Eric Anholt | 463873d | 2015-11-30 11:41:40 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright © 2014 Broadcom |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| 21 | * IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | /** |
| 25 | * DOC: Shader validator for VC4. |
| 26 | * |
| 27 | * The VC4 has no IOMMU between it and system memory, so a user with |
| 28 | * access to execute shaders could escalate privilege by overwriting |
| 29 | * system memory (using the VPM write address register in the |
| 30 | * general-purpose DMA mode) or reading system memory it shouldn't |
| 31 | * (reading it as a texture, or uniform data, or vertex data). |
| 32 | * |
| 33 | * This walks over a shader BO, ensuring that its accesses are |
| 34 | * appropriately bounded, and recording how many texture accesses are |
| 35 | * made and where so that we can do relocations for them in the |
| 36 | * uniform stream. |
| 37 | */ |
| 38 | |
| 39 | #include "vc4_drv.h" |
| 40 | #include "vc4_qpu_defines.h" |
| 41 | |
| 42 | struct vc4_shader_validation_state { |
| 43 | struct vc4_texture_sample_info tmu_setup[2]; |
| 44 | int tmu_write_count[2]; |
| 45 | |
| 46 | /* For registers that were last written to by a MIN instruction with |
| 47 | * one argument being a uniform, the address of the uniform. |
| 48 | * Otherwise, ~0. |
| 49 | * |
| 50 | * This is used for the validation of direct address memory reads. |
| 51 | */ |
| 52 | uint32_t live_min_clamp_offsets[32 + 32 + 4]; |
| 53 | bool live_max_clamp_regs[32 + 32 + 4]; |
| 54 | }; |
| 55 | |
| 56 | static uint32_t |
| 57 | waddr_to_live_reg_index(uint32_t waddr, bool is_b) |
| 58 | { |
| 59 | if (waddr < 32) { |
| 60 | if (is_b) |
| 61 | return 32 + waddr; |
| 62 | else |
| 63 | return waddr; |
| 64 | } else if (waddr <= QPU_W_ACC3) { |
| 65 | return 64 + waddr - QPU_W_ACC0; |
| 66 | } else { |
| 67 | return ~0; |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | static uint32_t |
| 72 | raddr_add_a_to_live_reg_index(uint64_t inst) |
| 73 | { |
| 74 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 75 | uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A); |
| 76 | uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 77 | uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 78 | |
| 79 | if (add_a == QPU_MUX_A) |
| 80 | return raddr_a; |
| 81 | else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM) |
| 82 | return 32 + raddr_b; |
| 83 | else if (add_a <= QPU_MUX_R3) |
| 84 | return 64 + add_a; |
| 85 | else |
| 86 | return ~0; |
| 87 | } |
| 88 | |
| 89 | static bool |
| 90 | is_tmu_submit(uint32_t waddr) |
| 91 | { |
| 92 | return (waddr == QPU_W_TMU0_S || |
| 93 | waddr == QPU_W_TMU1_S); |
| 94 | } |
| 95 | |
| 96 | static bool |
| 97 | is_tmu_write(uint32_t waddr) |
| 98 | { |
| 99 | return (waddr >= QPU_W_TMU0_S && |
| 100 | waddr <= QPU_W_TMU1_B); |
| 101 | } |
| 102 | |
| 103 | static bool |
| 104 | record_texture_sample(struct vc4_validated_shader_info *validated_shader, |
| 105 | struct vc4_shader_validation_state *validation_state, |
| 106 | int tmu) |
| 107 | { |
| 108 | uint32_t s = validated_shader->num_texture_samples; |
| 109 | int i; |
| 110 | struct vc4_texture_sample_info *temp_samples; |
| 111 | |
| 112 | temp_samples = krealloc(validated_shader->texture_samples, |
| 113 | (s + 1) * sizeof(*temp_samples), |
| 114 | GFP_KERNEL); |
| 115 | if (!temp_samples) |
| 116 | return false; |
| 117 | |
| 118 | memcpy(&temp_samples[s], |
| 119 | &validation_state->tmu_setup[tmu], |
