| ============================ |
| LINUX KERNEL MEMORY BARRIERS |
| ============================ |
| |
| By: David Howells <dhowells@redhat.com> |
| Paul E. McKenney <paulmck@linux.vnet.ibm.com> |
| |
| Contents: |
| |
| (*) Abstract memory access model. |
| |
| - Device operations. |
| - Guarantees. |
| |
| (*) What are memory barriers? |
| |
| - Varieties of memory barrier. |
| - What may not be assumed about memory barriers? |
| - Data dependency barriers. |
| - Control dependencies. |
| - SMP barrier pairing. |
| - Examples of memory barrier sequences. |
| - Read memory barriers vs load speculation. |
| - Transitivity |
| |
| (*) Explicit kernel barriers. |
| |
| - Compiler barrier. |
| - CPU memory barriers. |
| - MMIO write barrier. |
| |
| (*) Implicit kernel memory barriers. |
| |
| - Locking functions. |
| - Interrupt disabling functions. |
| - Sleep and wake-up functions. |
| - Miscellaneous functions. |
| |
| (*) Inter-CPU locking barrier effects. |
| |
| - Locks vs memory accesses. |
| - Locks vs I/O accesses. |
| |
| (*) Where are memory barriers needed? |
| |
| - Interprocessor interaction. |
| - Atomic operations. |
| - Accessing devices. |
| - Interrupts. |
| |
| (*) Kernel I/O barrier effects. |
| |
| (*) Assumed minimum execution ordering model. |
| |
| (*) The effects of the cpu cache. |
| |
| - Cache coherency. |
| - Cache coherency vs DMA. |
| - Cache coherency vs MMIO. |
| |
| (*) The things CPUs get up to. |
| |
| - And then there's the Alpha. |
| |
| (*) Example uses. |
| |
| - Circular buffers. |
| |
| (*) References. |
| |
| |
| ============================ |
| ABSTRACT MEMORY ACCESS MODEL |
| ============================ |
| |
| Consider the following abstract model of the system: |
| |
| : : |
| : : |
| : : |
| +-------+ : +--------+ : +-------+ |
| | | : | | : | | |
| | | : | | : | | |
| | CPU 1 |<----->| Memory |<----->| CPU 2 | |
| | | : | | : | | |
| | | : | | : | | |
| +-------+ : +--------+ : +-------+ |
| ^ : ^ : ^ |
| | : | : | |
| | : | : | |
| | : v : | |
| | : +--------+ : | |
| | : | | : | |
| | : | | : | |
| +---------->| Device |<----------+ |
| : | | : |
| : | | : |
| : +--------+ : |
| : : |
| |
| Each CPU executes a program that generates memory access operations. In the |
| abstract CPU, memory operation ordering is very relaxed, and a CPU may actually |
| perform the memory operations in any order it likes, provided program causality |
| appears to be maintained. Similarly, the compiler may also arrange the |
| instructions it emits in any order it likes, provided it doesn't affect the |
| apparent operation of the program. |
| |
| So in the above diagram, the effects of the memory operations performed by a |
| CPU are perceived by the rest of the system as the operations cross the |
| interface between the CPU and rest of the system (the dotted lines). |
| |
| |
| For example, consider the following sequence of events: |
| |
| CPU 1 CPU 2 |
| =============== =============== |
| { A == 1; B == 2 } |
| A = 3; x = A; |
| B = 4; y = B; |
| |
| The set of accesses as seen by the memory system in the middle can be arranged |
| in 24 different combinations: |
| |
| STORE A=3, STORE B=4, x=LOAD A->3, y=LOAD B->4 |
| STORE A=3, STORE B=4, y=LOAD B->4, x=LOAD A->3 |
| STORE A=3, x=LOAD A->3, STORE B=4, y=LOAD B->4 |
| STORE A=3, x=LOAD A->3, y=LOAD B->2, STORE B=4 |
| STORE A=3, y=LOAD B->2, STORE B=4, x=LOAD A->3 |
| STORE A=3, y=LOAD B->2, x=LOAD A->3, STORE B=4 |
| STORE B=4, STORE A=3, x=LOAD A->3, y=LOAD B->4 |
| STORE B=4, ... |
| ... |
| |
| and can thus result in four different combinations of values: |
| |
| x == 1, y == 2 |
| x == 1, y == 4 |
| x == 3, y == 2 |
| x == 3, y == 4 |
| |
| |
| Furthermore, the stores committed by a CPU to the memory system may not be |
| perceived by the loads made by another CPU in the same order as the stores were |
| committed. |
| |
| |
| As a further example, consider this sequence of events: |
| |
| CPU 1 CPU 2 |
| =============== =============== |
| { A == 1, B == 2, C = 3, P == &A, Q == &C } |
| B = 4; Q = P; |
| P = &B D = *Q; |
| |
| There is an obvious data dependency here, as the value loaded into D depends on |
| the address retrieved from P by CPU 2. At the end of the sequence, any of the |
| following results are possible: |
| |
| (Q == &A) and (D == 1) |
| (Q == &B) and (D == 2) |
| (Q == &B) and (D == 4) |
| |
| Note that CPU 2 will never try and load C into D because the CPU will load P |
| into Q before issuing the load of *Q. |
| |
| |
| DEVICE OPERATIONS |
| ----------------- |
| |
| Some devices present their control interfaces as collections of memory |
| locations, but the order in which the control registers are accessed is very |
| important. For instance, imagine an ethernet card with a set of internal |
| registers that are accessed through an address port register (A) and a data |
| port register (D). To read internal register 5, the following code might then |
| be used: |
| |
| *A = 5; |
| x = *D; |
| |
| but this might show up as either of the following two sequences: |
| |
| STORE *A = 5, x = LOAD *D |
| x = LOAD *D, STORE *A = 5 |
| |
| the second of which will almost certainly result in a malfunction, since it set |
| the address _after_ attempting to read the register. |
| |
| |
| GUARANTEES |
| ---------- |
| |
| There are some minimal guarantees that may be expected of a CPU: |
| |
| (*) On any given CPU, dependent memory accesses will be issued in order, with |
| respect to itself. This means that for: |
| |
| ACCESS_ONCE(Q) = P; smp_read_barrier_depends(); D = ACCESS_ONCE(*Q); |
| |
| the CPU will issue the following memory operations: |
| |
| Q = LOAD P, D = LOAD *Q |
| |
| and always in that order. On most systems, smp_read_barrier_depends() |
| does nothing, but it is required for DEC Alpha. The ACCESS_ONCE() |
| is required to prevent compiler mischief. Please note that you |
| should normally use something like rcu_dereference() instead of |
| open-coding smp_read_barrier_depends(). |
| |
| (*) Overlapping loads and stores within a particular CPU will appear to be |
| ordered within that CPU. This means that for: |
| |
| a = ACCESS_ONCE(*X); ACCESS_ONCE(*X) = b; |
| |
| the CPU will only issue the following sequence of memory operations: |
| |
| a = LOAD *X, STORE *X = b |
| |
| And for: |
| |
| ACCESS_ONCE(*X) = c; d = ACCESS_ONCE(*X); |
| |
| the CPU will only issue: |
| |
| STORE *X = c, d = LOAD *X |
| |
| (Loads and stores overlap if they are targeted at overlapping pieces of |
| memory). |
| |
| And there are a number of things that _must_ or _must_not_ be assumed: |
| |
| (*) It _must_not_ be assumed that the compiler will do what you want with |
| memory references that are not protected by ACCESS_ONCE(). Without |
| ACCESS_ONCE(), the compiler is within its rights to do all sorts |
| of "creative" transformations, which are covered in the Compiler |
| Barrier section. |
| |
| (*) It _must_not_ be assumed that independent loads and stores will be issued |
| in the order given. This means that for: |
| |
| X = *A; Y = *B; *D = Z; |
| |
| we may get any of the following sequences: |
| |
| X = LOAD *A, Y = LOAD *B, STORE *D = Z |
| X = LOAD *A, STORE *D = Z, Y = LOAD *B |
| Y = LOAD *B, X = LOAD *A, STORE *D = Z |
| Y = LOAD *B, STORE *D = Z, X = LOAD *A |
| STORE *D = Z, X = LOAD *A, Y = LOAD *B |
| STORE *D = Z, Y = LOAD *B, X = LOAD *A |
| |
| (*) It _must_ be assumed that overlapping memory accesses may be merged or |
| discarded. This means that for: |
| |
| X = *A; Y = *(A + 4); |
| |
| we may get any one of the following sequences: |
| |
| X = LOAD *A; Y = LOAD *(A + 4); |
| Y = LOAD *(A + 4); X = LOAD *A; |
| {X, Y} = LOAD {*A, *(A + 4) }; |
| |
| And for: |
| |
| *A = X; *(A + 4) = Y; |
| |
| we may get any of: |
| |
| STORE *A = X; STORE *(A + 4) = Y; |
| STORE *(A + 4) = Y; STORE *A = X; |
| STORE {*A, *(A + 4) } = {X, Y}; |
| |
| |
| ========================= |
| WHAT ARE MEMORY BARRIERS? |
| ========================= |
| |
| As can be seen above, independent memory operations are effectively performed |
| in random order, but this can be a problem for CPU-CPU interaction and for I/O. |
| What is required is some way of intervening to instruct the compiler and the |
| CPU to restrict the order. |
| |
| Memory barriers are such interventions. They impose a perceived partial |
| ordering over the memory operations on either side of the barrier. |
| |
| Such enforcement is important because the CPUs and other devices in a system |
| can use a variety of tricks to improve performance, including reordering, |
| deferral and combination of memory operations; speculative loads; speculative |
| branch prediction and various types of caching. Memory barriers are used to |
| override or suppress these tricks, allowing the code to sanely control the |
| interaction of multiple CPUs and/or devices. |
| |
| |
| VARIETIES OF MEMORY BARRIER |
| --------------------------- |
| |
| Memory barriers come in four basic varieties: |
| |
| (1) Write (or store) memory barriers. |
| |
| A write memory barrier gives a guarantee that all the STORE operations |
| specified before the barrier will appear to happen before all the STORE |
| operations specified after the barrier with respect to the other |
| components of the system. |
| |
| A write barrier is a partial ordering on stores only; it is not required |
| to have any effect on loads. |
| |
| A CPU can be viewed as committing a sequence of store operations to the |
| memory system as time progresses. All stores before a write barrier will |
| occur in the sequence _before_ all the stores after the write barrier. |
| |
| [!] Note that write barriers should normally be paired with read or data |
| dependency barriers; see the "SMP barrier pairing" subsection. |
| |
| |
| (2) Data dependency barriers. |
| |
| A data dependency barrier is a weaker form of read barrier. In the case |
| where two loads are performed such that the second depends on the result |
| of the first (eg: the first load retrieves the address to which the second |
| load will be directed), a data dependency barrier would be required to |
| make sure that the target of the second load is updated before the address |
| obtained by the first load is accessed. |
| |
| A data dependency barrier is a partial ordering on interdependent loads |
| only; it is not required to have any effect on stores, independent loads |
| or overlapping loads. |
| |
| As mentioned in (1), the other CPUs in the system can be viewed as |
| committing sequences of stores to the memory system that the CPU being |
| considered can then perceive. A data dependency barrier issued by the CPU |
| under consideration guarantees that for any load preceding it, if that |
| load touches one of a sequence of stores from another CPU, then by the |
| time the barrier completes, the effects of all the stores prior to that |
| touched by the load will be perceptible to any loads issued after the data |
| dependency barrier. |
| |
| See the "Examples of memory barrier sequences" subsection for diagrams |
| showing the ordering constraints. |
| |
| [!] Note that the first load really has to have a _data_ dependency and |
| not a control dependency. If the address for the second load is dependent |
| on the first load, but the dependency is through a conditional rather than |
| actually loading the address itself, then it's a _control_ dependency and |
| a full read barrier or better is required. See the "Control dependencies" |
| subsection for more information. |
| |
| [!] Note that data dependency barriers should normally be paired with |
| write barriers; see the "SMP barrier pairing" subsection. |
| |
| |
| (3) Read (or load) memory barriers. |
| |
| A read barrier is a data dependency barrier plus a guarantee that all the |
| LOAD operations specified before the barrier will appear to happen before |
| all the LOAD operations specified after the barrier with respect to the |
| other components of the system. |
| |
| A read barrier is a partial ordering on loads only; it is not required to |
| have any effect on stores. |
| |
| Read memory barriers imply data dependency barriers, and so can substitute |
| for them. |
| |
| [!] Note that read barriers should normally be paired with write barriers; |
| see the "SMP barrier pairing" subsection. |
| |
| |
| (4) General memory barriers. |
| |
| A general memory barrier gives a guarantee that all the LOAD and STORE |
| operations specified before the barrier will appear to happen before all |
| the LOAD and STORE operations specified after the barrier with respect to |
| the other components of the system. |
| |
| A general memory barrier is a partial ordering over both loads and stores. |
| |
| General memory barriers imply both read and write memory barriers, and so |
| can substitute for either. |
| |
| |
| And a couple of implicit varieties: |
| |
| (5) ACQUIRE operations. |
