The etnaviv authors | a8c21a5 | 2015-12-03 18:21:29 +0100 | [diff] [blame] | 1 | #ifndef STATE_XML |
| 2 | #define STATE_XML |
| 3 | |
| 4 | /* Autogenerated file, DO NOT EDIT manually! |
| 5 | |
| 6 | This file was generated by the rules-ng-ng headergen tool in this git repository: |
| 7 | http://0x04.net/cgit/index.cgi/rules-ng-ng |
| 8 | git clone git://0x04.net/rules-ng-ng |
| 9 | |
| 10 | The rules-ng-ng source files this header was generated from are: |
| 11 | - state.xml ( 18882 bytes, from 2015-03-25 11:42:32) |
| 12 | - common.xml ( 18437 bytes, from 2015-03-25 11:27:41) |
| 13 | - state_hi.xml ( 23420 bytes, from 2015-03-25 11:47:21) |
| 14 | - state_2d.xml ( 51549 bytes, from 2015-03-25 11:25:06) |
| 15 | - state_3d.xml ( 54600 bytes, from 2015-03-25 11:25:19) |
| 16 | - state_vg.xml ( 5973 bytes, from 2015-03-25 11:26:01) |
| 17 | |
| 18 | Copyright (C) 2015 |
| 19 | */ |
| 20 | |
| 21 | |
| 22 | #define VARYING_COMPONENT_USE_UNUSED 0x00000000 |
| 23 | #define VARYING_COMPONENT_USE_USED 0x00000001 |
| 24 | #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002 |
| 25 | #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003 |
| 26 | #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff |
| 27 | #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0 |
| 28 | #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK) |
| 29 | #define VIVS_FE 0x00000000 |
| 30 | |
| 31 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0)) |
| 32 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004 |
| 33 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010 |
| 34 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f |
| 35 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0 |
| 36 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000 |
| 37 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001 |
| 38 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002 |
| 39 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003 |
| 40 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004 |
| 41 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005 |
| 42 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008 |
| 43 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009 |
| 44 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b |
| 45 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c |
| 46 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d |
| 47 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030 |
| 48 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4 |
| 49 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK) |
| 50 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080 |
| 51 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700 |
| 52 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8 |
| 53 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK) |
| 54 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000 |
| 55 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12 |
| 56 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK) |
| 57 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000 |
| 58 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14 |
| 59 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000 |
| 60 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000 |
| 61 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000 |
| 62 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16 |
| 63 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK) |
| 64 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000 |
| 65 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24 |
| 66 | #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK) |
| 67 | |
| 68 | #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640 |
| 69 | |
| 70 | #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644 |
| 71 | |
| 72 | #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648 |
| 73 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003 |
| 74 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0 |
| 75 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000 |
| 76 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001 |
| 77 | #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002 |
| 78 | |
| 79 | #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c |
| 80 | |
| 81 | #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650 |
| 82 | |
| 83 | #define VIVS_FE_COMMAND_ADDRESS 0x00000654 |
| 84 | |
| 85 | #define VIVS_FE_COMMAND_CONTROL 0x00000658 |
| 86 | #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff |
| 87 | #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0 |
| 88 | #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK) |
| 89 | #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000 |
| 90 | |
| 91 | #define VIVS_FE_DMA_STATUS 0x0000065c |
| 92 | |
| 93 | #define VIVS_FE_DMA_DEBUG_STATE 0x00000660 |
| 94 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f |
| 95 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0 |
| 96 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000 |
| 97 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001 |
| 98 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002 |
| 99 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003 |
| 100 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004 |
| 101 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005 |
| 102 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006 |
| 103 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007 |
| 104 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008 |
| 105 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009 |
| 106 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a |
| 107 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b |
| 108 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c |
| 109 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d |
| 110 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e |
| 111 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f |
| 112 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010 |
| 113 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011 |
| 114 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012 |
| 115 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013 |
| 116 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014 |
| 117 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015 |
| 118 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300 |
| 119 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8 |
| 120 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000 |
| 121 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100 |
| 122 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200 |
| 123 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300 |
| 124 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00 |
| 125 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10 |
| 126 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000 |
| 127 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400 |
| 128 | #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800 |
| 129 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000 |
| 130 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12 |
| 131 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000 |
| 132 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000 |
| 133 | #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000 |
| 134 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000 |
| 135 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14 |
| 136 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000 |
| 137 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000 |
| 138 | #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000 |
| 139 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000 |
| 140 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16 |
| 141 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000 |
| 142 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000 |
| 143 | #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000 |
| 144 | |
| 145 | #define VIVS_FE_DMA_ADDRESS 0x00000664 |
| 146 | |
| 147 | #define VIVS_FE_DMA_LOW 0x00000668 |
| 148 | |
| 149 | #define VIVS_FE_DMA_HIGH 0x0000066c |
| 150 | |
| 151 | #define VIVS_FE_AUTO_FLUSH 0x00000670 |
| 152 | |
| 153 | #define VIVS_FE_UNK00678 0x00000678 |
| 154 | |
| 155 | #define VIVS_FE_UNK0067C 0x0000067c |
| 156 | |
| 157 | #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0)) |
| 158 | #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004 |
| 159 | #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008 |
| 160 | |
| 161 | #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0)) |
| 162 | |
| 163 | #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0)) |
| 164 | |
| 165 | #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0)) |
| 166 | #define VIVS_FE_UNK00700__ESIZE 0x00000004 |
| 167 | #define VIVS_FE_UNK00700__LEN 0x00000010 |
| 168 | |
| 169 | #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0)) |
| 170 | #define VIVS_FE_UNK00740__ESIZE 0x00000004 |
| 171 | #define VIVS_FE_UNK00740__LEN 0x00000010 |
| 172 | |
| 173 | #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0)) |
| 174 | #define VIVS_FE_UNK00780__ESIZE 0x00000004 |
| 175 | #define VIVS_FE_UNK00780__LEN 0x00000010 |
| 176 | |
| 177 | #define VIVS_GL 0x00000000 |
| 178 | |
| 179 | #define VIVS_GL_PIPE_SELECT 0x00003800 |
| 180 | #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001 |
| 181 | #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0 |
| 182 | #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK) |
