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Kent Overstreetcafe5632013-03-23 16:11:31 -07001#ifndef _BCACHE_BSET_H
2#define _BCACHE_BSET_H
3
Kent Overstreetc37511b2013-04-26 15:39:55 -07004#include <linux/slab.h>
5
Kent Overstreetcafe5632013-03-23 16:11:31 -07006/*
7 * BKEYS:
8 *
9 * A bkey contains a key, a size field, a variable number of pointers, and some
10 * ancillary flag bits.
11 *
12 * We use two different functions for validating bkeys, bch_ptr_invalid and
13 * bch_ptr_bad().
14 *
15 * bch_ptr_invalid() primarily filters out keys and pointers that would be
16 * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and
17 * pointer that occur in normal practice but don't point to real data.
18 *
19 * The one exception to the rule that ptr_invalid() filters out invalid keys is
20 * that it also filters out keys of size 0 - these are keys that have been
21 * completely overwritten. It'd be safe to delete these in memory while leaving
22 * them on disk, just unnecessary work - so we filter them out when resorting
23 * instead.
24 *
25 * We can't filter out stale keys when we're resorting, because garbage
26 * collection needs to find them to ensure bucket gens don't wrap around -
27 * unless we're rewriting the btree node those stale keys still exist on disk.
28 *
29 * We also implement functions here for removing some number of sectors from the
30 * front or the back of a bkey - this is mainly used for fixing overlapping
31 * extents, by removing the overlapping sectors from the older key.
32 *
33 * BSETS:
34 *
35 * A bset is an array of bkeys laid out contiguously in memory in sorted order,
36 * along with a header. A btree node is made up of a number of these, written at
37 * different times.
38 *
39 * There could be many of them on disk, but we never allow there to be more than
40 * 4 in memory - we lazily resort as needed.
41 *
42 * We implement code here for creating and maintaining auxiliary search trees
43 * (described below) for searching an individial bset, and on top of that we
44 * implement a btree iterator.
45 *
46 * BTREE ITERATOR:
47 *
48 * Most of the code in bcache doesn't care about an individual bset - it needs
49 * to search entire btree nodes and iterate over them in sorted order.
50 *
51 * The btree iterator code serves both functions; it iterates through the keys
52 * in a btree node in sorted order, starting from either keys after a specific
53 * point (if you pass it a search key) or the start of the btree node.
54 *
55 * AUXILIARY SEARCH TREES:
56 *
57 * Since keys are variable length, we can't use a binary search on a bset - we
58 * wouldn't be able to find the start of the next key. But binary searches are
59 * slow anyways, due to terrible cache behaviour; bcache originally used binary
60 * searches and that code topped out at under 50k lookups/second.
61 *
62 * So we need to construct some sort of lookup table. Since we only insert keys
63 * into the last (unwritten) set, most of the keys within a given btree node are
64 * usually in sets that are mostly constant. We use two different types of
65 * lookup tables to take advantage of this.
66 *
67 * Both lookup tables share in common that they don't index every key in the
68 * set; they index one key every BSET_CACHELINE bytes, and then a linear search
69 * is used for the rest.
70 *
71 * For sets that have been written to disk and are no longer being inserted
72 * into, we construct a binary search tree in an array - traversing a binary
73 * search tree in an array gives excellent locality of reference and is very
74 * fast, since both children of any node are adjacent to each other in memory
75 * (and their grandchildren, and great grandchildren...) - this means
76 * prefetching can be used to great effect.
77 *
78 * It's quite useful performance wise to keep these nodes small - not just
79 * because they're more likely to be in L2, but also because we can prefetch
80 * more nodes on a single cacheline and thus prefetch more iterations in advance
81 * when traversing this tree.
82 *
83 * Nodes in the auxiliary search tree must contain both a key to compare against
84 * (we don't want to fetch the key from the set, that would defeat the purpose),
85 * and a pointer to the key. We use a few tricks to compress both of these.
86 *
87 * To compress the pointer, we take advantage of the fact that one node in the
88 * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have
89 * a function (to_inorder()) that takes the index of a node in a binary tree and
90 * returns what its index would be in an inorder traversal, so we only have to
91 * store the low bits of the offset.
92 *
93 * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To
94 * compress that, we take advantage of the fact that when we're traversing the
95 * search tree at every iteration we know that both our search key and the key
96 * we're looking for lie within some range - bounded by our previous
97 * comparisons. (We special case the start of a search so that this is true even
98 * at the root of the tree).
99 *
100 * So we know the key we're looking for is between a and b, and a and b don't
101 * differ higher than bit 50, we don't need to check anything higher than bit
102 * 50.
103 *
104 * We don't usually need the rest of the bits, either; we only need enough bits
105 * to partition the key range we're currently checking. Consider key n - the
106 * key our auxiliary search tree node corresponds to, and key p, the key
107 * immediately preceding n. The lowest bit we need to store in the auxiliary
108 * search tree is the highest bit that differs between n and p.