| |
| This acts as a one-way permeable barrier. It guarantees that all memory |
| operations after the ACQUIRE operation will appear to happen after the |
| ACQUIRE operation with respect to the other components of the system. |
| ACQUIRE operations include LOCK operations and smp_load_acquire() |
| operations. |
| |
| Memory operations that occur before an ACQUIRE operation may appear to |
| happen after it completes. |
| |
| An ACQUIRE operation should almost always be paired with a RELEASE |
| operation. |
| |
| |
| (6) RELEASE operations. |
| |
| This also acts as a one-way permeable barrier. It guarantees that all |
| memory operations before the RELEASE operation will appear to happen |
| before the RELEASE operation with respect to the other components of the |
| system. RELEASE operations include UNLOCK operations and |
| smp_store_release() operations. |
| |
| Memory operations that occur after a RELEASE operation may appear to |
| happen before it completes. |
| |
| The use of ACQUIRE and RELEASE operations generally precludes the need |
| for other sorts of memory barrier (but note the exceptions mentioned in |
| the subsection "MMIO write barrier"). In addition, a RELEASE+ACQUIRE |
| pair is -not- guaranteed to act as a full memory barrier. However, after |
| an ACQUIRE on a given variable, all memory accesses preceding any prior |
| RELEASE on that same variable are guaranteed to be visible. In other |
| words, within a given variable's critical section, all accesses of all |
| previous critical sections for that variable are guaranteed to have |
| completed. |
| |
| This means that ACQUIRE acts as a minimal "acquire" operation and |
| RELEASE acts as a minimal "release" operation. |
| |
| |
| Memory barriers are only required where there's a possibility of interaction |
| between two CPUs or between a CPU and a device. If it can be guaranteed that |
| there won't be any such interaction in any particular piece of code, then |
| memory barriers are unnecessary in that piece of code. |
| |
| |
| Note that these are the _minimum_ guarantees. Different architectures may give |
| more substantial guarantees, but they may _not_ be relied upon outside of arch |
| specific code. |
| |
| |
| WHAT MAY NOT BE ASSUMED ABOUT MEMORY BARRIERS? |
| ---------------------------------------------- |
| |
| There are certain things that the Linux kernel memory barriers do not guarantee: |
| |
| (*) There is no guarantee that any of the memory accesses specified before a |
| memory barrier will be _complete_ by the completion of a memory barrier |
| instruction; the barrier can be considered to draw a line in that CPU's |
| access queue that accesses of the appropriate type may not cross. |
| |
| (*) There is no guarantee that issuing a memory barrier on one CPU will have |
| any direct effect on another CPU or any other hardware in the system. The |
| indirect effect will be the order in which the second CPU sees the effects |
| of the first CPU's accesses occur, but see the next point: |
| |
| (*) There is no guarantee that a CPU will see the correct order of effects |
| from a second CPU's accesses, even _if_ the second CPU uses a memory |
| barrier, unless the first CPU _also_ uses a matching memory barrier (see |
| the subsection on "SMP Barrier Pairing"). |
| |
| (*) There is no guarantee that some intervening piece of off-the-CPU |
| hardware[*] will not reorder the memory accesses. CPU cache coherency |
| mechanisms should propagate the indirect effects of a memory barrier |
| between CPUs, but might not do so in order. |
| |
| [*] For information on bus mastering DMA and coherency please read: |
| |
| Documentation/PCI/pci.txt |
| Documentation/DMA-API-HOWTO.txt |
| Documentation/DMA-API.txt |
| |
| |
| DATA DEPENDENCY BARRIERS |
| ------------------------ |
| |
| The usage requirements of data dependency barriers are a little subtle, and |
| it's not always obvious that they're needed. To illustrate, consider the |
| following sequence of events: |
| |
| CPU 1 CPU 2 |
| =============== =============== |
| { A == 1, B == 2, C = 3, P == &A, Q == &C } |
| B = 4; |
| <write barrier> |
| ACCESS_ONCE(P) = &B |
| Q = ACCESS_ONCE(P); |
| D = *Q; |
| |
| There's a clear data dependency here, and it would seem that by the end of the |
| sequence, Q must be either &A or &B, and that: |
| |
| (Q == &A) implies (D == 1) |
| (Q == &B) implies (D == 4) |
| |
| But! CPU 2's perception of P may be updated _before_ its perception of B, thus |
| leading to the following situation: |
| |
| (Q == &B) and (D == 2) ???? |
| |
| Whilst this may seem like a failure of coherency or causality maintenance, it |
| isn't, and this behaviour can be observed on certain real CPUs (such as the DEC |
| Alpha). |
| |
| To deal with this, a data dependency barrier or better must be inserted |
| between the address load and the data load: |
| |
| CPU 1 CPU 2 |
| =============== =============== |
| { A == 1, B == 2, C = 3, P == &A, Q == &C } |
| B = 4; |
| <write barrier> |
| ACCESS_ONCE(P) = &B |
| Q = ACCESS_ONCE(P); |
| <data dependency barrier> |
| D = *Q; |
| |
| This enforces the occurrence of one of the two implications, and prevents the |
| third possibility from arising. |
| |
| [!] Note that this extremely counterintuitive situation arises most easily on |
| machines with split caches, so that, for example, one cache bank processes |
| even-numbered cache lines and the other bank processes odd-numbered cache |
| lines. The pointer P might be stored in an odd-numbered cache line, and the |
| variable B might be stored in an even-numbered cache line. Then, if the |
| even-numbered bank of the reading CPU's cache is extremely busy while the |
| odd-numbered bank is idle, one can see the new value of the pointer P (&B), |
| but the old value of the variable B (2). |
| |
| |
| Another example of where data dependency barriers might be required is where a |
| number is read from memory and then used to calculate the index for an array |
| access: |
| |
| CPU 1 CPU 2 |
| =============== =============== |
| { M[0] == 1, M[1] == 2, M[3] = 3, P == 0, Q == 3 } |
| M[1] = 4; |
| <write barrier> |
| ACCESS_ONCE(P) = 1 |
| Q = ACCESS_ONCE(P); |
| <data dependency barrier> |
| D = M[Q]; |
| |
| |
| The data dependency barrier is very important to the RCU system, |
| for example. See rcu_assign_pointer() and rcu_dereference() in |
| include/linux/rcupdate.h. This permits the current target of an RCU'd |
| pointer to be replaced with a new modified target, without the replacement |
| target appearing to be incompletely initialised. |
| |
| See also the subsection on "Cache Coherency" for a more thorough example. |
| |
| |
| CONTROL DEPENDENCIES |
| -------------------- |
| |
| A control dependency requires a full read memory barrier, not simply a data |
| dependency barrier to make it work correctly. Consider the following bit of |
| code: |
| |
| q = ACCESS_ONCE(a); |
| if (q) { |
| <data dependency barrier> /* BUG: No data dependency!!! */ |
| p = ACCESS_ONCE(b); |
| } |
| |
| This will not have the desired effect because there is no actual data |
| dependency, but rather a control dependency that the CPU may short-circuit |
| by attempting to predict the outcome in advance, so that other CPUs see |
| the load from b as having happened before the load from a. In such a |
| case what's actually required is: |
| |
| q = ACCESS_ONCE(a); |
| if (q) { |
| <read barrier> |
| p = ACCESS_ONCE(b); |
| } |
| |
| However, stores are not speculated. This means that ordering -is- provided |
| in the following example: |
| |
| q = ACCESS_ONCE(a); |
| if (ACCESS_ONCE(q)) { |
| ACCESS_ONCE(b) = p; |
| } |
| |
| Please note that ACCESS_ONCE() is not optional! Without the ACCESS_ONCE(), |
| the compiler is within its rights to transform this example: |
| |
| q = a; |
| if (q) { |
| b = p; /* BUG: Compiler can reorder!!! */ |
| do_something(); |
| } else { |
| b = p; /* BUG: Compiler can reorder!!! */ |
| do_something_else(); |
| } |
| |
| into this, which of course defeats the ordering: |
| |
| b = p; |
| q = a; |
| if (q) |
| do_something(); |
| else |
| do_something_else(); |
| |
| Worse yet, if the compiler is able to prove (say) that the value of |
| variable 'a' is always non-zero, it would be well within its rights |
| to optimize the original example by eliminating the "if" statement |
| as follows: |
| |
| q = a; |
| b = p; /* BUG: Compiler can reorder!!! */ |
| do_something(); |
| |
| The solution is again ACCESS_ONCE(), which preserves the ordering between |
| the load from variable 'a' and the store to variable 'b': |
| |
| q = ACCESS_ONCE(a); |
| if (q) { |
| ACCESS_ONCE(b) = p; |
| do_something(); |
| } else { |
| ACCESS_ONCE(b) = p; |
| do_something_else(); |
| } |
| |
| You could also use barrier() to prevent the compiler from moving |
| the stores to variable 'b', but barrier() would not prevent the |
| compiler from proving to itself that a==1 always, so ACCESS_ONCE() |
| is also needed. |
| |
| It is important to note that control dependencies absolutely require a |
| a conditional. For example, the following "optimized" version of |
| the above example breaks ordering: |
| |
| q = ACCESS_ONCE(a); |
| ACCESS_ONCE(b) = p; /* BUG: No ordering vs. load from a!!! */ |
| if (q) { |
| /* ACCESS_ONCE(b) = p; -- moved up, BUG!!! */ |
| do_something(); |
| } else { |
| /* ACCESS_ONCE(b) = p; -- moved up, BUG!!! */ |
| do_something_else(); |
| } |
| |
| It is of course legal for the prior load to be part of the conditional, |
| for example, as follows: |
| |
| if (ACCESS_ONCE(a) > 0) { |
| ACCESS_ONCE(b) = q / 2; |
| do_something(); |
| } else { |
| ACCESS_ONCE(b) = q / 3; |
| do_something_else(); |
| } |
| |
| This will again ensure that the load from variable 'a' is ordered before the |
| stores to variable 'b'. |
| |
| In addition, you need to be careful what you do with the local variable 'q', |
| otherwise the compiler might be able to guess the value and again remove |
| the needed conditional. For example: |
| |
| q = ACCESS_ONCE(a); |
| if (q % MAX) { |
| ACCESS_ONCE(b) = p; |
| do_something(); |
| } else { |
| ACCESS_ONCE(b) = p; |
| do_something_else(); |
| } |
| |
| If MAX is defined to be 1, then the compiler knows that (q % MAX) is |
| equal to zero, in which case the compiler is within its rights to |
| transform the above code into the following: |
| |
| q = ACCESS_ONCE(a); |
| ACCESS_ONCE(b) = p; |
| do_something_else(); |
| |
| This transformation loses the ordering between the load from variable 'a' |
| and the store to variable 'b'. If you are relying on this ordering, you |
| should do something like the following: |
| |
| q = ACCESS_ONCE(a); |
| BUILD_BUG_ON(MAX <= 1); /* Order load from a with store to b. */ |
| if (q % MAX) { |
| ACCESS_ONCE(b) = p; |
| do_something(); |
| } else { |
| ACCESS_ONCE(b) = p; |
| do_something_else(); |
| } |
| |
| Finally, control dependencies do -not- provide transitivity. This is |
| demonstrated by two related examples: |
| |
| CPU 0 CPU 1 |
| ===================== ===================== |
| r1 = ACCESS_ONCE(x); r2 = ACCESS_ONCE(y); |
| if (r1 >= 0) if (r2 >= 0) |
| ACCESS_ONCE(y) = 1; ACCESS_ONCE(x) = 1; |
| |
| assert(!(r1 == 1 && r2 == 1)); |
| |
| The above two-CPU example will never trigger the assert(). However, |
| if control dependencies guaranteed transitivity (which they do not), |
| then adding the following two CPUs would guarantee a related assertion: |
| |
| CPU 2 CPU 3 |
| ===================== ===================== |
| ACCESS_ONCE(x) = 2; ACCESS_ONCE(y) = 2; |
| |
| assert(!(r1 == 2 && r2 == 2 && x == 1 && y == 1)); /* FAILS!!! */ |
| |
| But because control dependencies do -not- provide transitivity, the |
| above assertion can fail after the combined four-CPU example completes. |
| If you need the four-CPU example to provide ordering, you will need |
| smp_mb() between the loads and stores in the CPU 0 and CPU 1 code fragments. |
| |
| In summary: |
| |
| (*) Control dependencies can order prior loads against later stores. |
| However, they do -not- guarantee any other sort of ordering: |
| Not prior loads against later loads, nor prior stores against |
| later anything. If you need these other forms of ordering, |
| use smb_rmb(), smp_wmb(), or, in the case of prior stores and |
| later loads, smp_mb(). |
| |
| (*) Control dependencies require at least one run-time conditional |
| between the prior load and the subsequent store, and this |
| conditional must involve the prior load. If the compiler |
| is able to optimize the conditional away, it will have also |
| optimized away the ordering. Careful use of ACCESS_ONCE() can |
| help to preserve the needed conditional. |
| |
| (*) Control dependencies require that the compiler avoid reordering the |
| dependency into nonexistence. Careful use of ACCESS_ONCE() or |
| barrier() can help to preserve your control dependency. Please |