| 183 | |
| 184 | #define VIVS_GL_EVENT 0x00003804 |
| 185 | #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f |
| 186 | #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0 |
| 187 | #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK) |
| 188 | #define VIVS_GL_EVENT_FROM_FE 0x00000020 |
| 189 | #define VIVS_GL_EVENT_FROM_PE 0x00000040 |
| 190 | #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00 |
| 191 | #define VIVS_GL_EVENT_SOURCE__SHIFT 8 |
| 192 | #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK) |
| 193 | |
| 194 | #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808 |
| 195 | #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f |
| 196 | #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0 |
| 197 | #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK) |
| 198 | #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00 |
| 199 | #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8 |
| 200 | #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK) |
| 201 | |
| 202 | #define VIVS_GL_FLUSH_CACHE 0x0000380c |
| 203 | #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001 |
| 204 | #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002 |
| 205 | #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004 |
| 206 | #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008 |
| 207 | #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010 |
| 208 | #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020 |
| 209 | #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040 |
| 210 | |
| 211 | #define VIVS_GL_FLUSH_MMU 0x00003810 |
| 212 | #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001 |
| 213 | #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002 |
| 214 | #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004 |
| 215 | #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008 |
| 216 | #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010 |
| 217 | |
| 218 | #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814 |
| 219 | |
| 220 | #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818 |
| 221 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003 |
| 222 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0 |
| 223 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000 |
| 224 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001 |
| 225 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002 |
| 226 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008 |
| 227 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0 |
| 228 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4 |
| 229 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK) |
| 230 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100 |
| 231 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000 |
| 232 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12 |
| 233 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK) |
| 234 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000 |
| 235 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000 |
| 236 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16 |
| 237 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK) |
| 238 | #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000 |
| 239 | |
| 240 | #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c |
| 241 | #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff |
| 242 | #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0 |
| 243 | #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) |
| 244 | |
| 245 | #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820 |
| 246 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007 |
| 247 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0 |
| 248 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK) |
| 249 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070 |
| 250 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4 |
| 251 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK) |
| 252 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700 |
| 253 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8 |
| 254 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK) |
| 255 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000 |
| 256 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12 |
| 257 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK) |
| 258 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000 |
| 259 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16 |
| 260 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK) |
| 261 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000 |
| 262 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20 |
| 263 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK) |
| 264 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000 |
| 265 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24 |
| 266 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK) |
| 267 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000 |
| 268 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28 |
| 269 | #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK) |
| 270 | |
| 271 | #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0)) |
| 272 | #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004 |
| 273 | #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002 |
| 274 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003 |
| 275 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0 |
| 276 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK) |
| 277 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c |
| 278 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2 |
| 279 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK) |
| 280 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030 |
| 281 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4 |
| 282 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK) |
| 283 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0 |
| 284 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6 |
| 285 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK) |
| 286 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300 |
| 287 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8 |
| 288 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK) |
| 289 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00 |
| 290 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10 |
| 291 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK) |
| 292 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000 |
| 293 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12 |
| 294 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK) |
| 295 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000 |
| 296 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14 |
| 297 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK) |
| 298 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000 |
| 299 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16 |
| 300 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK) |
| 301 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000 |
| 302 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18 |
| 303 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK) |
| 304 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000 |
| 305 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20 |
| 306 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK) |
| 307 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000 |
| 308 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22 |
| 309 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK) |
| 310 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000 |
| 311 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24 |
| 312 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK) |
| 313 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000 |
| 314 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26 |
| 315 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK) |
| 316 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000 |
| 317 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28 |
| 318 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK) |
| 319 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000 |
| 320 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30 |
| 321 | #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK) |
| 322 | |
| 323 | #define VIVS_GL_UNK03834 0x00003834 |
| 324 | |
| 325 | #define VIVS_GL_UNK03838 0x00003838 |
| 326 | |
| 327 | #define VIVS_GL_API_MODE 0x0000384c |
| 328 | #define VIVS_GL_API_MODE_OPENGL 0x00000000 |
| 329 | #define VIVS_GL_API_MODE_OPENVG 0x00000001 |
| 330 | #define VIVS_GL_API_MODE_OPENCL 0x00000002 |
| 331 | |
| 332 | #define VIVS_GL_CONTEXT_POINTER 0x00003850 |
| 333 | |
| 334 | #define VIVS_GL_UNK03A00 0x00003a00 |
| 335 | |
| 336 | #define VIVS_GL_STALL_TOKEN 0x00003c00 |
| 337 | #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f |
| 338 | #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0 |
| 339 | #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK) |
| 340 | #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00 |
| 341 | #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8 |
| 342 | #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK) |
| 343 | #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000 |
| 344 | #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000 |
| 345 | |
| 346 | #define VIVS_DUMMY 0x00000000 |
| 347 | |
| 348 | #define VIVS_DUMMY_DUMMY 0x0003fffc |
| 349 | |
| 350 | |
| 351 | #endif /* STATE_XML */ |