| 120 | sizeof(*temp_samples)); |
| 121 | |
| 122 | validated_shader->num_texture_samples = s + 1; |
| 123 | validated_shader->texture_samples = temp_samples; |
| 124 | |
| 125 | for (i = 0; i < 4; i++) |
| 126 | validation_state->tmu_setup[tmu].p_offset[i] = ~0; |
| 127 | |
| 128 | return true; |
| 129 | } |
| 130 | |
| 131 | static bool |
| 132 | check_tmu_write(uint64_t inst, |
| 133 | struct vc4_validated_shader_info *validated_shader, |
| 134 | struct vc4_shader_validation_state *validation_state, |
| 135 | bool is_mul) |
| 136 | { |
| 137 | uint32_t waddr = (is_mul ? |
| 138 | QPU_GET_FIELD(inst, QPU_WADDR_MUL) : |
| 139 | QPU_GET_FIELD(inst, QPU_WADDR_ADD)); |
| 140 | uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 141 | uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 142 | int tmu = waddr > QPU_W_TMU0_B; |
| 143 | bool submit = is_tmu_submit(waddr); |
| 144 | bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0; |
| 145 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 146 | |
| 147 | if (is_direct) { |
| 148 | uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); |
| 149 | uint32_t clamp_reg, clamp_offset; |
| 150 | |
| 151 | if (sig == QPU_SIG_SMALL_IMM) { |
| 152 | DRM_ERROR("direct TMU read used small immediate\n"); |
| 153 | return false; |
| 154 | } |
| 155 | |
| 156 | /* Make sure that this texture load is an add of the base |
| 157 | * address of the UBO to a clamped offset within the UBO. |
| 158 | */ |
| 159 | if (is_mul || |
| 160 | QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { |
| 161 | DRM_ERROR("direct TMU load wasn't an add\n"); |
| 162 | return false; |
| 163 | } |
| 164 | |
| 165 | /* We assert that the the clamped address is the first |
| 166 | * argument, and the UBO base address is the second argument. |
| 167 | * This is arbitrary, but simpler than supporting flipping the |
| 168 | * two either way. |
| 169 | */ |
| 170 | clamp_reg = raddr_add_a_to_live_reg_index(inst); |
| 171 | if (clamp_reg == ~0) { |
| 172 | DRM_ERROR("direct TMU load wasn't clamped\n"); |
| 173 | return false; |
| 174 | } |
| 175 | |
| 176 | clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; |
| 177 | if (clamp_offset == ~0) { |
| 178 | DRM_ERROR("direct TMU load wasn't clamped\n"); |
| 179 | return false; |
| 180 | } |
| 181 | |
| 182 | /* Store the clamp value's offset in p1 (see reloc_tex() in |
| 183 | * vc4_validate.c). |
| 184 | */ |
| 185 | validation_state->tmu_setup[tmu].p_offset[1] = |
| 186 | clamp_offset; |
| 187 | |
| 188 | if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && |
| 189 | !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { |
| 190 | DRM_ERROR("direct TMU load didn't add to a uniform\n"); |
| 191 | return false; |
| 192 | } |
| 193 | |
| 194 | validation_state->tmu_setup[tmu].is_direct = true; |
| 195 | } else { |
| 196 | if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM && |
| 197 | raddr_b == QPU_R_UNIF)) { |
| 198 | DRM_ERROR("uniform read in the same instruction as " |
| 199 | "texture setup.\n"); |
| 200 | return false; |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | if (validation_state->tmu_write_count[tmu] >= 4) { |
| 205 | DRM_ERROR("TMU%d got too many parameters before dispatch\n", |
| 206 | tmu); |
| 207 | return false; |
| 208 | } |
| 209 | validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] = |
| 210 | validated_shader->uniforms_size; |
| 211 | validation_state->tmu_write_count[tmu]++; |
| 212 | /* Since direct uses a RADDR uniform reference, it will get counted in |
