blob: 43da22b8972869c7d283d751674d6633d7cd822d [file] [log] [blame]
Hans Verkuila42b57f2010-08-01 14:35:53 -03001Introduction
2============
3
4The V4L2 control API seems simple enough, but quickly becomes very hard to
5implement correctly in drivers. But much of the code needed to handle controls
6is actually not driver specific and can be moved to the V4L core framework.
7
8After all, the only part that a driver developer is interested in is:
9
101) How do I add a control?
112) How do I set the control's value? (i.e. s_ctrl)
12
13And occasionally:
14
153) How do I get the control's value? (i.e. g_volatile_ctrl)
164) How do I validate the user's proposed control value? (i.e. try_ctrl)
17
18All the rest is something that can be done centrally.
19
20The control framework was created in order to implement all the rules of the
21V4L2 specification with respect to controls in a central place. And to make
22life as easy as possible for the driver developer.
23
24Note that the control framework relies on the presence of a struct v4l2_device
25for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
26
27
28Objects in the framework
29========================
30
31There are two main objects:
32
33The v4l2_ctrl object describes the control properties and keeps track of the
34control's value (both the current value and the proposed new value).
35
36v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
37list of v4l2_ctrl objects that it owns and another list of references to
38controls, possibly to controls owned by other handlers.
39
40
41Basic usage for V4L2 and sub-device drivers
42===========================================
43
441) Prepare the driver:
45
461.1) Add the handler to your driver's top-level struct:
47
48 struct foo_dev {
49 ...
50 struct v4l2_ctrl_handler ctrl_handler;
51 ...
52 };
53
54 struct foo_dev *foo;
55
561.2) Initialize the handler:
57
58 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
59
60 The second argument is a hint telling the function how many controls this
61 handler is expected to handle. It will allocate a hashtable based on this
62 information. It is a hint only.
63
641.3) Hook the control handler into the driver:
65
661.3.1) For V4L2 drivers do this:
67
68 struct foo_dev {
69 ...
70 struct v4l2_device v4l2_dev;
71 ...
72 struct v4l2_ctrl_handler ctrl_handler;
73 ...
74 };
75
76 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
77
78 Where foo->v4l2_dev is of type struct v4l2_device.
79
80 Finally, remove all control functions from your v4l2_ioctl_ops:
81 vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl,
82 vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
83 Those are now no longer needed.
84
851.3.2) For sub-device drivers do this:
86
87 struct foo_dev {
88 ...
89 struct v4l2_subdev sd;
90 ...
91 struct v4l2_ctrl_handler ctrl_handler;
92 ...
93 };
94
95 foo->sd.ctrl_handler = &foo->ctrl_handler;
96
97 Where foo->sd is of type struct v4l2_subdev.
98
99 And set all core control ops in your struct v4l2_subdev_core_ops to these
100 helpers:
101
102 .queryctrl = v4l2_subdev_queryctrl,
103 .querymenu = v4l2_subdev_querymenu,
104 .g_ctrl = v4l2_subdev_g_ctrl,
105 .s_ctrl = v4l2_subdev_s_ctrl,
106 .g_ext_ctrls = v4l2_subdev_g_ext_ctrls,
107 .try_ext_ctrls = v4l2_subdev_try_ext_ctrls,
108 .s_ext_ctrls = v4l2_subdev_s_ext_ctrls,
109
110 Note: this is a temporary solution only. Once all V4L2 drivers that depend
111 on subdev drivers are converted to the control framework these helpers will
112 no longer be needed.
