frans | e6cf5df | 2008-08-15 23:14:31 +0200 | [diff] [blame^] | 1 | Introduction |
| 2 | ============ |
| 3 | |
| 4 | Having looked at the linux mtd/nand driver and more specific at nand_ecc.c |
| 5 | I felt there was room for optimisation. I bashed the code for a few hours |
| 6 | performing tricks like table lookup removing superfluous code etc. |
| 7 | After that the speed was increased by 35-40%. |
| 8 | Still I was not too happy as I felt there was additional room for improvement. |
| 9 | |
| 10 | Bad! I was hooked. |
| 11 | I decided to annotate my steps in this file. Perhaps it is useful to someone |
| 12 | or someone learns something from it. |
| 13 | |
| 14 | |
| 15 | The problem |
| 16 | =========== |
| 17 | |
| 18 | NAND flash (at least SLC one) typically has sectors of 256 bytes. |
| 19 | However NAND flash is not extremely reliable so some error detection |
| 20 | (and sometimes correction) is needed. |
| 21 | |
| 22 | This is done by means of a Hamming code. I'll try to explain it in |
| 23 | laymans terms (and apologies to all the pro's in the field in case I do |
| 24 | not use the right terminology, my coding theory class was almost 30 |
| 25 | years ago, and I must admit it was not one of my favourites). |
| 26 | |
| 27 | As I said before the ecc calculation is performed on sectors of 256 |
| 28 | bytes. This is done by calculating several parity bits over the rows and |
| 29 | columns. The parity used is even parity which means that the parity bit = 1 |
| 30 | if the data over which the parity is calculated is 1 and the parity bit = 0 |
| 31 | if the data over which the parity is calculated is 0. So the total |
| 32 | number of bits over the data over which the parity is calculated + the |
| 33 | parity bit is even. (see wikipedia if you can't follow this). |
| 34 | Parity is often calculated by means of an exclusive or operation, |
| 35 | sometimes also referred to as xor. In C the operator for xor is ^ |
| 36 | |
| 37 | Back to ecc. |
| 38 | Let's give a small figure: |
| 39 | |
| 40 | byte 0: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp2 rp4 ... rp14 |
| 41 | byte 1: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp2 rp4 ... rp14 |
| 42 | byte 2: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp3 rp4 ... rp14 |
| 43 | byte 3: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp3 rp4 ... rp14 |
| 44 | byte 4: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp2 rp5 ... rp14 |
| 45 | .... |
| 46 | byte 254: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp0 rp3 rp5 ... rp15 |
| 47 | byte 255: bit7 bit6 bit5 bit4 bit3 bit2 bit1 bit0 rp1 rp3 rp5 ... rp15 |
| 48 | cp1 cp0 cp1 cp0 cp1 cp0 cp1 cp0 |
| 49 | cp3 cp3 cp2 cp2 cp3 cp3 cp2 cp2 |
| 50 | cp5 cp5 cp5 cp5 cp4 cp4 cp4 cp4 |
| 51 | |
| 52 | This figure represents a sector of 256 bytes. |
| 53 | cp is my abbreviaton for column parity, rp for row parity. |
| 54 | |
| 55 | Let's start to explain column parity. |
| 56 | cp0 is the parity that belongs to all bit0, bit2, bit4, bit6. |
| 57 | so the sum of all bit0, bit2, bit4 and bit6 values + cp0 itself is even. |
| 58 | Similarly cp1 is the sum of all bit1, bit3, bit5 and bit7. |
| 59 | cp2 is the parity over bit0, bit1, bit4 and bit5 |
| 60 | cp3 is the parity over bit2, bit3, bit6 and bit7. |
| 61 | cp4 is the parity over bit0, bit1, bit2 and bit3. |
| 62 | cp5 is the parity over bit4, bit5, bit6 and bit7. |
| 63 | Note that each of cp0 .. cp5 is exactly one bit. |
| 64 | |
| 65 | Row parity actually works almost the same. |
| 66 | rp0 is the parity of all even bytes (0, 2, 4, 6, ... 252, 254) |
| 67 | rp1 is the parity of all odd bytes (1, 3, 5, 7, ..., 253, 255) |
| 68 | rp2 is the parity of all bytes 0, 1, 4, 5, 8, 9, ... |
| 69 | (so handle two bytes, then skip 2 bytes). |
| 70 | rp3 is covers the half rp2 does not cover (bytes 2, 3, 6, 7, 10, 11, ...) |
| 71 | for rp4 the rule is cover 4 bytes, skip 4 bytes, cover 4 bytes, skip 4 etc. |
