blob: 93d82b2a88bd7e7b95e42608cca5a3379fb02cfa [file] [log] [blame]
/*
* Deadline Scheduling Class (SCHED_DEADLINE)
*
* Earliest Deadline First (EDF) + Constant Bandwidth Server (CBS).
*
* Tasks that periodically executes their instances for less than their
* runtime won't miss any of their deadlines.
* Tasks that are not periodic or sporadic or that tries to execute more
* than their reserved bandwidth will be slowed down (and may potentially
* miss some of their deadlines), and won't affect any other task.
*
* Copyright (C) 2012 Dario Faggioli <raistlin@linux.it>,
* Michael Trimarchi <michael@amarulasolutions.com>,
* Fabio Checconi <fchecconi@gmail.com>
*/
#include "sched.h"
static inline int dl_time_before(u64 a, u64 b)
{
return (s64)(a - b) < 0;
}
static inline struct task_struct *dl_task_of(struct sched_dl_entity *dl_se)
{
return container_of(dl_se, struct task_struct, dl);
}
static inline struct rq *rq_of_dl_rq(struct dl_rq *dl_rq)
{
return container_of(dl_rq, struct rq, dl);
}
static inline struct dl_rq *dl_rq_of_se(struct sched_dl_entity *dl_se)
{
struct task_struct *p = dl_task_of(dl_se);
struct rq *rq = task_rq(p);
return &rq->dl;
}
static inline int on_dl_rq(struct sched_dl_entity *dl_se)
{
return !RB_EMPTY_NODE(&dl_se->rb_node);
}
static inline int is_leftmost(struct task_struct *p, struct dl_rq *dl_rq)
{
struct sched_dl_entity *dl_se = &p->dl;
return dl_rq->rb_leftmost == &dl_se->rb_node;
}
void init_dl_rq(struct dl_rq *dl_rq, struct rq *rq)
{
dl_rq->rb_root = RB_ROOT;
}
static void enqueue_task_dl(struct rq *rq, struct task_struct *p, int flags);
static void __dequeue_task_dl(struct rq *rq, struct task_struct *p, int flags);
static void check_preempt_curr_dl(struct rq *rq, struct task_struct *p,
int flags);
/*
* We are being explicitly informed that a new instance is starting,
* and this means that:
* - the absolute deadline of the entity has to be placed at
* current time + relative deadline;
* - the runtime of the entity has to be set to the maximum value.
*
* The capability of specifying such event is useful whenever a -deadline
* entity wants to (try to!) synchronize its behaviour with the scheduler's
* one, and to (try to!) reconcile itself with its own scheduling
* parameters.
*/
static inline void setup_new_dl_entity(struct sched_dl_entity *dl_se)
{
struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
struct rq *rq = rq_of_dl_rq(dl_rq);
WARN_ON(!dl_se->dl_new || dl_se->dl_throttled);
/*
* We use the regular wall clock time to set deadlines in the
* future; in fact, we must consider execution overheads (time
* spent on hardirq context, etc.).
*/
dl_se->deadline = rq_clock(rq) + dl_se->dl_deadline;
dl_se->runtime = dl_se->dl_runtime;
dl_se->dl_new = 0;
}
/*
* Pure Earliest Deadline First (EDF) scheduling does not deal with the
* possibility of a entity lasting more than what it declared, and thus
* exhausting its runtime.
*
* Here we are interested in making runtime overrun possible, but we do
* not want a entity which is misbehaving to affect the scheduling of all
* other entities.
* Therefore, a budgeting strategy called Constant Bandwidth Server (CBS)
* is used, in order to confine each entity within its own bandwidth.
*
* This function deals exactly with that, and ensures that when the runtime
* of a entity is replenished, its deadline is also postponed. That ensures
* the overrunning entity can't interfere with other entity in the system and
* can't make them miss their deadlines. Reasons why this kind of overruns
* could happen are, typically, a entity voluntarily trying to overcome its
* runtime, or it just underestimated it during sched_setscheduler_ex().
*/
static void replenish_dl_entity(struct sched_dl_entity *dl_se)
{
struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
struct rq *rq = rq_of_dl_rq(dl_rq);
/*
* We keep moving the deadline away until we get some
* available runtime for the entity. This ensures correct
* handling of situations where the runtime overrun is
* arbitrary large.