113
1141.4) Clean up the handler at the end:
115
116 v4l2_ctrl_handler_free(&foo->ctrl_handler);
117
118
1192) Add controls:
120
121You add non-menu controls by calling v4l2_ctrl_new_std:
122
123 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
124 const struct v4l2_ctrl_ops *ops,
125 u32 id, s32 min, s32 max, u32 step, s32 def);
126
127Menu controls are added by calling v4l2_ctrl_new_std_menu:
128
129 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
130 const struct v4l2_ctrl_ops *ops,
131 u32 id, s32 max, s32 skip_mask, s32 def);
132
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300133Or alternatively for integer menu controls, by calling v4l2_ctrl_new_int_menu:
134
135 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
136 const struct v4l2_ctrl_ops *ops,
137 u32 id, s32 max, s32 def, const s64 *qmenu_int);
138
Hans Verkuila42b57f2010-08-01 14:35:53 -0300139These functions are typically called right after the v4l2_ctrl_handler_init:
140
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300141 static const s64 exp_bias_qmenu[] = {
142 -2, -1, 0, 1, 2
143 };
144
Hans Verkuila42b57f2010-08-01 14:35:53 -0300145 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
146 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
147 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
148 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
149 V4L2_CID_CONTRAST, 0, 255, 1, 128);
150 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
151 V4L2_CID_POWER_LINE_FREQUENCY,
152 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
153 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300154 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
155 V4L2_CID_EXPOSURE_BIAS,
156 ARRAY_SIZE(exp_bias_qmenu) - 1,
157 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
158 exp_bias_qmenu);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300159 ...
160 if (foo->ctrl_handler.error) {
161 int err = foo->ctrl_handler.error;
162
163 v4l2_ctrl_handler_free(&foo->ctrl_handler);
164 return err;
165 }
166
167The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
168control, but if you do not need to access the pointer outside the control ops,
169then there is no need to store it.
170
171The v4l2_ctrl_new_std function will fill in most fields based on the control
172ID except for the min, max, step and default values. These are passed in the
173last four arguments. These values are driver specific while control attributes
174like type, name, flags are all global. The control's current value will be set
175to the default value.
176
177The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
178controls. There is no min argument since that is always 0 for menu controls,
179and instead of a step there is a skip_mask argument: if bit X is 1, then menu
180item X is skipped.
181
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300182The v4l2_ctrl_new_int_menu function creates a new standard integer menu
183control with driver-specific items in the menu. It differs from
184v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
185as the last argument an array of signed 64-bit integers that form an exact
186menu item list.
187
Hans Verkuila42b57f2010-08-01 14:35:53 -0300188Note that if something fails, the function will return NULL or an error and
189set ctrl_handler->error to the error code. If ctrl_handler->error was already
190set, then it will just return and do nothing. This is also true for
191v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
192
193This makes it easy to init the handler and just add all controls and only check
194the error code at the end. Saves a lot of repetitive error checking.
195
196It is recommended to add controls in ascending control ID order: it will be
197a bit faster that way.
198
1993) Optionally force initial control setup:
200
201 v4l2_ctrl_handler_setup(&foo->ctrl_handler);
202
203This will call s_ctrl for all controls unconditionally. Effectively this
204initializes the hardware to the default control values. It is recommended
205that you do this as this ensures that both the internal data structures and
206the hardware are in sync.
207
2084) Finally: implement the v4l2_ctrl_ops
209
210 static const struct v4l2_ctrl_ops foo_ctrl_ops = {
211 .s_ctrl = foo_s_ctrl,
212 };
213
214Usually all you need is s_ctrl:
215
216 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
217 {
218 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
219
220 switch (ctrl->id) {
221 case V4L2_CID_BRIGHTNESS:
222 write_reg(0x123, ctrl->val);
223 break;
224 case V4L2_CID_CONTRAST:
225 write_reg(0x456, ctrl->val);
226 break;
227 }
228 return 0;
229 }
230
231The control ops are called with the v4l2_ctrl pointer as argument.
232The new control value has already been validated, so all you need to do is
233to actually update the hardware registers.
234
235You're done! And this is sufficient for most of the drivers we have. No need
236to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And
237G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
238
239
240==============================================================================
241
242The remainder of this document deals with more advanced topics and scenarios.
243In practice the basic usage as described above is sufficient for most drivers.