| 72 | so rp4 calculates parity over bytes 0, 1, 2, 3, 8, 9, 10, 11, 16, ...) |
| 73 | and rp5 covers the other half, so bytes 4, 5, 6, 7, 12, 13, 14, 15, 20, .. |
| 74 | The story now becomes quite boring. I guess you get the idea. |
| 75 | rp6 covers 8 bytes then skips 8 etc |
| 76 | rp7 skips 8 bytes then covers 8 etc |
| 77 | rp8 covers 16 bytes then skips 16 etc |
| 78 | rp9 skips 16 bytes then covers 16 etc |
| 79 | rp10 covers 32 bytes then skips 32 etc |
| 80 | rp11 skips 32 bytes then covers 32 etc |
| 81 | rp12 covers 64 bytes then skips 64 etc |
| 82 | rp13 skips 64 bytes then covers 64 etc |
| 83 | rp14 covers 128 bytes then skips 128 |
| 84 | rp15 skips 128 bytes then covers 128 |
| 85 | |
| 86 | In the end the parity bits are grouped together in three bytes as |
| 87 | follows: |
| 88 | ECC Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0 |
| 89 | ECC 0 rp07 rp06 rp05 rp04 rp03 rp02 rp01 rp00 |
| 90 | ECC 1 rp15 rp14 rp13 rp12 rp11 rp10 rp09 rp08 |
| 91 | ECC 2 cp5 cp4 cp3 cp2 cp1 cp0 1 1 |
| 92 | |
| 93 | I detected after writing this that ST application note AN1823 |
| 94 | (http://www.st.com/stonline/books/pdf/docs/10123.pdf) gives a much |
| 95 | nicer picture.(but they use line parity as term where I use row parity) |
| 96 | Oh well, I'm graphically challenged, so suffer with me for a moment :-) |
| 97 | And I could not reuse the ST picture anyway for copyright reasons. |
| 98 | |
| 99 | |
| 100 | Attempt 0 |
| 101 | ========= |
| 102 | |
| 103 | Implementing the parity calculation is pretty simple. |
| 104 | In C pseudocode: |
| 105 | for (i = 0; i < 256; i++) |
| 106 | { |
| 107 | if (i & 0x01) |
| 108 | rp1 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp1; |
| 109 | else |
| 110 | rp0 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp1; |
| 111 | if (i & 0x02) |
| 112 | rp3 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp3; |
| 113 | else |
| 114 | rp2 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp2; |
| 115 | if (i & 0x04) |
| 116 | rp5 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp5; |
| 117 | else |
| 118 | rp4 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp4; |
| 119 | if (i & 0x08) |
| 120 | rp7 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp7; |
| 121 | else |
| 122 | rp6 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp6; |
| 123 | if (i & 0x10) |
| 124 | rp9 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp9; |
| 125 | else |
| 126 | rp8 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp8; |
| 127 | if (i & 0x20) |
| 128 | rp11 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp11; |
| 129 | else |
| 130 | rp10 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp10; |
| 131 | if (i & 0x40) |
| 132 | rp13 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp13; |
| 133 | else |
| 134 | rp12 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp12; |
| 135 | if (i & 0x80) |
| 136 | rp15 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp15; |
| 137 | else |
| 138 | rp14 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ bit3 ^ bit2 ^ bit1 ^ bit0 ^ rp14; |
| 139 | cp0 = bit6 ^ bit4 ^ bit2 ^ bit0 ^ cp0; |
| 140 | cp1 = bit7 ^ bit5 ^ bit3 ^ bit1 ^ cp1; |
| 141 | cp2 = bit5 ^ bit4 ^ bit1 ^ bit0 ^ cp2; |
| 142 | cp3 = bit7 ^ bit6 ^ bit3 ^ bit2 ^ cp3 |
| 143 | cp4 = bit3 ^ bit2 ^ bit1 ^ bit0 ^ cp4 |
| 144 | cp5 = bit7 ^ bit6 ^ bit5 ^ bit4 ^ cp5 |
| 145 | } |
| 146 | |
| 147 | |
| 148 | Analysis 0 |
| 149 | ========== |
| 150 | |
| 151 | C does have bitwise operators but not really operators to do the above |
| 152 | efficiently (and most hardware has no such instructions either). |
| 153 | Therefore without implementing this it was clear that the code above was |
| 154 | not going to bring me a Nobel prize :-) |
| 155 | |
| 156 | Fortunately the exclusive or operation is commutative, so we can combine |
