blob: 0e59f3ee1b8344505a8f9d1e3abd478cee3dd37a [file] [log] [blame]
Eric Anholtc8b75bc2015-03-02 13:01:12 -08001/*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9#include "drmP.h"
10#include "drm_gem_cma_helper.h"
11
Laurent Pinchart93382032016-11-28 20:51:09 +020012#include <drm/drm_encoder.h>
13
Eric Anholtc8b75bc2015-03-02 13:01:12 -080014struct vc4_dev {
15 struct drm_device *dev;
16
17 struct vc4_hdmi *hdmi;
18 struct vc4_hvs *hvs;
Eric Anholtd3f51682015-03-02 13:01:12 -080019 struct vc4_v3d *v3d;
Eric Anholt08302c32016-02-10 11:42:32 -080020 struct vc4_dpi *dpi;
Eric Anholt4078f572017-01-31 11:29:11 -080021 struct vc4_dsi *dsi1;
Boris Brezillone4b81f82016-12-02 14:48:10 +010022 struct vc4_vec *vec;
Derek Foreman48666d52015-07-02 11:19:54 -050023
24 struct drm_fbdev_cma *fbdev;
Eric Anholtc826a6e2015-10-09 20:25:07 -070025
Eric Anholt21461362015-10-30 10:09:02 -070026 struct vc4_hang_state *hang_state;
27
Eric Anholtc826a6e2015-10-09 20:25:07 -070028 /* The kernel-space BO cache. Tracks buffers that have been
29 * unreferenced by all other users (refcounts of 0!) but not
30 * yet freed, so we can do cheap allocations.
31 */
32 struct vc4_bo_cache {
33 /* Array of list heads for entries in the BO cache,
34 * based on number of pages, so we can do O(1) lookups
35 * in the cache when allocating.
36 */
37 struct list_head *size_list;
38 uint32_t size_list_size;
39
40 /* List of all BOs in the cache, ordered by age, so we
41 * can do O(1) lookups when trying to free old
42 * buffers.
43 */
44 struct list_head time_list;
45 struct work_struct time_work;
46 struct timer_list time_timer;
47 } bo_cache;
48
49 struct vc4_bo_stats {
50 u32 num_allocated;
51 u32 size_allocated;
52 u32 num_cached;
53 u32 size_cached;
54 } bo_stats;
55
56 /* Protects bo_cache and the BO stats. */
57 struct mutex bo_lock;
Eric Anholtd5b1a782015-11-30 12:13:37 -080058
Varad Gautamca26d282016-02-17 19:08:21 +053059 /* Sequence number for the last job queued in bin_job_list.
Eric Anholtd5b1a782015-11-30 12:13:37 -080060 * Starts at 0 (no jobs emitted).
61 */
62 uint64_t emit_seqno;
63
64 /* Sequence number for the last completed job on the GPU.
65 * Starts at 0 (no jobs completed).
66 */
67 uint64_t finished_seqno;
68
Varad Gautamca26d282016-02-17 19:08:21 +053069 /* List of all struct vc4_exec_info for jobs to be executed in
70 * the binner. The first job in the list is the one currently
71 * programmed into ct0ca for execution.
Eric Anholtd5b1a782015-11-30 12:13:37 -080072 */
Varad Gautamca26d282016-02-17 19:08:21 +053073 struct list_head bin_job_list;
74
75 /* List of all struct vc4_exec_info for jobs that have
76 * completed binning and are ready for rendering. The first
77 * job in the list is the one currently programmed into ct1ca
78 * for execution.
79 */
80 struct list_head render_job_list;
81
Eric Anholtd5b1a782015-11-30 12:13:37 -080082 /* List of the finished vc4_exec_infos waiting to be freed by
83 * job_done_work.
84 */
85 struct list_head job_done_list;
86 /* Spinlock used to synchronize the job_list and seqno
87 * accesses between the IRQ handler and GEM ioctls.
88 */
89 spinlock_t job_lock;
90 wait_queue_head_t job_wait_queue;
91 struct work_struct job_done_work;
92
Eric Anholtb501bac2015-11-30 12:34:01 -080093 /* List of struct vc4_seqno_cb for callbacks to be made from a
94 * workqueue when the given seqno is passed.
95 */
96 struct list_head seqno_cb_list;
97
Eric Anholtd5b1a782015-11-30 12:13:37 -080098 /* The binner overflow memory that's currently set up in
99 * BPOA/BPOS registers. When overflow occurs and a new one is
100 * allocated, the previous one will be moved to
101 * vc4->current_exec's free list.
