blob: f930b80e9111be77aa9ac8aaa01736743b31e582 [file] [log] [blame]
Hans Verkuila42b57f2010-08-01 14:35:53 -03001Introduction
2============
3
4The V4L2 control API seems simple enough, but quickly becomes very hard to
5implement correctly in drivers. But much of the code needed to handle controls
6is actually not driver specific and can be moved to the V4L core framework.
7
8After all, the only part that a driver developer is interested in is:
9
101) How do I add a control?
112) How do I set the control's value? (i.e. s_ctrl)
12
13And occasionally:
14
153) How do I get the control's value? (i.e. g_volatile_ctrl)
164) How do I validate the user's proposed control value? (i.e. try_ctrl)
17
18All the rest is something that can be done centrally.
19
20The control framework was created in order to implement all the rules of the
21V4L2 specification with respect to controls in a central place. And to make
22life as easy as possible for the driver developer.
23
24Note that the control framework relies on the presence of a struct v4l2_device
25for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
26
27
28Objects in the framework
29========================
30
31There are two main objects:
32
33The v4l2_ctrl object describes the control properties and keeps track of the
34control's value (both the current value and the proposed new value).
35
36v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
37list of v4l2_ctrl objects that it owns and another list of references to
38controls, possibly to controls owned by other handlers.
39
40
41Basic usage for V4L2 and sub-device drivers
42===========================================
43
441) Prepare the driver:
45
461.1) Add the handler to your driver's top-level struct:
47
48 struct foo_dev {
49 ...
50 struct v4l2_ctrl_handler ctrl_handler;
51 ...
52 };
53
54 struct foo_dev *foo;
55
561.2) Initialize the handler:
57
58 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
59
60 The second argument is a hint telling the function how many controls this
61 handler is expected to handle. It will allocate a hashtable based on this
62 information. It is a hint only.
63
641.3) Hook the control handler into the driver:
65
661.3.1) For V4L2 drivers do this:
67
68 struct foo_dev {
69 ...
70 struct v4l2_device v4l2_dev;
71 ...
72 struct v4l2_ctrl_handler ctrl_handler;
73 ...
74 };
75
76 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
77
78 Where foo->v4l2_dev is of type struct v4l2_device.
79
Hans Verkuil04d8b042014-01-20 07:21:31 -030080 Finally, remove all control functions from your v4l2_ioctl_ops (if any):
81 vidioc_queryctrl, vidioc_query_ext_ctrl, vidioc_querymenu, vidioc_g_ctrl,
82 vidioc_s_ctrl, vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
Hans Verkuila42b57f2010-08-01 14:35:53 -030083 Those are now no longer needed.
84
851.3.2) For sub-device drivers do this:
86
87 struct foo_dev {
88 ...
89 struct v4l2_subdev sd;
90 ...
91 struct v4l2_ctrl_handler ctrl_handler;
92 ...
93 };
94
95 foo->sd.ctrl_handler = &foo->ctrl_handler;
96
97 Where foo->sd is of type struct v4l2_subdev.
98
Hans Verkuila42b57f2010-08-01 14:35:53 -0300991.4) Clean up the handler at the end:
100
101 v4l2_ctrl_handler_free(&foo->ctrl_handler);
102
103
1042) Add controls:
105
106You add non-menu controls by calling v4l2_ctrl_new_std:
107
108 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
109 const struct v4l2_ctrl_ops *ops,
110 u32 id, s32 min, s32 max, u32 step, s32 def);
111
Sylwester Nawrockid1e9b7c2013-07-09 01:24:40 -0300112Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu:
Hans Verkuila42b57f2010-08-01 14:35:53 -0300113
114 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
115 const struct v4l2_ctrl_ops *ops,
116 u32 id, s32 max, s32 skip_mask, s32 def);
117
Sylwester Nawrockid1e9b7c2013-07-09 01:24:40 -0300118Menu controls with a driver specific menu are added by calling
119v4l2_ctrl_new_std_menu_items:
120
121 struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
122 struct v4l2_ctrl_handler *hdl,
123 const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
124 s32 skip_mask, s32 def, const char * const *qmenu);
125
126Integer menu controls with a driver specific menu can be added by calling
127v4l2_ctrl_new_int_menu:
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300128
129 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
130 const struct v4l2_ctrl_ops *ops,
131 u32 id, s32 max, s32 def, const s64 *qmenu_int);
132
Hans Verkuila42b57f2010-08-01 14:35:53 -0300133These functions are typically called right after the v4l2_ctrl_handler_init:
134
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300135 static const s64 exp_bias_qmenu[] = {
136 -2, -1, 0, 1, 2
137 };
Lad, Prabhakar117a7112012-09-18 15:54:38 -0300138 static const char * const test_pattern[] = {
139 "Disabled",
140 "Vertical Bars",
141 "Solid Black",
142 "Solid White",
143 };
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300144
Hans Verkuila42b57f2010-08-01 14:35:53 -0300145 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
146 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
147 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
148 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
149 V4L2_CID_CONTRAST, 0, 255, 1, 128);
150 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
151 V4L2_CID_POWER_LINE_FREQUENCY,
152 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
153 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300154 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
155 V4L2_CID_EXPOSURE_BIAS,
156 ARRAY_SIZE(exp_bias_qmenu) - 1,
157 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
158 exp_bias_qmenu);
Lad, Prabhakar117a7112012-09-18 15:54:38 -0300159 v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
160 V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
161 0, test_pattern);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300162 ...