| 157 | the values in any order. So instead of calculating all the bits |
| 158 | individually, let us try to rearrange things. |
| 159 | For the column parity this is easy. We can just xor the bytes and in the |
| 160 | end filter out the relevant bits. This is pretty nice as it will bring |
| 161 | all cp calculation out of the if loop. |
| 162 | |
| 163 | Similarly we can first xor the bytes for the various rows. |
| 164 | This leads to: |
| 165 | |
| 166 | |
| 167 | Attempt 1 |
| 168 | ========= |
| 169 | |
| 170 | const char parity[256] = { |
| 171 | 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 172 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 173 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 174 | 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 175 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 176 | 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 177 | 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 178 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 179 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 180 | 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 181 | 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 182 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 183 | 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, |
| 184 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 185 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, |
| 186 | 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0 |
| 187 | }; |
| 188 | |
| 189 | void ecc1(const unsigned char *buf, unsigned char *code) |
| 190 | { |
| 191 | int i; |
| 192 | const unsigned char *bp = buf; |
| 193 | unsigned char cur; |
| 194 | unsigned char rp0, rp1, rp2, rp3, rp4, rp5, rp6, rp7; |
| 195 | unsigned char rp8, rp9, rp10, rp11, rp12, rp13, rp14, rp15; |
| 196 | unsigned char par; |
| 197 | |
| 198 | par = 0; |
| 199 | rp0 = 0; rp1 = 0; rp2 = 0; rp3 = 0; |
| 200 | rp4 = 0; rp5 = 0; rp6 = 0; rp7 = 0; |
| 201 | rp8 = 0; rp9 = 0; rp10 = 0; rp11 = 0; |
| 202 | rp12 = 0; rp13 = 0; rp14 = 0; rp15 = 0; |
| 203 | |
| 204 | for (i = 0; i < 256; i++) |
| 205 | { |
| 206 | cur = *bp++; |
| 207 | par ^= cur; |
| 208 | if (i & 0x01) rp1 ^= cur; else rp0 ^= cur; |
| 209 | if (i & 0x02) rp3 ^= cur; else rp2 ^= cur; |
| 210 | if (i & 0x04) rp5 ^= cur; else rp4 ^= cur; |
| 211 | if (i & 0x08) rp7 ^= cur; else rp6 ^= cur; |
| 212 | if (i & 0x10) rp9 ^= cur; else rp8 ^= cur; |
| 213 | if (i & 0x20) rp11 ^= cur; else rp10 ^= cur; |
| 214 | if (i & 0x40) rp13 ^= cur; else rp12 ^= cur; |
| 215 | if (i & 0x80) rp15 ^= cur; else rp14 ^= cur; |
| 216 | } |
| 217 | code[0] = |
| 218 | (parity[rp7] << 7) | |
| 219 | (parity[rp6] << 6) | |
| 220 | (parity[rp5] << 5) | |
| 221 | (parity[rp4] << 4) | |
| 222 | (parity[rp3] << 3) | |
| 223 | (parity[rp2] << 2) | |
| 224 | (parity[rp1] << 1) | |
| 225 | (parity[rp0]); |
| 226 | code[1] = |
| 227 | (parity[rp15] << 7) | |
| 228 | (parity[rp14] << 6) | |
| 229 | (parity[rp13] << 5) | |
| 230 | (parity[rp12] << 4) | |
| 231 | (parity[rp11] << 3) | |
| 232 | (parity[rp10] << 2) | |
| 233 | (parity[rp9] << 1) | |
| 234 | (parity[rp8]); |
| 235 | code[2] = |
| 236 | (parity[par & 0xf0] << 7) | |
| 237 | (parity[par & 0x0f] << 6) | |
| 238 | (parity[par & 0xcc] << 5) | |
| 239 | (parity[par & 0x33] << 4) | |
| 240 | (parity[par & 0xaa] << 3) | |
| 241 | (parity[par & 0x55] << 2); |
| 242 | code[0] = ~code[0]; |
| 243 | code[1] = ~code[1]; |
| 244 | code[2] = ~code[2]; |
| 245 | } |
| 246 | |
| 247 | Still pretty straightforward. The last three invert statements are there to |
| 248 | give a checksum of 0xff 0xff 0xff for an empty flash. In an empty flash |
| 249 | all data is 0xff, so the checksum then matches. |
| 250 | |
| 251 | I also introduced the parity lookup. I expected this to be the fastest |
| 252 | way to calculate the parity, but I will investigate alternatives later |
| 253 | on. |
| 254 | |
| 255 | |
| 256 | Analysis 1 |