244
245===============================================================================
246
247
248Inheriting Controls
249===================
250
251When a sub-device is registered with a V4L2 driver by calling
252v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
253and v4l2_device are set, then the controls of the subdev will become
254automatically available in the V4L2 driver as well. If the subdev driver
255contains controls that already exist in the V4L2 driver, then those will be
256skipped (so a V4L2 driver can always override a subdev control).
257
258What happens here is that v4l2_device_register_subdev() calls
259v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
260of v4l2_device.
261
262
263Accessing Control Values
264========================
265
266The v4l2_ctrl struct contains these two unions:
267
268 /* The current control value. */
269 union {
270 s32 val;
271 s64 val64;
272 char *string;
273 } cur;
274
275 /* The new control value. */
276 union {
277 s32 val;
278 s64 val64;
279 char *string;
280 };
281
282Within the control ops you can freely use these. The val and val64 speak for
283themselves. The string pointers point to character buffers of length
284ctrl->maximum + 1, and are always 0-terminated.
285
286In most cases 'cur' contains the current cached control value. When you create
287a new control this value is made identical to the default value. After calling
288v4l2_ctrl_handler_setup() this value is passed to the hardware. It is generally
289a good idea to call this function.
290
291Whenever a new value is set that new value is automatically cached. This means
292that most drivers do not need to implement the g_volatile_ctrl() op. The
293exception is for controls that return a volatile register such as a signal
294strength read-out that changes continuously. In that case you will need to
295implement g_volatile_ctrl like this:
296
297 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
298 {
299 switch (ctrl->id) {
300 case V4L2_CID_BRIGHTNESS:
Hans Verkuil78866ef2011-05-27 08:53:37 -0300301 ctrl->val = read_reg(0x123);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300302 break;
303 }
304 }
305
Hans Verkuil78866ef2011-05-27 08:53:37 -0300306Note that you use the 'new value' union as well in g_volatile_ctrl. In general
307controls that need to implement g_volatile_ctrl are read-only controls.
Hans Verkuil2a863792011-01-11 14:45:03 -0300308
Hans Verkuil88365102011-08-26 07:35:14 -0300309To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
Hans Verkuila42b57f2010-08-01 14:35:53 -0300310
311 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
312 if (ctrl)
Hans Verkuil88365102011-08-26 07:35:14 -0300313 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
Hans Verkuila42b57f2010-08-01 14:35:53 -0300314
315For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
316you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
317contains the current value, which you can use (but not change!) as well.
318
319If s_ctrl returns 0 (OK), then the control framework will copy the new final
320values to the 'cur' union.
321
322While in g_volatile/s/try_ctrl you can access the value of all controls owned
323by the same handler since the handler's lock is held. If you need to access
324the value of controls owned by other handlers, then you have to be very careful
325not to introduce deadlocks.
326
327Outside of the control ops you have to go through to helper functions to get
328or set a single control value safely in your driver:
329
330 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
331 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
332
333These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
334do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
335will result in a deadlock since these helpers lock the handler as well.
336
337You can also take the handler lock yourself:
338
339 mutex_lock(&state->ctrl_handler.lock);
340 printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string);
341 printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val);
342 mutex_unlock(&state->ctrl_handler.lock);
343
344
345Menu Controls
346=============
347
348The v4l2_ctrl struct contains this union:
349
350 union {
351 u32 step;
352 u32 menu_skip_mask;
353 };
354
355For menu controls menu_skip_mask is used. What it does is that it allows you
356to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
357implementation where you can return -EINVAL if a certain menu item is not
358present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
359menu controls.
360
361A good example is the MPEG Audio Layer II Bitrate menu control where the
362menu is a list of standardized possible bitrates. But in practice hardware
363implementations will only support a subset of those. By setting the skip
364mask you can tell the framework which menu items should be skipped. Setting
365it to 0 means that all menu items are supported.
366
367You set this mask either through the v4l2_ctrl_config struct for a custom
368control, or by calling v4l2_ctrl_new_std_menu().