*/
while (dl_se->runtime <= 0) {
dl_se->deadline += dl_se->dl_deadline;
dl_se->runtime += dl_se->dl_runtime;
}
/*
* At this point, the deadline really should be "in
* the future" with respect to rq->clock. If it's
* not, we are, for some reason, lagging too much!
* Anyway, after having warn userspace abut that,
* we still try to keep the things running by
* resetting the deadline and the budget of the
* entity.
*/
if (dl_time_before(dl_se->deadline, rq_clock(rq))) {
static bool lag_once = false;
if (!lag_once) {
lag_once = true;
printk_sched("sched: DL replenish lagged to much\n");
}
dl_se->deadline = rq_clock(rq) + dl_se->dl_deadline;
dl_se->runtime = dl_se->dl_runtime;
}
}
/*
* Here we check if --at time t-- an entity (which is probably being
* [re]activated or, in general, enqueued) can use its remaining runtime
* and its current deadline _without_ exceeding the bandwidth it is
* assigned (function returns true if it can't). We are in fact applying
* one of the CBS rules: when a task wakes up, if the residual runtime
* over residual deadline fits within the allocated bandwidth, then we
* can keep the current (absolute) deadline and residual budget without
* disrupting the schedulability of the system. Otherwise, we should
* refill the runtime and set the deadline a period in the future,
* because keeping the current (absolute) deadline of the task would
* result in breaking guarantees promised to other tasks.
*
* This function returns true if:
*
* runtime / (deadline - t) > dl_runtime / dl_deadline ,
*
* IOW we can't recycle current parameters.
*/
static bool dl_entity_overflow(struct sched_dl_entity *dl_se, u64 t)
{
u64 left, right;
/*
* left and right are the two sides of the equation above,
* after a bit of shuffling to use multiplications instead
* of divisions.
*
* Note that none of the time values involved in the two
* multiplications are absolute: dl_deadline and dl_runtime
* are the relative deadline and the maximum runtime of each
* instance, runtime is the runtime left for the last instance
* and (deadline - t), since t is rq->clock, is the time left
* to the (absolute) deadline. Even if overflowing the u64 type
* is very unlikely to occur in both cases, here we scale down
* as we want to avoid that risk at all. Scaling down by 10
* means that we reduce granularity to 1us. We are fine with it,
* since this is only a true/false check and, anyway, thinking
* of anything below microseconds resolution is actually fiction
* (but still we want to give the user that illusion >;).
*/
left = (dl_se->dl_deadline >> 10) * (dl_se->runtime >> 10);
right = ((dl_se->deadline - t) >> 10) * (dl_se->dl_runtime >> 10);
return dl_time_before(right, left);
}
/*
* When a -deadline entity is queued back on the runqueue, its runtime and
* deadline might need updating.
*
* The policy here is that we update the deadline of the entity only if:
* - the current deadline is in the past,
* - using the remaining runtime with the current deadline would make
* the entity exceed its bandwidth.
*/
static void update_dl_entity(struct sched_dl_entity *dl_se)
{
struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
struct rq *rq = rq_of_dl_rq(dl_rq);
/*
* The arrival of a new instance needs special treatment, i.e.,
* the actual scheduling parameters have to be "renewed".
*/
if (dl_se->dl_new) {
setup_new_dl_entity(dl_se);
return;
}
if (dl_time_before(dl_se->deadline, rq_clock(rq)) ||
dl_entity_overflow(dl_se, rq_clock(rq))) {
dl_se->deadline = rq_clock(rq) + dl_se->dl_deadline;
dl_se->runtime = dl_se->dl_runtime;
}
}
/*
* If the entity depleted all its runtime, and if we want it to sleep
* while waiting for some new execution time to become available, we
* set the bandwidth enforcement timer to the replenishment instant
* and try to activate it.
*
* Notice that it is important for the caller to know if the timer
* actually started or not (i.e., the replenishment instant is in
* the future or in the past).
*/
static int start_dl_timer(struct sched_dl_entity *dl_se)
{
struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
struct rq *rq = rq_of_dl_rq(dl_rq);
ktime_t now, act;
ktime_t soft, hard;
unsigned long range;
s64 delta;
/*
* We want the timer to fire at the deadline, but considering
* that it is actually coming from rq->clock and not from
* hrtimer's time base reading.
