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Omar Sandoval88459642016-09-17 08:38:44 -06001/*
2 * Fast and scalable bitmaps.
3 *
4 * Copyright (C) 2016 Facebook
5 * Copyright (C) 2013-2014 Jens Axboe
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public
9 * License v2 as published by the Free Software Foundation.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <https://www.gnu.org/licenses/>.
18 */
19
20#ifndef __LINUX_SCALE_BITMAP_H
21#define __LINUX_SCALE_BITMAP_H
22
23#include <linux/kernel.h>
24#include <linux/slab.h>
25
26/**
27 * struct sbitmap_word - Word in a &struct sbitmap.
28 */
29struct sbitmap_word {
30 /**
31 * @word: The bitmap word itself.
32 */
33 unsigned long word;
34
35 /**
36 * @depth: Number of bits being used in @word.
37 */
38 unsigned long depth;
39} ____cacheline_aligned_in_smp;
40
41/**
42 * struct sbitmap - Scalable bitmap.
43 *
44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
45 * trades off higher memory usage for better scalability.
46 */
47struct sbitmap {
48 /**
49 * @depth: Number of bits used in the whole bitmap.
50 */
51 unsigned int depth;
52
53 /**
54 * @shift: log2(number of bits used per word)
55 */
56 unsigned int shift;
57
58 /**
59 * @map_nr: Number of words (cachelines) being used for the bitmap.
60 */
61 unsigned int map_nr;
62
63 /**
64 * @map: Allocated bitmap.
65 */
66 struct sbitmap_word *map;
67};
68
69#define SBQ_WAIT_QUEUES 8
70#define SBQ_WAKE_BATCH 8
71
72/**
73 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
74 */
75struct sbq_wait_state {
76 /**
77 * @wait_cnt: Number of frees remaining before we wake up.
78 */
79 atomic_t wait_cnt;
80
81 /**
82 * @wait: Wait queue.
83 */
84 wait_queue_head_t wait;
85} ____cacheline_aligned_in_smp;
86
87/**
88 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
89 * bits.
90 *
91 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
92 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
93 * scalability wall when we run out of free bits and have to start putting tasks
94 * to sleep.
95 */
96struct sbitmap_queue {
97 /**
98 * @sb: Scalable bitmap.
99 */
100 struct sbitmap sb;
101
Omar Sandoval40aabb62016-09-17 01:28:23 -0700102 /*
103 * @alloc_hint: Cache of last successfully allocated or freed bit.
104 *
105 * This is per-cpu, which allows multiple users to stick to different
106 * cachelines until the map is exhausted.
107 */
108 unsigned int __percpu *alloc_hint;
109
Omar Sandoval88459642016-09-17 08:38:44 -0600110 /**
111 * @wake_batch: Number of bits which must be freed before we wake up any
112 * waiters.
113 */
114 unsigned int wake_batch;
115
116 /**
117 * @wake_index: Next wait queue in @ws to wake up.
118 */
119 atomic_t wake_index;
120
121 /**
122 * @ws: Wait queues.
123 */
124 struct sbq_wait_state *ws;
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700125
126 /**
127 * @round_robin: Allocate bits in strict round-robin order.
128 */
129 bool round_robin;
Omar Sandovala3275532018-05-09 17:16:31 -0700130
131 /**
132 * @min_shallow_depth: The minimum shallow depth which may be passed to
133 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
134 */
135 unsigned int min_shallow_depth;
Omar Sandoval88459642016-09-17 08:38:44 -0600136};
137
138/**
139 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
140 * @sb: Bitmap to initialize.
141 * @depth: Number of bits to allocate.
142 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
143 * given, a good default is chosen.
144 * @flags: Allocation flags.
145 * @node: Memory node to allocate on.
146 *
147 * Return: Zero on success or negative errno on failure.
148 */
149int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
150 gfp_t flags, int node);
151
152/**
153 * sbitmap_free() - Free memory used by a &struct sbitmap.
154 * @sb: Bitmap to free.
155 */
156static inline void sbitmap_free(struct sbitmap *sb)
157{
158 kfree(sb->map);
159 sb->map = NULL;
160}
161
162/**
163 * sbitmap_resize() - Resize a &struct sbitmap.
164 * @sb: Bitmap to resize.
165 * @depth: New number of bits to resize to.
166 *
167 * Doesn't reallocate anything. It's up to the caller to ensure that the new
168 * depth doesn't exceed the depth that the sb was initialized with.