369
370
371Custom Controls
372===============
373
374Driver specific controls can be created using v4l2_ctrl_new_custom():
375
376 static const struct v4l2_ctrl_config ctrl_filter = {
377 .ops = &ctrl_custom_ops,
378 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
379 .name = "Spatial Filter",
380 .type = V4L2_CTRL_TYPE_INTEGER,
381 .flags = V4L2_CTRL_FLAG_SLIDER,
382 .max = 15,
383 .step = 1,
384 };
385
386 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
387
388The last argument is the priv pointer which can be set to driver-specific
389private data.
390
Hans Verkuil88365102011-08-26 07:35:14 -0300391The v4l2_ctrl_config struct also has a field to set the is_private flag.
Hans Verkuila42b57f2010-08-01 14:35:53 -0300392
393If the name field is not set, then the framework will assume this is a standard
394control and will fill in the name, type and flags fields accordingly.
395
396
397Active and Grabbed Controls
398===========================
399
400If you get more complex relationships between controls, then you may have to
401activate and deactivate controls. For example, if the Chroma AGC control is
402on, then the Chroma Gain control is inactive. That is, you may set it, but
403the value will not be used by the hardware as long as the automatic gain
404control is on. Typically user interfaces can disable such input fields.
405
406You can set the 'active' status using v4l2_ctrl_activate(). By default all
407controls are active. Note that the framework does not check for this flag.
408It is meant purely for GUIs. The function is typically called from within
409s_ctrl.
410
411The other flag is the 'grabbed' flag. A grabbed control means that you cannot
412change it because it is in use by some resource. Typical examples are MPEG
413bitrate controls that cannot be changed while capturing is in progress.
414
415If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
416will return -EBUSY if an attempt is made to set this control. The
417v4l2_ctrl_grab() function is typically called from the driver when it
418starts or stops streaming.
419
420
421Control Clusters
422================
423
424By default all controls are independent from the others. But in more
425complex scenarios you can get dependencies from one control to another.
426In that case you need to 'cluster' them:
427
428 struct foo {
429 struct v4l2_ctrl_handler ctrl_handler;
430#define AUDIO_CL_VOLUME (0)
431#define AUDIO_CL_MUTE (1)
432 struct v4l2_ctrl *audio_cluster[2];
433 ...
434 };
435
436 state->audio_cluster[AUDIO_CL_VOLUME] =
437 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
438 state->audio_cluster[AUDIO_CL_MUTE] =
439 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
440 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
441
442From now on whenever one or more of the controls belonging to the same
443cluster is set (or 'gotten', or 'tried'), only the control ops of the first
444control ('volume' in this example) is called. You effectively create a new
445composite control. Similar to how a 'struct' works in C.
446
447So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
448all two controls belonging to the audio_cluster:
449
450 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
451 {
452 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
453
454 switch (ctrl->id) {
455 case V4L2_CID_AUDIO_VOLUME: {
456 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
457
458 write_reg(0x123, mute->val ? 0 : ctrl->val);
459 break;
460 }
461 case V4L2_CID_CONTRAST:
462 write_reg(0x456, ctrl->val);
463 break;
464 }
465 return 0;
466 }
467
468In the example above the following are equivalent for the VOLUME case:
469
470 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
471 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
472
Hans Verkuilc76cd632011-06-07 05:46:53 -0300473In practice using cluster arrays like this becomes very tiresome. So instead
474the following equivalent method is used:
475
476 struct {
477 /* audio cluster */
478 struct v4l2_ctrl *volume;
479 struct v4l2_ctrl *mute;
480 };
481
482The anonymous struct is used to clearly 'cluster' these two control pointers,
483but it serves no other purpose. The effect is the same as creating an
484array with two control pointers. So you can just do:
485
486 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
487 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
488 v4l2_ctrl_cluster(2, &state->volume);
489
490And in foo_s_ctrl you can use these pointers directly: state->mute->val.