| 257 | ========== |
| 258 | |
| 259 | The code works, but is not terribly efficient. On my system it took |
| 260 | almost 4 times as much time as the linux driver code. But hey, if it was |
| 261 | *that* easy this would have been done long before. |
| 262 | No pain. no gain. |
| 263 | |
| 264 | Fortunately there is plenty of room for improvement. |
| 265 | |
| 266 | In step 1 we moved from bit-wise calculation to byte-wise calculation. |
| 267 | However in C we can also use the unsigned long data type and virtually |
| 268 | every modern microprocessor supports 32 bit operations, so why not try |
| 269 | to write our code in such a way that we process data in 32 bit chunks. |
| 270 | |
| 271 | Of course this means some modification as the row parity is byte by |
| 272 | byte. A quick analysis: |
| 273 | for the column parity we use the par variable. When extending to 32 bits |
| 274 | we can in the end easily calculate p0 and p1 from it. |
| 275 | (because par now consists of 4 bytes, contributing to rp1, rp0, rp1, rp0 |
| 276 | respectively) |
| 277 | also rp2 and rp3 can be easily retrieved from par as rp3 covers the |
| 278 | first two bytes and rp2 the last two bytes. |
| 279 | |
| 280 | Note that of course now the loop is executed only 64 times (256/4). |
| 281 | And note that care must taken wrt byte ordering. The way bytes are |
| 282 | ordered in a long is machine dependent, and might affect us. |
| 283 | Anyway, if there is an issue: this code is developed on x86 (to be |
| 284 | precise: a DELL PC with a D920 Intel CPU) |
| 285 | |
| 286 | And of course the performance might depend on alignment, but I expect |
| 287 | that the I/O buffers in the nand driver are aligned properly (and |
| 288 | otherwise that should be fixed to get maximum performance). |
| 289 | |
| 290 | Let's give it a try... |
| 291 | |
| 292 | |
| 293 | Attempt 2 |
| 294 | ========= |
| 295 | |
| 296 | extern const char parity[256]; |
| 297 | |
| 298 | void ecc2(const unsigned char *buf, unsigned char *code) |
| 299 | { |
| 300 | int i; |
| 301 | const unsigned long *bp = (unsigned long *)buf; |
| 302 | unsigned long cur; |
| 303 | unsigned long rp0, rp1, rp2, rp3, rp4, rp5, rp6, rp7; |
| 304 | unsigned long rp8, rp9, rp10, rp11, rp12, rp13, rp14, rp15; |
| 305 | unsigned long par; |
| 306 | |
| 307 | par = 0; |
| 308 | rp0 = 0; rp1 = 0; rp2 = 0; rp3 = 0; |
| 309 | rp4 = 0; rp5 = 0; rp6 = 0; rp7 = 0; |
| 310 | rp8 = 0; rp9 = 0; rp10 = 0; rp11 = 0; |
| 311 | rp12 = 0; rp13 = 0; rp14 = 0; rp15 = 0; |
| 312 | |
| 313 | for (i = 0; i < 64; i++) |
| 314 | { |
| 315 | cur = *bp++; |
| 316 | par ^= cur; |
| 317 | if (i & 0x01) rp5 ^= cur; else rp4 ^= cur; |
| 318 | if (i & 0x02) rp7 ^= cur; else rp6 ^= cur; |
| 319 | if (i & 0x04) rp9 ^= cur; else rp8 ^= cur; |
| 320 | if (i & 0x08) rp11 ^= cur; else rp10 ^= cur; |
| 321 | if (i & 0x10) rp13 ^= cur; else rp12 ^= cur; |
| 322 | if (i & 0x20) rp15 ^= cur; else rp14 ^= cur; |
| 323 | } |
| 324 | /* |
| 325 | we need to adapt the code generation for the fact that rp vars are now |
| 326 | long; also the column parity calculation needs to be changed. |
| 327 | we'll bring rp4 to 15 back to single byte entities by shifting and |
| 328 | xoring |
| 329 | */ |
| 330 | rp4 ^= (rp4 >> 16); rp4 ^= (rp4 >> 8); rp4 &= 0xff; |
| 331 | rp5 ^= (rp5 >> 16); rp5 ^= (rp5 >> 8); rp5 &= 0xff; |
| 332 | rp6 ^= (rp6 >> 16); rp6 ^= (rp6 >> 8); rp6 &= 0xff; |
| 333 | rp7 ^= (rp7 >> 16); rp7 ^= (rp7 >> 8); rp7 &= 0xff; |
| 334 | rp8 ^= (rp8 >> 16); rp8 ^= (rp8 >> 8); rp8 &= 0xff; |
| 335 | rp9 ^= (rp9 >> 16); rp9 ^= (rp9 >> 8); rp9 &= 0xff; |
| 336 | rp10 ^= (rp10 >> 16); rp10 ^= (rp10 >> 8); rp10 &= 0xff; |
| 337 | rp11 ^= (rp11 >> 16); rp11 ^= (rp11 >> 8); rp11 &= 0xff; |
| 338 | rp12 ^= (rp12 >> 16); rp12 ^= (rp12 >> 8); rp12 &= 0xff; |
| 339 | rp13 ^= (rp13 >> 16); rp13 ^= (rp13 >> 8); rp13 &= 0xff; |
| 340 | rp14 ^= (rp14 >> 16); rp14 ^= (rp14 >> 8); rp14 &= 0xff; |