102 */
103 struct vc4_bo *overflow_mem;
104 struct work_struct overflow_mem_work;
105
Eric Anholt36cb6252016-02-08 12:59:02 -0800106 int power_refcount;
107
108 /* Mutex controlling the power refcount. */
109 struct mutex power_lock;
110
Eric Anholtd5b1a782015-11-30 12:13:37 -0800111 struct {
Eric Anholtd5b1a782015-11-30 12:13:37 -0800112 struct timer_list timer;
113 struct work_struct reset_work;
114 } hangcheck;
115
116 struct semaphore async_modeset;
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800117};
118
119static inline struct vc4_dev *
120to_vc4_dev(struct drm_device *dev)
121{
122 return (struct vc4_dev *)dev->dev_private;
123}
124
125struct vc4_bo {
126 struct drm_gem_cma_object base;
Eric Anholtc826a6e2015-10-09 20:25:07 -0700127
Eric Anholt7edabee2016-09-27 09:03:13 -0700128 /* seqno of the last job to render using this BO. */
Eric Anholtd5b1a782015-11-30 12:13:37 -0800129 uint64_t seqno;
130
Eric Anholt7edabee2016-09-27 09:03:13 -0700131 /* seqno of the last job to use the RCL to write to this BO.
132 *
133 * Note that this doesn't include binner overflow memory
134 * writes.
135 */
136 uint64_t write_seqno;
137
Eric Anholtc826a6e2015-10-09 20:25:07 -0700138 /* List entry for the BO's position in either
139 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
140 */
141 struct list_head unref_head;
142
143 /* Time in jiffies when the BO was put in vc4->bo_cache. */
144 unsigned long free_time;
145
146 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
147 struct list_head size_head;
Eric Anholt463873d2015-11-30 11:41:40 -0800148
149 /* Struct for shader validation state, if created by
150 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
151 */
152 struct vc4_validated_shader_info *validated_shader;
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800153};
154
155static inline struct vc4_bo *
156to_vc4_bo(struct drm_gem_object *bo)
157{
158 return (struct vc4_bo *)bo;
159}
160
Eric Anholtb501bac2015-11-30 12:34:01 -0800161struct vc4_seqno_cb {
162 struct work_struct work;
163 uint64_t seqno;
164 void (*func)(struct vc4_seqno_cb *cb);
165};
166
Eric Anholtd3f51682015-03-02 13:01:12 -0800167struct vc4_v3d {
Eric Anholt001bdb52016-02-05 17:41:49 -0800168 struct vc4_dev *vc4;
Eric Anholtd3f51682015-03-02 13:01:12 -0800169 struct platform_device *pdev;
170 void __iomem *regs;
171};
172
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800173struct vc4_hvs {
174 struct platform_device *pdev;
175 void __iomem *regs;
Eric Anholtd8dbf442015-12-28 13:25:41 -0800176 u32 __iomem *dlist;
177
178 /* Memory manager for CRTCs to allocate space in the display
179 * list. Units are dwords.
180 */
181 struct drm_mm dlist_mm;
Eric Anholt21af94c2015-10-20 16:06:57 +0100182 /* Memory manager for the LBM memory used by HVS scaling. */
183 struct drm_mm lbm_mm;
Eric Anholtd8dbf442015-12-28 13:25:41 -0800184 spinlock_t mm_lock;
Eric Anholt21af94c2015-10-20 16:06:57 +0100185
186 struct drm_mm_node mitchell_netravali_filter;
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800187};
188
189struct vc4_plane {
190 struct drm_plane base;
191};
192
193static inline struct vc4_plane *
194to_vc4_plane(struct drm_plane *plane)
195{
196 return (struct vc4_plane *)plane;
197}
198
199enum vc4_encoder_type {
Boris Brezillonab8df602016-12-02 14:48:07 +0100200 VC4_ENCODER_TYPE_NONE,
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800201 VC4_ENCODER_TYPE_HDMI,
202 VC4_ENCODER_TYPE_VEC,
203 VC4_ENCODER_TYPE_DSI0,
204 VC4_ENCODER_TYPE_DSI1,
205 VC4_ENCODER_TYPE_SMI,
206 VC4_ENCODER_TYPE_DPI,
207};
208
209struct vc4_encoder {
210 struct drm_encoder base;
211 enum vc4_encoder_type type;
212 u32 clock_select;
213};
214
215static inline struct vc4_encoder *
216to_vc4_encoder(struct drm_encoder *encoder)
217{
218 return container_of(encoder, struct vc4_encoder, base);
219}
220
Eric Anholtd3f51682015-03-02 13:01:12 -0800221#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
222#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800223#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
224#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
225
Eric Anholtd5b1a782015-11-30 12:13:37 -0800226struct vc4_exec_info {
227 /* Sequence number for this bin/render job. */
228 uint64_t seqno;
229
Eric Anholt7edabee2016-09-27 09:03:13 -0700230 /* Latest write_seqno of any BO that binning depends on. */
231 uint64_t bin_dep_seqno;
232
Eric Anholtc4ce60d2016-02-08 11:19:14 -0800233 /* Last current addresses the hardware was processing when the
234 * hangcheck timer checked on us.