109 *
110 * Note that this could be bit 0 - we might sometimes need all 80 bits to do the
111 * comparison. But we'd really like our nodes in the auxiliary search tree to be
112 * of fixed size.
113 *
114 * The solution is to make them fixed size, and when we're constructing a node
115 * check if p and n differed in the bits we needed them to. If they don't we
116 * flag that node, and when doing lookups we fallback to comparing against the
117 * real key. As long as this doesn't happen to often (and it seems to reliably
118 * happen a bit less than 1% of the time), we win - even on failures, that key
119 * is then more likely to be in cache than if we were doing binary searches all
120 * the way, since we're touching so much less memory.
121 *
122 * The keys in the auxiliary search tree are stored in (software) floating
123 * point, with an exponent and a mantissa. The exponent needs to be big enough
124 * to address all the bits in the original key, but the number of bits in the
125 * mantissa is somewhat arbitrary; more bits just gets us fewer failures.
126 *
127 * We need 7 bits for the exponent and 3 bits for the key's offset (since keys
128 * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes.
129 * We need one node per 128 bytes in the btree node, which means the auxiliary
130 * search trees take up 3% as much memory as the btree itself.
131 *
132 * Constructing these auxiliary search trees is moderately expensive, and we
133 * don't want to be constantly rebuilding the search tree for the last set
134 * whenever we insert another key into it. For the unwritten set, we use a much
135 * simpler lookup table - it's just a flat array, so index i in the lookup table
136 * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing
137 * within each byte range works the same as with the auxiliary search trees.
138 *
139 * These are much easier to keep up to date when we insert a key - we do it
140 * somewhat lazily; when we shift a key up we usually just increment the pointer
141 * to it, only when it would overflow do we go to the trouble of finding the
142 * first key in that range of bytes again.
143 */
144
145/* Btree key comparison/iteration */
146
Kent Overstreetc37511b2013-04-26 15:39:55 -0700147#define MAX_BSETS 4U
148
Kent Overstreetcafe5632013-03-23 16:11:31 -0700149struct btree_iter {
150 size_t size, used;
151 struct btree_iter_set {
152 struct bkey *k, *end;
153 } data[MAX_BSETS];
154};
155
156struct bset_tree {
157 /*
158 * We construct a binary tree in an array as if the array
159 * started at 1, so that things line up on the same cachelines
160 * better: see comments in bset.c at cacheline_to_bkey() for
161 * details
162 */
163
164 /* size of the binary tree and prev array */
165 unsigned size;
166
167 /* function of size - precalculated for to_inorder() */
168 unsigned extra;
169
170 /* copy of the last key in the set */
171 struct bkey end;
172 struct bkey_float *tree;
173
174 /*
175 * The nodes in the bset tree point to specific keys - this
176 * array holds the sizes of the previous key.
177 *
178 * Conceptually it's a member of struct bkey_float, but we want
179 * to keep bkey_float to 4 bytes and prev isn't used in the fast
180 * path.
181 */
182 uint8_t *prev;
183
184 /* The actual btree node, with pointers to each sorted set */
185 struct bset *data;
186};
187
188static __always_inline int64_t bkey_cmp(const struct bkey *l,
189 const struct bkey *r)
190{
191 return unlikely(KEY_INODE(l) != KEY_INODE(r))
192 ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r)
193 : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r);
194}
195
196static inline size_t bkey_u64s(const struct bkey *k)
197{
198 BUG_ON(KEY_CSUM(k) > 1);
199 return 2 + KEY_PTRS(k) + (KEY_CSUM(k) ? 1 : 0);
200}
201
202static inline size_t bkey_bytes(const struct bkey *k)
203{
204 return bkey_u64s(k) * sizeof(uint64_t);
205}
206
207static inline void bkey_copy(struct bkey *dest, const struct bkey *src)
208{
209 memcpy(dest, src, bkey_bytes(src));
210}
211
212static inline void bkey_copy_key(struct bkey *dest, const struct bkey *src)
213{
214 if (!src)
215 src = &KEY(0, 0, 0);
216
217 SET_KEY_INODE(dest, KEY_INODE(src));
218 SET_KEY_OFFSET(dest, KEY_OFFSET(src));
219}
220
221static inline struct bkey *bkey_next(const struct bkey *k)
222{
223 uint64_t *d = (void *) k;
224 return (struct bkey *) (d + bkey_u64s(k));
225}
226
227/* Keylists */
228
229struct keylist {
230 struct bkey *top;
231 union {
232 uint64_t *list;
233 struct bkey *bottom;
234 };
235
236 /* Enough room for btree_split's keys without realloc */
237#define KEYLIST_INLINE 16
238 uint64_t d[KEYLIST_INLINE];
239};
240
241static inline void bch_keylist_init(struct keylist *l)
242{
243 l->top = (void *) (l->list = l->d);