163 if (foo->ctrl_handler.error) {
164 int err = foo->ctrl_handler.error;
165
166 v4l2_ctrl_handler_free(&foo->ctrl_handler);
167 return err;
168 }
169
170The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
171control, but if you do not need to access the pointer outside the control ops,
172then there is no need to store it.
173
174The v4l2_ctrl_new_std function will fill in most fields based on the control
175ID except for the min, max, step and default values. These are passed in the
176last four arguments. These values are driver specific while control attributes
177like type, name, flags are all global. The control's current value will be set
178to the default value.
179
180The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
181controls. There is no min argument since that is always 0 for menu controls,
182and instead of a step there is a skip_mask argument: if bit X is 1, then menu
183item X is skipped.
184
Sylwester Nawrocki515f3282012-05-06 15:30:44 -0300185The v4l2_ctrl_new_int_menu function creates a new standard integer menu
186control with driver-specific items in the menu. It differs from
187v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
188as the last argument an array of signed 64-bit integers that form an exact
189menu item list.
190
Lad, Prabhakar117a7112012-09-18 15:54:38 -0300191The v4l2_ctrl_new_std_menu_items function is very similar to
192v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver
193specific menu for an otherwise standard menu control. A good example for this
194control is the test pattern control for capture/display/sensors devices that
195have the capability to generate test patterns. These test patterns are hardware
196specific, so the contents of the menu will vary from device to device.
197
Hans Verkuila42b57f2010-08-01 14:35:53 -0300198Note that if something fails, the function will return NULL or an error and
199set ctrl_handler->error to the error code. If ctrl_handler->error was already
200set, then it will just return and do nothing. This is also true for
201v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
202
203This makes it easy to init the handler and just add all controls and only check
204the error code at the end. Saves a lot of repetitive error checking.
205
206It is recommended to add controls in ascending control ID order: it will be
207a bit faster that way.
208
2093) Optionally force initial control setup:
210
211 v4l2_ctrl_handler_setup(&foo->ctrl_handler);
212
213This will call s_ctrl for all controls unconditionally. Effectively this
214initializes the hardware to the default control values. It is recommended
215that you do this as this ensures that both the internal data structures and
216the hardware are in sync.
217
2184) Finally: implement the v4l2_ctrl_ops
219
220 static const struct v4l2_ctrl_ops foo_ctrl_ops = {
221 .s_ctrl = foo_s_ctrl,
222 };
223
224Usually all you need is s_ctrl:
225
226 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
227 {
228 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
229
230 switch (ctrl->id) {
231 case V4L2_CID_BRIGHTNESS:
232 write_reg(0x123, ctrl->val);
233 break;
234 case V4L2_CID_CONTRAST:
235 write_reg(0x456, ctrl->val);
236 break;
237 }
238 return 0;
239 }
240
241The control ops are called with the v4l2_ctrl pointer as argument.
242The new control value has already been validated, so all you need to do is
243to actually update the hardware registers.
244
245You're done! And this is sufficient for most of the drivers we have. No need
Hans Verkuil04d8b042014-01-20 07:21:31 -0300246to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
247and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
Hans Verkuila42b57f2010-08-01 14:35:53 -0300248
249
250==============================================================================
251
252The remainder of this document deals with more advanced topics and scenarios.
253In practice the basic usage as described above is sufficient for most drivers.