235 */
236 uint32_t last_ct0ca, last_ct1ca;
237
Eric Anholtd5b1a782015-11-30 12:13:37 -0800238 /* Kernel-space copy of the ioctl arguments */
239 struct drm_vc4_submit_cl *args;
240
241 /* This is the array of BOs that were looked up at the start of exec.
242 * Command validation will use indices into this array.
243 */
244 struct drm_gem_cma_object **bo;
245 uint32_t bo_count;
246
Eric Anholt7edabee2016-09-27 09:03:13 -0700247 /* List of BOs that are being written by the RCL. Other than
248 * the binner temporary storage, this is all the BOs written
249 * by the job.
250 */
251 struct drm_gem_cma_object *rcl_write_bo[4];
252 uint32_t rcl_write_bo_count;
253
Eric Anholtd5b1a782015-11-30 12:13:37 -0800254 /* Pointers for our position in vc4->job_list */
255 struct list_head head;
256
257 /* List of other BOs used in the job that need to be released
258 * once the job is complete.
259 */
260 struct list_head unref_list;
261
262 /* Current unvalidated indices into @bo loaded by the non-hardware
263 * VC4_PACKET_GEM_HANDLES.
264 */
265 uint32_t bo_index[2];
266
267 /* This is the BO where we store the validated command lists, shader
268 * records, and uniforms.
269 */
270 struct drm_gem_cma_object *exec_bo;
271
272 /**
273 * This tracks the per-shader-record state (packet 64) that
274 * determines the length of the shader record and the offset
275 * it's expected to be found at. It gets read in from the
276 * command lists.
277 */
278 struct vc4_shader_state {
279 uint32_t addr;
280 /* Maximum vertex index referenced by any primitive using this
281 * shader state.
282 */
283 uint32_t max_index;
284 } *shader_state;
285
286 /** How many shader states the user declared they were using. */
287 uint32_t shader_state_size;
288 /** How many shader state records the validator has seen. */
289 uint32_t shader_state_count;
290
291 bool found_tile_binning_mode_config_packet;
292 bool found_start_tile_binning_packet;
293 bool found_increment_semaphore_packet;
294 bool found_flush;
295 uint8_t bin_tiles_x, bin_tiles_y;
296 struct drm_gem_cma_object *tile_bo;
297 uint32_t tile_alloc_offset;
298
299 /**
300 * Computed addresses pointing into exec_bo where we start the
301 * bin thread (ct0) and render thread (ct1).
302 */
303 uint32_t ct0ca, ct0ea;
304 uint32_t ct1ca, ct1ea;
305
306 /* Pointer to the unvalidated bin CL (if present). */
307 void *bin_u;
308
309 /* Pointers to the shader recs. These paddr gets incremented as CL
310 * packets are relocated in validate_gl_shader_state, and the vaddrs
311 * (u and v) get incremented and size decremented as the shader recs
312 * themselves are validated.
313 */
314 void *shader_rec_u;
315 void *shader_rec_v;
316 uint32_t shader_rec_p;
317 uint32_t shader_rec_size;
318
319 /* Pointers to the uniform data. These pointers are incremented, and
320 * size decremented, as each batch of uniforms is uploaded.
321 */
322 void *uniforms_u;
323 void *uniforms_v;
324 uint32_t uniforms_p;
325 uint32_t uniforms_size;
326};
327
328static inline struct vc4_exec_info *
Varad Gautamca26d282016-02-17 19:08:21 +0530329vc4_first_bin_job(struct vc4_dev *vc4)
Eric Anholtd5b1a782015-11-30 12:13:37 -0800330{
Masahiro Yamada57b9f562016-09-13 03:35:20 +0900331 return list_first_entry_or_null(&vc4->bin_job_list,
332 struct vc4_exec_info, head);
Varad Gautamca26d282016-02-17 19:08:21 +0530333}
334
335static inline struct vc4_exec_info *
336vc4_first_render_job(struct vc4_dev *vc4)
337{
Masahiro Yamada57b9f562016-09-13 03:35:20 +0900338 return list_first_entry_or_null(&vc4->render_job_list,
339 struct vc4_exec_info, head);
Eric Anholtd5b1a782015-11-30 12:13:37 -0800340}
341
Eric Anholt9326e6f2016-07-26 13:47:14 -0700342static inline struct vc4_exec_info *
343vc4_last_render_job(struct vc4_dev *vc4)
344{
345 if (list_empty(&vc4->render_job_list))
346 return NULL;
347 return list_last_entry(&vc4->render_job_list,
348 struct vc4_exec_info, head);
349}
350
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800351/**
Eric Anholt463873d2015-11-30 11:41:40 -0800352 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
353 * setup parameters.
