| /* |
| * IPVS: Never Queue scheduling module |
| * |
| * Authors: Wensong Zhang <wensong@linuxvirtualserver.org> |
| * |
| * This program is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU General Public License |
| * as published by the Free Software Foundation; either version |
| * 2 of the License, or (at your option) any later version. |
| * |
| * Changes: |
| * |
| */ |
| |
| /* |
| * The NQ algorithm adopts a two-speed model. When there is an idle server |
| * available, the job will be sent to the idle server, instead of waiting |
| * for a fast one. When there is no idle server available, the job will be |
| * sent to the server that minimize its expected delay (The Shortest |
| * Expected Delay scheduling algorithm). |
| * |
| * See the following paper for more information: |
| * A. Weinrib and S. Shenker, Greed is not enough: Adaptive load sharing |
| * in large heterogeneous systems. In Proceedings IEEE INFOCOM'88, |
| * pages 986-994, 1988. |
| * |
| * Thanks must go to Marko Buuri <marko@buuri.name> for talking NQ to me. |
| * |
| * The difference between NQ and SED is that NQ can improve overall |
| * system utilization. |
| * |
| */ |
| |
| #include <linux/module.h> |
| #include <linux/kernel.h> |
| |
| #include <net/ip_vs.h> |
| |
| |
| static int |
| ip_vs_nq_init_svc(struct ip_vs_service *svc) |
| { |
| return 0; |
| } |
| |
| |
| static int |
| ip_vs_nq_done_svc(struct ip_vs_service *svc) |
| { |
| return 0; |
| } |
| |
| |
| static int |
| ip_vs_nq_update_svc(struct ip_vs_service *svc) |
| { |
| return 0; |
| } |
| |
| |
| static inline unsigned int |
| ip_vs_nq_dest_overhead(struct ip_vs_dest *dest) |
| { |
| /* |
| * We only use the active connection number in the cost |
| * calculation here. |
| */ |
| return atomic_read(&dest->activeconns) + 1; |
| } |
| |
| |
| /* |
| * Weighted Least Connection scheduling |
| */ |
| static struct ip_vs_dest * |
| ip_vs_nq_schedule(struct ip_vs_service *svc, const struct sk_buff *skb) |
| { |
| struct ip_vs_dest *dest, *least = NULL; |
| unsigned int loh = 0, doh; |
| |
| IP_VS_DBG(6, "ip_vs_nq_schedule(): Scheduling...\n"); |
| |
| /* |
| * We calculate the load of each dest server as follows: |
| * (server expected overhead) / dest->weight |
| * |
| * Remember -- no floats in kernel mode!!! |
| * The comparison of h1*w2 > h2*w1 is equivalent to that of |
| * h1/w1 > h2/w2 |
| * if every weight is larger than zero. |
| * |
| * The server with weight=0 is quiesced and will not receive any |
| * new connections. |
| */ |
| |
| list_for_each_entry(dest, &svc->destinations, n_list) { |
| |
| if (dest->flags & IP_VS_DEST_F_OVERLOAD || |
| !atomic_read(&dest->weight)) |
| continue; |
| |
| doh = ip_vs_nq_dest_overhead(dest); |
| |
| /* return the server directly if it is idle */ |
| if (atomic_read(&dest->activeconns) == 0) { |
| least = dest; |
| loh = doh; |
| goto out; |
| } |
| |
| if (!least || |
| (loh * atomic_read(&dest->weight) > |
| doh * atomic_read(&least->weight))) { |
| least = dest; |
| loh = doh; |
| } |
| } |
| |
| if (!least) |
| return NULL; |
| |
| out: |
| IP_VS_DBG(6, "NQ: server %u.%u.%u.%u:%u " |
| "activeconns %d refcnt %d weight %d overhead %d\n", |
| NIPQUAD(least->addr), ntohs(least->port), |
| atomic_read(&least->activeconns), |
| atomic_read(&least->refcnt), |
| atomic_read(&least->weight), loh); |
| |
| return least; |
| } |
| |
| |
| static struct ip_vs_scheduler ip_vs_nq_scheduler = |
| { |
| .name = "nq", |
| .refcnt = ATOMIC_INIT(0), |
| .module = THIS_MODULE, |
| .init_service = ip_vs_nq_init_svc, |
| .done_service = ip_vs_nq_done_svc, |
| .update_service = ip_vs_nq_update_svc, |
| .schedule = ip_vs_nq_schedule, |
| }; |
| |
| |
| static int __init ip_vs_nq_init(void) |
| { |
| INIT_LIST_HEAD(&ip_vs_nq_scheduler.n_list); |
| return register_ip_vs_scheduler(&ip_vs_nq_scheduler); |
| } |
| |
| static void __exit ip_vs_nq_cleanup(void) |
| { |
| unregister_ip_vs_scheduler(&ip_vs_nq_scheduler); |
| } |
| |
| module_init(ip_vs_nq_init); |
| module_exit(ip_vs_nq_cleanup); |
| MODULE_LICENSE("GPL"); |