| 213 | * check_instruction_reads() |
| 214 | */ |
| 215 | if (!is_direct) |
| 216 | validated_shader->uniforms_size += 4; |
| 217 | |
| 218 | if (submit) { |
| 219 | if (!record_texture_sample(validated_shader, |
| 220 | validation_state, tmu)) { |
| 221 | return false; |
| 222 | } |
| 223 | |
| 224 | validation_state->tmu_write_count[tmu] = 0; |
| 225 | } |
| 226 | |
| 227 | return true; |
| 228 | } |
| 229 | |
| 230 | static bool |
| 231 | check_reg_write(uint64_t inst, |
| 232 | struct vc4_validated_shader_info *validated_shader, |
| 233 | struct vc4_shader_validation_state *validation_state, |
| 234 | bool is_mul) |
| 235 | { |
| 236 | uint32_t waddr = (is_mul ? |
| 237 | QPU_GET_FIELD(inst, QPU_WADDR_MUL) : |
| 238 | QPU_GET_FIELD(inst, QPU_WADDR_ADD)); |
| 239 | |
| 240 | switch (waddr) { |
| 241 | case QPU_W_UNIFORMS_ADDRESS: |
| 242 | /* XXX: We'll probably need to support this for reladdr, but |
| 243 | * it's definitely a security-related one. |
| 244 | */ |
| 245 | DRM_ERROR("uniforms address load unsupported\n"); |
| 246 | return false; |
| 247 | |
| 248 | case QPU_W_TLB_COLOR_MS: |
| 249 | case QPU_W_TLB_COLOR_ALL: |
| 250 | case QPU_W_TLB_Z: |
| 251 | /* These only interact with the tile buffer, not main memory, |
| 252 | * so they're safe. |
| 253 | */ |
| 254 | return true; |
| 255 | |
| 256 | case QPU_W_TMU0_S: |
| 257 | case QPU_W_TMU0_T: |
| 258 | case QPU_W_TMU0_R: |
| 259 | case QPU_W_TMU0_B: |
| 260 | case QPU_W_TMU1_S: |
| 261 | case QPU_W_TMU1_T: |
| 262 | case QPU_W_TMU1_R: |
| 263 | case QPU_W_TMU1_B: |
| 264 | return check_tmu_write(inst, validated_shader, validation_state, |
| 265 | is_mul); |
| 266 | |
| 267 | case QPU_W_HOST_INT: |
| 268 | case QPU_W_TMU_NOSWAP: |
| 269 | case QPU_W_TLB_ALPHA_MASK: |
| 270 | case QPU_W_MUTEX_RELEASE: |
| 271 | /* XXX: I haven't thought about these, so don't support them |
| 272 | * for now. |
| 273 | */ |
| 274 | DRM_ERROR("Unsupported waddr %d\n", waddr); |
| 275 | return false; |
| 276 | |
| 277 | case QPU_W_VPM_ADDR: |
| 278 | DRM_ERROR("General VPM DMA unsupported\n"); |
| 279 | return false; |
| 280 | |
| 281 | case QPU_W_VPM: |
| 282 | case QPU_W_VPMVCD_SETUP: |
| 283 | /* We allow VPM setup in general, even including VPM DMA |
| 284 | * configuration setup, because the (unsafe) DMA can only be |
| 285 | * triggered by QPU_W_VPM_ADDR writes. |
| 286 | */ |
| 287 | return true; |
| 288 | |
| 289 | case QPU_W_TLB_STENCIL_SETUP: |
| 290 | return true; |
| 291 | } |
| 292 | |
| 293 | return true; |
| 294 | } |
| 295 | |
| 296 | static void |
| 297 | track_live_clamps(uint64_t inst, |
| 298 | struct vc4_validated_shader_info *validated_shader, |
| 299 | struct vc4_shader_validation_state *validation_state) |
| 300 | { |
| 301 | uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD); |
| 302 | uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); |
| 303 | uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); |
| 304 | uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD); |
| 305 | uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A); |
| 306 | uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B); |
| 307 | uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 308 | uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 309 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 310 | bool ws = inst & QPU_WS; |
| 311 | uint32_t lri_add_a, lri_add, lri_mul; |
| 312 | bool add_a_is_min_0; |
| 313 | |
| 314 | /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0), |