254
255===============================================================================
256
257
258Inheriting Controls
259===================
260
261When a sub-device is registered with a V4L2 driver by calling
262v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
263and v4l2_device are set, then the controls of the subdev will become
264automatically available in the V4L2 driver as well. If the subdev driver
265contains controls that already exist in the V4L2 driver, then those will be
266skipped (so a V4L2 driver can always override a subdev control).
267
268What happens here is that v4l2_device_register_subdev() calls
269v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
270of v4l2_device.
271
272
273Accessing Control Values
274========================
275
Hans Verkuil04d8b042014-01-20 07:21:31 -0300276The following union is used inside the control framework to access control
277values:
Hans Verkuila42b57f2010-08-01 14:35:53 -0300278
Hans Verkuil04d8b042014-01-20 07:21:31 -0300279union v4l2_ctrl_ptr {
280 s32 *p_s32;
281 s64 *p_s64;
282 char *p_char;
283 void *p;
284};
285
286The v4l2_ctrl struct contains these fields that can be used to access both
287current and new values:
288
289 s32 val;
290 struct {
Hans Verkuila42b57f2010-08-01 14:35:53 -0300291 s32 val;
Hans Verkuila42b57f2010-08-01 14:35:53 -0300292 } cur;
293
Hans Verkuila42b57f2010-08-01 14:35:53 -0300294
Hans Verkuil04d8b042014-01-20 07:21:31 -0300295 union v4l2_ctrl_ptr p_new;
296 union v4l2_ctrl_ptr p_cur;
297
298If the control has a simple s32 type type, then:
299
300 &ctrl->val == ctrl->p_new.p_s32
301 &ctrl->cur.val == ctrl->p_cur.p_s32
302
303For all other types use ctrl->p_cur.p<something>. Basically the val
304and cur.val fields can be considered an alias since these are used so often.
305
306Within the control ops you can freely use these. The val and cur.val speak for
307themselves. The p_char pointers point to character buffers of length
Hans Verkuila42b57f2010-08-01 14:35:53 -0300308ctrl->maximum + 1, and are always 0-terminated.
309
Hans Verkuil04d8b042014-01-20 07:21:31 -0300310Unless the control is marked volatile the p_cur field points to the the
311current cached control value. When you create a new control this value is made
312identical to the default value. After calling v4l2_ctrl_handler_setup() this
313value is passed to the hardware. It is generally a good idea to call this
314function.
Hans Verkuila42b57f2010-08-01 14:35:53 -0300315
316Whenever a new value is set that new value is automatically cached. This means
317that most drivers do not need to implement the g_volatile_ctrl() op. The
318exception is for controls that return a volatile register such as a signal
319strength read-out that changes continuously. In that case you will need to
320implement g_volatile_ctrl like this:
321
322 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
323 {
324 switch (ctrl->id) {
325 case V4L2_CID_BRIGHTNESS:
Hans Verkuil78866ef2011-05-27 08:53:37 -0300326 ctrl->val = read_reg(0x123);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300327 break;
328 }
329 }
330
Hans Verkuil78866ef2011-05-27 08:53:37 -0300331Note that you use the 'new value' union as well in g_volatile_ctrl. In general
Ricardo Ribaldaacd2b672015-03-20 11:13:14 -0300332controls that need to implement g_volatile_ctrl are read-only controls. If they
333are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
334changes.
Hans Verkuil2a863792011-01-11 14:45:03 -0300335
Hans Verkuil88365102011-08-26 07:35:14 -0300336To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
Hans Verkuila42b57f2010-08-01 14:35:53 -0300337
338 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
339 if (ctrl)
Hans Verkuil88365102011-08-26 07:35:14 -0300340 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
Hans Verkuila42b57f2010-08-01 14:35:53 -0300341
342For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
343you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
344contains the current value, which you can use (but not change!) as well.
345
346If s_ctrl returns 0 (OK), then the control framework will copy the new final
347values to the 'cur' union.
348
349While in g_volatile/s/try_ctrl you can access the value of all controls owned
350by the same handler since the handler's lock is held. If you need to access
351the value of controls owned by other handlers, then you have to be very careful
352not to introduce deadlocks.
353
354Outside of the control ops you have to go through to helper functions to get
355or set a single control value safely in your driver:
356
357 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
358 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
359
360These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
361do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
362will result in a deadlock since these helpers lock the handler as well.