244}
245
246static inline void bch_keylist_push(struct keylist *l)
247{
248 l->top = bkey_next(l->top);
249}
250
251static inline void bch_keylist_add(struct keylist *l, struct bkey *k)
252{
253 bkey_copy(l->top, k);
254 bch_keylist_push(l);
255}
256
257static inline bool bch_keylist_empty(struct keylist *l)
258{
259 return l->top == (void *) l->list;
260}
261
262static inline void bch_keylist_free(struct keylist *l)
263{
264 if (l->list != l->d)
265 kfree(l->list);
266}
267
268void bch_keylist_copy(struct keylist *, struct keylist *);
269struct bkey *bch_keylist_pop(struct keylist *);
270int bch_keylist_realloc(struct keylist *, int, struct cache_set *);
271
272void bch_bkey_copy_single_ptr(struct bkey *, const struct bkey *,
273 unsigned);
274bool __bch_cut_front(const struct bkey *, struct bkey *);
275bool __bch_cut_back(const struct bkey *, struct bkey *);
276
277static inline bool bch_cut_front(const struct bkey *where, struct bkey *k)
278{
279 BUG_ON(bkey_cmp(where, k) > 0);
280 return __bch_cut_front(where, k);
281}
282
283static inline bool bch_cut_back(const struct bkey *where, struct bkey *k)
284{
285 BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0);
286 return __bch_cut_back(where, k);
287}
288
289const char *bch_ptr_status(struct cache_set *, const struct bkey *);
290bool __bch_ptr_invalid(struct cache_set *, int level, const struct bkey *);
291bool bch_ptr_bad(struct btree *, const struct bkey *);
292
293static inline uint8_t gen_after(uint8_t a, uint8_t b)
294{
295 uint8_t r = a - b;
296 return r > 128U ? 0 : r;
297}
298
299static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k,
300 unsigned i)
301{
302 return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i));
303}
304
305static inline bool ptr_available(struct cache_set *c, const struct bkey *k,
306 unsigned i)
307{
308 return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && PTR_CACHE(c, k, i);
309}
310
311
312typedef bool (*ptr_filter_fn)(struct btree *, const struct bkey *);
313
314struct bkey *bch_next_recurse_key(struct btree *, struct bkey *);
315struct bkey *bch_btree_iter_next(struct btree_iter *);
316struct bkey *bch_btree_iter_next_filter(struct btree_iter *,
317 struct btree *, ptr_filter_fn);
318
319void bch_btree_iter_push(struct btree_iter *, struct bkey *, struct bkey *);
320struct bkey *__bch_btree_iter_init(struct btree *, struct btree_iter *,
321 struct bkey *, struct bset_tree *);
322
323/* 32 bits total: */
324#define BKEY_MID_BITS 3
325#define BKEY_EXPONENT_BITS 7
326#define BKEY_MANTISSA_BITS 22
327#define BKEY_MANTISSA_MASK ((1 << BKEY_MANTISSA_BITS) - 1)
328
329struct bkey_float {
330 unsigned exponent:BKEY_EXPONENT_BITS;
331 unsigned m:BKEY_MID_BITS;
332 unsigned mantissa:BKEY_MANTISSA_BITS;
333} __packed;
334
335/*
336 * BSET_CACHELINE was originally intended to match the hardware cacheline size -
337 * it used to be 64, but I realized the lookup code would touch slightly less
338 * memory if it was 128.
339 *
340 * It definites the number of bytes (in struct bset) per struct bkey_float in
341 * the auxiliar search tree - when we're done searching the bset_float tree we
342 * have this many bytes left that we do a linear search over.
343 *
344 * Since (after level 5) every level of the bset_tree is on a new cacheline,
345 * we're touching one fewer cacheline in the bset tree in exchange for one more
346 * cacheline in the linear search - but the linear search might stop before it
347 * gets to the second cacheline.
348 */
349
350#define BSET_CACHELINE 128
351#define bset_tree_space(b) (btree_data_space(b) / BSET_CACHELINE)
352
353#define bset_tree_bytes(b) (bset_tree_space(b) * sizeof(struct bkey_float))
354#define bset_prev_bytes(b) (bset_tree_space(b) * sizeof(uint8_t))
355
356void bch_bset_init_next(struct btree *);
357
358void bch_bset_fix_invalidated_key(struct btree *, struct bkey *);
359void bch_bset_fix_lookup_table(struct btree *, struct bkey *);
360
361struct bkey *__bch_bset_search(struct btree *, struct bset_tree *,
362 const struct bkey *);
363
364static inline struct bkey *bch_bset_search(struct btree *b, struct bset_tree *t,
365 const struct bkey *search)
366{
367 return search ? __bch_bset_search(b, t, search) : t->data->start;
368}
369
370bool bch_bkey_try_merge(struct btree *, struct bkey *, struct bkey *);
371void bch_btree_sort_lazy(struct btree *);
372void bch_btree_sort_into(struct btree *, struct btree *);
373void bch_btree_sort_and_fix_extents(struct btree *, struct btree_iter *);
374void bch_btree_sort_partial(struct btree *, unsigned);
375
376static inline void bch_btree_sort(struct btree *b)
377{
378 bch_btree_sort_partial(b, 0);
379}
380
381int bch_bset_print_stats(struct cache_set *, char *);
382
383#endif