| 315 | * before we clear previous live state. |
| 316 | */ |
| 317 | lri_add_a = raddr_add_a_to_live_reg_index(inst); |
| 318 | add_a_is_min_0 = (lri_add_a != ~0 && |
| 319 | validation_state->live_max_clamp_regs[lri_add_a]); |
| 320 | |
| 321 | /* Clear live state for registers written by our instruction. */ |
| 322 | lri_add = waddr_to_live_reg_index(waddr_add, ws); |
| 323 | lri_mul = waddr_to_live_reg_index(waddr_mul, !ws); |
| 324 | if (lri_mul != ~0) { |
| 325 | validation_state->live_max_clamp_regs[lri_mul] = false; |
| 326 | validation_state->live_min_clamp_offsets[lri_mul] = ~0; |
| 327 | } |
| 328 | if (lri_add != ~0) { |
| 329 | validation_state->live_max_clamp_regs[lri_add] = false; |
| 330 | validation_state->live_min_clamp_offsets[lri_add] = ~0; |
| 331 | } else { |
| 332 | /* Nothing further to do for live tracking, since only ADDs |
| 333 | * generate new live clamp registers. |
| 334 | */ |
| 335 | return; |
| 336 | } |
| 337 | |
| 338 | /* Now, handle remaining live clamp tracking for the ADD operation. */ |
| 339 | |
| 340 | if (cond_add != QPU_COND_ALWAYS) |
| 341 | return; |
| 342 | |
| 343 | if (op_add == QPU_A_MAX) { |
| 344 | /* Track live clamps of a value to a minimum of 0 (in either |
| 345 | * arg). |
| 346 | */ |
| 347 | if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 || |
| 348 | (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) { |
| 349 | return; |
| 350 | } |
| 351 | |
| 352 | validation_state->live_max_clamp_regs[lri_add] = true; |
| 353 | } else if (op_add == QPU_A_MIN) { |
| 354 | /* Track live clamps of a value clamped to a minimum of 0 and |
| 355 | * a maximum of some uniform's offset. |
| 356 | */ |
| 357 | if (!add_a_is_min_0) |
| 358 | return; |
| 359 | |
| 360 | if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && |
| 361 | !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF && |
| 362 | sig != QPU_SIG_SMALL_IMM)) { |
| 363 | return; |
| 364 | } |
| 365 | |
| 366 | validation_state->live_min_clamp_offsets[lri_add] = |
| 367 | validated_shader->uniforms_size; |
| 368 | } |
| 369 | } |
| 370 | |
| 371 | static bool |
| 372 | check_instruction_writes(uint64_t inst, |
| 373 | struct vc4_validated_shader_info *validated_shader, |
| 374 | struct vc4_shader_validation_state *validation_state) |
| 375 | { |
| 376 | uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD); |
| 377 | uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL); |
| 378 | bool ok; |
| 379 | |
| 380 | if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) { |
| 381 | DRM_ERROR("ADD and MUL both set up textures\n"); |
| 382 | return false; |
| 383 | } |
| 384 | |
| 385 | ok = (check_reg_write(inst, validated_shader, validation_state, |
| 386 | false) && |
| 387 | check_reg_write(inst, validated_shader, validation_state, |
| 388 | true)); |
| 389 | |
| 390 | track_live_clamps(inst, validated_shader, validation_state); |
| 391 | |
| 392 | return ok; |
| 393 | } |
| 394 | |
| 395 | static bool |
| 396 | check_instruction_reads(uint64_t inst, |
| 397 | struct vc4_validated_shader_info *validated_shader) |
| 398 | { |
| 399 | uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A); |
| 400 | uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B); |
| 401 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 402 | |
| 403 | if (raddr_a == QPU_R_UNIF || |
| 404 | (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) { |
| 405 | /* This can't overflow the uint32_t, because we're reading 8 |
