blob: 2e6302079566d17e76ed3be6158ec60930d8a39f [file] [log] [blame]
Masakazu Mokunoc454fd42007-07-03 12:54:49 +02001/*
2 * Audio support for PS3
3 * Copyright (C) 2007 Sony Computer Entertainment Inc.
4 * Copyright 2006, 2007 Sony Corporation
5 * All rights reserved.
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; version 2 of the License.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21/*
22 * interrupt / configure registers
23 */
24
25#define PS3_AUDIO_INTR_0 (0x00000100)
26#define PS3_AUDIO_INTR_EN_0 (0x00000140)
27#define PS3_AUDIO_CONFIG (0x00000200)
28
29/*
30 * DMAC registers
31 * n:0..9
32 */
33#define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x))
34
35#define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
36#define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
37#define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
38#define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
39
40/*
41 * mute control
42 */
43#define PS3_AUDIO_AX_MCTRL (0x00004000)
44#define PS3_AUDIO_AX_ISBP (0x00004004)
45#define PS3_AUDIO_AX_AOBP (0x00004008)
46#define PS3_AUDIO_AX_IC (0x00004010)
47#define PS3_AUDIO_AX_IE (0x00004014)
48#define PS3_AUDIO_AX_IS (0x00004018)
49
50/*
51 * three wire serial
52 * n:0..3
53 */
54#define PS3_AUDIO_AO_MCTRL (0x00006000)
55#define PS3_AUDIO_AO_3WMCTRL (0x00006004)
56
57#define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n))
58
59/*
60 * S/PDIF
61 * n:0..1
62 * x:0..11
63 * y:0..5
64 */
65#define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n))
66
67#define PS3_AUDIO_AO_SPDCTRL(n) \
68 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
69#define PS3_AUDIO_AO_SPDUB(n, x) \
70 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
71#define PS3_AUDIO_AO_SPDCS(n, y) \
72 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))
73
74
75/*
76 PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
77 DMA channel triggered the interrupt. The interrupt status for a channel
78 can be cleared by writing a '1' to the corresponding bit. A new interrupt
79 cannot be generated until the previous interrupt has been cleared.
80
81 Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
82 value of PS3_AUDIO_INTR_EN_0.
83
84 31 24 23 16 15 8 7 0
85 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
86 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
87 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
88*/
89#define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2))
90#define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9)
91#define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8)
92#define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7)
93#define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6)
94#define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5)
95#define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4)
96#define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3)
97#define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2)
98#define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1)
99#define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0)
100
101/*
102 The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
103 an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
104 corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together
105 to generate the Audio interrupt.
106
107 31 24 23 16 15 8 7 0
108 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
109 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
110 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
111
112 Bit assignments are same as PS3_AUDIO_INTR_0
113*/
114
115/*
116 PS3_AUDIO_CONFIG
117 31 24 23 16 15 8 7 0
118 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
119 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
120 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
121
122*/
123
124/* The CLEAR field cancels all pending transfers, and stops any running DMA
125 transfers. Any interrupts associated with the canceled transfers
126 will occur as if the transfer had finished.
127 Since this bit is designed to recover from DMA related issues
Lucas De Marchi25985ed2011-03-30 22:57:33 -0300128 which are caused by unpredictable situations, it is preferred to wait
Masakazu Mokunoc454fd42007-07-03 12:54:49 +0200129 for normal DMA transfer end without using this bit.
130*/
131#define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */
132
133/*
134 PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register
135
136 31 24 23 16 15 8 7 0
137 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
138 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
139 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
140*/
141
142/* 3 Wire Audio Serial Output Channel Mutes (0..3) */
143#define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */
144#define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */
145#define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */
146#define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */
147#define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */
148
149/* S/PDIF mutes (0,1)*/
150#define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */
151#define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */
152#define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */
153
154/* All 3 Wire Serial Outputs Mute */
155#define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */
156
157/* All S/PDIF Mute */
158#define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */
159
160/* All Audio Outputs Mute */
161#define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */
162
163/*
164 S/PDIF Outputs Buffer Read/Write Pointer Register
165
166 31 24 23 16 15 8 7 0
167 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
168 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
169 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
170
171*/
172/*
173 S/PDIF Output Channel Read Buffer Numbers
174 Buffer number is value of field.
175 Indicates current read access buffer ID from Audio Data
176 Transfer controller of S/PDIF Output
177*/
178
179#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
180#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */
181#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */
182
183/*
184S/PDIF Output Channel Buffer Write Numbers
185Indicates current write access buffer ID from bus master.
