| =================== |
| Userland interfaces |
| =================== |
| |
| The DRM core exports several interfaces to applications, generally |
| intended to be used through corresponding libdrm wrapper functions. In |
| addition, drivers export device-specific interfaces for use by userspace |
| drivers & device-aware applications through ioctls and sysfs files. |
| |
| External interfaces include: memory mapping, context management, DMA |
| operations, AGP management, vblank control, fence management, memory |
| management, and output management. |
| |
| Cover generic ioctls and sysfs layout here. We only need high-level |
| info, since man pages should cover the rest. |
| |
| libdrm Device Lookup |
| ==================== |
| |
| .. kernel-doc:: drivers/gpu/drm/drm_ioctl.c |
| :doc: getunique and setversion story |
| |
| |
| Primary Nodes, DRM Master and Authentication |
| ============================================ |
| |
| .. kernel-doc:: drivers/gpu/drm/drm_auth.c |
| :doc: master and authentication |
| |
| .. kernel-doc:: drivers/gpu/drm/drm_auth.c |
| :export: |
| |
| .. kernel-doc:: include/drm/drm_auth.h |
| :internal: |
| |
| Render nodes |
| ============ |
| |
| DRM core provides multiple character-devices for user-space to use. |
| Depending on which device is opened, user-space can perform a different |
| set of operations (mainly ioctls). The primary node is always created |
| and called card<num>. Additionally, a currently unused control node, |
| called controlD<num> is also created. The primary node provides all |
| legacy operations and historically was the only interface used by |
| userspace. With KMS, the control node was introduced. However, the |
| planned KMS control interface has never been written and so the control |
| node stays unused to date. |
| |
| With the increased use of offscreen renderers and GPGPU applications, |
| clients no longer require running compositors or graphics servers to |
| make use of a GPU. But the DRM API required unprivileged clients to |
| authenticate to a DRM-Master prior to getting GPU access. To avoid this |
| step and to grant clients GPU access without authenticating, render |
| nodes were introduced. Render nodes solely serve render clients, that |
| is, no modesetting or privileged ioctls can be issued on render nodes. |
| Only non-global rendering commands are allowed. If a driver supports |
| render nodes, it must advertise it via the DRIVER_RENDER DRM driver |
| capability. If not supported, the primary node must be used for render |
| clients together with the legacy drmAuth authentication procedure. |
| |
| If a driver advertises render node support, DRM core will create a |
| separate render node called renderD<num>. There will be one render node |
| per device. No ioctls except PRIME-related ioctls will be allowed on |
| this node. Especially GEM_OPEN will be explicitly prohibited. Render |
| nodes are designed to avoid the buffer-leaks, which occur if clients |
| guess the flink names or mmap offsets on the legacy interface. |
| Additionally to this basic interface, drivers must mark their |
| driver-dependent render-only ioctls as DRM_RENDER_ALLOW so render |
| clients can use them. Driver authors must be careful not to allow any |
| privileged ioctls on render nodes. |
| |
| With render nodes, user-space can now control access to the render node |
| via basic file-system access-modes. A running graphics server which |
| authenticates clients on the privileged primary/legacy node is no longer |
| required. Instead, a client can open the render node and is immediately |
| granted GPU access. Communication between clients (or servers) is done |
| via PRIME. FLINK from render node to legacy node is not supported. New |
| clients must not use the insecure FLINK interface. |
| |
| Besides dropping all modeset/global ioctls, render nodes also drop the |
| DRM-Master concept. There is no reason to associate render clients with |
| a DRM-Master as they are independent of any graphics server. Besides, |
| they must work without any running master, anyway. Drivers must be able |
| to run without a master object if they support render nodes. If, on the |
| other hand, a driver requires shared state between clients which is |
| visible to user-space and accessible beyond open-file boundaries, they |
| cannot support render nodes. |
| |
| VBlank event handling |
| ===================== |
| |
| The DRM core exposes two vertical blank related ioctls: |
| |
| DRM_IOCTL_WAIT_VBLANK |
| This takes a struct drm_wait_vblank structure as its argument, and |
| it is used to block or request a signal when a specified vblank |
| event occurs. |
| |
| DRM_IOCTL_MODESET_CTL |
| This was only used for user-mode-settind drivers around modesetting |
| changes to allow the kernel to update the vblank interrupt after |
| mode setting, since on many devices the vertical blank counter is |
| reset to 0 at some point during modeset. Modern drivers should not |
| call this any more since with kernel mode setting it is a no-op. |
| |
| This second part of the GPU Driver Developer's Guide documents driver |
| code, implementation details and also all the driver-specific userspace |
| interfaces. Especially since all hardware-acceleration interfaces to |
| userspace are driver specific for efficiency and other reasons these |
| interfaces can be rather substantial. Hence every driver has its own |
| chapter. |