| see the Compiler Barrier section for more information. |
| |
| (*) Control dependencies do -not- provide transitivity. If you |
| need transitivity, use smp_mb(). |
| |
| |
| SMP BARRIER PAIRING |
| ------------------- |
| |
| When dealing with CPU-CPU interactions, certain types of memory barrier should |
| always be paired. A lack of appropriate pairing is almost certainly an error. |
| |
| A write barrier should always be paired with a data dependency barrier or read |
| barrier, though a general barrier would also be viable. Similarly a read |
| barrier or a data dependency barrier should always be paired with at least an |
| write barrier, though, again, a general barrier is viable: |
| |
| CPU 1 CPU 2 |
| =============== =============== |
| ACCESS_ONCE(a) = 1; |
| <write barrier> |
| ACCESS_ONCE(b) = 2; x = ACCESS_ONCE(b); |
| <read barrier> |
| y = ACCESS_ONCE(a); |
| |
| Or: |
| |
| CPU 1 CPU 2 |
| =============== =============================== |
| a = 1; |
| <write barrier> |
| ACCESS_ONCE(b) = &a; x = ACCESS_ONCE(b); |
| <data dependency barrier> |
| y = *x; |
| |
| Basically, the read barrier always has to be there, even though it can be of |
| the "weaker" type. |
| |
| [!] Note that the stores before the write barrier would normally be expected to |
| match the loads after the read barrier or the data dependency barrier, and vice |
| versa: |
| |
| CPU 1 CPU 2 |
| =================== =================== |
| ACCESS_ONCE(a) = 1; }---- --->{ v = ACCESS_ONCE(c); |
| ACCESS_ONCE(b) = 2; } \ / { w = ACCESS_ONCE(d); |
| <write barrier> \ <read barrier> |
| ACCESS_ONCE(c) = 3; } / \ { x = ACCESS_ONCE(a); |
| ACCESS_ONCE(d) = 4; }---- --->{ y = ACCESS_ONCE(b); |
| |
| |
| EXAMPLES OF MEMORY BARRIER SEQUENCES |
| ------------------------------------ |
| |
| Firstly, write barriers act as partial orderings on store operations. |
| Consider the following sequence of events: |
| |
| CPU 1 |
| ======================= |
| STORE A = 1 |
| STORE B = 2 |
| STORE C = 3 |
| <write barrier> |
| STORE D = 4 |
| STORE E = 5 |
| |
| This sequence of events is committed to the memory coherence system in an order |
| that the rest of the system might perceive as the unordered set of { STORE A, |
| STORE B, STORE C } all occurring before the unordered set of { STORE D, STORE E |
| }: |
| |
| +-------+ : : |
| | | +------+ |
| | |------>| C=3 | } /\ |
| | | : +------+ }----- \ -----> Events perceptible to |
| | | : | A=1 | } \/ the rest of the system |
| | | : +------+ } |
| | CPU 1 | : | B=2 | } |
| | | +------+ } |
| | | wwwwwwwwwwwwwwww } <--- At this point the write barrier |
| | | +------+ } requires all stores prior to the |
| | | : | E=5 | } barrier to be committed before |
| | | : +------+ } further stores may take place |
| | |------>| D=4 | } |
| | | +------+ |
| +-------+ : : |
| | |
| | Sequence in which stores are committed to the |
| | memory system by CPU 1 |
| V |
| |
| |
| Secondly, data dependency barriers act as partial orderings on data-dependent |
| loads. Consider the following sequence of events: |
| |
| CPU 1 CPU 2 |
| ======================= ======================= |
| { B = 7; X = 9; Y = 8; C = &Y } |
| STORE A = 1 |
| STORE B = 2 |
| <write barrier> |
| STORE C = &B LOAD X |
| STORE D = 4 LOAD C (gets &B) |
| LOAD *C (reads B) |
| |
| Without intervention, CPU 2 may perceive the events on CPU 1 in some |
| effectively random order, despite the write barrier issued by CPU 1: |
| |
| +-------+ : : : : |
| | | +------+ +-------+ | Sequence of update |
| | |------>| B=2 |----- --->| Y->8 | | of perception on |
| | | : +------+ \ +-------+ | CPU 2 |
| | CPU 1 | : | A=1 | \ --->| C->&Y | V |
| | | +------+ | +-------+ |
| | | wwwwwwwwwwwwwwww | : : |
| | | +------+ | : : |
| | | : | C=&B |--- | : : +-------+ |
| | | : +------+ \ | +-------+ | | |
| | |------>| D=4 | ----------->| C->&B |------>| | |
| | | +------+ | +-------+ | | |
| +-------+ : : | : : | | |
| | : : | | |
| | : : | CPU 2 | |
| | +-------+ | | |
| Apparently incorrect ---> | | B->7 |------>| | |
| perception of B (!) | +-------+ | | |
| | : : | | |
| | +-------+ | | |
| The load of X holds ---> \ | X->9 |------>| | |
| up the maintenance \ +-------+ | | |
| of coherence of B ----->| B->2 | +-------+ |
| +-------+ |
| : : |
| |
| |
| In the above example, CPU 2 perceives that B is 7, despite the load of *C |
| (which would be B) coming after the LOAD of C. |
| |
| If, however, a data dependency barrier were to be placed between the load of C |
| and the load of *C (ie: B) on CPU 2: |
| |
| CPU 1 CPU 2 |
| ======================= ======================= |
| { B = 7; X = 9; Y = 8; C = &Y } |
| STORE A = 1 |
| STORE B = 2 |
| <write barrier> |
| STORE C = &B LOAD X |
| STORE D = 4 LOAD C (gets &B) |
| <data dependency barrier> |
| LOAD *C (reads B) |
| |
| then the following will occur: |
| |
| +-------+ : : : : |
| | | +------+ +-------+ |
| | |------>| B=2 |----- --->| Y->8 | |
| | | : +------+ \ +-------+ |
| | CPU 1 | : | A=1 | \ --->| C->&Y | |
| | | +------+ | +-------+ |
| | | wwwwwwwwwwwwwwww | : : |
| | | +------+ | : : |
| | | : | C=&B |--- | : : +-------+ |
| | | : +------+ \ | +-------+ | | |
| | |------>| D=4 | ----------->| C->&B |------>| | |
| | | +------+ | +-------+ | | |
| +-------+ : : | : : | | |
| | : : | | |
| | : : | CPU 2 | |
| | +-------+ | | |
| | | X->9 |------>| | |
| | +-------+ | | |
| Makes sure all effects ---> \ ddddddddddddddddd | | |
| prior to the store of C \ +-------+ | | |
| are perceptible to ----->| B->2 |------>| | |
| subsequent loads +-------+ | | |
| : : +-------+ |
| |
| |
| And thirdly, a read barrier acts as a partial order on loads. Consider the |
| following sequence of events: |
| |
| CPU 1 CPU 2 |
| ======================= ======================= |
| { A = 0, B = 9 } |
| STORE A=1 |
| <write barrier> |
| STORE B=2 |
| LOAD B |
| LOAD A |
| |
| Without intervention, CPU 2 may then choose to perceive the events on CPU 1 in |
| some effectively random order, despite the write barrier issued by CPU 1: |
| |
| +-------+ : : : : |
| | | +------+ +-------+ |
| | |------>| A=1 |------ --->| A->0 | |
| | | +------+ \ +-------+ |
| | CPU 1 | wwwwwwwwwwwwwwww \ --->| B->9 | |
| | | +------+ | +-------+ |
| | |------>| B=2 |--- | : : |
| | | +------+ \ | : : +-------+ |
| +-------+ : : \ | +-------+ | | |
| ---------->| B->2 |------>| | |
| | +-------+ | CPU 2 | |
| | | A->0 |------>| | |
| | +-------+ | | |
| | : : +-------+ |
| \ : : |
| \ +-------+ |
| ---->| A->1 | |
| +-------+ |
| : : |
| |
| |
| If, however, a read barrier were to be placed between the load of B and the |
| load of A on CPU 2: |
| |
| CPU 1 CPU 2 |
| ======================= ======================= |
| { A = 0, B = 9 } |
| STORE A=1 |
| <write barrier> |
| STORE B=2 |
| LOAD B |
| <read barrier> |
| LOAD A |
| |
| then the partial ordering imposed by CPU 1 will be perceived correctly by CPU |
| 2: |
| |
| +-------+ : : : : |
| | | +------+ +-------+ |
| | |------>| A=1 |------ --->| A->0 | |
| | | +------+ \ +-------+ |
| | CPU 1 | wwwwwwwwwwwwwwww \ --->| B->9 | |
| | | +------+ | +-------+ |
| | |------>| B=2 |--- | : : |
| | | +------+ \ | : : +-------+ |
| +-------+ : : \ | +-------+ | | |
| ---------->| B->2 |------>| | |
| | +-------+ | CPU 2 | |
| | : : | | |
| | : : | | |
| At this point the read ----> \ rrrrrrrrrrrrrrrrr | | |
| barrier causes all effects \ +-------+ | | |
| prior to the storage of B ---->| A->1 |------>| | |
| to be perceptible to CPU 2 +-------+ | | |
| : : +-------+ |
| |
| |
| To illustrate this more completely, consider what could happen if the code |
| contained a load of A either side of the read barrier: |
| |
| CPU 1 CPU 2 |
| ======================= ======================= |
| { A = 0, B = 9 } |
| STORE A=1 |
| <write barrier> |
| STORE B=2 |
| LOAD B |
| LOAD A [first load of A] |
| <read barrier> |
| LOAD A [second load of A] |
| |
| Even though the two loads of A both occur after the load of B, they may both |
| come up with different values: |
| |
| +-------+ : : : : |
| | | +------+ +-------+ |
| | |------>| A=1 |------ --->| A->0 | |
| | | +------+ \ +-------+ |
| | CPU 1 | wwwwwwwwwwwwwwww \ --->| B->9 | |
| | | +------+ | +-------+ |
| | |------>| B=2 |--- | : : |
| | | +------+ \ | : : +-------+ |
| +-------+ : : \ | +-------+ | | |
| ---------->| B->2 |------>| | |
| | +-------+ | CPU 2 | |
| | : : | | |
| | : : | | |
| | +-------+ | | |
| | | A->0 |------>| 1st | |
| | +-------+ | | |
| At this point the read ----> \ rrrrrrrrrrrrrrrrr | | |
| barrier causes all effects \ +-------+ | | |
| prior to the storage of B ---->| A->1 |------>| 2nd | |
| to be perceptible to CPU 2 +-------+ | | |
| : : +-------+ |
| |
| |
| But it may be that the update to A from CPU 1 becomes perceptible to CPU 2 |
| before the read barrier completes anyway: |
| |
| +-------+ : : : : |
| | | +------+ +-------+ |
| | |------>| A=1 |------ --->| A->0 | |
| | | +------+ \ +-------+ |
| | CPU 1 | wwwwwwwwwwwwwwww \ --->| B->9 | |
| | | +------+ | +-------+ |
| | |------>| B=2 |--- | : : |
| | | +------+ \ | : : +-------+ |
| +-------+ : : \ | +-------+ | | |
| ---------->| B->2 |------>| | |
| | +-------+ | CPU 2 | |
| | : : | | |
| \ : : | | |
| \ +-------+ | | |
| ---->| A->1 |------>| 1st | |
| +-------+ | | |
| rrrrrrrrrrrrrrrrr | | |
| +-------+ | | |
| | A->1 |------>| 2nd | |
| +-------+ | | |
| : : +-------+ |
| |
| |
| The guarantee is that the second load will always come up with A == 1 if the |
| load of B came up with B == 2. No such guarantee exists for the first load of |
| A; that may come up with either A == 0 or A == 1. |
| |
| |
| READ MEMORY BARRIERS VS LOAD SPECULATION |
| ---------------------------------------- |
| |
| Many CPUs speculate with loads: that is they see that they will need to load an |
| item from memory, and they find a time where they're not using the bus for any |
| other loads, and so do the load in advance - even though they haven't actually |
| got to that point in the instruction execution flow yet. This permits the |
| actual load instruction to potentially complete immediately because the CPU |
| already has the value to hand. |
| |
| It may turn out that the CPU didn't actually need the value - perhaps because a |
| branch circumvented the load - in which case it can discard the value or just |
| cache it for later use. |
| |
| Consider: |
| |
| CPU 1 CPU 2 |
| ======================= ======================= |
| LOAD B |
| DIVIDE } Divide instructions generally |
| DIVIDE } take a long time to perform |
| LOAD A |
| |
| Which might appear as this: |
| |
| : : +-------+ |
| +-------+ | | |
| --->| B->2 |------>| | |
| +-------+ | CPU 2 | |
| : :DIVIDE | | |
| +-------+ | | |
| The CPU being busy doing a ---> --->| A->0 |~~~~ | | |
| division speculates on the +-------+ ~ | | |
| LOAD of A : : ~ | | |
| : :DIVIDE | | |
| : : ~ | | |
| Once the divisions are complete --> : : ~-->| | |
| the CPU can then perform the : : | | |
| LOAD with immediate effect : : +-------+ |
| |
| |
| Placing a read barrier or a data dependency barrier just before the second |
| load: |
| |
| CPU 1 CPU 2 |
| ======================= ======================= |
| LOAD B |
| DIVIDE |
| DIVIDE |
| <read barrier> |
| LOAD A |
| |
| will force any value speculatively obtained to be reconsidered to an extent |
| dependent on the type of barrier used. If there was no change made to the |
| speculated memory location, then the speculated value will just be used: |
| |
| : : +-------+ |
| +-------+ | | |
| --->| B->2 |------>| | |
| +-------+ | CPU 2 | |
| : :DIVIDE | | |
| +-------+ | | |
| The CPU being busy doing a ---> --->| A->0 |~~~~ | | |
| division speculates on the +-------+ ~ | | |
| LOAD of A : : ~ | | |
| : :DIVIDE | | |
| : : ~ | | |
| : : ~ | | |
| rrrrrrrrrrrrrrrr~ | | |
| : : ~ | | |
| : : ~-->| | |
| : : | | |
| : : +-------+ |
| |
| |
| but if there was an update or an invalidation from another CPU pending, then |
| the speculation will be cancelled and the value reloaded: |
| |
| : : +-------+ |
| +-------+ | | |
| --->| B->2 |------>| | |
| +-------+ | CPU 2 | |
| : :DIVIDE | | |
| +-------+ | | |
| The CPU being busy doing a ---> --->| A->0 |~~~~ | | |
| division speculates on the +-------+ ~ | | |
| LOAD of A : : ~ | | |
| : :DIVIDE | | |
| : : ~ | | |
| : : ~ | | |
| rrrrrrrrrrrrrrrrr | | |
| +-------+ | | |
| The speculation is discarded ---> --->| A->1 |------>| | |
| and an updated value is +-------+ | | |
| retrieved : : +-------+ |
| |
| |
| TRANSITIVITY |
| ------------ |
| |
| Transitivity is a deeply intuitive notion about ordering that is not |
| always provided by real computer systems. The following example |
| demonstrates transitivity (also called "cumulativity"): |
| |
| CPU 1 CPU 2 CPU 3 |
| ======================= ======================= ======================= |
| { X = 0, Y = 0 } |
| STORE X=1 LOAD X STORE Y=1 |
| <general barrier> <general barrier> |
| LOAD Y LOAD X |
