| /* |
| * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $ |
| * |
| * Copyright (c) 2000-2001 Vojtech Pavlik |
| * |
| * Based on the work of: |
| * Raymond Ingles |
| */ |
| |
| /* |
| * Trident 4DWave and Aureal Vortex gameport driver for Linux |
| */ |
| |
| /* |
| * This program is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| * Should you need to contact me, the author, you can do so either by |
| * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: |
| * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic |
| */ |
| |
| #include <asm/io.h> |
| #include <linux/delay.h> |
| #include <linux/errno.h> |
| #include <linux/ioport.h> |
| #include <linux/kernel.h> |
| #include <linux/module.h> |
| #include <linux/pci.h> |
| #include <linux/init.h> |
| #include <linux/slab.h> |
| #include <linux/delay.h> |
| #include <linux/gameport.h> |
| |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
| MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver"); |
| MODULE_LICENSE("GPL"); |
| |
| #define VORTEX_GCR 0x0c /* Gameport control register */ |
| #define VORTEX_LEG 0x08 /* Legacy port location */ |
| #define VORTEX_AXD 0x10 /* Axes start */ |
| #define VORTEX_DATA_WAIT 20 /* 20 ms */ |
| |
| struct vortex { |
| struct gameport *gameport; |
| struct pci_dev *dev; |
| unsigned char __iomem *base; |
| unsigned char __iomem *io; |
| }; |
| |
| static unsigned char vortex_read(struct gameport *gameport) |
| { |
| struct vortex *vortex = gameport->port_data; |
| return readb(vortex->io + VORTEX_LEG); |
| } |
| |
| static void vortex_trigger(struct gameport *gameport) |
| { |
| struct vortex *vortex = gameport->port_data; |
| writeb(0xff, vortex->io + VORTEX_LEG); |
| } |
| |
| static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons) |
| { |
| struct vortex *vortex = gameport->port_data; |
| int i; |
| |
| *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf; |
| |
| for (i = 0; i < 4; i++) { |
| axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32)); |
| if (axes[i] == 0x1fff) axes[i] = -1; |
| } |
| |
| return 0; |
| } |
| |
| static int vortex_open(struct gameport *gameport, int mode) |
| { |
| struct vortex *vortex = gameport->port_data; |
| |
| switch (mode) { |
| case GAMEPORT_MODE_COOKED: |
| writeb(0x40, vortex->io + VORTEX_GCR); |
| msleep(VORTEX_DATA_WAIT); |
| return 0; |
| case GAMEPORT_MODE_RAW: |
| writeb(0x00, vortex->io + VORTEX_GCR); |
| return 0; |
| default: |
| return -1; |
| } |
| |
| return 0; |
| } |
| |
| static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id) |
| { |
| struct vortex *vortex; |
| struct gameport *port; |
| int i; |
| |
| vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL); |
| port = gameport_allocate_port(); |
| if (!vortex || !port) { |
| printk(KERN_ERR "vortex: Memory allocation failed.\n"); |
| kfree(vortex); |
| gameport_free_port(port); |
| return -ENOMEM; |
| } |
| |
| for (i = 0; i < 6; i++) |
| if (~pci_resource_flags(dev, i) & IORESOURCE_IO) |
| break; |
| |
| pci_enable_device(dev); |
| |
| vortex->dev = dev; |
| vortex->gameport = port; |
| vortex->base = ioremap(pci_resource_start(vortex->dev, i), |
| pci_resource_len(vortex->dev, i)); |
| vortex->io = vortex->base + id->driver_data; |
| |
| pci_set_drvdata(dev, vortex); |
| |
| port->port_data = vortex; |
| port->fuzz = 64; |
| |
| gameport_set_name(port, "AU88x0"); |
| gameport_set_phys(port, "pci%s/gameport0", pci_name(dev)); |
| port->dev.parent = &dev->dev; |
| port->read = vortex_read; |
| port->trigger = vortex_trigger; |
| port->cooked_read = vortex_cooked_read; |
| port->open = vortex_open; |
| |
| gameport_register_port(port); |
| |
| return 0; |
| } |
| |
| static void __devexit vortex_remove(struct pci_dev *dev) |
| { |
| struct vortex *vortex = pci_get_drvdata(dev); |
| |
| gameport_unregister_port(vortex->gameport); |
| iounmap(vortex->base); |
| kfree(vortex); |
| } |
| |
| static struct pci_device_id vortex_id_table[] = { |
| { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 }, |
| { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 }, |
| { 0 } |
| }; |
| |
| static struct pci_driver vortex_driver = { |
| .name = "vortex_gameport", |
| .id_table = vortex_id_table, |
| .probe = vortex_probe, |
| .remove = __devexit_p(vortex_remove), |
| }; |
| |
| static int __init vortex_init(void) |
| { |
| return pci_register_driver(&vortex_driver); |
| } |
| |
| static void __exit vortex_exit(void) |
| { |
| pci_unregister_driver(&vortex_driver); |
| } |
| |
| module_init(vortex_init); |
| module_exit(vortex_exit); |