169 */
170void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
171
172/**
173 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
174 * @sb: Bitmap to allocate from.
175 * @alloc_hint: Hint for where to start searching for a free bit.
176 * @round_robin: If true, be stricter about allocation order; always allocate
177 * starting from the last allocated bit. This is less efficient
178 * than the default behavior (false).
179 *
Omar Sandoval4ace53f2018-02-27 16:56:43 -0800180 * This operation provides acquire barrier semantics if it succeeds.
181 *
Omar Sandoval88459642016-09-17 08:38:44 -0600182 * Return: Non-negative allocated bit number if successful, -1 otherwise.
183 */
184int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
185
186/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700187 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
188 * limiting the depth used from each word.
189 * @sb: Bitmap to allocate from.
190 * @alloc_hint: Hint for where to start searching for a free bit.
191 * @shallow_depth: The maximum number of bits to allocate from a single word.
192 *
193 * This rather specific operation allows for having multiple users with
194 * different allocation limits. E.g., there can be a high-priority class that
195 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
196 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
197 * class can only allocate half of the total bits in the bitmap, preventing it
198 * from starving out the high-priority class.
199 *
200 * Return: Non-negative allocated bit number if successful, -1 otherwise.
201 */
202int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
203 unsigned long shallow_depth);
204
205/**
Omar Sandoval88459642016-09-17 08:38:44 -0600206 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
207 * @sb: Bitmap to check.
208 *
209 * Return: true if any bit in the bitmap is set, false otherwise.
210 */
211bool sbitmap_any_bit_set(const struct sbitmap *sb);
212
213/**
214 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
215 * sbitmap.
216 * @sb: Bitmap to check.
217 *
218 * Return: true if any bit in the bitmap is clear, false otherwise.
219 */
220bool sbitmap_any_bit_clear(const struct sbitmap *sb);
221
Ming Lei7930d0a2017-10-14 17:22:27 +0800222#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
223#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
224
Omar Sandoval88459642016-09-17 08:38:44 -0600225typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
226
227/**
Ming Lei7930d0a2017-10-14 17:22:27 +0800228 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
229 * @start: Where to start the iteration.
Omar Sandoval88459642016-09-17 08:38:44 -0600230 * @sb: Bitmap to iterate over.
231 * @fn: Callback. Should return true to continue or false to break early.
232 * @data: Pointer to pass to callback.
233 *
234 * This is inline even though it's non-trivial so that the function calls to the
235 * callback will hopefully get optimized away.
236 */
Ming Lei7930d0a2017-10-14 17:22:27 +0800237static inline void __sbitmap_for_each_set(struct sbitmap *sb,
238 unsigned int start,
239 sb_for_each_fn fn, void *data)
Omar Sandoval88459642016-09-17 08:38:44 -0600240{
Ming Lei7930d0a2017-10-14 17:22:27 +0800241 unsigned int index;
242 unsigned int nr;
243 unsigned int scanned = 0;
Omar Sandoval88459642016-09-17 08:38:44 -0600244
Ming Lei7930d0a2017-10-14 17:22:27 +0800245 if (start >= sb->depth)
246 start = 0;
247 index = SB_NR_TO_INDEX(sb, start);
248 nr = SB_NR_TO_BIT(sb, start);
Omar Sandoval88459642016-09-17 08:38:44 -0600249
Ming Lei7930d0a2017-10-14 17:22:27 +0800250 while (scanned < sb->depth) {
251 struct sbitmap_word *word = &sb->map[index];
252 unsigned int depth = min_t(unsigned int, word->depth - nr,
253 sb->depth - scanned);
254
255 scanned += depth;
Omar Sandoval88459642016-09-17 08:38:44 -0600256 if (!word->word)
Ming Lei7930d0a2017-10-14 17:22:27 +0800257 goto next;
Omar Sandoval88459642016-09-17 08:38:44 -0600258
Ming Lei7930d0a2017-10-14 17:22:27 +0800259 /*
260 * On the first iteration of the outer loop, we need to add the
261 * bit offset back to the size of the word for find_next_bit().
262 * On all other iterations, nr is zero, so this is a noop.