| 341 | rp15 ^= (rp15 >> 16); rp15 ^= (rp15 >> 8); rp15 &= 0xff; |
| 342 | rp3 = (par >> 16); rp3 ^= (rp3 >> 8); rp3 &= 0xff; |
| 343 | rp2 = par & 0xffff; rp2 ^= (rp2 >> 8); rp2 &= 0xff; |
| 344 | par ^= (par >> 16); |
| 345 | rp1 = (par >> 8); rp1 &= 0xff; |
| 346 | rp0 = (par & 0xff); |
| 347 | par ^= (par >> 8); par &= 0xff; |
| 348 | |
| 349 | code[0] = |
| 350 | (parity[rp7] << 7) | |
| 351 | (parity[rp6] << 6) | |
| 352 | (parity[rp5] << 5) | |
| 353 | (parity[rp4] << 4) | |
| 354 | (parity[rp3] << 3) | |
| 355 | (parity[rp2] << 2) | |
| 356 | (parity[rp1] << 1) | |
| 357 | (parity[rp0]); |
| 358 | code[1] = |
| 359 | (parity[rp15] << 7) | |
| 360 | (parity[rp14] << 6) | |
| 361 | (parity[rp13] << 5) | |
| 362 | (parity[rp12] << 4) | |
| 363 | (parity[rp11] << 3) | |
| 364 | (parity[rp10] << 2) | |
| 365 | (parity[rp9] << 1) | |
| 366 | (parity[rp8]); |
| 367 | code[2] = |
| 368 | (parity[par & 0xf0] << 7) | |
| 369 | (parity[par & 0x0f] << 6) | |
| 370 | (parity[par & 0xcc] << 5) | |
| 371 | (parity[par & 0x33] << 4) | |
| 372 | (parity[par & 0xaa] << 3) | |
| 373 | (parity[par & 0x55] << 2); |
| 374 | code[0] = ~code[0]; |
| 375 | code[1] = ~code[1]; |
| 376 | code[2] = ~code[2]; |
| 377 | } |
| 378 | |
| 379 | The parity array is not shown any more. Note also that for these |
| 380 | examples I kinda deviated from my regular programming style by allowing |
| 381 | multiple statements on a line, not using { } in then and else blocks |
| 382 | with only a single statement and by using operators like ^= |
| 383 | |
| 384 | |
| 385 | Analysis 2 |
| 386 | ========== |
| 387 | |
| 388 | The code (of course) works, and hurray: we are a little bit faster than |
| 389 | the linux driver code (about 15%). But wait, don't cheer too quickly. |
| 390 | THere is more to be gained. |
| 391 | If we look at e.g. rp14 and rp15 we see that we either xor our data with |
| 392 | rp14 or with rp15. However we also have par which goes over all data. |
| 393 | This means there is no need to calculate rp14 as it can be calculated from |
| 394 | rp15 through rp14 = par ^ rp15; |
| 395 | (or if desired we can avoid calculating rp15 and calculate it from |
| 396 | rp14). That is why some places refer to inverse parity. |
| 397 | Of course the same thing holds for rp4/5, rp6/7, rp8/9, rp10/11 and rp12/13. |
| 398 | Effectively this means we can eliminate the else clause from the if |
| 399 | statements. Also we can optimise the calculation in the end a little bit |
| 400 | by going from long to byte first. Actually we can even avoid the table |
| 401 | lookups |
| 402 | |
| 403 | Attempt 3 |
| 404 | ========= |
| 405 | |
| 406 | Odd replaced: |
| 407 | if (i & 0x01) rp5 ^= cur; else rp4 ^= cur; |
| 408 | if (i & 0x02) rp7 ^= cur; else rp6 ^= cur; |
| 409 | if (i & 0x04) rp9 ^= cur; else rp8 ^= cur; |
| 410 | if (i & 0x08) rp11 ^= cur; else rp10 ^= cur; |
| 411 | if (i & 0x10) rp13 ^= cur; else rp12 ^= cur; |
| 412 | if (i & 0x20) rp15 ^= cur; else rp14 ^= cur; |
| 413 | with |
| 414 | if (i & 0x01) rp5 ^= cur; |
| 415 | if (i & 0x02) rp7 ^= cur; |
| 416 | if (i & 0x04) rp9 ^= cur; |
| 417 | if (i & 0x08) rp11 ^= cur; |
| 418 | if (i & 0x10) rp13 ^= cur; |
| 419 | if (i & 0x20) rp15 ^= cur; |
| 420 | |
| 421 | and outside the loop added: |
| 422 | rp4 = par ^ rp5; |
| 423 | rp6 = par ^ rp7; |
| 424 | rp8 = par ^ rp9; |
| 425 | rp10 = par ^ rp11; |
| 426 | rp12 = par ^ rp13; |
| 427 | rp14 = par ^ rp15; |
| 428 | |
| 429 | And after that the code takes about 30% more time, although the number of |
| 430 | statements is reduced. This is also reflected in the assembly code. |
| 431 | |
| 432 | |
| 433 | Analysis 3 |
| 434 | ========== |
| 435 | |
| 436 | Very weird. Guess it has to do with caching or instruction parallellism |
| 437 | or so. I also tried on an eeePC (Celeron, clocked at 900 Mhz). Interesting |
| 438 | observation was that this one is only 30% slower (according to time) |