186*/
187#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */
188#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */
189#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */
190
191/*
192 3 Wire Audio Serial Outputs Buffer Read/Write
193 Pointer Register
194 Buffer number is value of field
195
196 31 24 23 16 15 8 7 0
197 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
198 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
199 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
200*/
201
202/*
2033 Wire Audio Serial Output Channel Buffer Read Numbers
204Indicates current read access buffer Id from Audio Data Transfer
205Controller of 3 Wire Audio Serial Output Channels
206*/
207#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
208
209#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */
210#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */
211#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */
212#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */
213
214/*
2153 Wire Audio Serial Output Channel Buffer Write Numbers
216Indicates current write access buffer ID from bus master.
217*/
218#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
219
220#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */
221#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */
222#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */
223#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */
224
225
226
227/*
228Audio Port Interrupt Condition Register
229For the fields in this register, the following values apply:
2300 = Interrupt is generated every interrupt event.
2311 = Interrupt is generated every 2 interrupt events.
2322 = Interrupt is generated every 4 interrupt events.
2333 = Reserved
234
235
236 31 24 23 16 15 8 7 0
237 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
238 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
239 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
240*/
241/*
242All 3-Wire Audio Serial Outputs Interrupt Mode
243Configures the Interrupt and Signal Notification
244condition of all 3-wire Audio Serial Outputs.
245*/
246#define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */
247#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */
248#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */
249#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */
250
251/*
252S/PDIF Output Channel Interrupt Modes
253Configures the Interrupt and signal Notification
254conditions of S/PDIF output channels.
255*/
256#define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */
257#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */
258#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */
259#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */
260
261#define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */
262#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */
263#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */
264#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */
265
266/*
267Audio Port interrupt Enable Register
268Configures whether to enable or disable each Interrupt Generation.
269
270
271 31 24 23 16 15 8 7 0
272 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
273 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
274 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
275
276*/
277
278/*
2793 Wire Audio Serial Output Channel Buffer Underflow
280Interrupt Enables
281Select enable/disable of Buffer Underflow Interrupts for
2823-Wire Audio Serial Output Channels
283DISABLED=Interrupt generation disabled.
284*/
285#define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */
286#define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */
287#define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */
288#define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */
289#define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */
290
291/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
292
293#define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */
294#define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */
295#define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */
296
297/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
298
299#define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */
300#define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */
301#define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */
302
303/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
304
305#define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */
306#define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */
307#define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */
308#define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */
309#define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */
310
311/* S/PDIF Output Channel Buffer Empty Interrupt Enables */
312
313#define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */
314#define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */
315#define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */
316
317/*
318Audio Port Interrupt Status Register
Lucas De Marchi25985ed2011-03-30 22:57:33 -0300319Indicates Interrupt status, which interrupt has occurred, and can clear
Masakazu Mokunoc454fd42007-07-03 12:54:49 +0200320each interrupt in this register.
321Writing 1b to a field containing 1b clears field and de-asserts interrupt.
322Writing 0b to a field has no effect.
323Field vaules are the following:
Lucas De Marchi25985ed2011-03-30 22:57:33 -03003240 - Interrupt hasn't occurred.
3251 - Interrupt has occurred.
Masakazu Mokunoc454fd42007-07-03 12:54:49 +0200326
327
328 31 24 23 16 15 8 7 0
329 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
330 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
331 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
332
333 Bit assignment are same as AX_IE
334*/
335
336/*
337Audio Output Master Control Register
338Configures Master Clock and other master Audio Output Settings
339
340
341 31 24 23 16 15 8 7 0
342 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
343 |0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
344 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
345*/
346
347/*
348MCLK Output Control
349Controls mclko[1] output.