491
Hans Verkuila42b57f2010-08-01 14:35:53 -0300492Note that controls in a cluster may be NULL. For example, if for some
493reason mute was never added (because the hardware doesn't support that
494particular feature), then mute will be NULL. So in that case we have a
495cluster of 2 controls, of which only 1 is actually instantiated. The
496only restriction is that the first control of the cluster must always be
497present, since that is the 'master' control of the cluster. The master
498control is the one that identifies the cluster and that provides the
499pointer to the v4l2_ctrl_ops struct that is used for that cluster.
500
501Obviously, all controls in the cluster array must be initialized to either
502a valid control or to NULL.
503
Hans Verkuil2a863792011-01-11 14:45:03 -0300504In rare cases you might want to know which controls of a cluster actually
505were set explicitly by the user. For this you can check the 'is_new' flag of
506each control. For example, in the case of a volume/mute cluster the 'is_new'
507flag of the mute control would be set if the user called VIDIOC_S_CTRL for
508mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
509controls, then the 'is_new' flag would be 1 for both controls.
510
511The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
512
Hans Verkuila42b57f2010-08-01 14:35:53 -0300513
Hans Verkuilc76cd632011-06-07 05:46:53 -0300514Handling autogain/gain-type Controls with Auto Clusters
515=======================================================
516
517A common type of control cluster is one that handles 'auto-foo/foo'-type
518controls. Typical examples are autogain/gain, autoexposure/exposure,
Hans Verkuil882a9352011-08-26 08:35:59 -0300519autowhitebalance/red balance/blue balance. In all cases you have one control
Hans Verkuilc76cd632011-06-07 05:46:53 -0300520that determines whether another control is handled automatically by the hardware,
521or whether it is under manual control from the user.
522
523If the cluster is in automatic mode, then the manual controls should be
Hans Verkuil882a9352011-08-26 08:35:59 -0300524marked inactive and volatile. When the volatile controls are read the
525g_volatile_ctrl operation should return the value that the hardware's automatic
526mode set up automatically.
Hans Verkuilc76cd632011-06-07 05:46:53 -0300527
528If the cluster is put in manual mode, then the manual controls should become
Hans Verkuil882a9352011-08-26 08:35:59 -0300529active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
530called while in manual mode). In addition just before switching to manual mode
531the current values as determined by the auto mode are copied as the new manual
532values.
Hans Verkuilc76cd632011-06-07 05:46:53 -0300533
534Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
535changing that control affects the control flags of the manual controls.
536
537In order to simplify this a special variation of v4l2_ctrl_cluster was
538introduced:
539
540void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
541 u8 manual_val, bool set_volatile);
542
543The first two arguments are identical to v4l2_ctrl_cluster. The third argument
544tells the framework which value switches the cluster into manual mode. The
Hans Verkuil88365102011-08-26 07:35:14 -0300545last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
Hans Verkuil882a9352011-08-26 08:35:59 -0300546If it is false, then the manual controls are never volatile. You would typically
547use that if the hardware does not give you the option to read back to values as
548determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
549you to obtain the current gain value).
Hans Verkuilc76cd632011-06-07 05:46:53 -0300550
551The first control of the cluster is assumed to be the 'auto' control.
552
553Using this function will ensure that you don't need to handle all the complex
554flag and volatile handling.
555
556
Hans Verkuila42b57f2010-08-01 14:35:53 -0300557VIDIOC_LOG_STATUS Support
558=========================
559
560This ioctl allow you to dump the current status of a driver to the kernel log.
561The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
562value of the controls owned by the given handler to the log. You can supply a
563prefix as well. If the prefix didn't end with a space, then ': ' will be added
564for you.
565
566
567Different Handlers for Different Video Nodes
568============================================
569
570Usually the V4L2 driver has just one control handler that is global for
571all video nodes. But you can also specify different control handlers for
572different video nodes. You can do that by manually setting the ctrl_handler
573field of struct video_device.