354 *
355 * This will be used at draw time to relocate the reference to the texture
356 * contents in p0, and validate that the offset combined with
357 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
358 * Note that the hardware treats unprovided config parameters as 0, so not all
359 * of them need to be set up for every texure sample, and we'll store ~0 as
360 * the offset to mark the unused ones.
361 *
362 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
363 * Setup") for definitions of the texture parameters.
364 */
365struct vc4_texture_sample_info {
366 bool is_direct;
367 uint32_t p_offset[4];
368};
369
370/**
371 * struct vc4_validated_shader_info - information about validated shaders that
372 * needs to be used from command list validation.
373 *
374 * For a given shader, each time a shader state record references it, we need
375 * to verify that the shader doesn't read more uniforms than the shader state
376 * record's uniform BO pointer can provide, and we need to apply relocations
377 * and validate the shader state record's uniforms that define the texture
378 * samples.
379 */
380struct vc4_validated_shader_info {
381 uint32_t uniforms_size;
382 uint32_t uniforms_src_size;
383 uint32_t num_texture_samples;
384 struct vc4_texture_sample_info *texture_samples;
Eric Anholt6d45c812016-07-02 12:17:10 -0700385
386 uint32_t num_uniform_addr_offsets;
387 uint32_t *uniform_addr_offsets;
Jonas Pfeilc778cc52016-11-08 00:18:39 +0100388
389 bool is_threaded;
Eric Anholt463873d2015-11-30 11:41:40 -0800390};
391
392/**
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800393 * _wait_for - magic (register) wait macro
394 *
395 * Does the right thing for modeset paths when run under kdgb or similar atomic
396 * contexts. Note that it's important that we check the condition again after
397 * having timed out, since the timeout could be due to preemption or similar and
398 * we've never had a chance to check the condition before the timeout.
399 */
400#define _wait_for(COND, MS, W) ({ \
401 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
402 int ret__ = 0; \
403 while (!(COND)) { \
404 if (time_after(jiffies, timeout__)) { \
405 if (!(COND)) \
406 ret__ = -ETIMEDOUT; \
407 break; \
408 } \
409 if (W && drm_can_sleep()) { \
410 msleep(W); \
411 } else { \
412 cpu_relax(); \
413 } \
414 } \
415 ret__; \
416})
417
418#define wait_for(COND, MS) _wait_for(COND, MS, 1)
419
420/* vc4_bo.c */
Eric Anholtc826a6e2015-10-09 20:25:07 -0700421struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800422void vc4_free_object(struct drm_gem_object *gem_obj);
Eric Anholtc826a6e2015-10-09 20:25:07 -0700423struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
424 bool from_cache);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800425int vc4_dumb_create(struct drm_file *file_priv,
426 struct drm_device *dev,
427 struct drm_mode_create_dumb *args);
428struct dma_buf *vc4_prime_export(struct drm_device *dev,
429 struct drm_gem_object *obj, int flags);
Eric Anholtd5bc60f2015-01-18 09:33:17 +1300430int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
431 struct drm_file *file_priv);
Eric Anholt463873d2015-11-30 11:41:40 -0800432int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
433 struct drm_file *file_priv);
Eric Anholtd5bc60f2015-01-18 09:33:17 +1300434int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
435 struct drm_file *file_priv);
Eric Anholt21461362015-10-30 10:09:02 -0700436int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
437 struct drm_file *file_priv);
Eric Anholt463873d2015-11-30 11:41:40 -0800438int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
439int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
440void *vc4_prime_vmap(struct drm_gem_object *obj);
Eric Anholtc826a6e2015-10-09 20:25:07 -0700441void vc4_bo_cache_init(struct drm_device *dev);
442void vc4_bo_cache_destroy(struct drm_device *dev);
443int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800444
445/* vc4_crtc.c */
446extern struct platform_driver vc4_crtc_driver;
Dave Airlie1f437102015-10-22 10:23:31 +1000447int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
448void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
Derek Foreman26fc78f2016-11-24 12:11:55 -0600449bool vc4_event_pending(struct drm_crtc *crtc);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800450int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
Mario Kleiner1bf59f12016-06-23 08:17:50 +0200451int vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