| |
| Suppose that CPU 2's load from X returns 1 and its load from Y returns 0. |
| This indicates that CPU 2's load from X in some sense follows CPU 1's |
| store to X and that CPU 2's load from Y in some sense preceded CPU 3's |
| store to Y. The question is then "Can CPU 3's load from X return 0?" |
| |
| Because CPU 2's load from X in some sense came after CPU 1's store, it |
| is natural to expect that CPU 3's load from X must therefore return 1. |
| This expectation is an example of transitivity: if a load executing on |
| CPU A follows a load from the same variable executing on CPU B, then |
| CPU A's load must either return the same value that CPU B's load did, |
| or must return some later value. |
| |
| In the Linux kernel, use of general memory barriers guarantees |
| transitivity. Therefore, in the above example, if CPU 2's load from X |
| returns 1 and its load from Y returns 0, then CPU 3's load from X must |
| also return 1. |
| |
| However, transitivity is -not- guaranteed for read or write barriers. |
| For example, suppose that CPU 2's general barrier in the above example |
| is changed to a read barrier as shown below: |
| |
| CPU 1 CPU 2 CPU 3 |
| ======================= ======================= ======================= |
| { X = 0, Y = 0 } |
| STORE X=1 LOAD X STORE Y=1 |
| <read barrier> <general barrier> |
| LOAD Y LOAD X |
| |
| This substitution destroys transitivity: in this example, it is perfectly |
| legal for CPU 2's load from X to return 1, its load from Y to return 0, |
| and CPU 3's load from X to return 0. |
| |
| The key point is that although CPU 2's read barrier orders its pair |
| of loads, it does not guarantee to order CPU 1's store. Therefore, if |
| this example runs on a system where CPUs 1 and 2 share a store buffer |
| or a level of cache, CPU 2 might have early access to CPU 1's writes. |
| General barriers are therefore required to ensure that all CPUs agree |
| on the combined order of CPU 1's and CPU 2's accesses. |
| |
| To reiterate, if your code requires transitivity, use general barriers |
| throughout. |
| |
| |
| ======================== |
| EXPLICIT KERNEL BARRIERS |
| ======================== |
| |
| The Linux kernel has a variety of different barriers that act at different |
| levels: |
| |
| (*) Compiler barrier. |
| |
| (*) CPU memory barriers. |
| |
| (*) MMIO write barrier. |
| |
| |
| COMPILER BARRIER |
| ---------------- |
| |
| The Linux kernel has an explicit compiler barrier function that prevents the |
| compiler from moving the memory accesses either side of it to the other side: |
| |
| barrier(); |
| |
| This is a general barrier -- there are no read-read or write-write variants |
| of barrier(). However, ACCESS_ONCE() can be thought of as a weak form |
| for barrier() that affects only the specific accesses flagged by the |
| ACCESS_ONCE(). |
| |
| The barrier() function has the following effects: |
| |
| (*) Prevents the compiler from reordering accesses following the |
| barrier() to precede any accesses preceding the barrier(). |
| One example use for this property is to ease communication between |
| interrupt-handler code and the code that was interrupted. |
| |
| (*) Within a loop, forces the compiler to load the variables used |
| in that loop's conditional on each pass through that loop. |
| |
| The ACCESS_ONCE() function can prevent any number of optimizations that, |
| while perfectly safe in single-threaded code, can be fatal in concurrent |
| code. Here are some examples of these sorts of optimizations: |
| |
| (*) The compiler is within its rights to reorder loads and stores |
| to the same variable, and in some cases, the CPU is within its |
| rights to reorder loads to the same variable. This means that |
| the following code: |
| |
| a[0] = x; |
| a[1] = x; |
| |
| Might result in an older value of x stored in a[1] than in a[0]. |
| Prevent both the compiler and the CPU from doing this as follows: |
| |
| a[0] = ACCESS_ONCE(x); |
| a[1] = ACCESS_ONCE(x); |
| |
| In short, ACCESS_ONCE() provides cache coherence for accesses from |
| multiple CPUs to a single variable. |
| |
| (*) The compiler is within its rights to merge successive loads from |
| the same variable. Such merging can cause the compiler to "optimize" |
| the following code: |
| |
| while (tmp = a) |
| do_something_with(tmp); |
| |
| into the following code, which, although in some sense legitimate |
| for single-threaded code, is almost certainly not what the developer |
| intended: |
| |
| if (tmp = a) |
| for (;;) |
| do_something_with(tmp); |
| |
| Use ACCESS_ONCE() to prevent the compiler from doing this to you: |
| |
| while (tmp = ACCESS_ONCE(a)) |
| do_something_with(tmp); |
| |
| (*) The compiler is within its rights to reload a variable, for example, |
| in cases where high register pressure prevents the compiler from |
| keeping all data of interest in registers. The compiler might |
| therefore optimize the variable 'tmp' out of our previous example: |
| |
| while (tmp = a) |
| do_something_with(tmp); |
| |
| This could result in the following code, which is perfectly safe in |
| single-threaded code, but can be fatal in concurrent code: |
| |
| while (a) |
| do_something_with(a); |
| |
| For example, the optimized version of this code could result in |
| passing a zero to do_something_with() in the case where the variable |
| a was modified by some other CPU between the "while" statement and |
| the call to do_something_with(). |
| |
| Again, use ACCESS_ONCE() to prevent the compiler from doing this: |
| |
| while (tmp = ACCESS_ONCE(a)) |
| do_something_with(tmp); |
| |
| Note that if the compiler runs short of registers, it might save |
| tmp onto the stack. The overhead of this saving and later restoring |
| is why compilers reload variables. Doing so is perfectly safe for |
| single-threaded code, so you need to tell the compiler about cases |
| where it is not safe. |
| |
| (*) The compiler is within its rights to omit a load entirely if it knows |
| what the value will be. For example, if the compiler can prove that |
| the value of variable 'a' is always zero, it can optimize this code: |
| |
| while (tmp = a) |
| do_something_with(tmp); |
| |
| Into this: |
| |
| do { } while (0); |
| |
| This transformation is a win for single-threaded code because it gets |
| rid of a load and a branch. The problem is that the compiler will |
| carry out its proof assuming that the current CPU is the only one |
| updating variable 'a'. If variable 'a' is shared, then the compiler's |
| proof will be erroneous. Use ACCESS_ONCE() to tell the compiler |
| that it doesn't know as much as it thinks it does: |
| |
| while (tmp = ACCESS_ONCE(a)) |
| do_something_with(tmp); |
| |
| But please note that the compiler is also closely watching what you |
| do with the value after the ACCESS_ONCE(). For example, suppose you |
| do the following and MAX is a preprocessor macro with the value 1: |
| |
| while ((tmp = ACCESS_ONCE(a)) % MAX) |
| do_something_with(tmp); |
| |
| Then the compiler knows that the result of the "%" operator applied |
| to MAX will always be zero, again allowing the compiler to optimize |
| the code into near-nonexistence. (It will still load from the |
| variable 'a'.) |
| |
| (*) Similarly, the compiler is within its rights to omit a store entirely |
| if it knows that the variable already has the value being stored. |
| Again, the compiler assumes that the current CPU is the only one |
| storing into the variable, which can cause the compiler to do the |
| wrong thing for shared variables. For example, suppose you have |
| the following: |
| |
| a = 0; |
| /* Code that does not store to variable a. */ |
| a = 0; |
| |
| The compiler sees that the value of variable 'a' is already zero, so |
| it might well omit the second store. This would come as a fatal |
| surprise if some other CPU might have stored to variable 'a' in the |
| meantime. |
| |
| Use ACCESS_ONCE() to prevent the compiler from making this sort of |
| wrong guess: |
| |
| ACCESS_ONCE(a) = 0; |
| /* Code that does not store to variable a. */ |
| ACCESS_ONCE(a) = 0; |
| |
| (*) The compiler is within its rights to reorder memory accesses unless |
| you tell it not to. For example, consider the following interaction |
| between process-level code and an interrupt handler: |
| |
| void process_level(void) |
| { |
| msg = get_message(); |
| flag = true; |
| } |
| |
| void interrupt_handler(void) |
| { |
| if (flag) |
| process_message(msg); |
| } |
| |
| There is nothing to prevent the the compiler from transforming |
| process_level() to the following, in fact, this might well be a |
| win for single-threaded code: |
| |
| void process_level(void) |
| { |
| flag = true; |
| msg = get_message(); |
| } |
| |
| If the interrupt occurs between these two statement, then |
| interrupt_handler() might be passed a garbled msg. Use ACCESS_ONCE() |
| to prevent this as follows: |
| |
| void process_level(void) |
| { |
| ACCESS_ONCE(msg) = get_message(); |
| ACCESS_ONCE(flag) = true; |
| } |
| |
| void interrupt_handler(void) |
| { |
| if (ACCESS_ONCE(flag)) |
| process_message(ACCESS_ONCE(msg)); |
| } |
| |
| Note that the ACCESS_ONCE() wrappers in interrupt_handler() |
| are needed if this interrupt handler can itself be interrupted |
| by something that also accesses 'flag' and 'msg', for example, |
| a nested interrupt or an NMI. Otherwise, ACCESS_ONCE() is not |
| needed in interrupt_handler() other than for documentation purposes. |
| (Note also that nested interrupts do not typically occur in modern |
| Linux kernels, in fact, if an interrupt handler returns with |
| interrupts enabled, you will get a WARN_ONCE() splat.) |
| |
| You should assume that the compiler can move ACCESS_ONCE() past |
| code not containing ACCESS_ONCE(), barrier(), or similar primitives. |
| |
| This effect could also be achieved using barrier(), but ACCESS_ONCE() |
| is more selective: With ACCESS_ONCE(), the compiler need only forget |
| the contents of the indicated memory locations, while with barrier() |
| the compiler must discard the value of all memory locations that |
| it has currented cached in any machine registers. Of course, |
| the compiler must also respect the order in which the ACCESS_ONCE()s |
| occur, though the CPU of course need not do so. |
| |
| (*) The compiler is within its rights to invent stores to a variable, |
| as in the following example: |
| |
| if (a) |
| b = a; |
| else |
| b = 42; |
| |
| The compiler might save a branch by optimizing this as follows: |
| |
| b = 42; |
| if (a) |
| b = a; |
| |
| In single-threaded code, this is not only safe, but also saves |
| a branch. Unfortunately, in concurrent code, this optimization |
| could cause some other CPU to see a spurious value of 42 -- even |
| if variable 'a' was never zero -- when loading variable 'b'. |
| Use ACCESS_ONCE() to prevent this as follows: |
| |
| if (a) |
| ACCESS_ONCE(b) = a; |
| else |
| ACCESS_ONCE(b) = 42; |
| |
| The compiler can also invent loads. These are usually less |
| damaging, but they can result in cache-line bouncing and thus in |
| poor performance and scalability. Use ACCESS_ONCE() to prevent |
| invented loads. |
| |
| (*) For aligned memory locations whose size allows them to be accessed |
| with a single memory-reference instruction, prevents "load tearing" |
| and "store tearing," in which a single large access is replaced by |
| multiple smaller accesses. For example, given an architecture having |
| 16-bit store instructions with 7-bit immediate fields, the compiler |
| might be tempted to use two 16-bit store-immediate instructions to |
| implement the following 32-bit store: |
| |
| p = 0x00010002; |
| |
| Please note that GCC really does use this sort of optimization, |
| which is not surprising given that it would likely take more |
| than two instructions to build the constant and then store it. |
| This optimization can therefore be a win in single-threaded code. |
| In fact, a recent bug (since fixed) caused GCC to incorrectly use |
| this optimization in a volatile store. In the absence of such bugs, |
| use of ACCESS_ONCE() prevents store tearing in the following example: |
| |
| ACCESS_ONCE(p) = 0x00010002; |
| |
| Use of packed structures can also result in load and store tearing, |
| as in this example: |
| |
| struct __attribute__((__packed__)) foo { |
| short a; |
| int b; |
| short c; |
| }; |
| struct foo foo1, foo2; |
| ... |
| |
| foo2.a = foo1.a; |
| foo2.b = foo1.b; |
| foo2.c = foo1.c; |
| |
| Because there are no ACCESS_ONCE() wrappers and no volatile markings, |
| the compiler would be well within its rights to implement these three |
| assignment statements as a pair of 32-bit loads followed by a pair |
| of 32-bit stores. This would result in load tearing on 'foo1.b' |
| and store tearing on 'foo2.b'. ACCESS_ONCE() again prevents tearing |
| in this example: |
