Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | Force feedback for Linux. |
| 2 | By Johann Deneux <deneux@ifrance.com> on 2001/04/22. |
| 3 | You may redistribute this file. Please remember to include shape.fig and |
| 4 | interactive.fig as well. |
| 5 | ---------------------------------------------------------------------------- |
| 6 | |
| 7 | 0. Introduction |
| 8 | ~~~~~~~~~~~~~~~ |
| 9 | This document describes how to use force feedback devices under Linux. The |
| 10 | goal is not to support these devices as if they were simple input-only devices |
| 11 | (as it is already the case), but to really enable the rendering of force |
| 12 | effects. |
| 13 | At the moment, only I-Force devices are supported, and not officially. That |
| 14 | means I had to find out how the protocol works on my own. Of course, the |
| 15 | information I managed to grasp is far from being complete, and I can not |
| 16 | guarranty that this driver will work for you. |
| 17 | This document only describes the force feedback part of the driver for I-Force |
| 18 | devices. Please read joystick.txt before reading further this document. |
| 19 | |
| 20 | 2. Instructions to the user |
| 21 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 22 | Here are instructions on how to compile and use the driver. In fact, this |
| 23 | driver is the normal iforce, input and evdev drivers written by Vojtech |
| 24 | Pavlik, plus additions to support force feedback. |
| 25 | |
| 26 | Before you start, let me WARN you that some devices shake violently during the |
| 27 | initialisation phase. This happens for example with my "AVB Top Shot Pegasus". |
| 28 | To stop this annoying behaviour, move you joystick to its limits. Anyway, you |
| 29 | should keep a hand on your device, in order to avoid it to brake down if |
| 30 | something goes wrong. |
| 31 | |
| 32 | At the kernel's compilation: |
| 33 | - Enable IForce/Serial |
| 34 | - Enable Event interface |
| 35 | |
| 36 | Compile the modules, install them. |
| 37 | |
| 38 | You also need inputattach. |
| 39 | |
| 40 | You then need to insert the modules into the following order: |
| 41 | % modprobe joydev |
| 42 | % modprobe serport # Only for serial |
| 43 | % modprobe iforce |
| 44 | % modprobe evdev |
| 45 | % ./inputattach -ifor $2 & # Only for serial |
| 46 | If you are using USB, you don't need the inputattach step. |
| 47 | |
| 48 | Please check that you have all the /dev/input entries needed: |
| 49 | cd /dev |
| 50 | rm js* |
| 51 | mkdir input |
| 52 | mknod input/js0 c 13 0 |
| 53 | mknod input/js1 c 13 1 |
| 54 | mknod input/js2 c 13 2 |
| 55 | mknod input/js3 c 13 3 |
| 56 | ln -s input/js0 js0 |
| 57 | ln -s input/js1 js1 |
| 58 | ln -s input/js2 js2 |
| 59 | ln -s input/js3 js3 |
| 60 | |
| 61 | mknod input/event0 c 13 64 |
| 62 | mknod input/event1 c 13 65 |
| 63 | mknod input/event2 c 13 66 |
| 64 | mknod input/event3 c 13 67 |
| 65 | |
| 66 | 2.1 Does it work ? |
| 67 | ~~~~~~~~~~~~~~~~~~ |
| 68 | There is an utility called fftest that will allow you to test the driver. |
| 69 | % fftest /dev/input/eventXX |
| 70 | |
| 71 | 3. Instructions to the developper |
| 72 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 73 | All interactions are done using the event API. That is, you can use ioctl() |
| 74 | and write() on /dev/input/eventXX. |
| 75 | This information is subject to change. |
| 76 | |
| 77 | 3.1 Querying device capabilities |
| 78 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 79 | #include <linux/input.h> |
| 80 | #include <sys/ioctl.h> |
| 81 | |
| 82 | unsigned long features[1 + FF_MAX/sizeof(unsigned long)]; |
| 83 | int ioctl(int file_descriptor, int request, unsigned long *features); |
| 84 | |
| 85 | "request" must be EVIOCGBIT(EV_FF, size of features array in bytes ) |
| 86 | |
| 87 | Returns the features supported by the device. features is a bitfield with the |
| 88 | following bits: |
| 89 | - FF_X has an X axis (usually joysticks) |
| 90 | - FF_Y has an Y axis (usually joysticks) |
| 91 | - FF_WHEEL has a wheel (usually sterring wheels) |
| 92 | - FF_CONSTANT can render constant force effects |
| 93 | - FF_PERIODIC can render periodic effects (sine, triangle, square...) |
| 94 | - FF_RAMP can render ramp effects |
| 95 | - FF_SPRING can simulate the presence of a spring |
| 96 | - FF_FRICTION can simulate friction |
| 97 | - FF_DAMPER can simulate damper effects |
| 98 | - FF_RUMBLE rumble effects (normally the only effect supported by rumble |
| 99 | pads) |
| 100 | - FF_INERTIA can simulate inertia |
| 101 | |
| 102 | |
| 103 | int ioctl(int fd, EVIOCGEFFECTS, int *n); |
| 104 | |
| 105 | Returns the number of effects the device can keep in its memory. |
| 106 | |
| 107 | 3.2 Uploading effects to the device |
| 108 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 109 | #include <linux/input.h> |
| 110 | #include <sys/ioctl.h> |