452 unsigned int flags, int *vpos, int *hpos,
453 ktime_t *stime, ktime_t *etime,
454 const struct drm_display_mode *mode);
455int vc4_crtc_get_vblank_timestamp(struct drm_device *dev, unsigned int crtc_id,
456 int *max_error, struct timeval *vblank_time,
457 unsigned flags);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800458
459/* vc4_debugfs.c */
460int vc4_debugfs_init(struct drm_minor *minor);
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800461
462/* vc4_drv.c */
463void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
464
Eric Anholt08302c32016-02-10 11:42:32 -0800465/* vc4_dpi.c */
466extern struct platform_driver vc4_dpi_driver;
467int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
468
Eric Anholt4078f572017-01-31 11:29:11 -0800469/* vc4_dsi.c */
470extern struct platform_driver vc4_dsi_driver;
471int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
472
Eric Anholtd5b1a782015-11-30 12:13:37 -0800473/* vc4_gem.c */
474void vc4_gem_init(struct drm_device *dev);
475void vc4_gem_destroy(struct drm_device *dev);
476int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
477 struct drm_file *file_priv);
478int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
479 struct drm_file *file_priv);
480int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
481 struct drm_file *file_priv);
Varad Gautamca26d282016-02-17 19:08:21 +0530482void vc4_submit_next_bin_job(struct drm_device *dev);
483void vc4_submit_next_render_job(struct drm_device *dev);
484void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
Eric Anholtd5b1a782015-11-30 12:13:37 -0800485int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
486 uint64_t timeout_ns, bool interruptible);
487void vc4_job_handle_completed(struct vc4_dev *vc4);
Eric Anholtb501bac2015-11-30 12:34:01 -0800488int vc4_queue_seqno_cb(struct drm_device *dev,
489 struct vc4_seqno_cb *cb, uint64_t seqno,
490 void (*func)(struct vc4_seqno_cb *cb));
Eric Anholtd5b1a782015-11-30 12:13:37 -0800491
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800492/* vc4_hdmi.c */
493extern struct platform_driver vc4_hdmi_driver;
494int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
495
Boris Brezillone4b81f82016-12-02 14:48:10 +0100496/* vc4_hdmi.c */
497extern struct platform_driver vc4_vec_driver;
498int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
499
Eric Anholtd5b1a782015-11-30 12:13:37 -0800500/* vc4_irq.c */
501irqreturn_t vc4_irq(int irq, void *arg);
502void vc4_irq_preinstall(struct drm_device *dev);
503int vc4_irq_postinstall(struct drm_device *dev);
504void vc4_irq_uninstall(struct drm_device *dev);
505void vc4_irq_reset(struct drm_device *dev);
506
Eric Anholtc8b75bc2015-03-02 13:01:12 -0800507/* vc4_hvs.c */
508extern struct platform_driver vc4_hvs_driver;
509void vc4_hvs_dump_state(struct drm_device *dev);
510int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
511
512/* vc4_kms.c */
513int vc4_kms_load(struct drm_device *dev);
514
515/* vc4_plane.c */
516struct drm_plane *vc4_plane_init(struct drm_device *dev,
517 enum drm_plane_type type);
518u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
Daniel Vetter2f196b72016-06-02 16:21:44 +0200519u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
Eric Anholtb501bac2015-11-30 12:34:01 -0800520void vc4_plane_async_set_fb(struct drm_plane *plane,
521 struct drm_framebuffer *fb);
Eric Anholt463873d2015-11-30 11:41:40 -0800522
Eric Anholtd3f51682015-03-02 13:01:12 -0800523/* vc4_v3d.c */
524extern struct platform_driver vc4_v3d_driver;
525int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
526int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
Eric Anholtd5b1a782015-11-30 12:13:37 -0800527
528/* vc4_validate.c */
529int
530vc4_validate_bin_cl(struct drm_device *dev,
531 void *validated,
532 void *unvalidated,
533 struct vc4_exec_info *exec);
534
535int
536vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
537
538struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
539 uint32_t hindex);
540
541int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
542
543bool vc4_check_tex_size(struct vc4_exec_info *exec,
544 struct drm_gem_cma_object *fbo,
545 uint32_t offset, uint8_t tiling_format,
546 uint32_t width, uint32_t height, uint8_t cpp);
Eric Anholtd3f51682015-03-02 13:01:12 -0800547
Eric Anholt463873d2015-11-30 11:41:40 -0800548/* vc4_validate_shader.c */
549struct vc4_validated_shader_info *
550vc4_validate_shader(struct drm_gem_cma_object *shader_obj);