| |
| foo2.a = foo1.a; |
| ACCESS_ONCE(foo2.b) = ACCESS_ONCE(foo1.b); |
| foo2.c = foo1.c; |
| |
| All that aside, it is never necessary to use ACCESS_ONCE() on a variable |
| that has been marked volatile. For example, because 'jiffies' is marked |
| volatile, it is never necessary to say ACCESS_ONCE(jiffies). The reason |
| for this is that ACCESS_ONCE() is implemented as a volatile cast, which |
| has no effect when its argument is already marked volatile. |
| |
| Please note that these compiler barriers have no direct effect on the CPU, |
| which may then reorder things however it wishes. |
| |
| |
| CPU MEMORY BARRIERS |
| ------------------- |
| |
| The Linux kernel has eight basic CPU memory barriers: |
| |
| TYPE MANDATORY SMP CONDITIONAL |
| =============== ======================= =========================== |
| GENERAL mb() smp_mb() |
| WRITE wmb() smp_wmb() |
| READ rmb() smp_rmb() |
| DATA DEPENDENCY read_barrier_depends() smp_read_barrier_depends() |
| |
| |
| All memory barriers except the data dependency barriers imply a compiler |
| barrier. Data dependencies do not impose any additional compiler ordering. |
| |
| Aside: In the case of data dependencies, the compiler would be expected to |
| issue the loads in the correct order (eg. `a[b]` would have to load the value |
| of b before loading a[b]), however there is no guarantee in the C specification |
| that the compiler may not speculate the value of b (eg. is equal to 1) and load |
| a before b (eg. tmp = a[1]; if (b != 1) tmp = a[b]; ). There is also the |
| problem of a compiler reloading b after having loaded a[b], thus having a newer |
| copy of b than a[b]. A consensus has not yet been reached about these problems, |
| however the ACCESS_ONCE macro is a good place to start looking. |
| |
| SMP memory barriers are reduced to compiler barriers on uniprocessor compiled |
| systems because it is assumed that a CPU will appear to be self-consistent, |
| and will order overlapping accesses correctly with respect to itself. |
| |
| [!] Note that SMP memory barriers _must_ be used to control the ordering of |
| references to shared memory on SMP systems, though the use of locking instead |
| is sufficient. |
| |
| Mandatory barriers should not be used to control SMP effects, since mandatory |
| barriers unnecessarily impose overhead on UP systems. They may, however, be |
| used to control MMIO effects on accesses through relaxed memory I/O windows. |
| These are required even on non-SMP systems as they affect the order in which |
| memory operations appear to a device by prohibiting both the compiler and the |
| CPU from reordering them. |
| |
| |
| There are some more advanced barrier functions: |
| |
| (*) set_mb(var, value) |
| |
| This assigns the value to the variable and then inserts a full memory |
| barrier after it, depending on the function. It isn't guaranteed to |
| insert anything more than a compiler barrier in a UP compilation. |
| |
| |
| (*) smp_mb__before_atomic_dec(); |
| (*) smp_mb__after_atomic_dec(); |
| (*) smp_mb__before_atomic_inc(); |
| (*) smp_mb__after_atomic_inc(); |
| |
| These are for use with atomic add, subtract, increment and decrement |
| functions that don't return a value, especially when used for reference |
| counting. These functions do not imply memory barriers. |
| |
| As an example, consider a piece of code that marks an object as being dead |
| and then decrements the object's reference count: |
| |
| obj->dead = 1; |
| smp_mb__before_atomic_dec(); |
| atomic_dec(&obj->ref_count); |
| |
| This makes sure that the death mark on the object is perceived to be set |
| *before* the reference counter is decremented. |
| |
| See Documentation/atomic_ops.txt for more information. See the "Atomic |
| operations" subsection for information on where to use these. |
| |
| |
| (*) smp_mb__before_clear_bit(void); |
| (*) smp_mb__after_clear_bit(void); |
| |
| These are for use similar to the atomic inc/dec barriers. These are |
| typically used for bitwise unlocking operations, so care must be taken as |
| there are no implicit memory barriers here either. |
| |
| Consider implementing an unlock operation of some nature by clearing a |
| locking bit. The clear_bit() would then need to be barriered like this: |
| |
| smp_mb__before_clear_bit(); |
| clear_bit( ... ); |
| |
| This prevents memory operations before the clear leaking to after it. See |
| the subsection on "Locking Functions" with reference to RELEASE operation |
| implications. |
| |
| See Documentation/atomic_ops.txt for more information. See the "Atomic |
| operations" subsection for information on where to use these. |
| |
| |
| MMIO WRITE BARRIER |
| ------------------ |
| |
| The Linux kernel also has a special barrier for use with memory-mapped I/O |
| writes: |
| |
| mmiowb(); |
| |
| This is a variation on the mandatory write barrier that causes writes to weakly |
| ordered I/O regions to be partially ordered. Its effects may go beyond the |
| CPU->Hardware interface and actually affect the hardware at some level. |
| |
| See the subsection "Locks vs I/O accesses" for more information. |
| |
| |
| =============================== |
| IMPLICIT KERNEL MEMORY BARRIERS |
| =============================== |
| |
| Some of the other functions in the linux kernel imply memory barriers, amongst |
| which are locking and scheduling functions. |
| |
| This specification is a _minimum_ guarantee; any particular architecture may |
| provide more substantial guarantees, but these may not be relied upon outside |
| of arch specific code. |
| |
| |
| ACQUIRING FUNCTIONS |
| ------------------- |
| |
| The Linux kernel has a number of locking constructs: |
| |
| (*) spin locks |
| (*) R/W spin locks |
| (*) mutexes |
| (*) semaphores |
| (*) R/W semaphores |
| (*) RCU |
| |
| In all cases there are variants on "ACQUIRE" operations and "RELEASE" operations |
| for each construct. These operations all imply certain barriers: |
| |
| (1) ACQUIRE operation implication: |
| |
| Memory operations issued after the ACQUIRE will be completed after the |
| ACQUIRE operation has completed. |
| |
| Memory operations issued before the ACQUIRE may be completed after the |
| ACQUIRE operation has completed. An smp_mb__before_spinlock(), combined |
| with a following ACQUIRE, orders prior loads against subsequent stores and |
| stores and prior stores against subsequent stores. Note that this is |
| weaker than smp_mb()! The smp_mb__before_spinlock() primitive is free on |
| many architectures. |
| |
| (2) RELEASE operation implication: |
| |
| Memory operations issued before the RELEASE will be completed before the |
| RELEASE operation has completed. |
| |
| Memory operations issued after the RELEASE may be completed before the |
| RELEASE operation has completed. |
| |
| (3) ACQUIRE vs ACQUIRE implication: |
| |
| All ACQUIRE operations issued before another ACQUIRE operation will be |
| completed before that ACQUIRE operation. |
| |
| (4) ACQUIRE vs RELEASE implication: |
| |
| All ACQUIRE operations issued before a RELEASE operation will be |
| completed before the RELEASE operation. |
| |
| (5) Failed conditional ACQUIRE implication: |
| |
| Certain locking variants of the ACQUIRE operation may fail, either due to |
| being unable to get the lock immediately, or due to receiving an unblocked |
| signal whilst asleep waiting for the lock to become available. Failed |
| locks do not imply any sort of barrier. |
| |
| [!] Note: one of the consequences of lock ACQUIREs and RELEASEs being only |
| one-way barriers is that the effects of instructions outside of a critical |
| section may seep into the inside of the critical section. |
| |
| An ACQUIRE followed by a RELEASE may not be assumed to be full memory barrier |
| because it is possible for an access preceding the ACQUIRE to happen after the |
| ACQUIRE, and an access following the RELEASE to happen before the RELEASE, and |
| the two accesses can themselves then cross: |
| |
| *A = a; |
| ACQUIRE M |
| RELEASE M |
| *B = b; |
| |
| may occur as: |
| |
| ACQUIRE M, STORE *B, STORE *A, RELEASE M |
| |
| This same reordering can of course occur if the lock's ACQUIRE and RELEASE are |
| to the same lock variable, but only from the perspective of another CPU not |
| holding that lock. |
| |
| In short, a RELEASE followed by an ACQUIRE may -not- be assumed to be a full |
| memory barrier because it is possible for a preceding RELEASE to pass a |
| later ACQUIRE from the viewpoint of the CPU, but not from the viewpoint |
| of the compiler. Note that deadlocks cannot be introduced by this |
| interchange because if such a deadlock threatened, the RELEASE would |
| simply complete. |
| |
| If it is necessary for a RELEASE-ACQUIRE pair to produce a full barrier, the |
| ACQUIRE can be followed by an smp_mb__after_unlock_lock() invocation. This |
| will produce a full barrier if either (a) the RELEASE and the ACQUIRE are |
| executed by the same CPU or task, or (b) the RELEASE and ACQUIRE act on the |
| same variable. The smp_mb__after_unlock_lock() primitive is free on many |
| architectures. Without smp_mb__after_unlock_lock(), the critical sections |
| corresponding to the RELEASE and the ACQUIRE can cross: |
| |
| *A = a; |
| RELEASE M |
| ACQUIRE N |
| *B = b; |
| |
| could occur as: |
| |
| ACQUIRE N, STORE *B, STORE *A, RELEASE M |
| |
| With smp_mb__after_unlock_lock(), they cannot, so that: |
| |
| *A = a; |
| RELEASE M |
| ACQUIRE N |
| smp_mb__after_unlock_lock(); |
| *B = b; |
| |
| will always occur as either of the following: |
| |
| STORE *A, RELEASE, ACQUIRE, STORE *B |
| STORE *A, ACQUIRE, RELEASE, STORE *B |
| |
| If the RELEASE and ACQUIRE were instead both operating on the same lock |
| variable, only the first of these two alternatives can occur. |
| |
| Locks and semaphores may not provide any guarantee of ordering on UP compiled |
| systems, and so cannot be counted on in such a situation to actually achieve |
| anything at all - especially with respect to I/O accesses - unless combined |
| with interrupt disabling operations. |
| |
| See also the section on "Inter-CPU locking barrier effects". |
| |
| |
| As an example, consider the following: |
| |
| *A = a; |
| *B = b; |
| ACQUIRE |
| *C = c; |
| *D = d; |
| RELEASE |
| *E = e; |
| *F = f; |
| |
| The following sequence of events is acceptable: |
| |
| ACQUIRE, {*F,*A}, *E, {*C,*D}, *B, RELEASE |
| |
| [+] Note that {*F,*A} indicates a combined access. |
| |
| But none of the following are: |
| |
| {*F,*A}, *B, ACQUIRE, *C, *D, RELEASE, *E |
| *A, *B, *C, ACQUIRE, *D, RELEASE, *E, *F |
| *A, *B, ACQUIRE, *C, RELEASE, *D, *E, *F |
| *B, ACQUIRE, *C, *D, RELEASE, {*F,*A}, *E |
| |
| |
| |
| INTERRUPT DISABLING FUNCTIONS |
| ----------------------------- |
| |
| Functions that disable interrupts (ACQUIRE equivalent) and enable interrupts |
| (RELEASE equivalent) will act as compiler barriers only. So if memory or I/O |
| barriers are required in such a situation, they must be provided from some |
| other means. |
| |
| |
| SLEEP AND WAKE-UP FUNCTIONS |
| --------------------------- |
| |
| Sleeping and waking on an event flagged in global data can be viewed as an |
| interaction between two pieces of data: the task state of the task waiting for |
| the event and the global data used to indicate the event. To make sure that |
| these appear to happen in the right order, the primitives to begin the process |
| of going to sleep, and the primitives to initiate a wake up imply certain |
| barriers. |
| |
| Firstly, the sleeper normally follows something like this sequence of events: |
| |
| for (;;) { |
| set_current_state(TASK_UNINTERRUPTIBLE); |
| if (event_indicated) |
| break; |
| schedule(); |
| } |
| |
| A general memory barrier is interpolated automatically by set_current_state() |
| after it has altered the task state: |
| |
| CPU 1 |
| =============================== |
| set_current_state(); |
| set_mb(); |
| STORE current->state |
| <general barrier> |
| LOAD event_indicated |
| |
| set_current_state() may be wrapped by: |
| |
| prepare_to_wait(); |
| prepare_to_wait_exclusive(); |
| |
| which therefore also imply a general memory barrier after setting the state. |
| The whole sequence above is available in various canned forms, all of which |
| interpolate the memory barrier in the right place: |
| |
| wait_event(); |
| wait_event_interruptible(); |
| wait_event_interruptible_exclusive(); |
| wait_event_interruptible_timeout(); |
| wait_event_killable(); |
| wait_event_timeout(); |
| wait_on_bit(); |
| wait_on_bit_lock(); |
| |
| |
| Secondly, code that performs a wake up normally follows something like this: |
| |
| event_indicated = 1; |
| wake_up(&event_wait_queue); |
| |
| or: |
| |
| event_indicated = 1; |
| wake_up_process(event_daemon); |
| |
| A write memory barrier is implied by wake_up() and co. if and only if they wake |