363
364You can also take the handler lock yourself:
365
366 mutex_lock(&state->ctrl_handler.lock);
Hans Verkuil2a9ec372014-04-27 03:38:13 -0300367 pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
Hans Verkuil04d8b042014-01-20 07:21:31 -0300368 pr_info("Integer value is '%s'\n", ctrl2->cur.val);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300369 mutex_unlock(&state->ctrl_handler.lock);
370
371
372Menu Controls
373=============
374
375The v4l2_ctrl struct contains this union:
376
377 union {
378 u32 step;
379 u32 menu_skip_mask;
380 };
381
382For menu controls menu_skip_mask is used. What it does is that it allows you
383to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
384implementation where you can return -EINVAL if a certain menu item is not
385present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
386menu controls.
387
388A good example is the MPEG Audio Layer II Bitrate menu control where the
389menu is a list of standardized possible bitrates. But in practice hardware
390implementations will only support a subset of those. By setting the skip
391mask you can tell the framework which menu items should be skipped. Setting
392it to 0 means that all menu items are supported.
393
394You set this mask either through the v4l2_ctrl_config struct for a custom
395control, or by calling v4l2_ctrl_new_std_menu().
396
397
398Custom Controls
399===============
400
401Driver specific controls can be created using v4l2_ctrl_new_custom():
402
403 static const struct v4l2_ctrl_config ctrl_filter = {
404 .ops = &ctrl_custom_ops,
405 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
406 .name = "Spatial Filter",
407 .type = V4L2_CTRL_TYPE_INTEGER,
408 .flags = V4L2_CTRL_FLAG_SLIDER,
409 .max = 15,
410 .step = 1,
411 };
412
413 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
414
415The last argument is the priv pointer which can be set to driver-specific
416private data.
417
Hans Verkuil88365102011-08-26 07:35:14 -0300418The v4l2_ctrl_config struct also has a field to set the is_private flag.
Hans Verkuila42b57f2010-08-01 14:35:53 -0300419
420If the name field is not set, then the framework will assume this is a standard
421control and will fill in the name, type and flags fields accordingly.
422
423
424Active and Grabbed Controls
425===========================
426
427If you get more complex relationships between controls, then you may have to
428activate and deactivate controls. For example, if the Chroma AGC control is
429on, then the Chroma Gain control is inactive. That is, you may set it, but
430the value will not be used by the hardware as long as the automatic gain
431control is on. Typically user interfaces can disable such input fields.
432
433You can set the 'active' status using v4l2_ctrl_activate(). By default all
434controls are active. Note that the framework does not check for this flag.
435It is meant purely for GUIs. The function is typically called from within
436s_ctrl.
437
438The other flag is the 'grabbed' flag. A grabbed control means that you cannot
439change it because it is in use by some resource. Typical examples are MPEG
440bitrate controls that cannot be changed while capturing is in progress.
441
442If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
443will return -EBUSY if an attempt is made to set this control. The
444v4l2_ctrl_grab() function is typically called from the driver when it
445starts or stops streaming.
446
447
448Control Clusters
449================
450
451By default all controls are independent from the others. But in more
452complex scenarios you can get dependencies from one control to another.
453In that case you need to 'cluster' them:
454
455 struct foo {
456 struct v4l2_ctrl_handler ctrl_handler;
457#define AUDIO_CL_VOLUME (0)
458#define AUDIO_CL_MUTE (1)
459 struct v4l2_ctrl *audio_cluster[2];
460 ...
461 };
462
463 state->audio_cluster[AUDIO_CL_VOLUME] =
464 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
465 state->audio_cluster[AUDIO_CL_MUTE] =
466 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
467 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
468
469From now on whenever one or more of the controls belonging to the same
470cluster is set (or 'gotten', or 'tried'), only the control ops of the first
471control ('volume' in this example) is called. You effectively create a new
472composite control. Similar to how a 'struct' works in C.
473
474So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
475all two controls belonging to the audio_cluster:
476
477 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
478 {
479 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
480
481 switch (ctrl->id) {
482 case V4L2_CID_AUDIO_VOLUME: {
483 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
484
485 write_reg(0x123, mute->val ? 0 : ctrl->val);
486 break;
487 }
488 case V4L2_CID_CONTRAST:
489 write_reg(0x456, ctrl->val);
490 break;
491 }
492 return 0;
493 }
494
495In the example above the following are equivalent for the VOLUME case:
496
497 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
498 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
499
Hans Verkuilc76cd6352011-06-07 05:46:53 -0300500In practice using cluster arrays like this becomes very tiresome. So instead
501the following equivalent method is used:
502
503 struct {
504 /* audio cluster */
505 struct v4l2_ctrl *volume;
506 struct v4l2_ctrl *mute;
507 };
508
509The anonymous struct is used to clearly 'cluster' these two control pointers,
510but it serves no other purpose. The effect is the same as creating an
511array with two control pointers. So you can just do:
512
513 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
514 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
515 v4l2_ctrl_cluster(2, &state->volume);
516
517And in foo_s_ctrl you can use these pointers directly: state->mute->val.