*/
act = ns_to_ktime(dl_se->deadline);
now = hrtimer_cb_get_time(&dl_se->dl_timer);
delta = ktime_to_ns(now) - rq_clock(rq);
act = ktime_add_ns(act, delta);
/*
* If the expiry time already passed, e.g., because the value
* chosen as the deadline is too small, don't even try to
* start the timer in the past!
*/
if (ktime_us_delta(act, now) < 0)
return 0;
hrtimer_set_expires(&dl_se->dl_timer, act);
soft = hrtimer_get_softexpires(&dl_se->dl_timer);
hard = hrtimer_get_expires(&dl_se->dl_timer);
range = ktime_to_ns(ktime_sub(hard, soft));
__hrtimer_start_range_ns(&dl_se->dl_timer, soft,
range, HRTIMER_MODE_ABS, 0);
return hrtimer_active(&dl_se->dl_timer);
}
/*
* This is the bandwidth enforcement timer callback. If here, we know
* a task is not on its dl_rq, since the fact that the timer was running
* means the task is throttled and needs a runtime replenishment.
*
* However, what we actually do depends on the fact the task is active,
* (it is on its rq) or has been removed from there by a call to
* dequeue_task_dl(). In the former case we must issue the runtime
* replenishment and add the task back to the dl_rq; in the latter, we just
* do nothing but clearing dl_throttled, so that runtime and deadline
* updating (and the queueing back to dl_rq) will be done by the
* next call to enqueue_task_dl().
*/
static enum hrtimer_restart dl_task_timer(struct hrtimer *timer)
{
struct sched_dl_entity *dl_se = container_of(timer,
struct sched_dl_entity,
dl_timer);
struct task_struct *p = dl_task_of(dl_se);
struct rq *rq = task_rq(p);
raw_spin_lock(&rq->lock);
/*
* We need to take care of a possible races here. In fact, the
* task might have changed its scheduling policy to something
* different from SCHED_DEADLINE or changed its reservation
* parameters (through sched_setscheduler()).
*/
if (!dl_task(p) || dl_se->dl_new)
goto unlock;
sched_clock_tick();
update_rq_clock(rq);
dl_se->dl_throttled = 0;
if (p->on_rq) {
enqueue_task_dl(rq, p, ENQUEUE_REPLENISH);
if (task_has_dl_policy(rq->curr))
check_preempt_curr_dl(rq, p, 0);
else
resched_task(rq->curr);
}
unlock:
raw_spin_unlock(&rq->lock);
return HRTIMER_NORESTART;
}
void init_dl_task_timer(struct sched_dl_entity *dl_se)
{
struct hrtimer *timer = &dl_se->dl_timer;
if (hrtimer_active(timer)) {
hrtimer_try_to_cancel(timer);
return;
}
hrtimer_init(timer, CLOCK_MONOTONIC, HRTIMER_MODE_REL);
timer->function = dl_task_timer;
}
static
int dl_runtime_exceeded(struct rq *rq, struct sched_dl_entity *dl_se)
{
int dmiss = dl_time_before(dl_se->deadline, rq_clock(rq));
int rorun = dl_se->runtime <= 0;
if (!rorun && !dmiss)
return 0;
/*
* If we are beyond our current deadline and we are still
* executing, then we have already used some of the runtime of
* the next instance. Thus, if we do not account that, we are
* stealing bandwidth from the system at each deadline miss!
*/
if (dmiss) {
dl_se->runtime = rorun ? dl_se->runtime : 0;
dl_se->runtime -= rq_clock(rq) - dl_se->deadline;
}
return 1;
}
/*
* Update the current task's runtime statistics (provided it is still
* a -deadline task and has not been removed from the dl_rq).
*/
static void update_curr_dl(struct rq *rq)
{
struct task_struct *curr = rq->curr;
struct sched_dl_entity *dl_se = &curr->dl;
u64 delta_exec;
if (!dl_task(curr) || !on_dl_rq(dl_se))
return;
/*
* Consumed budget is computed considering the time as
* observed by schedulable tasks (excluding time spent
* in hardirq context, etc.). Deadlines are instead
* computed using hard walltime. This seems to be the more
* natural solution, but the full ramifications of this
* approach need further study.
