blob: 1457ec4b7125471d99aeac6da26009ee5009bc6a [file] [log] [blame]
Thomas Hellstromc74c1622012-11-21 12:10:26 +01001/**************************************************************************
2 *
3 * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vmwgfx_drv.h"
29#include "vmwgfx_resource_priv.h"
30#include "ttm/ttm_placement.h"
31
32struct vmw_shader {
33 struct vmw_resource res;
34 SVGA3dShaderType type;
35 uint32_t size;
36};
37
38struct vmw_user_shader {
39 struct ttm_base_object base;
40 struct vmw_shader shader;
41};
42
43static void vmw_user_shader_free(struct vmw_resource *res);
44static struct vmw_resource *
45vmw_user_shader_base_to_res(struct ttm_base_object *base);
46
47static int vmw_gb_shader_create(struct vmw_resource *res);
48static int vmw_gb_shader_bind(struct vmw_resource *res,
49 struct ttm_validate_buffer *val_buf);
50static int vmw_gb_shader_unbind(struct vmw_resource *res,
51 bool readback,
52 struct ttm_validate_buffer *val_buf);
53static int vmw_gb_shader_destroy(struct vmw_resource *res);
54
55static uint64_t vmw_user_shader_size;
56
57static const struct vmw_user_resource_conv user_shader_conv = {
58 .object_type = VMW_RES_SHADER,
59 .base_obj_to_res = vmw_user_shader_base_to_res,
60 .res_free = vmw_user_shader_free
61};
62
63const struct vmw_user_resource_conv *user_shader_converter =
64 &user_shader_conv;
65
66
67static const struct vmw_res_func vmw_gb_shader_func = {
68 .res_type = vmw_res_shader,
69 .needs_backup = true,
70 .may_evict = true,
71 .type_name = "guest backed shaders",
72 .backup_placement = &vmw_mob_placement,
73 .create = vmw_gb_shader_create,
74 .destroy = vmw_gb_shader_destroy,
75 .bind = vmw_gb_shader_bind,
76 .unbind = vmw_gb_shader_unbind
77};
78
79/**
80 * Shader management:
81 */
82
83static inline struct vmw_shader *
84vmw_res_to_shader(struct vmw_resource *res)
85{
86 return container_of(res, struct vmw_shader, res);
87}
88
89static void vmw_hw_shader_destroy(struct vmw_resource *res)
90{
91 (void) vmw_gb_shader_destroy(res);
92}
93
94static int vmw_gb_shader_init(struct vmw_private *dev_priv,
95 struct vmw_resource *res,
96 uint32_t size,
97 uint64_t offset,
98 SVGA3dShaderType type,
99 struct vmw_dma_buffer *byte_code,
100 void (*res_free) (struct vmw_resource *res))
101{
102 struct vmw_shader *shader = vmw_res_to_shader(res);
103 int ret;
104
105 ret = vmw_resource_init(dev_priv, res, true,
106 res_free, &vmw_gb_shader_func);
107
108
109 if (unlikely(ret != 0)) {
110 if (res_free)
111 res_free(res);
112 else
113 kfree(res);
114 return ret;
115 }
116
117 res->backup_size = size;
118 if (byte_code) {
119 res->backup = vmw_dmabuf_reference(byte_code);
120 res->backup_offset = offset;
121 }
122 shader->size = size;
123 shader->type = type;
124
125 vmw_resource_activate(res, vmw_hw_shader_destroy);
126 return 0;
127}
128
129static int vmw_gb_shader_create(struct vmw_resource *res)
130{
131 struct vmw_private *dev_priv = res->dev_priv;
132 struct vmw_shader *shader = vmw_res_to_shader(res);
133 int ret;
134 struct {
135 SVGA3dCmdHeader header;
136 SVGA3dCmdDefineGBShader body;
137 } *cmd;
138
139 if (likely(res->id != -1))
140 return 0;
141
142 ret = vmw_resource_alloc_id(res);
143 if (unlikely(ret != 0)) {
144 DRM_ERROR("Failed to allocate a shader id.\n");
145 goto out_no_id;
146 }
147
148 if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) {
149 ret = -EBUSY;
150 goto out_no_fifo;
151 }
152
153 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
154 if (unlikely(cmd == NULL)) {
155 DRM_ERROR("Failed reserving FIFO space for shader "
156 "creation.\n");
157 ret = -ENOMEM;
158 goto out_no_fifo;
159 }
160
161 cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER;
162 cmd->header.size = sizeof(cmd->body);
163 cmd->body.shid = res->id;
164 cmd->body.type = shader->type;
165 cmd->body.sizeInBytes = shader->size;
166 vmw_fifo_commit(dev_priv, sizeof(*cmd));
167 (void) vmw_3d_resource_inc(dev_priv, false);
168
169 return 0;
170
171out_no_fifo:
172 vmw_resource_release_id(res);
173out_no_id:
174 return ret;
175}
176
177static int vmw_gb_shader_bind(struct vmw_resource *res,
178 struct ttm_validate_buffer *val_buf)
179{
180 struct vmw_private *dev_priv = res->dev_priv;
181 struct {
182 SVGA3dCmdHeader header;
183 SVGA3dCmdBindGBShader body;
184 } *cmd;
185 struct ttm_buffer_object *bo = val_buf->bo;
186
187 BUG_ON(bo->mem.mem_type != VMW_PL_MOB);
188
189 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
190 if (unlikely(cmd == NULL)) {
191 DRM_ERROR("Failed reserving FIFO space for shader "
192 "binding.\n");
193 return -ENOMEM;
194 }
195
196 cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
197 cmd->header.size = sizeof(cmd->body);
198 cmd->body.shid = res->id;
199 cmd->body.mobid = bo->mem.start;
200 cmd->body.offsetInBytes = 0;
201 res->backup_dirty = false;
202 vmw_fifo_commit(dev_priv, sizeof(*cmd));
203
204 return 0;
205}
206
207static int vmw_gb_shader_unbind(struct vmw_resource *res,
208 bool readback,
209 struct ttm_validate_buffer *val_buf)
210{
211 struct vmw_private *dev_priv = res->dev_priv;
212 struct {
213 SVGA3dCmdHeader header;
214 SVGA3dCmdBindGBShader body;
215 } *cmd;
216 struct vmw_fence_obj *fence;
217
218 BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB);
219
220 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
221 if (unlikely(cmd == NULL)) {
222 DRM_ERROR("Failed reserving FIFO space for shader "
223 "unbinding.\n");
224 return -ENOMEM;
225 }
226
227 cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER;
228 cmd->header.size = sizeof(cmd->body);
229 cmd->body.shid = res->id;
230 cmd->body.mobid = SVGA3D_INVALID_ID;
231 cmd->body.offsetInBytes = 0;
232 vmw_fifo_commit(dev_priv, sizeof(*cmd));
233
234 /*
235 * Create a fence object and fence the backup buffer.
236 */
237
238 (void) vmw_execbuf_fence_commands(NULL, dev_priv,
239 &fence, NULL);
240
241 vmw_fence_single_bo(val_buf->bo, fence);
242
243 if (likely(fence != NULL))
244 vmw_fence_obj_unreference(&fence);
245
246 return 0;
247}
248
249static int vmw_gb_shader_destroy(struct vmw_resource *res)
250{
251 struct vmw_private *dev_priv = res->dev_priv;
252 struct {
253 SVGA3dCmdHeader header;
254 SVGA3dCmdDestroyGBShader body;
255 } *cmd;
256
257 if (likely(res->id == -1))
258 return 0;
259
Thomas Hellstrom173fb7d2013-10-08 02:32:36 -0700260 mutex_lock(&dev_priv->binding_mutex);
261 vmw_context_binding_res_list_kill(&res->binding_head);
262
Thomas Hellstromc74c1622012-11-21 12:10:26 +0100263 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
264 if (unlikely(cmd == NULL)) {
265 DRM_ERROR("Failed reserving FIFO space for shader "
266 "destruction.\n");
Thomas Hellstrom3e894a62014-01-20 11:33:04 +0100267 mutex_unlock(&dev_priv->binding_mutex);
Thomas Hellstromc74c1622012-11-21 12:10:26 +0100268 return -ENOMEM;
269 }
270
271 cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER;
272 cmd->header.size = sizeof(cmd->body);
273 cmd->body.shid = res->id;
274 vmw_fifo_commit(dev_priv, sizeof(*cmd));
Thomas Hellstrom173fb7d2013-10-08 02:32:36 -0700275 mutex_unlock(&dev_priv->binding_mutex);
Thomas Hellstromc74c1622012-11-21 12:10:26 +0100276 vmw_resource_release_id(res);
277 vmw_3d_resource_dec(dev_priv, false);
278
279 return 0;
280}
281
282/**
283 * User-space shader management:
284 */
285
286static struct vmw_resource *
287vmw_user_shader_base_to_res(struct ttm_base_object *base)
288{
289 return &(container_of(base, struct vmw_user_shader, base)->
290 shader.res);
291}
292
293static void vmw_user_shader_free(struct vmw_resource *res)
294{
295 struct vmw_user_shader *ushader =
296 container_of(res, struct vmw_user_shader, shader.res);
297 struct vmw_private *dev_priv = res->dev_priv;
298
299 ttm_base_object_kfree(ushader, base);
300 ttm_mem_global_free(vmw_mem_glob(dev_priv),
301 vmw_user_shader_size);
302}
303
304/**
305 * This function is called when user space has no more references on the
306 * base object. It releases the base-object's reference on the resource object.