263 */
264 depth += nr;
Omar Sandoval88459642016-09-17 08:38:44 -0600265 while (1) {
Ming Lei7930d0a2017-10-14 17:22:27 +0800266 nr = find_next_bit(&word->word, depth, nr);
267 if (nr >= depth)
Omar Sandoval88459642016-09-17 08:38:44 -0600268 break;
Ming Lei7930d0a2017-10-14 17:22:27 +0800269 if (!fn(sb, (index << sb->shift) + nr, data))
Omar Sandoval88459642016-09-17 08:38:44 -0600270 return;
271
272 nr++;
273 }
Ming Lei7930d0a2017-10-14 17:22:27 +0800274next:
275 nr = 0;
276 if (++index >= sb->map_nr)
277 index = 0;
Omar Sandoval88459642016-09-17 08:38:44 -0600278 }
279}
280
Ming Lei7930d0a2017-10-14 17:22:27 +0800281/**
282 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
283 * @sb: Bitmap to iterate over.
284 * @fn: Callback. Should return true to continue or false to break early.
285 * @data: Pointer to pass to callback.
286 */
287static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
288 void *data)
289{
290 __sbitmap_for_each_set(sb, 0, fn, data);
291}
Omar Sandoval88459642016-09-17 08:38:44 -0600292
293static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
294 unsigned int bitnr)
295{
296 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
297}
298
299/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
300
301static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
302{
303 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
304}
305
306static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
307{
308 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
309}
310
Omar Sandoval4ace53f2018-02-27 16:56:43 -0800311static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
312 unsigned int bitnr)
313{
314 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
315}
316
Omar Sandoval88459642016-09-17 08:38:44 -0600317static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
318{
319 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
320}
321
322unsigned int sbitmap_weight(const struct sbitmap *sb);
323
324/**
Omar Sandoval24af1ccf2017-01-25 14:32:13 -0800325 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
326 * @sb: Bitmap to show.
327 * @m: struct seq_file to write to.
328 *
329 * This is intended for debugging. The format may change at any time.
330 */
331void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
332
333/**
334 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
335 * seq_file.
336 * @sb: Bitmap to show.
337 * @m: struct seq_file to write to.
338 *
339 * This is intended for debugging. The output isn't guaranteed to be internally
340 * consistent.
341 */
342void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
343
344/**
Omar Sandoval88459642016-09-17 08:38:44 -0600345 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
346 * memory node.
347 * @sbq: Bitmap queue to initialize.
348 * @depth: See sbitmap_init_node().
349 * @shift: See sbitmap_init_node().
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700350 * @round_robin: See sbitmap_get().
Omar Sandoval88459642016-09-17 08:38:44 -0600351 * @flags: Allocation flags.
352 * @node: Memory node to allocate on.
353 *
354 * Return: Zero on success or negative errno on failure.
355 */
356int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700357 int shift, bool round_robin, gfp_t flags, int node);
Omar Sandoval88459642016-09-17 08:38:44 -0600358
359/**
360 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
361 *
362 * @sbq: Bitmap queue to free.
363 */
364static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
365{
366 kfree(sbq->ws);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700367 free_percpu(sbq->alloc_hint);
Omar Sandoval88459642016-09-17 08:38:44 -0600368 sbitmap_free(&sbq->sb);
369}
370
371/**
372 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
373 * @sbq: Bitmap queue to resize.
374 * @depth: New number of bits to resize to.
375 *
376 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
377 * some extra work on the &struct sbitmap_queue, so it's not safe to just
378 * resize the underlying &struct sbitmap.
379 */
380void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
381
382/**
Omar Sandoval40aabb62016-09-17 01:28:23 -0700383 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
384 * sbitmap_queue with preemption already disabled.
385 * @sbq: Bitmap queue to allocate from.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700386 *
387 * Return: Non-negative allocated bit number if successful, -1 otherwise.
388 */
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700389int __sbitmap_queue_get(struct sbitmap_queue *sbq);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700390
391/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700392 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
393 * sbitmap_queue, limiting the depth used from each word, with preemption
394 * already disabled.
395 * @sbq: Bitmap queue to allocate from.
396 * @shallow_depth: The maximum number of bits to allocate from a single word.
397 * See sbitmap_get_shallow().
398 *
Omar Sandovala3275532018-05-09 17:16:31 -0700399 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
400 * initializing @sbq.
401 *
Omar Sandovalc05e6672017-04-14 00:59:58 -0700402 * Return: Non-negative allocated bit number if successful, -1 otherwise.
403 */
404int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
405 unsigned int shallow_depth);
406
407/**
Omar Sandoval40aabb62016-09-17 01:28:23 -0700408 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
409 * sbitmap_queue.