518
Hans Verkuila42b57f2010-08-01 14:35:53 -0300519Note that controls in a cluster may be NULL. For example, if for some
520reason mute was never added (because the hardware doesn't support that
521particular feature), then mute will be NULL. So in that case we have a
522cluster of 2 controls, of which only 1 is actually instantiated. The
523only restriction is that the first control of the cluster must always be
524present, since that is the 'master' control of the cluster. The master
525control is the one that identifies the cluster and that provides the
526pointer to the v4l2_ctrl_ops struct that is used for that cluster.
527
528Obviously, all controls in the cluster array must be initialized to either
529a valid control or to NULL.
530
Hans Verkuil2a863792011-01-11 14:45:03 -0300531In rare cases you might want to know which controls of a cluster actually
532were set explicitly by the user. For this you can check the 'is_new' flag of
533each control. For example, in the case of a volume/mute cluster the 'is_new'
534flag of the mute control would be set if the user called VIDIOC_S_CTRL for
535mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
536controls, then the 'is_new' flag would be 1 for both controls.
537
538The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
539
Hans Verkuila42b57f2010-08-01 14:35:53 -0300540
Hans Verkuilc76cd6352011-06-07 05:46:53 -0300541Handling autogain/gain-type Controls with Auto Clusters
542=======================================================
543
544A common type of control cluster is one that handles 'auto-foo/foo'-type
545controls. Typical examples are autogain/gain, autoexposure/exposure,
Hans Verkuil882a9352011-08-26 08:35:59 -0300546autowhitebalance/red balance/blue balance. In all cases you have one control
Hans Verkuilc76cd6352011-06-07 05:46:53 -0300547that determines whether another control is handled automatically by the hardware,
548or whether it is under manual control from the user.
549
550If the cluster is in automatic mode, then the manual controls should be
Hans Verkuil882a9352011-08-26 08:35:59 -0300551marked inactive and volatile. When the volatile controls are read the
552g_volatile_ctrl operation should return the value that the hardware's automatic
553mode set up automatically.
Hans Verkuilc76cd6352011-06-07 05:46:53 -0300554
555If the cluster is put in manual mode, then the manual controls should become
Hans Verkuil882a9352011-08-26 08:35:59 -0300556active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
557called while in manual mode). In addition just before switching to manual mode
558the current values as determined by the auto mode are copied as the new manual
559values.
Hans Verkuilc76cd6352011-06-07 05:46:53 -0300560
561Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
562changing that control affects the control flags of the manual controls.
563
564In order to simplify this a special variation of v4l2_ctrl_cluster was
565introduced:
566
567void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
568 u8 manual_val, bool set_volatile);
569
570The first two arguments are identical to v4l2_ctrl_cluster. The third argument
571tells the framework which value switches the cluster into manual mode. The
Hans Verkuil88365102011-08-26 07:35:14 -0300572last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
Hans Verkuil882a9352011-08-26 08:35:59 -0300573If it is false, then the manual controls are never volatile. You would typically
574use that if the hardware does not give you the option to read back to values as
575determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
576you to obtain the current gain value).
Hans Verkuilc76cd6352011-06-07 05:46:53 -0300577
578The first control of the cluster is assumed to be the 'auto' control.
579
580Using this function will ensure that you don't need to handle all the complex
581flag and volatile handling.
582
583
Hans Verkuila42b57f2010-08-01 14:35:53 -0300584VIDIOC_LOG_STATUS Support
585=========================
586
587This ioctl allow you to dump the current status of a driver to the kernel log.
588The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
589value of the controls owned by the given handler to the log. You can supply a
590prefix as well. If the prefix didn't end with a space, then ': ' will be added
591for you.
592
593
594Different Handlers for Different Video Nodes
595============================================
596
597Usually the V4L2 driver has just one control handler that is global for
598all video nodes. But you can also specify different control handlers for
599different video nodes. You can do that by manually setting the ctrl_handler
600field of struct video_device.
601
602That is no problem if there are no subdevs involved but if there are, then
603you need to block the automatic merging of subdev controls to the global
604control handler. You do that by simply setting the ctrl_handler field in
605struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
606merge subdev controls.
