drm/msm: submit support for in-fences

Signed-off-by: Rob Clark <robdclark@gmail.com>
diff --git a/include/uapi/drm/msm_drm.h b/include/uapi/drm/msm_drm.h
index 913e08c..0402994 100644
--- a/include/uapi/drm/msm_drm.h
+++ b/include/uapi/drm/msm_drm.h
@@ -185,8 +185,12 @@
 };
 
 /* Valid submit ioctl flags: */
-/* to start, nothing.. */
-#define MSM_SUBMIT_FLAGS 0
+#define MSM_SUBMIT_NO_IMPLICIT   0x80000000 /* disable implicit sync */
+#define MSM_SUBMIT_FENCE_FD_IN   0x40000000 /* enable input fence_fd */
+#define MSM_SUBMIT_FLAGS                ( \
+		MSM_SUBMIT_NO_IMPLICIT   | \
+		MSM_SUBMIT_FENCE_FD_IN   | \
+		0)
 
 /* Each cmdstream submit consists of a table of buffers involved, and
  * one or more cmdstream buffers.  This allows for conditional execution
@@ -199,6 +203,7 @@
 	__u32 nr_cmds;        /* in, number of submit_cmd's */
 	__u64 __user bos;     /* in, ptr to array of submit_bo's */
 	__u64 __user cmds;    /* in, ptr to array of submit_cmd's */
+	__s32 fence_fd;       /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN) */
 };
 
 /* The normal way to synchronize with the GPU is just to CPU_PREP on