574
575That is no problem if there are no subdevs involved but if there are, then
576you need to block the automatic merging of subdev controls to the global
577control handler. You do that by simply setting the ctrl_handler field in
578struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
579merge subdev controls.
580
581After each subdev was added, you will then have to call v4l2_ctrl_add_handler
582manually to add the subdev's control handler (sd->ctrl_handler) to the desired
583control handler. This control handler may be specific to the video_device or
584for a subset of video_device's. For example: the radio device nodes only have
585audio controls, while the video and vbi device nodes share the same control
586handler for the audio and video controls.
587
588If you want to have one handler (e.g. for a radio device node) have a subset
589of another handler (e.g. for a video device node), then you should first add
590the controls to the first handler, add the other controls to the second
591handler and finally add the first handler to the second. For example:
592
593 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
594 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
595 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
596 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
597 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler);
598
599Or you can add specific controls to a handler:
600
601 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
602 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
603 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
604 v4l2_ctrl_add_ctrl(&radio_ctrl_handler, volume);
605
606What you should not do is make two identical controls for two handlers.
607For example:
608
609 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
610 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
611
612This would be bad since muting the radio would not change the video mute
613control. The rule is to have one control for each hardware 'knob' that you
614can twiddle.
615
616
617Finding Controls
618================
619
620Normally you have created the controls yourself and you can store the struct
621v4l2_ctrl pointer into your own struct.
622
623But sometimes you need to find a control from another handler that you do
624not own. For example, if you have to find a volume control from a subdev.
625
626You can do that by calling v4l2_ctrl_find:
627
628 struct v4l2_ctrl *volume;
629
630 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
631
632Since v4l2_ctrl_find will lock the handler you have to be careful where you
633use it. For example, this is not a good idea:
634
635 struct v4l2_ctrl_handler ctrl_handler;
636
637 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
638 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
639
640...and in video_ops.s_ctrl:
641
642 case V4L2_CID_BRIGHTNESS:
643 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
644 ...
645
646When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
647attempting to find another control from the same handler will deadlock.
648
649It is recommended not to use this function from inside the control ops.
650
651
652Inheriting Controls
653===================
654
655When one control handler is added to another using v4l2_ctrl_add_handler, then
656by default all controls from one are merged to the other. But a subdev might
657have low-level controls that make sense for some advanced embedded system, but
658not when it is used in consumer-level hardware. In that case you want to keep
659those low-level controls local to the subdev. You can do this by simply
660setting the 'is_private' flag of the control to 1:
661
662 static const struct v4l2_ctrl_config ctrl_private = {
663 .ops = &ctrl_custom_ops,
664 .id = V4L2_CID_...,
665 .name = "Some Private Control",
666 .type = V4L2_CTRL_TYPE_INTEGER,
667 .max = 15,
668 .step = 1,
669 .is_private = 1,
670 };
671
672 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
673
674These controls will now be skipped when v4l2_ctrl_add_handler is called.
675
676
677V4L2_CTRL_TYPE_CTRL_CLASS Controls
678==================================
679
680Controls of this type can be used by GUIs to get the name of the control class.
681A fully featured GUI can make a dialog with multiple tabs with each tab
682containing the controls belonging to a particular control class. The name of
683each tab can be found by querying a special control with ID <control class | 1>.
684
685Drivers do not have to care about this. The framework will automatically add
686a control of this type whenever the first control belonging to a new control
687class is added.
688
689
Hans Verkuila42b57f2010-08-01 14:35:53 -0300690Proposals for Extensions
691========================
692
693Some ideas for future extensions to the spec:
694
6951) Add a V4L2_CTRL_FLAG_HEX to have values shown as hexadecimal instead of
696decimal. Useful for e.g. video_mute_yuv.
697
6982) It is possible to mark in the controls array which controls have been
699successfully written and which failed by for example adding a bit to the
700control ID. Not sure if it is worth the effort, though.