| 439 | executing the code as my 3Ghz D920 processor. |
| 440 | |
| 441 | Well, it was expected not to be easy so maybe instead move to a |
| 442 | different track: let's move back to the code from attempt2 and do some |
| 443 | loop unrolling. This will eliminate a few if statements. I'll try |
| 444 | different amounts of unrolling to see what works best. |
| 445 | |
| 446 | |
| 447 | Attempt 4 |
| 448 | ========= |
| 449 | |
| 450 | Unrolled the loop 1, 2, 3 and 4 times. |
| 451 | For 4 the code starts with: |
| 452 | |
| 453 | for (i = 0; i < 4; i++) |
| 454 | { |
| 455 | cur = *bp++; |
| 456 | par ^= cur; |
| 457 | rp4 ^= cur; |
| 458 | rp6 ^= cur; |
| 459 | rp8 ^= cur; |
| 460 | rp10 ^= cur; |
| 461 | if (i & 0x1) rp13 ^= cur; else rp12 ^= cur; |
| 462 | if (i & 0x2) rp15 ^= cur; else rp14 ^= cur; |
| 463 | cur = *bp++; |
| 464 | par ^= cur; |
| 465 | rp5 ^= cur; |
| 466 | rp6 ^= cur; |
| 467 | ... |
| 468 | |
| 469 | |
| 470 | Analysis 4 |
| 471 | ========== |
| 472 | |
| 473 | Unrolling once gains about 15% |
| 474 | Unrolling twice keeps the gain at about 15% |
| 475 | Unrolling three times gives a gain of 30% compared to attempt 2. |
| 476 | Unrolling four times gives a marginal improvement compared to unrolling |
| 477 | three times. |
| 478 | |
| 479 | I decided to proceed with a four time unrolled loop anyway. It was my gut |
| 480 | feeling that in the next steps I would obtain additional gain from it. |
| 481 | |
| 482 | The next step was triggered by the fact that par contains the xor of all |
| 483 | bytes and rp4 and rp5 each contain the xor of half of the bytes. |
| 484 | So in effect par = rp4 ^ rp5. But as xor is commutative we can also say |
| 485 | that rp5 = par ^ rp4. So no need to keep both rp4 and rp5 around. We can |
| 486 | eliminate rp5 (or rp4, but I already foresaw another optimisation). |
| 487 | The same holds for rp6/7, rp8/9, rp10/11 rp12/13 and rp14/15. |
| 488 | |
| 489 | |
| 490 | Attempt 5 |
| 491 | ========= |
| 492 | |
| 493 | Effectively so all odd digit rp assignments in the loop were removed. |
| 494 | This included the else clause of the if statements. |
| 495 | Of course after the loop we need to correct things by adding code like: |
| 496 | rp5 = par ^ rp4; |
| 497 | Also the initial assignments (rp5 = 0; etc) could be removed. |
| 498 | Along the line I also removed the initialisation of rp0/1/2/3. |
| 499 | |
| 500 | |
| 501 | Analysis 5 |
| 502 | ========== |
| 503 | |
| 504 | Measurements showed this was a good move. The run-time roughly halved |
| 505 | compared with attempt 4 with 4 times unrolled, and we only require 1/3rd |
| 506 | of the processor time compared to the current code in the linux kernel. |
| 507 | |
| 508 | However, still I thought there was more. I didn't like all the if |
| 509 | statements. Why not keep a running parity and only keep the last if |
| 510 | statement. Time for yet another version! |
| 511 | |
| 512 | |
| 513 | Attempt 6 |
| 514 | ========= |
| 515 | |
| 516 | THe code within the for loop was changed to: |
| 517 | |
| 518 | for (i = 0; i < 4; i++) |
| 519 | { |
| 520 | cur = *bp++; tmppar = cur; rp4 ^= cur; |
| 521 | cur = *bp++; tmppar ^= cur; rp6 ^= tmppar; |
| 522 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| 523 | cur = *bp++; tmppar ^= cur; rp8 ^= tmppar; |
| 524 | |
| 525 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur; |
| 526 | cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| 527 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| 528 | cur = *bp++; tmppar ^= cur; rp10 ^= tmppar; |
| 529 | |
| 530 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur; rp8 ^= cur; |
| 531 | cur = *bp++; tmppar ^= cur; rp6 ^= cur; rp8 ^= cur; |
| 532 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp8 ^= cur; |
| 533 | cur = *bp++; tmppar ^= cur; rp8 ^= cur; |
| 534 | |
| 535 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; rp6 ^= cur; |