| something up. The barrier occurs before the task state is cleared, and so sits |
| between the STORE to indicate the event and the STORE to set TASK_RUNNING: |
| |
| CPU 1 CPU 2 |
| =============================== =============================== |
| set_current_state(); STORE event_indicated |
| set_mb(); wake_up(); |
| STORE current->state <write barrier> |
| <general barrier> STORE current->state |
| LOAD event_indicated |
| |
| The available waker functions include: |
| |
| complete(); |
| wake_up(); |
| wake_up_all(); |
| wake_up_bit(); |
| wake_up_interruptible(); |
| wake_up_interruptible_all(); |
| wake_up_interruptible_nr(); |
| wake_up_interruptible_poll(); |
| wake_up_interruptible_sync(); |
| wake_up_interruptible_sync_poll(); |
| wake_up_locked(); |
| wake_up_locked_poll(); |
| wake_up_nr(); |
| wake_up_poll(); |
| wake_up_process(); |
| |
| |
| [!] Note that the memory barriers implied by the sleeper and the waker do _not_ |
| order multiple stores before the wake-up with respect to loads of those stored |
| values after the sleeper has called set_current_state(). For instance, if the |
| sleeper does: |
| |
| set_current_state(TASK_INTERRUPTIBLE); |
| if (event_indicated) |
| break; |
| __set_current_state(TASK_RUNNING); |
| do_something(my_data); |
| |
| and the waker does: |
| |
| my_data = value; |
| event_indicated = 1; |
| wake_up(&event_wait_queue); |
| |
| there's no guarantee that the change to event_indicated will be perceived by |
| the sleeper as coming after the change to my_data. In such a circumstance, the |
| code on both sides must interpolate its own memory barriers between the |
| separate data accesses. Thus the above sleeper ought to do: |
| |
| set_current_state(TASK_INTERRUPTIBLE); |
| if (event_indicated) { |
| smp_rmb(); |
| do_something(my_data); |
| } |
| |
| and the waker should do: |
| |
| my_data = value; |
| smp_wmb(); |
| event_indicated = 1; |
| wake_up(&event_wait_queue); |
| |
| |
| MISCELLANEOUS FUNCTIONS |
| ----------------------- |
| |
| Other functions that imply barriers: |
| |
| (*) schedule() and similar imply full memory barriers. |
| |
| |
| =================================== |
| INTER-CPU ACQUIRING BARRIER EFFECTS |
| =================================== |
| |
| On SMP systems locking primitives give a more substantial form of barrier: one |
| that does affect memory access ordering on other CPUs, within the context of |
| conflict on any particular lock. |
| |
| |
| ACQUIRES VS MEMORY ACCESSES |
| --------------------------- |
| |
| Consider the following: the system has a pair of spinlocks (M) and (Q), and |
| three CPUs; then should the following sequence of events occur: |
| |
| CPU 1 CPU 2 |
| =============================== =============================== |
| ACCESS_ONCE(*A) = a; ACCESS_ONCE(*E) = e; |
| ACQUIRE M ACQUIRE Q |
| ACCESS_ONCE(*B) = b; ACCESS_ONCE(*F) = f; |
| ACCESS_ONCE(*C) = c; ACCESS_ONCE(*G) = g; |
| RELEASE M RELEASE Q |
| ACCESS_ONCE(*D) = d; ACCESS_ONCE(*H) = h; |
| |
| Then there is no guarantee as to what order CPU 3 will see the accesses to *A |
| through *H occur in, other than the constraints imposed by the separate locks |
| on the separate CPUs. It might, for example, see: |
| |
| *E, ACQUIRE M, ACQUIRE Q, *G, *C, *F, *A, *B, RELEASE Q, *D, *H, RELEASE M |
| |
| But it won't see any of: |
| |
| *B, *C or *D preceding ACQUIRE M |
| *A, *B or *C following RELEASE M |
| *F, *G or *H preceding ACQUIRE Q |
| *E, *F or *G following RELEASE Q |
| |
| |
| However, if the following occurs: |
| |
| CPU 1 CPU 2 |
| =============================== =============================== |
| ACCESS_ONCE(*A) = a; |
| ACQUIRE M [1] |
| ACCESS_ONCE(*B) = b; |
| ACCESS_ONCE(*C) = c; |
| RELEASE M [1] |
| ACCESS_ONCE(*D) = d; ACCESS_ONCE(*E) = e; |
| ACQUIRE M [2] |
| smp_mb__after_unlock_lock(); |
| ACCESS_ONCE(*F) = f; |
| ACCESS_ONCE(*G) = g; |
| RELEASE M [2] |
| ACCESS_ONCE(*H) = h; |
| |
| CPU 3 might see: |
| |
| *E, ACQUIRE M [1], *C, *B, *A, RELEASE M [1], |
| ACQUIRE M [2], *H, *F, *G, RELEASE M [2], *D |
| |
| But assuming CPU 1 gets the lock first, CPU 3 won't see any of: |
| |
| *B, *C, *D, *F, *G or *H preceding ACQUIRE M [1] |
| *A, *B or *C following RELEASE M [1] |
| *F, *G or *H preceding ACQUIRE M [2] |
| *A, *B, *C, *E, *F or *G following RELEASE M [2] |
| |
| Note that the smp_mb__after_unlock_lock() is critically important |
| here: Without it CPU 3 might see some of the above orderings. |
| Without smp_mb__after_unlock_lock(), the accesses are not guaranteed |
| to be seen in order unless CPU 3 holds lock M. |
| |
| |
| ACQUIRES VS I/O ACCESSES |
| ------------------------ |
| |
| Under certain circumstances (especially involving NUMA), I/O accesses within |
| two spinlocked sections on two different CPUs may be seen as interleaved by the |
| PCI bridge, because the PCI bridge does not necessarily participate in the |
| cache-coherence protocol, and is therefore incapable of issuing the required |
| read memory barriers. |
| |
| For example: |
| |
| CPU 1 CPU 2 |
| =============================== =============================== |
| spin_lock(Q) |
| writel(0, ADDR) |
| writel(1, DATA); |
| spin_unlock(Q); |
| spin_lock(Q); |
| writel(4, ADDR); |
| writel(5, DATA); |
| spin_unlock(Q); |
| |
| may be seen by the PCI bridge as follows: |
| |
| STORE *ADDR = 0, STORE *ADDR = 4, STORE *DATA = 1, STORE *DATA = 5 |
| |
| which would probably cause the hardware to malfunction. |
| |
| |
| What is necessary here is to intervene with an mmiowb() before dropping the |
| spinlock, for example: |
| |
| CPU 1 CPU 2 |
| =============================== =============================== |
| spin_lock(Q) |
| writel(0, ADDR) |
| writel(1, DATA); |
| mmiowb(); |
| spin_unlock(Q); |
| spin_lock(Q); |
| writel(4, ADDR); |
| writel(5, DATA); |
| mmiowb(); |
| spin_unlock(Q); |
| |
| this will ensure that the two stores issued on CPU 1 appear at the PCI bridge |
| before either of the stores issued on CPU 2. |
| |
| |
| Furthermore, following a store by a load from the same device obviates the need |
| for the mmiowb(), because the load forces the store to complete before the load |
| is performed: |
| |
| CPU 1 CPU 2 |
| =============================== =============================== |
| spin_lock(Q) |
| writel(0, ADDR) |
| a = readl(DATA); |
| spin_unlock(Q); |
| spin_lock(Q); |
| writel(4, ADDR); |
| b = readl(DATA); |
| spin_unlock(Q); |
| |
| |
| See Documentation/DocBook/deviceiobook.tmpl for more information. |
| |
| |
| ================================= |
| WHERE ARE MEMORY BARRIERS NEEDED? |
| ================================= |
| |
| Under normal operation, memory operation reordering is generally not going to |
| be a problem as a single-threaded linear piece of code will still appear to |
| work correctly, even if it's in an SMP kernel. There are, however, four |
| circumstances in which reordering definitely _could_ be a problem: |
| |
| (*) Interprocessor interaction. |
| |
| (*) Atomic operations. |
| |
| (*) Accessing devices. |
| |
| (*) Interrupts. |
| |
| |
| INTERPROCESSOR INTERACTION |
| -------------------------- |
| |
| When there's a system with more than one processor, more than one CPU in the |
| system may be working on the same data set at the same time. This can cause |
| synchronisation problems, and the usual way of dealing with them is to use |
| locks. Locks, however, are quite expensive, and so it may be preferable to |
| operate without the use of a lock if at all possible. In such a case |
| operations that affect both CPUs may have to be carefully ordered to prevent |
| a malfunction. |
| |
| Consider, for example, the R/W semaphore slow path. Here a waiting process is |
| queued on the semaphore, by virtue of it having a piece of its stack linked to |
| the semaphore's list of waiting processes: |
| |
| struct rw_semaphore { |
| ... |
| spinlock_t lock; |
| struct list_head waiters; |
| }; |
| |
| struct rwsem_waiter { |
| struct list_head list; |
| struct task_struct *task; |
| }; |
| |
| To wake up a particular waiter, the up_read() or up_write() functions have to: |
| |
| (1) read the next pointer from this waiter's record to know as to where the |
| next waiter record is; |
| |
| (2) read the pointer to the waiter's task structure; |
| |
| (3) clear the task pointer to tell the waiter it has been given the semaphore; |
| |
| (4) call wake_up_process() on the task; and |
| |
| (5) release the reference held on the waiter's task struct. |
| |
| In other words, it has to perform this sequence of events: |
| |
| LOAD waiter->list.next; |
| LOAD waiter->task; |
| STORE waiter->task; |
| CALL wakeup |
| RELEASE task |
| |
| and if any of these steps occur out of order, then the whole thing may |
| malfunction. |
| |
| Once it has queued itself and dropped the semaphore lock, the waiter does not |
| get the lock again; it instead just waits for its task pointer to be cleared |
| before proceeding. Since the record is on the waiter's stack, this means that |
| if the task pointer is cleared _before_ the next pointer in the list is read, |
| another CPU might start processing the waiter and might clobber the waiter's |
| stack before the up*() function has a chance to read the next pointer. |
| |
| Consider then what might happen to the above sequence of events: |
| |
| CPU 1 CPU 2 |
| =============================== =============================== |
| down_xxx() |
| Queue waiter |
| Sleep |
| up_yyy() |
| LOAD waiter->task; |
| STORE waiter->task; |
| Woken up by other event |
| <preempt> |
| Resume processing |
| down_xxx() returns |
| call foo() |
| foo() clobbers *waiter |
| </preempt> |
| LOAD waiter->list.next; |
| --- OOPS --- |
| |
| This could be dealt with using the semaphore lock, but then the down_xxx() |
| function has to needlessly get the spinlock again after being woken up. |
| |
| The way to deal with this is to insert a general SMP memory barrier: |
| |
| LOAD waiter->list.next; |
| LOAD waiter->task; |
| smp_mb(); |
| STORE waiter->task; |
| CALL wakeup |
| RELEASE task |
| |
| In this case, the barrier makes a guarantee that all memory accesses before the |
| barrier will appear to happen before all the memory accesses after the barrier |
| with respect to the other CPUs on the system. It does _not_ guarantee that all |
| the memory accesses before the barrier will be complete by the time the barrier |
| instruction itself is complete. |
| |
| On a UP system - where this wouldn't be a problem - the smp_mb() is just a |
| compiler barrier, thus making sure the compiler emits the instructions in the |
| right order without actually intervening in the CPU. Since there's only one |
| CPU, that CPU's dependency ordering logic will take care of everything else. |
| |
| |
| ATOMIC OPERATIONS |
| ----------------- |
| |
| Whilst they are technically interprocessor interaction considerations, atomic |
| operations are noted specially as some of them imply full memory barriers and |
| some don't, but they're very heavily relied on as a group throughout the |
| kernel. |
| |
| Any atomic operation that modifies some state in memory and returns information |
| about the state (old or new) implies an SMP-conditional general memory barrier |
| (smp_mb()) on each side of the actual operation (with the exception of |
| explicit lock operations, described later). These include: |
| |
| xchg(); |
| cmpxchg(); |
| atomic_xchg(); atomic_long_xchg(); |
| atomic_cmpxchg(); atomic_long_cmpxchg(); |
| atomic_inc_return(); atomic_long_inc_return(); |
| atomic_dec_return(); atomic_long_dec_return(); |
| atomic_add_return(); atomic_long_add_return(); |
| atomic_sub_return(); atomic_long_sub_return(); |
| atomic_inc_and_test(); atomic_long_inc_and_test(); |
| atomic_dec_and_test(); atomic_long_dec_and_test(); |
| atomic_sub_and_test(); atomic_long_sub_and_test(); |
| atomic_add_negative(); atomic_long_add_negative(); |
| test_and_set_bit(); |
| test_and_clear_bit(); |
| test_and_change_bit(); |
| |
| /* when succeeds (returns 1) */ |
| atomic_add_unless(); atomic_long_add_unless(); |
| |
| These are used for such things as implementing ACQUIRE-class and RELEASE-class |
| operations and adjusting reference counters towards object destruction, and as |
| such the implicit memory barrier effects are necessary. |
| |
| |
| The following operations are potential problems as they do _not_ imply memory |
| barriers, but might be used for implementing such things as RELEASE-class |
| operations: |
| |
| atomic_set(); |
| set_bit(); |
| clear_bit(); |
| change_bit(); |
| |
| With these the appropriate explicit memory barrier should be used if necessary |
| (smp_mb__before_clear_bit() for instance). |
| |
| |
| The following also do _not_ imply memory barriers, and so may require explicit |
| memory barriers under some circumstances (smp_mb__before_atomic_dec() for |
| instance): |
| |
| atomic_add(); |
| atomic_sub(); |
| atomic_inc(); |
| atomic_dec(); |