*/
delta_exec = rq_clock_task(rq) - curr->se.exec_start;
if (unlikely((s64)delta_exec < 0))
delta_exec = 0;
schedstat_set(curr->se.statistics.exec_max,
max(curr->se.statistics.exec_max, delta_exec));
curr->se.sum_exec_runtime += delta_exec;
account_group_exec_runtime(curr, delta_exec);
curr->se.exec_start = rq_clock_task(rq);
cpuacct_charge(curr, delta_exec);
dl_se->runtime -= delta_exec;
if (dl_runtime_exceeded(rq, dl_se)) {
__dequeue_task_dl(rq, curr, 0);
if (likely(start_dl_timer(dl_se)))
dl_se->dl_throttled = 1;
else
enqueue_task_dl(rq, curr, ENQUEUE_REPLENISH);
if (!is_leftmost(curr, &rq->dl))
resched_task(curr);
}
}
static void __enqueue_dl_entity(struct sched_dl_entity *dl_se)
{
struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
struct rb_node **link = &dl_rq->rb_root.rb_node;
struct rb_node *parent = NULL;
struct sched_dl_entity *entry;
int leftmost = 1;
BUG_ON(!RB_EMPTY_NODE(&dl_se->rb_node));
while (*link) {
parent = *link;
entry = rb_entry(parent, struct sched_dl_entity, rb_node);
if (dl_time_before(dl_se->deadline, entry->deadline))
link = &parent->rb_left;
else {
link = &parent->rb_right;
leftmost = 0;
}
}
if (leftmost)
dl_rq->rb_leftmost = &dl_se->rb_node;
rb_link_node(&dl_se->rb_node, parent, link);
rb_insert_color(&dl_se->rb_node, &dl_rq->rb_root);
dl_rq->dl_nr_running++;
}
static void __dequeue_dl_entity(struct sched_dl_entity *dl_se)
{
struct dl_rq *dl_rq = dl_rq_of_se(dl_se);
if (RB_EMPTY_NODE(&dl_se->rb_node))
return;
if (dl_rq->rb_leftmost == &dl_se->rb_node) {
struct rb_node *next_node;
next_node = rb_next(&dl_se->rb_node);
dl_rq->rb_leftmost = next_node;
}
rb_erase(&dl_se->rb_node, &dl_rq->rb_root);
RB_CLEAR_NODE(&dl_se->rb_node);
dl_rq->dl_nr_running--;
}
static void
enqueue_dl_entity(struct sched_dl_entity *dl_se, int flags)
{
BUG_ON(on_dl_rq(dl_se));
/*
* If this is a wakeup or a new instance, the scheduling
* parameters of the task might need updating. Otherwise,
* we want a replenishment of its runtime.
*/
if (!dl_se->dl_new && flags & ENQUEUE_REPLENISH)
replenish_dl_entity(dl_se);
else
update_dl_entity(dl_se);
__enqueue_dl_entity(dl_se);
}
static void dequeue_dl_entity(struct sched_dl_entity *dl_se)
{
__dequeue_dl_entity(dl_se);
}
static void enqueue_task_dl(struct rq *rq, struct task_struct *p, int flags)
{
/*
* If p is throttled, we do nothing. In fact, if it exhausted
* its budget it needs a replenishment and, since it now is on
* its rq, the bandwidth timer callback (which clearly has not
* run yet) will take care of this.
*/
if (p->dl.dl_throttled)
return;
enqueue_dl_entity(&p->dl, flags);
inc_nr_running(rq);
}
static void __dequeue_task_dl(struct rq *rq, struct task_struct *p, int flags)
{
dequeue_dl_entity(&p->dl);
}
static void dequeue_task_dl(struct rq *rq, struct task_struct *p, int flags)
{
update_curr_dl(rq);
__dequeue_task_dl(rq, p, flags);
dec_nr_running(rq);
}
/*
* Yield task semantic for -deadline tasks is:
*
* get off from the CPU until our next instance, with
* a new runtime. This is of little use now, since we
* don't have a bandwidth reclaiming mechanism. Anyway,
* bandwidth reclaiming is planned for the future, and
* yield_task_dl will indicate that some spare budget
* is available for other task instances to use it.
*/
static void yield_task_dl(struct rq *rq)
{
struct task_struct *p = rq->curr;
/*
* We make the task go to sleep until its current deadline by
* forcing its runtime to zero. This way, update_curr_dl() stops
* it and the bandwidth timer will wake it up and will give it
* new scheduling parameters (thanks to dl_new=1).
