del(&exec->head); |
| 471 | |
| 472 | spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| 473 | vc4_complete_exec(vc4->dev, exec); |
| 474 | spin_lock_irqsave(&vc4->job_lock, irqflags); |
| 475 | } |
| 476 | spin_unlock_irqrestore(&vc4->job_lock, irqflags); |
| 477 | } |
| 478 | |
| 479 | /* Scheduled when any job has been completed, this walks the list of |
| 480 | * jobs that had completed and unrefs their BOs and frees their exec |
| 481 | * structs. |
| 482 | */ |
| 483 | static void |
| 484 | vc4_job_done_work(struct work_struct *work) |
| 485 | { |
| 486 | struct vc4_dev *vc4 = |
| 487 | container_of(work, struct vc4_dev, job_done_work); |
| 488 | |
| 489 | vc4_job_handle_completed(vc4); |
| 490 | } |
| 491 | |
| 492 | static int |
| 493 | vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, |
| 494 | uint64_t seqno, |
| 495 | uint64_t *timeout_ns) |
| 496 | { |
| 497 | unsigned long start = jiffies; |
| 498 | int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); |
| 499 | |
| 500 | if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { |
| 501 | uint64_t delta = jiffies_to_nsecs(jiffies - start); |
| 502 | |
| 503 | if (*timeout_ns >= delta) |
| 504 | *timeout_ns -= delta; |
| 505 | } |
| 506 | |
| 507 | return ret; |
| 508 | } |
| 509 | |
| 510 | int |
| 511 | vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, |
| 512 | struct drm_file *file_priv) |
| 513 | { |
| 514 | struct drm_vc4_wait_seqno *args = data; |
| 515 | |
| 516 | return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, |
| 517 | &args->timeout_ns); |
| 518 | } |
| 519 | |
| 520 | int |
| 521 | vc4_wait_bo_ioctl(struct drm_device *dev, void *data, |
| 522 | struct drm_file *file_priv) |
| 523 | { |
| 524 | int ret; |
| 525 | struct drm_vc4_wait_bo *args = data; |
| 526 | struct drm_gem_object *gem_obj; |
| 527 | struct vc4_bo *bo; |
| 528 | |
| 529 | gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle); |
| 530 | if (!gem_obj) { |
| 531 | DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); |
| 532 | return -EINVAL; |
| 533 | } |
| 534 | bo = to_vc4_bo(gem_obj); |
| 535 | |
| 536 | ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, |
| 537 | &args->timeout_ns); |
| 538 | |
| 539 | drm_gem_object_unreference_unlocked(gem_obj); |
| 540 | return ret; |
| 541 | } |
| 542 | |
| 543 | /** |
| 544 | * Submits a command list to the VC4. |
| 545 | * |
| 546 | * This is what is called batchbuffer emitting on other hardware. |
| 547 | */ |
| 548 | int |
| 549 | vc4_submit_cl_ioctl(struct drm_device *dev, void *data, |
| 550 | struct drm_file *file_priv) |
| 551 | { |
| 552 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 553 | struct drm_vc4_submit_cl *args = data; |
| 554 | struct vc4_exec_info *exec; |
| 555 | int ret; |
| 556 | |
| 557 | if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { |
| 558 | DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); |
| 559 | return -EINVAL; |
| 560 | } |
| 561 | |
| 562 | exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); |
| 563 | if (!exec) { |
| 564 | DRM_ERROR("malloc failure on exec struct\n"); |
| 565 | return -ENOMEM; |
| 566 | } |
| 567 | |
| 568 | exec->args = args; |
| 569 | INIT_LIST_HEAD(&exec->unref_list); |
| 570 | |
| 571 | ret = vc4_cl_lookup_bos(dev, file_priv, exec); |
| 572 | if (ret) |
| 573 | goto fail; |
| 574 | |
| 575 | if (exec->args->bin_cl_size != 0) { |
| 576 | ret = vc4_get_bcl(dev, exec); |
| 577 | if (ret) |
| 578 | goto fail; |
| 579 | } else { |
| 580 | exec->ct0ca = 0; |
| 581 | exec->ct0ea = 0; |
| 582 | } |
| 583 | |
| 584 | ret = vc4_get_rcl(dev, exec); |
| 585 | if (ret) |
| 586 | goto fail; |
| 587 | |
| 588 | /* Clear this out of the struct we'll be putting in the queue, |
| 589 | * since it's part of our stack. |
| 590 | */ |
| 591 | exec->args = NULL; |
| 592 | |
| 593 | vc4_queue_submit(dev, exec); |
| 594 | |
| 595 | /* Return the seqno for our job. */ |
| 596 | args->seqno = vc4->emit_seqno; |
| 597 | |
| 598 | return 0; |
| 599 | |
| 600 | fail: |
| 601 | vc4_complete_exec(vc4->dev, exec); |
| 602 | |
| 603 | return ret; |
| 604 | } |
| 605 | |
| 606 | void |
| 607 | vc4_gem_init(struct drm_device *dev) |
| 608 | { |
| 609 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 610 | |
| 611 | INIT_LIST_HEAD(&vc4->job_list); |
| 612 | INIT_LIST_HEAD(&vc4->job_done_list); |
| 613 | spin_lock_init(&vc4->job_lock); |
| 614 | |
| 615 | INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); |
| 616 | setup_timer(&vc4->hangcheck.timer, |
| 617 | vc4_hangcheck_elapsed, |
| 618 | (unsigned long)dev); |
| 619 | |
| 620 | INIT_WORK(&vc4->job_done_work, vc4_job_done_work); |
| 621 | } |
| 622 | |
| 623 | void |
| 624 | vc4_gem_destroy(struct drm_device *dev) |
| 625 | { |
| 626 | struct vc4_dev *vc4 = to_vc4_dev(dev); |
| 627 | |
| 628 | /* Waiting for exec to finish would need to be done before |
| 629 | * unregistering V3D. |
| 630 | */ |
| 631 | WARN_ON(vc4->emit_seqno != vc4->finished_seqno); |
| 632 | |
| 633 | /* V3D should already have disabled its interrupt and cleared |
| 634 | * the overflow allocation registers. Now free the object. |
| 635 | */ |
| 636 | if (vc4->overflow_mem) { |
| 637 | drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base); |
| 638 | vc4->overflow_mem = NULL; |
| 639 | } |
| 640 | |
| 641 | vc4_bo_cache_destroy(dev); |
| 642 | } |