| 406 | * bytes of instruction to increment by 4 here, so we'd |
| 407 | * already be OOM. |
| 408 | */ |
| 409 | validated_shader->uniforms_size += 4; |
| 410 | } |
| 411 | |
| 412 | return true; |
| 413 | } |
| 414 | |
| 415 | struct vc4_validated_shader_info * |
| 416 | vc4_validate_shader(struct drm_gem_cma_object *shader_obj) |
| 417 | { |
| 418 | bool found_shader_end = false; |
| 419 | int shader_end_ip = 0; |
| 420 | uint32_t ip, max_ip; |
| 421 | uint64_t *shader; |
| 422 | struct vc4_validated_shader_info *validated_shader; |
| 423 | struct vc4_shader_validation_state validation_state; |
| 424 | int i; |
| 425 | |
| 426 | memset(&validation_state, 0, sizeof(validation_state)); |
| 427 | |
| 428 | for (i = 0; i < 8; i++) |
| 429 | validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0; |
| 430 | for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++) |
| 431 | validation_state.live_min_clamp_offsets[i] = ~0; |
| 432 | |
| 433 | shader = shader_obj->vaddr; |
| 434 | max_ip = shader_obj->base.size / sizeof(uint64_t); |
| 435 | |
| 436 | validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL); |
| 437 | if (!validated_shader) |
| 438 | return NULL; |
| 439 | |
| 440 | for (ip = 0; ip < max_ip; ip++) { |
| 441 | uint64_t inst = shader[ip]; |
| 442 | uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG); |
| 443 | |
| 444 | switch (sig) { |
| 445 | case QPU_SIG_NONE: |
| 446 | case QPU_SIG_WAIT_FOR_SCOREBOARD: |
| 447 | case QPU_SIG_SCOREBOARD_UNLOCK: |
| 448 | case QPU_SIG_COLOR_LOAD: |
| 449 | case QPU_SIG_LOAD_TMU0: |
| 450 | case QPU_SIG_LOAD_TMU1: |
| 451 | case QPU_SIG_PROG_END: |
| 452 | case QPU_SIG_SMALL_IMM: |
| 453 | if (!check_instruction_writes(inst, validated_shader, |
| 454 | &validation_state)) { |
| 455 | DRM_ERROR("Bad write at ip %d\n", ip); |
| 456 | goto fail; |
| 457 | } |
| 458 | |
| 459 | if (!check_instruction_reads(inst, validated_shader)) |
| 460 | goto fail; |
| 461 | |
| 462 | if (sig == QPU_SIG_PROG_END) { |
| 463 | found_shader_end = true; |
| 464 | shader_end_ip = ip; |
| 465 | } |
| 466 | |
| 467 | break; |
| 468 | |
| 469 | case QPU_SIG_LOAD_IMM: |
| 470 | if (!check_instruction_writes(inst, validated_shader, |
| 471 | &validation_state)) { |
| 472 | DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip); |
| 473 | goto fail; |
| 474 | } |
| 475 | break; |
| 476 | |
| 477 | default: |
| 478 | DRM_ERROR("Unsupported QPU signal %d at " |
| 479 | "instruction %d\n", sig, ip); |
| 480 | goto fail; |
| 481 | } |
| 482 | |
| 483 | /* There are two delay slots after program end is signaled |
| 484 | * that are still executed, then we're finished. |
| 485 | */ |
| 486 | if (found_shader_end && ip == shader_end_ip + 2) |
| 487 | break; |
| 488 | } |
| 489 | |
| 490 | if (ip == max_ip) { |
| 491 | DRM_ERROR("shader failed to terminate before " |
| 492 | "shader BO end at %zd\n", |
| 493 | shader_obj->base.size); |
| 494 | goto fail; |
| 495 | } |
| 496 | |
| 497 | /* Again, no chance of integer overflow here because the worst case |
| 498 | * scenario is 8 bytes of uniforms plus handles per 8-byte |
| 499 | * instruction. |
| 500 | */ |
| 501 | validated_shader->uniforms_src_size = |
| 502 | (validated_shader->uniforms_size + |
| 503 | 4 * validated_shader->num_texture_samples); |
| 504 | |
| 505 | return validated_shader; |
| 506 | |
| 507 | fail: |
| 508 | if (validated_shader) { |
| 509 | kfree(validated_shader->texture_samples); |
| 510 | kfree(validated_shader); |
| 511 | } |
| 512 | return NULL; |
| 513 | } |