| |
| If they're used for statistics generation, then they probably don't need memory |
| barriers, unless there's a coupling between statistical data. |
| |
| If they're used for reference counting on an object to control its lifetime, |
| they probably don't need memory barriers because either the reference count |
| will be adjusted inside a locked section, or the caller will already hold |
| sufficient references to make the lock, and thus a memory barrier unnecessary. |
| |
| If they're used for constructing a lock of some description, then they probably |
| do need memory barriers as a lock primitive generally has to do things in a |
| specific order. |
| |
| Basically, each usage case has to be carefully considered as to whether memory |
| barriers are needed or not. |
| |
| The following operations are special locking primitives: |
| |
| test_and_set_bit_lock(); |
| clear_bit_unlock(); |
| __clear_bit_unlock(); |
| |
| These implement ACQUIRE-class and RELEASE-class operations. These should be used in |
| preference to other operations when implementing locking primitives, because |
| their implementations can be optimised on many architectures. |
| |
| [!] Note that special memory barrier primitives are available for these |
| situations because on some CPUs the atomic instructions used imply full memory |
| barriers, and so barrier instructions are superfluous in conjunction with them, |
| and in such cases the special barrier primitives will be no-ops. |
| |
| See Documentation/atomic_ops.txt for more information. |
| |
| |
| ACCESSING DEVICES |
| ----------------- |
| |
| Many devices can be memory mapped, and so appear to the CPU as if they're just |
| a set of memory locations. To control such a device, the driver usually has to |
| make the right memory accesses in exactly the right order. |
| |
| However, having a clever CPU or a clever compiler creates a potential problem |
| in that the carefully sequenced accesses in the driver code won't reach the |
| device in the requisite order if the CPU or the compiler thinks it is more |
| efficient to reorder, combine or merge accesses - something that would cause |
| the device to malfunction. |
| |
| Inside of the Linux kernel, I/O should be done through the appropriate accessor |
| routines - such as inb() or writel() - which know how to make such accesses |
| appropriately sequential. Whilst this, for the most part, renders the explicit |
| use of memory barriers unnecessary, there are a couple of situations where they |
| might be needed: |
| |
| (1) On some systems, I/O stores are not strongly ordered across all CPUs, and |
| so for _all_ general drivers locks should be used and mmiowb() must be |
| issued prior to unlocking the critical section. |
| |
| (2) If the accessor functions are used to refer to an I/O memory window with |
| relaxed memory access properties, then _mandatory_ memory barriers are |
| required to enforce ordering. |
| |
| See Documentation/DocBook/deviceiobook.tmpl for more information. |
| |
| |
| INTERRUPTS |
| ---------- |
| |
| A driver may be interrupted by its own interrupt service routine, and thus the |
| two parts of the driver may interfere with each other's attempts to control or |
| access the device. |
| |
| This may be alleviated - at least in part - by disabling local interrupts (a |
| form of locking), such that the critical operations are all contained within |
| the interrupt-disabled section in the driver. Whilst the driver's interrupt |
| routine is executing, the driver's core may not run on the same CPU, and its |
| interrupt is not permitted to happen again until the current interrupt has been |
| handled, thus the interrupt handler does not need to lock against that. |
| |
| However, consider a driver that was talking to an ethernet card that sports an |
| address register and a data register. If that driver's core talks to the card |
| under interrupt-disablement and then the driver's interrupt handler is invoked: |
| |
| LOCAL IRQ DISABLE |
| writew(ADDR, 3); |
| writew(DATA, y); |
| LOCAL IRQ ENABLE |
| <interrupt> |
| writew(ADDR, 4); |
| q = readw(DATA); |
| </interrupt> |
| |
| The store to the data register might happen after the second store to the |
| address register if ordering rules are sufficiently relaxed: |
| |
| STORE *ADDR = 3, STORE *ADDR = 4, STORE *DATA = y, q = LOAD *DATA |
| |
| |
| If ordering rules are relaxed, it must be assumed that accesses done inside an |
| interrupt disabled section may leak outside of it and may interleave with |
| accesses performed in an interrupt - and vice versa - unless implicit or |
| explicit barriers are used. |
| |
| Normally this won't be a problem because the I/O accesses done inside such |
| sections will include synchronous load operations on strictly ordered I/O |
| registers that form implicit I/O barriers. If this isn't sufficient then an |
| mmiowb() may need to be used explicitly. |
| |
| |
| A similar situation may occur between an interrupt routine and two routines |
| running on separate CPUs that communicate with each other. If such a case is |
| likely, then interrupt-disabling locks should be used to guarantee ordering. |
| |
| |
| ========================== |
| KERNEL I/O BARRIER EFFECTS |
| ========================== |
| |
| When accessing I/O memory, drivers should use the appropriate accessor |
| functions: |
| |
| (*) inX(), outX(): |
| |
| These are intended to talk to I/O space rather than memory space, but |
| that's primarily a CPU-specific concept. The i386 and x86_64 processors do |
| indeed have special I/O space access cycles and instructions, but many |
| CPUs don't have such a concept. |
| |
| The PCI bus, amongst others, defines an I/O space concept which - on such |
| CPUs as i386 and x86_64 - readily maps to the CPU's concept of I/O |
| space. However, it may also be mapped as a virtual I/O space in the CPU's |
| memory map, particularly on those CPUs that don't support alternate I/O |
| spaces. |
| |
| Accesses to this space may be fully synchronous (as on i386), but |
| intermediary bridges (such as the PCI host bridge) may not fully honour |
| that. |
| |
| They are guaranteed to be fully ordered with respect to each other. |
| |
| They are not guaranteed to be fully ordered with respect to other types of |
| memory and I/O operation. |
| |
| (*) readX(), writeX(): |
| |
| Whether these are guaranteed to be fully ordered and uncombined with |
| respect to each other on the issuing CPU depends on the characteristics |
| defined for the memory window through which they're accessing. On later |
| i386 architecture machines, for example, this is controlled by way of the |
| MTRR registers. |
| |
| Ordinarily, these will be guaranteed to be fully ordered and uncombined, |
| provided they're not accessing a prefetchable device. |
| |
| However, intermediary hardware (such as a PCI bridge) may indulge in |
| deferral if it so wishes; to flush a store, a load from the same location |
| is preferred[*], but a load from the same device or from configuration |
| space should suffice for PCI. |
| |
| [*] NOTE! attempting to load from the same location as was written to may |
| cause a malfunction - consider the 16550 Rx/Tx serial registers for |
| example. |
| |
| Used with prefetchable I/O memory, an mmiowb() barrier may be required to |
| force stores to be ordered. |
| |
| Please refer to the PCI specification for more information on interactions |
| between PCI transactions. |
| |
| (*) readX_relaxed() |
| |
| These are similar to readX(), but are not guaranteed to be ordered in any |
| way. Be aware that there is no I/O read barrier available. |
| |
| (*) ioreadX(), iowriteX() |
| |
| These will perform appropriately for the type of access they're actually |
| doing, be it inX()/outX() or readX()/writeX(). |
| |
| |
| ======================================== |
| ASSUMED MINIMUM EXECUTION ORDERING MODEL |
| ======================================== |
| |
| It has to be assumed that the conceptual CPU is weakly-ordered but that it will |
| maintain the appearance of program causality with respect to itself. Some CPUs |
| (such as i386 or x86_64) are more constrained than others (such as powerpc or |
| frv), and so the most relaxed case (namely DEC Alpha) must be assumed outside |
| of arch-specific code. |
| |
| This means that it must be considered that the CPU will execute its instruction |
| stream in any order it feels like - or even in parallel - provided that if an |
| instruction in the stream depends on an earlier instruction, then that |
| earlier instruction must be sufficiently complete[*] before the later |
| instruction may proceed; in other words: provided that the appearance of |
| causality is maintained. |
| |
| [*] Some instructions have more than one effect - such as changing the |
| condition codes, changing registers or changing memory - and different |
| instructions may depend on different effects. |
| |
| A CPU may also discard any instruction sequence that winds up having no |
| ultimate effect. For example, if two adjacent instructions both load an |
| immediate value into the same register, the first may be discarded. |
| |
| |
| Similarly, it has to be assumed that compiler might reorder the instruction |
| stream in any way it sees fit, again provided the appearance of causality is |
| maintained. |
| |
| |
| ============================ |
| THE EFFECTS OF THE CPU CACHE |
| ============================ |
| |
| The way cached memory operations are perceived across the system is affected to |
| a certain extent by the caches that lie between CPUs and memory, and by the |
| memory coherence system that maintains the consistency of state in the system. |
| |
| As far as the way a CPU interacts with another part of the system through the |
| caches goes, the memory system has to include the CPU's caches, and memory |
| barriers for the most part act at the interface between the CPU and its cache |
| (memory barriers logically act on the dotted line in the following diagram): |
| |
| <--- CPU ---> : <----------- Memory -----------> |
| : |
| +--------+ +--------+ : +--------+ +-----------+ |
| | | | | : | | | | +--------+ |
| | CPU | | Memory | : | CPU | | | | | |
| | Core |--->| Access |----->| Cache |<-->| | | | |
| | | | Queue | : | | | |--->| Memory | |
| | | | | : | | | | | | |
| +--------+ +--------+ : +--------+ | | | | |
| : | Cache | +--------+ |
| : | Coherency | |
| : | Mechanism | +--------+ |
| +--------+ +--------+ : +--------+ | | | | |
| | | | | : | | | | | | |
| | CPU | | Memory | : | CPU | | |--->| Device | |
| | Core |--->| Access |----->| Cache |<-->| | | | |
| | | | Queue | : | | | | | | |
| | | | | : | | | | +--------+ |
| +--------+ +--------+ : +--------+ +-----------+ |
| : |
| : |
| |
| Although any particular load or store may not actually appear outside of the |
| CPU that issued it since it may have been satisfied within the CPU's own cache, |
| it will still appear as if the full memory access had taken place as far as the |
| other CPUs are concerned since the cache coherency mechanisms will migrate the |
| cacheline over to the accessing CPU and propagate the effects upon conflict. |
| |
| The CPU core may execute instructions in any order it deems fit, provided the |
| expected program causality appears to be maintained. Some of the instructions |
| generate load and store operations which then go into the queue of memory |
| accesses to be performed. The core may place these in the queue in any order |
| it wishes, and continue execution until it is forced to wait for an instruction |
| to complete. |
| |
| What memory barriers are concerned with is controlling the order in which |
| accesses cross from the CPU side of things to the memory side of things, and |
| the order in which the effects are perceived to happen by the other observers |
| in the system. |
| |
| [!] Memory barriers are _not_ needed within a given CPU, as CPUs always see |
| their own loads and stores as if they had happened in program order. |
| |
| [!] MMIO or other device accesses may bypass the cache system. This depends on |
| the properties of the memory window through which devices are accessed and/or |
| the use of any special device communication instructions the CPU may have. |
| |
| |
| CACHE COHERENCY |
| --------------- |
| |
| Life isn't quite as simple as it may appear above, however: for while the |
| caches are expected to be coherent, there's no guarantee that that coherency |
| will be ordered. This means that whilst changes made on one CPU will |
| eventually become visible on all CPUs, there's no guarantee that they will |
| become apparent in the same order on those other CPUs. |
| |
| |
| Consider dealing with a system that has a pair of CPUs (1 & 2), each of which |
| has a pair of parallel data caches (CPU 1 has A/B, and CPU 2 has C/D): |
| |
| : |
| : +--------+ |