3500 - Disable output (fixed at High)
3511 - Output clock produced by clock selected
352with scksel1 by mr1
3532 - Reserved
3543 - Reserved
355*/
356
357#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */
358#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */
359#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */
360#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */
361#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */
362
363/*
364MCLK Output Control
365Controls mclko[0] output.
3660 - Disable output (fixed at High)
3671 - Output clock produced by clock selected
368with SCKSEL0 by MR0
3692 - Reserved
3703 - Reserved
371*/
372#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */
373#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */
374#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */
375#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */
376#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */
377/*
378Master Clock Rate 1
379Sets the divide ration of Master Clock1 (clock output from
380mclko[1] for the input clock selected by scksel1.
381*/
382#define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16)
383#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */
384/*
385Master Clock Rate 0
386Sets the divide ratio of Master Clock0 (clock output from
387mclko[0] for the input clock selected by scksel0).
388*/
389#define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */
390#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */
391/*
392System Clock Select 0/1
393Selects the system clock to be used as Master Clock 0/1
394Input the system clock that is appropriate for the sampling
395rate.
396*/
397#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */
398#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */
399
400#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */
401#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */
402
403
404/*
4053-Wire Audio Output Master Control Register
406Configures clock, 3-Wire Audio Serial Output Enable, and
407other 3-Wire Audio Serial Output Master Settings
408
409
410 31 24 23 16 15 8 7 0
411 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
412 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
413 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
414*/
415
416
417/*
418LRCKO Polarity
4190 - Reserved
4201 - default
421*/
422#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */
423#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */
424
425/* LRCK Output Disable */
426
427#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */
428#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */
429#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */
430
431/* Bit Clock Output Disable */
432
433#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */
434#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */
435#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */
436
437/*
4383-Wire Audio Serial Output Channel 0-3 Operational
439Status. Each bit becomes 1 after each 3-Wire Audio
440Serial Output Channel N is in action by setting 1 to
441asoen.
442Each bit becomes 0 after each 3-Wire Audio Serial Output
443Channel N is out of action by setting 0 to asoen.
444*/
445#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */
446#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */
447#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */
448#define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \
449 PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
450#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \
451 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
452#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \
453 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
454#define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \
455 PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
456#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \
457 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
458#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \
459 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
460#define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \
461 PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
462#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \
463 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
464#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \
465 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
466#define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \
467 PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
468#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \
469 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
470#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \
471 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)
472
473/*
474Sampling Rate
475Specifies the divide ratio of the bit clock (clock output
Lucas De Marchi25985ed2011-03-30 22:57:33 -0300476from bclko) used by the 3-wire Audio Output Clock, which
Masakazu Mokunoc454fd42007-07-03 12:54:49 +0200477is applied to the master clock selected by mcksel.
478Data output is synchronized with this clock.
479*/
480#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */
481#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */
482#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */
483#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */
484#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */
485
486/*
487Master Clock Select
4880 - Master Clock 0
4891 - Master Clock 1
490*/
491#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */
492#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */
493#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */
494
495/*
496Enables and disables 4ch 3-Wire Audio Serial Output
497operation. Each Bit from 0 to 3 corresponds to an
498output channel, which means that each output channel
499can be enabled or disabled individually. When
500multiple channels are enabled at the same time, output
501operations are performed in synchronization.
502Bit 0 - Output Channel 0 (SDOUT[0])
503Bit 1 - Output Channel 1 (SDOUT[1])
504Bit 2 - Output Channel 2 (SDOUT[2])
505Bit 3 - Output Channel 3 (SDOUT[3])
506*/
507#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */
508#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */
509#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */
510
511#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
512 PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
513#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
514 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
515#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
516 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
517#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
518 PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
519#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
520 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
521#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
522 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
523#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
524 PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
525#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
526 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
527#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
528 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
529#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
530 PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
531#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
532 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
533#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
534 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */
535
536/*
5373-Wire Audio Serial output Channel 0-3 Control Register
538Configures settings for 3-Wire Serial Audio Output Channel 0-3
539
540
541 31 24 23 16 15 8 7 0
542 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
543 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
544 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
545
546*/
547/*
548Data Bit Mode
549Specifies the number of data bits
5500 - 16 bits
5511 - reserved
5522 - 20 bits
5533 - 24 bits
554*/
555#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */
556#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
557#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
558#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
559#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
560/*
561Data Format Mode
562Specifies the data format where (LSB side or MSB) the data(in 20 bit
563or 24 bit resolution mode) is put in a 32 bit field.
