| /* |
| * Copyright (C) 1995-2004 Russell King |
| * |
| * Delay routines, using a pre-computed "loops_per_second" value. |
| */ |
| #ifndef __ASM_ARM_DELAY_H |
| #define __ASM_ARM_DELAY_H |
| |
| #include <asm/memory.h> |
| #include <asm/param.h> /* HZ */ |
| |
| #define MAX_UDELAY_MS 2 |
| #define UDELAY_MULT ((UL(2199023) * HZ) >> 11) |
| #define UDELAY_SHIFT 30 |
| |
| #ifndef __ASSEMBLY__ |
| |
| extern struct arm_delay_ops { |
| void (*delay)(unsigned long); |
| void (*const_udelay)(unsigned long); |
| void (*udelay)(unsigned long); |
| } arm_delay_ops; |
| |
| #define __delay(n) arm_delay_ops.delay(n) |
| |
| /* |
| * This function intentionally does not exist; if you see references to |
| * it, it means that you're calling udelay() with an out of range value. |
| * |
| * With currently imposed limits, this means that we support a max delay |
| * of 2000us. Further limits: HZ<=1000 and bogomips<=3355 |
| */ |
| extern void __bad_udelay(void); |
| |
| /* |
| * division by multiplication: you don't have to worry about |
| * loss of precision. |
| * |
| * Use only for very small delays ( < 2 msec). Should probably use a |
| * lookup table, really, as the multiplications take much too long with |
| * short delays. This is a "reasonable" implementation, though (and the |
| * first constant multiplications gets optimized away if the delay is |
| * a constant) |
| */ |
| #define __udelay(n) arm_delay_ops.udelay(n) |
| #define __const_udelay(n) arm_delay_ops.const_udelay(n) |
| |
| #define udelay(n) \ |
| (__builtin_constant_p(n) ? \ |
| ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() : \ |
| __const_udelay((n) * UDELAY_MULT)) : \ |
| __udelay(n)) |
| |
| /* Loop-based definitions for assembly code. */ |
| extern void __loop_delay(unsigned long loops); |
| extern void __loop_udelay(unsigned long usecs); |
| extern void __loop_const_udelay(unsigned long); |
| |
| #endif /* __ASSEMBLY__ */ |
| |
| #endif /* defined(_ARM_DELAY_H) */ |
| |