| 111 | |
| 112 | int ioctl(int file_descriptor, int request, struct ff_effect *effect); |
| 113 | |
| 114 | "request" must be EVIOCSFF. |
| 115 | |
| 116 | "effect" points to a structure describing the effect to upload. The effect is |
| 117 | uploaded, but not played. |
| 118 | The content of effect may be modified. In particular, its field "id" is set |
| 119 | to the unique id assigned by the driver. This data is required for performing |
| 120 | some operations (removing an effect, controlling the playback). |
| 121 | This if field must be set to -1 by the user in order to tell the driver to |
| 122 | allocate a new effect. |
| 123 | See <linux/input.h> for a description of the ff_effect stuct. You should also |
| 124 | find help in a few sketches, contained in files shape.fig and interactive.fig. |
| 125 | You need xfig to visualize these files. |
| 126 | |
| 127 | 3.3 Removing an effect from the device |
| 128 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 129 | int ioctl(int fd, EVIOCRMFF, effect.id); |
| 130 | |
| 131 | This makes room for new effects in the device's memory. Please note this won't |
| 132 | stop the effect if it was playing. |
| 133 | |
| 134 | 3.4 Controlling the playback of effects |
| 135 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 136 | Control of playing is done with write(). Below is an example: |
| 137 | |
| 138 | #include <linux/input.h> |
| 139 | #include <unistd.h> |
| 140 | |
| 141 | struct input_event play; |
| 142 | struct input_event stop; |
| 143 | struct ff_effect effect; |
| 144 | int fd; |
| 145 | ... |
| 146 | fd = open("/dev/input/eventXX", O_RDWR); |
| 147 | ... |
| 148 | /* Play three times */ |
| 149 | play.type = EV_FF; |
| 150 | play.code = effect.id; |
| 151 | play.value = 3; |
| 152 | |
| 153 | write(fd, (const void*) &play, sizeof(play)); |
| 154 | ... |
| 155 | /* Stop an effect */ |
| 156 | stop.type = EV_FF; |
| 157 | stop.code = effect.id; |
| 158 | stop.value = 0; |
| 159 | |
| 160 | write(fd, (const void*) &play, sizeof(stop)); |
| 161 | |
| 162 | 3.5 Setting the gain |
| 163 | ~~~~~~~~~~~~~~~~~~~~ |
| 164 | Not all devices have the same strength. Therefore, users should set a gain |
| 165 | factor depending on how strong they want effects to be. This setting is |
| 166 | persistent across access to the driver, so you should not care about it if |
| 167 | you are writing games, as another utility probably already set this for you. |
| 168 | |
| 169 | /* Set the gain of the device |
| 170 | int gain; /* between 0 and 100 */ |
| 171 | struct input_event ie; /* structure used to communicate with the driver */ |
| 172 | |
| 173 | ie.type = EV_FF; |
| 174 | ie.code = FF_GAIN; |
| 175 | ie.value = 0xFFFFUL * gain / 100; |
| 176 | |
| 177 | if (write(fd, &ie, sizeof(ie)) == -1) |
| 178 | perror("set gain"); |
| 179 | |
| 180 | 3.6 Enabling/Disabling autocenter |
| 181 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 182 | The autocenter feature quite disturbs the rendering of effects in my opinion, |
| 183 | and I think it should be an effect, which computation depends on the game |
| 184 | type. But you can enable it if you want. |
| 185 | |
| 186 | int autocenter; /* between 0 and 100 */ |
| 187 | struct input_event ie; |
| 188 | |
| 189 | ie.type = EV_FF; |
| 190 | ie.code = FF_AUTOCENTER; |
| 191 | ie.value = 0xFFFFUL * autocenter / 100; |
| 192 | |
| 193 | if (write(fd, &ie, sizeof(ie)) == -1) |
| 194 | perror("set auto-center"); |
| 195 | |
| 196 | A value of 0 means "no auto-center". |
| 197 | |
| 198 | 3.7 Dynamic update of an effect |
| 199 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 200 | Proceed as if you wanted to upload a new effect, except that instead of |
| 201 | setting the id field to -1, you set it to the wanted effect id. |
| 202 | Normally, the effect is not stopped and restarted. However, depending on the |
| 203 | type of device, not all parameters can be dynamically updated. For example, |
| 204 | the direction of an effect cannot be updated with iforce devices. In this |
| 205 | case, the driver stops the effect, up-load it, and restart it. |
| 206 | |
| 207 | |
| 208 | 3.8 Information about the status of effects |
| 209 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| 210 | Every time the status of an effect is changed, an event is sent. The values |
| 211 | and meanings of the fields of the event are as follows: |
| 212 | struct input_event { |
| 213 | /* When the status of the effect changed */ |
| 214 | struct timeval time; |
| 215 | |
| 216 | /* Set to EV_FF_STATUS */ |
| 217 | unsigned short type; |
| 218 | |
| 219 | /* Contains the id of the effect */ |
| 220 | unsigned short code; |
| 221 | |
| 222 | /* Indicates the status */ |
| 223 | unsigned int value; |
| 224 | }; |
| 225 | |
| 226 | FF_STATUS_STOPPED The effect stopped playing |
| 227 | FF_STATUS_PLAYING The effect started to play |