607
608After each subdev was added, you will then have to call v4l2_ctrl_add_handler
609manually to add the subdev's control handler (sd->ctrl_handler) to the desired
610control handler. This control handler may be specific to the video_device or
611for a subset of video_device's. For example: the radio device nodes only have
612audio controls, while the video and vbi device nodes share the same control
613handler for the audio and video controls.
614
615If you want to have one handler (e.g. for a radio device node) have a subset
616of another handler (e.g. for a video device node), then you should first add
617the controls to the first handler, add the other controls to the second
618handler and finally add the first handler to the second. For example:
619
620 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
621 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
622 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
623 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
Hans Verkuil34a6b7d2012-09-14 07:15:03 -0300624 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
625
626The last argument to v4l2_ctrl_add_handler() is a filter function that allows
627you to filter which controls will be added. Set it to NULL if you want to add
628all controls.
Hans Verkuila42b57f2010-08-01 14:35:53 -0300629
630Or you can add specific controls to a handler:
631
632 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
633 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
634 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300635
636What you should not do is make two identical controls for two handlers.
637For example:
638
639 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
640 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
641
642This would be bad since muting the radio would not change the video mute
643control. The rule is to have one control for each hardware 'knob' that you
644can twiddle.
645
646
647Finding Controls
648================
649
650Normally you have created the controls yourself and you can store the struct
651v4l2_ctrl pointer into your own struct.
652
653But sometimes you need to find a control from another handler that you do
654not own. For example, if you have to find a volume control from a subdev.
655
656You can do that by calling v4l2_ctrl_find:
657
658 struct v4l2_ctrl *volume;
659
660 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
661
662Since v4l2_ctrl_find will lock the handler you have to be careful where you
663use it. For example, this is not a good idea:
664
665 struct v4l2_ctrl_handler ctrl_handler;
666
667 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
668 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
669
670...and in video_ops.s_ctrl:
671
672 case V4L2_CID_BRIGHTNESS:
673 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
674 ...
675
676When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
677attempting to find another control from the same handler will deadlock.
678
679It is recommended not to use this function from inside the control ops.
680
681
682Inheriting Controls
683===================
684
685When one control handler is added to another using v4l2_ctrl_add_handler, then
686by default all controls from one are merged to the other. But a subdev might
687have low-level controls that make sense for some advanced embedded system, but
688not when it is used in consumer-level hardware. In that case you want to keep
689those low-level controls local to the subdev. You can do this by simply
690setting the 'is_private' flag of the control to 1:
691
692 static const struct v4l2_ctrl_config ctrl_private = {
693 .ops = &ctrl_custom_ops,
694 .id = V4L2_CID_...,
695 .name = "Some Private Control",
696 .type = V4L2_CTRL_TYPE_INTEGER,
697 .max = 15,
698 .step = 1,
699 .is_private = 1,
700 };
701
702 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
703
704These controls will now be skipped when v4l2_ctrl_add_handler is called.
705
706
707V4L2_CTRL_TYPE_CTRL_CLASS Controls
708==================================
709
710Controls of this type can be used by GUIs to get the name of the control class.
711A fully featured GUI can make a dialog with multiple tabs with each tab
712containing the controls belonging to a particular control class. The name of
713each tab can be found by querying a special control with ID <control class | 1>.
714
715Drivers do not have to care about this. The framework will automatically add
716a control of this type whenever the first control belonging to a new control
717class is added.
718
719
Hans Verkuil8ac7a942012-09-07 04:46:39 -0300720Adding Notify Callbacks
721=======================
Hans Verkuila42b57f2010-08-01 14:35:53 -0300722
Hans Verkuil8ac7a942012-09-07 04:46:39 -0300723Sometimes the platform or bridge driver needs to be notified when a control
724from a sub-device driver changes. You can set a notify callback by calling
725this function:
Hans Verkuila42b57f2010-08-01 14:35:53 -0300726
Hans Verkuil8ac7a942012-09-07 04:46:39 -0300727void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
728 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
Hans Verkuila42b57f2010-08-01 14:35:53 -0300729
Hans Verkuil8ac7a942012-09-07 04:46:39 -0300730Whenever the give control changes value the notify callback will be called
731with a pointer to the control and the priv pointer that was passed with
732v4l2_ctrl_notify. Note that the control's handler lock is held when the
733notify function is called.
734
735There can be only one notify function per control handler. Any attempt
736to set another notify function will cause a WARN_ON.