| 536 | cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| 537 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| 538 | cur = *bp++; tmppar ^= cur; |
| 539 | |
| 540 | par ^= tmppar; |
| 541 | if ((i & 0x1) == 0) rp12 ^= tmppar; |
| 542 | if ((i & 0x2) == 0) rp14 ^= tmppar; |
| 543 | } |
| 544 | |
| 545 | As you can see tmppar is used to accumulate the parity within a for |
| 546 | iteration. In the last 3 statements is is added to par and, if needed, |
| 547 | to rp12 and rp14. |
| 548 | |
| 549 | While making the changes I also found that I could exploit that tmppar |
| 550 | contains the running parity for this iteration. So instead of having: |
| 551 | rp4 ^= cur; rp6 = cur; |
| 552 | I removed the rp6 = cur; statement and did rp6 ^= tmppar; on next |
| 553 | statement. A similar change was done for rp8 and rp10 |
| 554 | |
| 555 | |
| 556 | Analysis 6 |
| 557 | ========== |
| 558 | |
| 559 | Measuring this code again showed big gain. When executing the original |
| 560 | linux code 1 million times, this took about 1 second on my system. |
| 561 | (using time to measure the performance). After this iteration I was back |
| 562 | to 0.075 sec. Actually I had to decide to start measuring over 10 |
| 563 | million interations in order not to loose too much accuracy. This one |
| 564 | definitely seemed to be the jackpot! |
| 565 | |
| 566 | There is a little bit more room for improvement though. There are three |
| 567 | places with statements: |
| 568 | rp4 ^= cur; rp6 ^= cur; |
| 569 | It seems more efficient to also maintain a variable rp4_6 in the while |
| 570 | loop; This eliminates 3 statements per loop. Of course after the loop we |
| 571 | need to correct by adding: |
| 572 | rp4 ^= rp4_6; |
| 573 | rp6 ^= rp4_6 |
| 574 | Furthermore there are 4 sequential assingments to rp8. This can be |
| 575 | encoded slightly more efficient by saving tmppar before those 4 lines |
| 576 | and later do rp8 = rp8 ^ tmppar ^ notrp8; |
| 577 | (where notrp8 is the value of rp8 before those 4 lines). |
| 578 | Again a use of the commutative property of xor. |
| 579 | Time for a new test! |
| 580 | |
| 581 | |
| 582 | Attempt 7 |
| 583 | ========= |
| 584 | |
| 585 | The new code now looks like: |
| 586 | |
| 587 | for (i = 0; i < 4; i++) |
| 588 | { |
| 589 | cur = *bp++; tmppar = cur; rp4 ^= cur; |
| 590 | cur = *bp++; tmppar ^= cur; rp6 ^= tmppar; |
| 591 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| 592 | cur = *bp++; tmppar ^= cur; rp8 ^= tmppar; |
| 593 | |
| 594 | cur = *bp++; tmppar ^= cur; rp4_6 ^= cur; |
| 595 | cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| 596 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| 597 | cur = *bp++; tmppar ^= cur; rp10 ^= tmppar; |
| 598 | |
| 599 | notrp8 = tmppar; |
| 600 | cur = *bp++; tmppar ^= cur; rp4_6 ^= cur; |
| 601 | cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| 602 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| 603 | cur = *bp++; tmppar ^= cur; |
| 604 | rp8 = rp8 ^ tmppar ^ notrp8; |
| 605 | |
| 606 | cur = *bp++; tmppar ^= cur; rp4_6 ^= cur; |
| 607 | cur = *bp++; tmppar ^= cur; rp6 ^= cur; |
| 608 | cur = *bp++; tmppar ^= cur; rp4 ^= cur; |
| 609 | cur = *bp++; tmppar ^= cur; |
| 610 | |
| 611 | par ^= tmppar; |
| 612 | if ((i & 0x1) == 0) rp12 ^= tmppar; |
| 613 | if ((i & 0x2) == 0) rp14 ^= tmppar; |
| 614 | } |
| 615 | rp4 ^= rp4_6; |
| 616 | rp6 ^= rp4_6; |
| 617 | |
| 618 | |
| 619 | Not a big change, but every penny counts :-) |
| 620 | |
| 621 | |
| 622 | Analysis 7 |
| 623 | ========== |
| 624 | |
| 625 | Acutally this made things worse. Not very much, but I don't want to move |
| 626 | into the wrong direction. Maybe something to investigate later. Could |
| 627 | have to do with caching again. |
| 628 | |
| 629 | Guess that is what there is to win within the loop. Maybe unrolling one |
| 630 | more time will help. I'll keep the optimisations from 7 for now. |
