Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | /* |
| 2 | * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $ |
| 3 | * |
| 4 | * Copyright (c) 2000-2001 Vojtech Pavlik |
| 5 | * |
| 6 | * Based on the work of: |
| 7 | * Raymond Ingles |
| 8 | */ |
| 9 | |
| 10 | /* |
| 11 | * Trident 4DWave and Aureal Vortex gameport driver for Linux |
| 12 | */ |
| 13 | |
| 14 | /* |
| 15 | * This program is free software; you can redistribute it and/or modify |
| 16 | * it under the terms of the GNU General Public License as published by |
| 17 | * the Free Software Foundation; either version 2 of the License, or |
| 18 | * (at your option) any later version. |
| 19 | * |
| 20 | * This program is distributed in the hope that it will be useful, |
| 21 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 22 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 23 | * GNU General Public License for more details. |
| 24 | * |
| 25 | * You should have received a copy of the GNU General Public License |
| 26 | * along with this program; if not, write to the Free Software |
| 27 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| 28 | * |
| 29 | * Should you need to contact me, the author, you can do so either by |
| 30 | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: |
| 31 | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic |
| 32 | */ |
| 33 | |
| 34 | #include <asm/io.h> |
| 35 | #include <linux/delay.h> |
| 36 | #include <linux/errno.h> |
| 37 | #include <linux/ioport.h> |
| 38 | #include <linux/kernel.h> |
| 39 | #include <linux/module.h> |
| 40 | #include <linux/pci.h> |
| 41 | #include <linux/init.h> |
| 42 | #include <linux/slab.h> |
| 43 | #include <linux/delay.h> |
| 44 | #include <linux/gameport.h> |
| 45 | |
| 46 | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
| 47 | MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver"); |
| 48 | MODULE_LICENSE("GPL"); |
| 49 | |
| 50 | #define VORTEX_GCR 0x0c /* Gameport control register */ |
| 51 | #define VORTEX_LEG 0x08 /* Legacy port location */ |
| 52 | #define VORTEX_AXD 0x10 /* Axes start */ |
| 53 | #define VORTEX_DATA_WAIT 20 /* 20 ms */ |
| 54 | |
| 55 | struct vortex { |
| 56 | struct gameport *gameport; |
| 57 | struct pci_dev *dev; |
| 58 | unsigned char __iomem *base; |
| 59 | unsigned char __iomem *io; |
| 60 | }; |
| 61 | |
| 62 | static unsigned char vortex_read(struct gameport *gameport) |
| 63 | { |
| 64 | struct vortex *vortex = gameport->port_data; |
| 65 | return readb(vortex->io + VORTEX_LEG); |
| 66 | } |
| 67 | |
| 68 | static void vortex_trigger(struct gameport *gameport) |
| 69 | { |
| 70 | struct vortex *vortex = gameport->port_data; |
| 71 | writeb(0xff, vortex->io + VORTEX_LEG); |
| 72 | } |
| 73 | |
| 74 | static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons) |
| 75 | { |
| 76 | struct vortex *vortex = gameport->port_data; |
| 77 | int i; |
| 78 | |
| 79 | *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf; |
| 80 | |
| 81 | for (i = 0; i < 4; i++) { |
| 82 | axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32)); |
| 83 | if (axes[i] == 0x1fff) axes[i] = -1; |
| 84 | } |
| 85 | |
| 86 | return 0; |
| 87 | } |
| 88 | |
| 89 | static int vortex_open(struct gameport *gameport, int mode) |
| 90 | { |
| 91 | struct vortex *vortex = gameport->port_data; |
| 92 | |
| 93 | switch (mode) { |
| 94 | case GAMEPORT_MODE_COOKED: |
| 95 | writeb(0x40, vortex->io + VORTEX_GCR); |
| 96 | msleep(VORTEX_DATA_WAIT); |
| 97 | return 0; |
| 98 | case GAMEPORT_MODE_RAW: |
| 99 | writeb(0x00, vortex->io + VORTEX_GCR); |
| 100 | return 0; |
| 101 | default: |
| 102 | return -1; |
| 103 | } |
| 104 | |
| 105 | return 0; |
| 106 | } |
| 107 | |
| 108 | static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id) |
| 109 | { |
| 110 | struct vortex *vortex; |
| 111 | struct gameport *port; |
| 112 | int i; |
| 113 | |
| 114 | vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL); |
| 115 | port = gameport_allocate_port(); |
| 116 | if (!vortex || !port) { |
| 117 | printk(KERN_ERR "vortex: Memory allocation failed.\n"); |
| 118 | kfree(vortex); |
| 119 | gameport_free_port(port); |
| 120 | return -ENOMEM; |
| 121 | } |
| 122 | |
| 123 | for (i = 0; i < 6; i++) |
| 124 | if (~pci_resource_flags(dev, i) & IORESOURCE_IO) |
| 125 | break; |
| 126 | |
| 127 | pci_enable_device(dev); |
| 128 | |
| 129 | vortex->dev = dev; |
| 130 | vortex->gameport = port; |
| 131 | vortex->base = ioremap(pci_resource_start(vortex->dev, i), |
| 132 | pci_resource_len(vortex->dev, i)); |
| 133 | vortex->io = vortex->base + id->driver_data; |
| 134 | |
| 135 | pci_set_drvdata(dev, vortex); |
| 136 | |
| 137 | port->port_data = vortex; |
| 138 | port->fuzz = 64; |
| 139 | |
| 140 | gameport_set_name(port, "AU88x0"); |
| 141 | gameport_set_phys(port, "pci%s/gameport0", pci_name(dev)); |
| 142 | port->dev.parent = &dev->dev; |
| 143 | port->read = vortex_read; |
| 144 | port->trigger = vortex_trigger; |
| 145 | port->cooked_read = vortex_cooked_read; |
| 146 | port->open = vortex_open; |
| 147 | |
| 148 | gameport_register_port(port); |
| 149 | |
| 150 | return 0; |
| 151 | } |
| 152 | |
| 153 | static void __devexit vortex_remove(struct pci_dev *dev) |
| 154 | { |
| 155 | struct vortex *vortex = pci_get_drvdata(dev); |
| 156 | |
| 157 | gameport_unregister_port(vortex->gameport); |
| 158 | iounmap(vortex->base); |
| 159 | kfree(vortex); |
| 160 | } |
| 161 | |
| 162 | static struct pci_device_id vortex_id_table[] = { |
| 163 | { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 }, |
| 164 | { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 }, |
| 165 | { 0 } |
| 166 | }; |
| 167 | |
| 168 | static struct pci_driver vortex_driver = { |
| 169 | .name = "vortex_gameport", |
| 170 | .id_table = vortex_id_table, |
| 171 | .probe = vortex_probe, |
| 172 | .remove = __devexit_p(vortex_remove), |
| 173 | }; |
| 174 | |
| 175 | static int __init vortex_init(void) |
| 176 | { |
| 177 | return pci_register_driver(&vortex_driver); |
| 178 | } |
| 179 | |
| 180 | static void __exit vortex_exit(void) |
| 181 | { |
| 182 | pci_unregister_driver(&vortex_driver); |
| 183 | } |
| 184 | |
| 185 | module_init(vortex_init); |
| 186 | module_exit(vortex_exit); |