410 * @sbq: Bitmap queue to allocate from.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700411 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
412 * sbitmap_queue_clear()).
413 *
414 * Return: Non-negative allocated bit number if successful, -1 otherwise.
415 */
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700416static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
Omar Sandoval40aabb62016-09-17 01:28:23 -0700417 unsigned int *cpu)
418{
419 int nr;
420
421 *cpu = get_cpu();
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700422 nr = __sbitmap_queue_get(sbq);
Omar Sandoval40aabb62016-09-17 01:28:23 -0700423 put_cpu();
424 return nr;
425}
426
427/**
Omar Sandovalc05e6672017-04-14 00:59:58 -0700428 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
429 * sbitmap_queue, limiting the depth used from each word.
430 * @sbq: Bitmap queue to allocate from.
431 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
432 * sbitmap_queue_clear()).
433 * @shallow_depth: The maximum number of bits to allocate from a single word.
434 * See sbitmap_get_shallow().
435 *
Omar Sandovala3275532018-05-09 17:16:31 -0700436 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
437 * initializing @sbq.
438 *
Omar Sandovalc05e6672017-04-14 00:59:58 -0700439 * Return: Non-negative allocated bit number if successful, -1 otherwise.
440 */
441static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
442 unsigned int *cpu,
443 unsigned int shallow_depth)
444{
445 int nr;
446
447 *cpu = get_cpu();
448 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
449 put_cpu();
450 return nr;
451}
452
453/**
Omar Sandovala3275532018-05-09 17:16:31 -0700454 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
455 * minimum shallow depth that will be used.
456 * @sbq: Bitmap queue in question.
457 * @min_shallow_depth: The minimum shallow depth that will be passed to
458 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
459 *
460 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
461 * depends on the depth of the bitmap. Since the shallow allocation functions
462 * effectively operate with a different depth, the shallow depth must be taken
463 * into account when calculating the batch size. This function must be called
464 * with the minimum shallow depth that will be used. Failure to do so can result
465 * in missed wakeups.
466 */
467void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
468 unsigned int min_shallow_depth);
469
470/**
Omar Sandoval88459642016-09-17 08:38:44 -0600471 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
472 * &struct sbitmap_queue.
473 * @sbq: Bitmap to free from.
474 * @nr: Bit number to free.
Omar Sandoval40aabb62016-09-17 01:28:23 -0700475 * @cpu: CPU the bit was allocated on.
Omar Sandoval88459642016-09-17 08:38:44 -0600476 */
Omar Sandoval40aabb62016-09-17 01:28:23 -0700477void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
Omar Sandovalf4a644d2016-09-17 01:28:24 -0700478 unsigned int cpu);
Omar Sandoval88459642016-09-17 08:38:44 -0600479
480static inline int sbq_index_inc(int index)
481{
482 return (index + 1) & (SBQ_WAIT_QUEUES - 1);
483}
484
485static inline void sbq_index_atomic_inc(atomic_t *index)
486{
487 int old = atomic_read(index);
488 int new = sbq_index_inc(old);
489 atomic_cmpxchg(index, old, new);
490}
491
492/**
493 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
494 * sbitmap_queue.
495 * @sbq: Bitmap queue to wait on.
496 * @wait_index: A counter per "user" of @sbq.
497 */
498static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
499 atomic_t *wait_index)
500{
501 struct sbq_wait_state *ws;
502
503 ws = &sbq->ws[atomic_read(wait_index)];
504 sbq_index_atomic_inc(wait_index);
505 return ws;
506}
507
508/**
509 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
510 * sbitmap_queue.
511 * @sbq: Bitmap queue to wake up.
512 */
513void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
514
Omar Sandoval24af1ccf2017-01-25 14:32:13 -0800515/**
Ming Leie6fc4642018-05-24 11:00:39 -0600516 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
517 * on a &struct sbitmap_queue.
518 * @sbq: Bitmap queue to wake up.
519 */
520void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
521
522/**
Omar Sandoval24af1ccf2017-01-25 14:32:13 -0800523 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
524 * seq_file.
525 * @sbq: Bitmap queue to show.
526 * @m: struct seq_file to write to.
527 *
528 * This is intended for debugging. The format may change at any time.
529 */
530void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
531
Omar Sandoval88459642016-09-17 08:38:44 -0600532#endif /* __LINUX_SCALE_BITMAP_H */