| : +---------+ | | |
| +--------+ : +--->| Cache A |<------->| | |
| | | : | +---------+ | | |
| | CPU 1 |<---+ | | |
| | | : | +---------+ | | |
| +--------+ : +--->| Cache B |<------->| | |
| : +---------+ | | |
| : | Memory | |
| : +---------+ | System | |
| +--------+ : +--->| Cache C |<------->| | |
| | | : | +---------+ | | |
| | CPU 2 |<---+ | | |
| | | : | +---------+ | | |
| +--------+ : +--->| Cache D |<------->| | |
| : +---------+ | | |
| : +--------+ |
| : |
| |
| Imagine the system has the following properties: |
| |
| (*) an odd-numbered cache line may be in cache A, cache C or it may still be |
| resident in memory; |
| |
| (*) an even-numbered cache line may be in cache B, cache D or it may still be |
| resident in memory; |
| |
| (*) whilst the CPU core is interrogating one cache, the other cache may be |
| making use of the bus to access the rest of the system - perhaps to |
| displace a dirty cacheline or to do a speculative load; |
| |
| (*) each cache has a queue of operations that need to be applied to that cache |
| to maintain coherency with the rest of the system; |
| |
| (*) the coherency queue is not flushed by normal loads to lines already |
| present in the cache, even though the contents of the queue may |
| potentially affect those loads. |
| |
| Imagine, then, that two writes are made on the first CPU, with a write barrier |
| between them to guarantee that they will appear to reach that CPU's caches in |
| the requisite order: |
| |
| CPU 1 CPU 2 COMMENT |
| =============== =============== ======================================= |
| u == 0, v == 1 and p == &u, q == &u |
| v = 2; |
| smp_wmb(); Make sure change to v is visible before |
| change to p |
| <A:modify v=2> v is now in cache A exclusively |
| p = &v; |
| <B:modify p=&v> p is now in cache B exclusively |
| |
| The write memory barrier forces the other CPUs in the system to perceive that |
| the local CPU's caches have apparently been updated in the correct order. But |
| now imagine that the second CPU wants to read those values: |
| |
| CPU 1 CPU 2 COMMENT |
| =============== =============== ======================================= |
| ... |
| q = p; |
| x = *q; |
| |
| The above pair of reads may then fail to happen in the expected order, as the |
| cacheline holding p may get updated in one of the second CPU's caches whilst |
| the update to the cacheline holding v is delayed in the other of the second |
| CPU's caches by some other cache event: |
| |
| CPU 1 CPU 2 COMMENT |
| =============== =============== ======================================= |
| u == 0, v == 1 and p == &u, q == &u |
| v = 2; |
| smp_wmb(); |
| <A:modify v=2> <C:busy> |
| <C:queue v=2> |
| p = &v; q = p; |
| <D:request p> |
| <B:modify p=&v> <D:commit p=&v> |
| <D:read p> |
| x = *q; |
| <C:read *q> Reads from v before v updated in cache |
| <C:unbusy> |
| <C:commit v=2> |
| |
| Basically, whilst both cachelines will be updated on CPU 2 eventually, there's |
| no guarantee that, without intervention, the order of update will be the same |
| as that committed on CPU 1. |
| |
| |
| To intervene, we need to interpolate a data dependency barrier or a read |
| barrier between the loads. This will force the cache to commit its coherency |
| queue before processing any further requests: |
| |
| CPU 1 CPU 2 COMMENT |
| =============== =============== ======================================= |
| u == 0, v == 1 and p == &u, q == &u |
| v = 2; |
| smp_wmb(); |
| <A:modify v=2> <C:busy> |
| <C:queue v=2> |
| p = &v; q = p; |
| <D:request p> |
| <B:modify p=&v> <D:commit p=&v> |
| <D:read p> |
| smp_read_barrier_depends() |
| <C:unbusy> |
| <C:commit v=2> |
| x = *q; |
| <C:read *q> Reads from v after v updated in cache |
| |
| |
| This sort of problem can be encountered on DEC Alpha processors as they have a |
| split cache that improves performance by making better use of the data bus. |
| Whilst most CPUs do imply a data dependency barrier on the read when a memory |
| access depends on a read, not all do, so it may not be relied on. |
| |
| Other CPUs may also have split caches, but must coordinate between the various |
| cachelets for normal memory accesses. The semantics of the Alpha removes the |
| need for coordination in the absence of memory barriers. |
| |
| |
| CACHE COHERENCY VS DMA |
| ---------------------- |
| |
| Not all systems maintain cache coherency with respect to devices doing DMA. In |
| such cases, a device attempting DMA may obtain stale data from RAM because |
| dirty cache lines may be resident in the caches of various CPUs, and may not |
| have been written back to RAM yet. To deal with this, the appropriate part of |
| the kernel must flush the overlapping bits of cache on each CPU (and maybe |
| invalidate them as well). |
| |
| In addition, the data DMA'd to RAM by a device may be overwritten by dirty |
| cache lines being written back to RAM from a CPU's cache after the device has |
| installed its own data, or cache lines present in the CPU's cache may simply |
| obscure the fact that RAM has been updated, until at such time as the cacheline |
| is discarded from the CPU's cache and reloaded. To deal with this, the |
| appropriate part of the kernel must invalidate the overlapping bits of the |
| cache on each CPU. |
| |
| See Documentation/cachetlb.txt for more information on cache management. |
| |
| |
| CACHE COHERENCY VS MMIO |
| ----------------------- |
| |
| Memory mapped I/O usually takes place through memory locations that are part of |
| a window in the CPU's memory space that has different properties assigned than |
| the usual RAM directed window. |
| |
| Amongst these properties is usually the fact that such accesses bypass the |
| caching entirely and go directly to the device buses. This means MMIO accesses |
| may, in effect, overtake accesses to cached memory that were emitted earlier. |
| A memory barrier isn't sufficient in such a case, but rather the cache must be |
| flushed between the cached memory write and the MMIO access if the two are in |
| any way dependent. |
| |
| |
| ========================= |
| THE THINGS CPUS GET UP TO |
| ========================= |
| |
| A programmer might take it for granted that the CPU will perform memory |
| operations in exactly the order specified, so that if the CPU is, for example, |
| given the following piece of code to execute: |
| |
| a = ACCESS_ONCE(*A); |
| ACCESS_ONCE(*B) = b; |
| c = ACCESS_ONCE(*C); |
| d = ACCESS_ONCE(*D); |
| ACCESS_ONCE(*E) = e; |
| |
| they would then expect that the CPU will complete the memory operation for each |
| instruction before moving on to the next one, leading to a definite sequence of |
| operations as seen by external observers in the system: |
| |
| LOAD *A, STORE *B, LOAD *C, LOAD *D, STORE *E. |
| |
| |
| Reality is, of course, much messier. With many CPUs and compilers, the above |
| assumption doesn't hold because: |
| |
| (*) loads are more likely to need to be completed immediately to permit |
| execution progress, whereas stores can often be deferred without a |
| problem; |
| |
| (*) loads may be done speculatively, and the result discarded should it prove |
| to have been unnecessary; |
| |
| (*) loads may be done speculatively, leading to the result having been fetched |
| at the wrong time in the expected sequence of events; |
| |
| (*) the order of the memory accesses may be rearranged to promote better use |
| of the CPU buses and caches; |
| |
| (*) loads and stores may be combined to improve performance when talking to |
| memory or I/O hardware that can do batched accesses of adjacent locations, |
| thus cutting down on transaction setup costs (memory and PCI devices may |
| both be able to do this); and |
| |
| (*) the CPU's data cache may affect the ordering, and whilst cache-coherency |
| mechanisms may alleviate this - once the store has actually hit the cache |
| - there's no guarantee that the coherency management will be propagated in |
| order to other CPUs. |
| |
| So what another CPU, say, might actually observe from the above piece of code |
| is: |
| |
| LOAD *A, ..., LOAD {*C,*D}, STORE *E, STORE *B |
| |
| (Where "LOAD {*C,*D}" is a combined load) |
| |
| |
| However, it is guaranteed that a CPU will be self-consistent: it will see its |
| _own_ accesses appear to be correctly ordered, without the need for a memory |
| barrier. For instance with the following code: |
| |
| U = ACCESS_ONCE(*A); |
| ACCESS_ONCE(*A) = V; |
| ACCESS_ONCE(*A) = W; |
| X = ACCESS_ONCE(*A); |
| ACCESS_ONCE(*A) = Y; |
| Z = ACCESS_ONCE(*A); |
| |
| and assuming no intervention by an external influence, it can be assumed that |
| the final result will appear to be: |
| |
| U == the original value of *A |
| X == W |
| Z == Y |
| *A == Y |
| |
| The code above may cause the CPU to generate the full sequence of memory |
| accesses: |
| |
| U=LOAD *A, STORE *A=V, STORE *A=W, X=LOAD *A, STORE *A=Y, Z=LOAD *A |
| |
| in that order, but, without intervention, the sequence may have almost any |
| combination of elements combined or discarded, provided the program's view of |
| the world remains consistent. Note that ACCESS_ONCE() is -not- optional |
| in the above example, as there are architectures where a given CPU might |
| interchange successive loads to the same location. On such architectures, |
| ACCESS_ONCE() does whatever is necessary to prevent this, for example, on |
| Itanium the volatile casts used by ACCESS_ONCE() cause GCC to emit the |
| special ld.acq and st.rel instructions that prevent such reordering. |
| |
| The compiler may also combine, discard or defer elements of the sequence before |
| the CPU even sees them. |
| |
| For instance: |
| |
| *A = V; |
| *A = W; |
| |
| may be reduced to: |
| |
| *A = W; |
| |
| since, without either a write barrier or an ACCESS_ONCE(), it can be |
| assumed that the effect of the storage of V to *A is lost. Similarly: |
| |
| *A = Y; |
| Z = *A; |
| |
| may, without a memory barrier or an ACCESS_ONCE(), be reduced to: |
| |
| *A = Y; |
| Z = Y; |
| |
| and the LOAD operation never appear outside of the CPU. |
| |
| |
| AND THEN THERE'S THE ALPHA |
| -------------------------- |
| |
| The DEC Alpha CPU is one of the most relaxed CPUs there is. Not only that, |
| some versions of the Alpha CPU have a split data cache, permitting them to have |
| two semantically-related cache lines updated at separate times. This is where |
| the data dependency barrier really becomes necessary as this synchronises both |
| caches with the memory coherence system, thus making it seem like pointer |
| changes vs new data occur in the right order. |
| |
| The Alpha defines the Linux kernel's memory barrier model. |
| |
| See the subsection on "Cache Coherency" above. |
| |
| |
| ============ |
| EXAMPLE USES |
| ============ |
| |
| CIRCULAR BUFFERS |
| ---------------- |
| |
| Memory barriers can be used to implement circular buffering without the need |
| of a lock to serialise the producer with the consumer. See: |
| |
| Documentation/circular-buffers.txt |
| |
| for details. |
| |
| |
| ========== |
| REFERENCES |
| ========== |
| |
| Alpha AXP Architecture Reference Manual, Second Edition (Sites & Witek, |
| Digital Press) |
| Chapter 5.2: Physical Address Space Characteristics |
| Chapter 5.4: Caches and Write Buffers |
| Chapter 5.5: Data Sharing |
| Chapter 5.6: Read/Write Ordering |
| |
| AMD64 Architecture Programmer's Manual Volume 2: System Programming |
| Chapter 7.1: Memory-Access Ordering |
| Chapter 7.4: Buffering and Combining Memory Writes |
| |
| IA-32 Intel Architecture Software Developer's Manual, Volume 3: |
| System Programming Guide |
| Chapter 7.1: Locked Atomic Operations |
| Chapter 7.2: Memory Ordering |
| Chapter 7.4: Serializing Instructions |
| |
| The SPARC Architecture Manual, Version 9 |
| Chapter 8: Memory Models |
| Appendix D: Formal Specification of the Memory Models |
| Appendix J: Programming with the Memory Models |
| |
| UltraSPARC Programmer Reference Manual |
| Chapter 5: Memory Accesses and Cacheability |
| Chapter 15: Sparc-V9 Memory Models |
| |
| UltraSPARC III Cu User's Manual |
| Chapter 9: Memory Models |
| |
| UltraSPARC IIIi Processor User's Manual |
| Chapter 8: Memory Models |
| |
| UltraSPARC Architecture 2005 |
| Chapter 9: Memory |
| Appendix D: Formal Specifications of the Memory Models |
| |
| UltraSPARC T1 Supplement to the UltraSPARC Architecture 2005 |
| Chapter 8: Memory Models |
| Appendix F: Caches and Cache Coherency |
| |
| Solaris Internals, Core Kernel Architecture, p63-68: |
| Chapter 3.3: Hardware Considerations for Locks and |
| Synchronization |
| |
| Unix Systems for Modern Architectures, Symmetric Multiprocessing and Caching |
| for Kernel Programmers: |
| Chapter 13: Other Memory Models |
| |
| Intel Itanium Architecture Software Developer's Manual: Volume 1: |
| Section 2.6: Speculation |
| Section 4.4: Memory Access |