| /* |
| * DECnet An implementation of the DECnet protocol suite for the LINUX |
| * operating system. DECnet is implemented using the BSD Socket |
| * interface as the means of communication with the user level. |
| * |
| * DECnet Socket Timer Functions |
| * |
| * Author: Steve Whitehouse <SteveW@ACM.org> |
| * |
| * |
| * Changes: |
| * Steve Whitehouse : Made keepalive timer part of the same |
| * timer idea. |
| * Steve Whitehouse : Added checks for sk->sock_readers |
| * David S. Miller : New socket locking |
| * Steve Whitehouse : Timer grabs socket ref. |
| */ |
| #include <linux/net.h> |
| #include <linux/socket.h> |
| #include <linux/skbuff.h> |
| #include <linux/netdevice.h> |
| #include <linux/timer.h> |
| #include <linux/spinlock.h> |
| #include <net/sock.h> |
| #include <asm/atomic.h> |
| #include <net/flow.h> |
| #include <net/dn.h> |
| |
| /* |
| * Slow timer is for everything else (n * 500mS) |
| */ |
| |
| #define SLOW_INTERVAL (HZ/2) |
| |
| static void dn_slow_timer(unsigned long arg); |
| |
| void dn_start_slow_timer(struct sock *sk) |
| { |
| sk->sk_timer.expires = jiffies + SLOW_INTERVAL; |
| sk->sk_timer.function = dn_slow_timer; |
| sk->sk_timer.data = (unsigned long)sk; |
| |
| add_timer(&sk->sk_timer); |
| } |
| |
| void dn_stop_slow_timer(struct sock *sk) |
| { |
| del_timer(&sk->sk_timer); |
| } |
| |
| static void dn_slow_timer(unsigned long arg) |
| { |
| struct sock *sk = (struct sock *)arg; |
| struct dn_scp *scp = DN_SK(sk); |
| |
| sock_hold(sk); |
| bh_lock_sock(sk); |
| |
| if (sock_owned_by_user(sk)) { |
| sk->sk_timer.expires = jiffies + HZ / 10; |
| add_timer(&sk->sk_timer); |
| goto out; |
| } |
| |
| /* |
| * The persist timer is the standard slow timer used for retransmits |
| * in both connection establishment and disconnection as well as |
| * in the RUN state. The different states are catered for by changing |
| * the function pointer in the socket. Setting the timer to a value |
| * of zero turns it off. We allow the persist_fxn to turn the |
| * timer off in a permant way by returning non-zero, so that |
| * timer based routines may remove sockets. This is why we have a |
| * sock_hold()/sock_put() around the timer to prevent the socket |
| * going away in the middle. |
| */ |
| if (scp->persist && scp->persist_fxn) { |
| if (scp->persist <= SLOW_INTERVAL) { |
| scp->persist = 0; |
| |
| if (scp->persist_fxn(sk)) |
| goto out; |
| } else { |
| scp->persist -= SLOW_INTERVAL; |
| } |
| } |
| |
| /* |
| * Check for keepalive timeout. After the other timer 'cos if |
| * the previous timer caused a retransmit, we don't need to |
| * do this. scp->stamp is the last time that we sent a packet. |
| * The keepalive function sends a link service packet to the |
| * other end. If it remains unacknowledged, the standard |
| * socket timers will eventually shut the socket down. Each |
| * time we do this, scp->stamp will be updated, thus |
| * we won't try and send another until scp->keepalive has passed |
| * since the last successful transmission. |
| */ |
| if (scp->keepalive && scp->keepalive_fxn && (scp->state == DN_RUN)) { |
| if ((jiffies - scp->stamp) >= scp->keepalive) |
| scp->keepalive_fxn(sk); |
| } |
| |
| sk->sk_timer.expires = jiffies + SLOW_INTERVAL; |
| |
| add_timer(&sk->sk_timer); |
| out: |
| bh_unlock_sock(sk); |
| sock_put(sk); |
| } |