307 */
308
309static void vmw_user_shader_base_release(struct ttm_base_object **p_base)
310{
311 struct ttm_base_object *base = *p_base;
312 struct vmw_resource *res = vmw_user_shader_base_to_res(base);
313
314 *p_base = NULL;
315 vmw_resource_unreference(&res);
316}
317
318int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
319 struct drm_file *file_priv)
320{
321 struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data;
322 struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
323
324 return ttm_ref_object_base_unref(tfile, arg->handle,
325 TTM_REF_USAGE);
326}
327
328int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
329 struct drm_file *file_priv)
330{
331 struct vmw_private *dev_priv = vmw_priv(dev);
332 struct vmw_user_shader *ushader;
333 struct vmw_resource *res;
334 struct vmw_resource *tmp;
335 struct drm_vmw_shader_create_arg *arg =
336 (struct drm_vmw_shader_create_arg *)data;
337 struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
338 struct vmw_master *vmaster = vmw_master(file_priv->master);
339 struct vmw_dma_buffer *buffer = NULL;
340 SVGA3dShaderType shader_type;
341 int ret;
342
343 if (arg->buffer_handle != SVGA3D_INVALID_ID) {
344 ret = vmw_user_dmabuf_lookup(tfile, arg->buffer_handle,
345 &buffer);
346 if (unlikely(ret != 0)) {
347 DRM_ERROR("Could not find buffer for shader "
348 "creation.\n");
349 return ret;
350 }
351
352 if ((u64)buffer->base.num_pages * PAGE_SIZE <
353 (u64)arg->size + (u64)arg->offset) {
354 DRM_ERROR("Illegal buffer- or shader size.\n");
355 ret = -EINVAL;
356 goto out_bad_arg;
357 }
358 }
359
360 switch (arg->shader_type) {
361 case drm_vmw_shader_type_vs:
362 shader_type = SVGA3D_SHADERTYPE_VS;
363 break;
364 case drm_vmw_shader_type_ps:
365 shader_type = SVGA3D_SHADERTYPE_PS;
366 break;
367 case drm_vmw_shader_type_gs:
368 shader_type = SVGA3D_SHADERTYPE_GS;
369 break;
370 default:
371 DRM_ERROR("Illegal shader type.\n");
372 ret = -EINVAL;
373 goto out_bad_arg;
374 }
375
376 /*
377 * Approximate idr memory usage with 128 bytes. It will be limited
378 * by maximum number_of shaders anyway.
379 */
380
381 if (unlikely(vmw_user_shader_size == 0))
382 vmw_user_shader_size = ttm_round_pot(sizeof(*ushader))
383 + 128;
384
385 ret = ttm_read_lock(&vmaster->lock, true);
386 if (unlikely(ret != 0))
387 return ret;
388
389 ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
390 vmw_user_shader_size,
391 false, true);
392 if (unlikely(ret != 0)) {
393 if (ret != -ERESTARTSYS)
394 DRM_ERROR("Out of graphics memory for shader"
395 " creation.\n");
396 goto out_unlock;
397 }
398
399 ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
400 if (unlikely(ushader == NULL)) {
401 ttm_mem_global_free(vmw_mem_glob(dev_priv),
402 vmw_user_shader_size);
403 ret = -ENOMEM;
404 goto out_unlock;
405 }
406
407 res = &ushader->shader.res;
408 ushader->base.shareable = false;
409 ushader->base.tfile = NULL;
410
411 /*
412 * From here on, the destructor takes over resource freeing.
413 */
414
415 ret = vmw_gb_shader_init(dev_priv, res, arg->size,
416 arg->offset, shader_type, buffer,
417 vmw_user_shader_free);
418 if (unlikely(ret != 0))
419 goto out_unlock;
420
421 tmp = vmw_resource_reference(res);
422 ret = ttm_base_object_init(tfile, &ushader->base, false,
423 VMW_RES_SHADER,
424 &vmw_user_shader_base_release, NULL);
425
426 if (unlikely(ret != 0)) {
427 vmw_resource_unreference(&tmp);
428 goto out_err;
429 }
430
431 arg->shader_handle = ushader->base.hash.key;
432out_err:
433 vmw_resource_unreference(&res);
434out_unlock:
435 ttm_read_unlock(&vmaster->lock);
436out_bad_arg:
437 vmw_dmabuf_unreference(&buffer);
438
439 return ret;
440
441}