*/
if (p->dl.runtime > 0) {
rq->curr->dl.dl_new = 1;
p->dl.runtime = 0;
}
update_curr_dl(rq);
}
/*
* Only called when both the current and waking task are -deadline
* tasks.
*/
static void check_preempt_curr_dl(struct rq *rq, struct task_struct *p,
int flags)
{
if (dl_time_before(p->dl.deadline, rq->curr->dl.deadline))
resched_task(rq->curr);
}
#ifdef CONFIG_SCHED_HRTICK
static void start_hrtick_dl(struct rq *rq, struct task_struct *p)
{
s64 delta = p->dl.dl_runtime - p->dl.runtime;
if (delta > 10000)
hrtick_start(rq, p->dl.runtime);
}
#endif
static struct sched_dl_entity *pick_next_dl_entity(struct rq *rq,
struct dl_rq *dl_rq)
{
struct rb_node *left = dl_rq->rb_leftmost;
if (!left)
return NULL;
return rb_entry(left, struct sched_dl_entity, rb_node);
}
struct task_struct *pick_next_task_dl(struct rq *rq)
{
struct sched_dl_entity *dl_se;
struct task_struct *p;
struct dl_rq *dl_rq;
dl_rq = &rq->dl;
if (unlikely(!dl_rq->dl_nr_running))
return NULL;
dl_se = pick_next_dl_entity(rq, dl_rq);
BUG_ON(!dl_se);
p = dl_task_of(dl_se);
p->se.exec_start = rq_clock_task(rq);
#ifdef CONFIG_SCHED_HRTICK
if (hrtick_enabled(rq))
start_hrtick_dl(rq, p);
#endif
return p;
}
static void put_prev_task_dl(struct rq *rq, struct task_struct *p)
{
update_curr_dl(rq);
}
static void task_tick_dl(struct rq *rq, struct task_struct *p, int queued)
{
update_curr_dl(rq);
#ifdef CONFIG_SCHED_HRTICK
if (hrtick_enabled(rq) && queued && p->dl.runtime > 0)
start_hrtick_dl(rq, p);
#endif
}
static void task_fork_dl(struct task_struct *p)
{
/*
* SCHED_DEADLINE tasks cannot fork and this is achieved through
* sched_fork()
*/
}
static void task_dead_dl(struct task_struct *p)
{
struct hrtimer *timer = &p->dl.dl_timer;
if (hrtimer_active(timer))
hrtimer_try_to_cancel(timer);
}
static void set_curr_task_dl(struct rq *rq)
{
struct task_struct *p = rq->curr;
p->se.exec_start = rq_clock_task(rq);
}
static void switched_from_dl(struct rq *rq, struct task_struct *p)
{
if (hrtimer_active(&p->dl.dl_timer))
hrtimer_try_to_cancel(&p->dl.dl_timer);
}
static void switched_to_dl(struct rq *rq, struct task_struct *p)
{
/*
* If p is throttled, don't consider the possibility
* of preempting rq->curr, the check will be done right
* after its runtime will get replenished.
*/
if (unlikely(p->dl.dl_throttled))
return;
if (p->on_rq || rq->curr != p) {
if (task_has_dl_policy(rq->curr))
check_preempt_curr_dl(rq, p, 0);
else
resched_task(rq->curr);
}
}
static void prio_changed_dl(struct rq *rq, struct task_struct *p,
int oldprio)
{
switched_to_dl(rq, p);
}
#ifdef CONFIG_SMP
static int
select_task_rq_dl(struct task_struct *p, int prev_cpu, int sd_flag, int flags)
{
return task_cpu(p);
}
#endif
const struct sched_class dl_sched_class = {
.next = &rt_sched_class,
.enqueue_task = enqueue_task_dl,
.dequeue_task = dequeue_task_dl,
.yield_task = yield_task_dl,
.check_preempt_curr = check_preempt_curr_dl,
.pick_next_task = pick_next_task_dl,
.put_prev_task = put_prev_task_dl,
#ifdef CONFIG_SMP
.select_task_rq = select_task_rq_dl,
#endif
.set_curr_task = set_curr_task_dl,
.task_tick = task_tick_dl,
.task_fork = task_fork_dl,
.task_dead = task_dead_dl,
.prio_changed = prio_changed_dl,
.switched_from = switched_from_dl,
.switched_to = switched_to_dl,
};