5640 - Data put on LSB side
5651 - Data put on MSB side
566*/
567#define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */
568#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */
569#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */
570/*
571Buffer Reset
572Performs buffer reset. Writing 1 to this bit initializes the
573corresponding 3-Wire Audio Output buffers(both L and R).
574*/
575#define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */
576#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */
577#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */
578
579/*
580S/PDIF Audio Output Channel 0/1 Control Register
581Configures settings for S/PDIF Audio Output Channel 0/1.
582
583 31 24 23 16 15 8 7 0
584 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
585 |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
586 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
587*/
588/*
589Buffer reset. Writing 1 to this bit initializes the
590corresponding S/PDIF output buffer pointer.
591*/
592#define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */
593#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */
594#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */
595
596/*
597Data Bit Mode
598Specifies number of data bits
5990 - 16 bits
6001 - Reserved
6012 - 20 bits
6023 - 24 bits
603*/
604#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */
605#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */
606#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */
607#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */
608#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */
609/*
610Data format Mode
611Specifies the data format, where (LSB side or MSB)
612the data(in 20 or 24 bit resolution) is put in the
61332 bit field.
6140 - LSB Side
6151 - MSB Side
616*/
617#define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */
618#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */
619#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */
620/*
621Source Select
622Specifies the source of the S/PDIF output. When 0, output
623operation is controlled by 3wen[0] of AO_3WMCTRL register.
624The SR must have the same setting as the a0_3wmctrl reg.
6250 - 3-Wire Audio OUT Ch0 Buffer
6261 - S/PDIF buffer
627*/
628#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */
629#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */
630#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */
631/*
632Sampling Rate
633Specifies the divide ratio of the bit clock (clock output
634from bclko) used by the S/PDIF Output Clock, which
635is applied to the master clock selected by mcksel.
636*/
637#define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */
638#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */
639#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */
640#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */
641#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */
642/*
643Master Clock Select
6440 - Master Clock 0
6451 - Master Clock 1
646*/
647#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */
648#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */
649#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */
650
651/*
652S/PDIF Output Channel Operational Status
653This bit becomes 1 after S/PDIF Output Channel is in
654action by setting 1 to spoen. This bit becomes 0
655after S/PDIF Output Channel is out of action by setting
6560 to spoen.
657*/
658#define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */
659#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */
660#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */
661
662/*
663S/PDIF Audio Output Channel Output Enable
664Enables and disables output operation. This bit is used
665only when sposs = 1
666*/
667#define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */
668#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */
669#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */
670
671/*
672S/PDIF Audio Output Channel Channel Status
673Setting Registers.
674Configures channel status bit settings for each block
675(192 bits).
676Output is performed from the MSB(AO_SPDCS0 register bit 31).
677The same value is added for subframes within the same frame.
678 31 24 23 16 15 8 7 0
679 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
680 | SPOCS | AO_SPDCS
681 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
682
683S/PDIF Audio Output Channel User Bit Setting
684Configures user bit settings for each block (384 bits).
685Output is performed from the MSB(ao_spdub0 register bit 31).
686
687
688 31 24 23 16 15 8 7 0
689 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
690 | SPOUB | AO_SPDUB
691 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
692*/
693/*****************************************************************************
694 *
695 * DMAC register
696 *
697 *****************************************************************************/
698/*
699The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
700its status
701
702 31 24 23 16 15 8 7 0
703 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
704 |0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
705 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
706*/
707/*
708The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
709occurs.
710It will return to the DONE state when the request is completed.
711The registers for a DMA channel should only be written if REQUEST is IDLE.
712*/
713
714#define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */
715#define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */
716#define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */
717
718/*
719 *The EVENT field is used to set the event in which
720 *the DMA request becomes active.