| 631 | |
| 632 | |
| 633 | Attempt 8 |
| 634 | ========= |
| 635 | |
| 636 | Unrolled the loop one more time. |
| 637 | |
| 638 | |
| 639 | Analysis 8 |
| 640 | ========== |
| 641 | |
| 642 | This makes things worse. Let's stick with attempt 6 and continue from there. |
| 643 | Although it seems that the code within the loop cannot be optimised |
| 644 | further there is still room to optimize the generation of the ecc codes. |
| 645 | We can simply calcualate the total parity. If this is 0 then rp4 = rp5 |
| 646 | etc. If the parity is 1, then rp4 = !rp5; |
| 647 | But if rp4 = rp5 we do not need rp5 etc. We can just write the even bits |
| 648 | in the result byte and then do something like |
| 649 | code[0] |= (code[0] << 1); |
| 650 | Lets test this. |
| 651 | |
| 652 | |
| 653 | Attempt 9 |
| 654 | ========= |
| 655 | |
| 656 | Changed the code but again this slightly degrades performance. Tried all |
| 657 | kind of other things, like having dedicated parity arrays to avoid the |
| 658 | shift after parity[rp7] << 7; No gain. |
| 659 | Change the lookup using the parity array by using shift operators (e.g. |
| 660 | replace parity[rp7] << 7 with: |
| 661 | rp7 ^= (rp7 << 4); |
| 662 | rp7 ^= (rp7 << 2); |
| 663 | rp7 ^= (rp7 << 1); |
| 664 | rp7 &= 0x80; |
| 665 | No gain. |
| 666 | |
| 667 | The only marginal change was inverting the parity bits, so we can remove |
| 668 | the last three invert statements. |
| 669 | |
| 670 | Ah well, pity this does not deliver more. Then again 10 million |
| 671 | iterations using the linux driver code takes between 13 and 13.5 |
| 672 | seconds, whereas my code now takes about 0.73 seconds for those 10 |
| 673 | million iterations. So basically I've improved the performance by a |
| 674 | factor 18 on my system. Not that bad. Of course on different hardware |
| 675 | you will get different results. No warranties! |
| 676 | |
| 677 | But of course there is no such thing as a free lunch. The codesize almost |
| 678 | tripled (from 562 bytes to 1434 bytes). Then again, it is not that much. |
| 679 | |
| 680 | |
| 681 | Correcting errors |
| 682 | ================= |
| 683 | |
| 684 | For correcting errors I again used the ST application note as a starter, |
| 685 | but I also peeked at the existing code. |
| 686 | The algorithm itself is pretty straightforward. Just xor the given and |
| 687 | the calculated ecc. If all bytes are 0 there is no problem. If 11 bits |
| 688 | are 1 we have one correctable bit error. If there is 1 bit 1, we have an |
| 689 | error in the given ecc code. |
| 690 | It proved to be fastest to do some table lookups. Performance gain |
| 691 | introduced by this is about a factor 2 on my system when a repair had to |
| 692 | be done, and 1% or so if no repair had to be done. |
| 693 | Code size increased from 330 bytes to 686 bytes for this function. |
| 694 | (gcc 4.2, -O3) |
| 695 | |
| 696 | |
| 697 | Conclusion |
| 698 | ========== |
| 699 | |
| 700 | The gain when calculating the ecc is tremendous. Om my development hardware |
| 701 | a speedup of a factor of 18 for ecc calculation was achieved. On a test on an |
| 702 | embedded system with a MIPS core a factor 7 was obtained. |
| 703 | On a test with a Linksys NSLU2 (ARMv5TE processor) the speedup was a factor |
| 704 | 5 (big endian mode, gcc 4.1.2, -O3) |
| 705 | For correction not much gain could be obtained (as bitflips are rare). Then |
| 706 | again there are also much less cycles spent there. |
| 707 | |
| 708 | It seems there is not much more gain possible in this, at least when |
| 709 | programmed in C. Of course it might be possible to squeeze something more |
| 710 | out of it with an assembler program, but due to pipeline behaviour etc |
| 711 | this is very tricky (at least for intel hw). |
| 712 | |
| 713 | Author: Frans Meulenbroeks |
| 714 | Copyright (C) 2008 Koninklijke Philips Electronics NV. |