721 */
722#define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */
723#define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */
724#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
725#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */
726#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */
727#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */
728#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */
729#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */
730#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */
731#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */
732#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
733 (0x09 << 16) /* RW--V */
734#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */
735#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */
736#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
737 (0x0C << 16) /* RW--V */
738#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */
739#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */
740
741#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
742 ((0x13 + (n)) << 16) /* RW--V */
743#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */
744#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */
745#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */
746#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */
747#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */
748#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */
749#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */
750#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */
751#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */
752#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */
753
754/*
755The STATUS field can be used to monitor the progress of a DMA request.
756DONE indicates the previous request has completed.
757EVENT indicates that the DMA engine is waiting for the EVENT to occur.
758PENDING indicates that the DMA engine has not started processing this
Lucas De Marchi25985ed2011-03-30 22:57:33 -0300759request, but the EVENT has occurred.
Masakazu Mokunoc454fd42007-07-03 12:54:49 +0200760DMA indicates that the data transfer is in progress.
761NOTIFY indicates that the notifier signalling end of transfer is being written.
762CLEAR indicated that the previous transfer was cleared.
763ERROR indicates the previous transfer requested an unsupported
764source/destination combination.
765*/
766
767#define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */
768#define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */
769#define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */
770#define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */
771#define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */
772#define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */
773#define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */
774#define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */
775
776/*
777The PS3_AUDIO_SOURCE register specifies the source address for transfers.
778
779
780 31 24 23 16 15 8 7 0
781 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
782 | START |0 0 0 0 0|TAR| SOURCE
783 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
784*/
785
786/*
787The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
788to a 128 byte boundary. The low seven bits are assumed to be 0.
789*/
790
791#define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */
792
793/*
794The TARGET field specifies the memory space containing the source address.
795*/
796
797#define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */
798#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */
799
800/*
801The PS3_AUDIO_DEST register specifies the destination address for transfers.
802
803
804 31 24 23 16 15 8 7 0
805 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
806 | START |0 0 0 0 0|TAR| DEST
807 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
808*/
809
810/*
811The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
812to a 128 byte boundary. The low seven bits are assumed to be 0.
813*/
814
815#define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */
816
817/*
818The TARGET field specifies the memory space containing the destination address
819AUDIOFIFO = Audio WriteData FIFO,
820*/
821
822#define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */
823#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */
824
825/*
826PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
Lucas De Marchi25985ed2011-03-30 22:57:33 -0300827So a value of 0 means 128-bytes will get transferred.
Masakazu Mokunoc454fd42007-07-03 12:54:49 +0200828
829
830 31 24 23 16 15 8 7 0
831 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
832 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE
833 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
834*/
835
836
837#define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */
838
839/*
840 * source/destination address for internal fifos
841 */
842#define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n)))
843#define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n)))
844
845#define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n)))
846
847
848/*
849 * field attiribute
850 *
851 * Read
852 * ' ' = Other Information
853 * '-' = Field is part of a write-only register
854 * 'C' = Value read is always the same, constant value line follows (C)
855 * 'R' = Value is read
856 *
857 * Write
858 * ' ' = Other Information
859 * '-' = Must not be written (D), value ignored when written (R,A,F)
860 * 'W' = Can be written
861 *
862 * Internal State
863 * ' ' = Other Information
864 * '-' = No internal state
865 * 'X' = Internal state, initial value is unknown
866 * 'I' = Internal state, initial value is known and follows (I)
867 *
868 * Declaration/Size
869 * ' ' = Other Information
870 * '-' = Does Not Apply
871 * 'V' = Type is void
872 * 'U' = Type is unsigned integer
873 * 'S' = Type is signed integer
874 * 'F' = Type is IEEE floating point
875 * '1' = Byte size (008)
876 * '2' = Short size (016)
877 * '3' = Three byte size (024)
878 * '4' = Word size (032)
879 * '8' = Double size (064)
880 *
881 * Define Indicator
882 * ' ' = Other Information
883 * 'D' = Device
884 * 'M' = Memory
885 * 'R' = Register
886 * 'A' = Array of Registers
887 * 'F' = Field
888 * 'V' = Value
889 * 'T' = Task
890 */
891