| <title>Input/Output</title> |
| |
| <para>The V4L2 API defines several different methods to read from or |
| write to a device. All drivers exchanging data with applications must |
| support at least one of them.</para> |
| |
| <para>The classic I/O method using the <function>read()</function> |
| and <function>write()</function> function is automatically selected |
| after opening a V4L2 device. When the driver does not support this |
| method attempts to read or write will fail at any time.</para> |
| |
| <para>Other methods must be negotiated. To select the streaming I/O |
| method with memory mapped or user buffers applications call the |
| &VIDIOC-REQBUFS; ioctl. The asynchronous I/O method is not defined |
| yet.</para> |
| |
| <para>Video overlay can be considered another I/O method, although |
| the application does not directly receive the image data. It is |
| selected by initiating video overlay with the &VIDIOC-S-FMT; ioctl. |
| For more information see <xref linkend="overlay" />.</para> |
| |
| <para>Generally exactly one I/O method, including overlay, is |
| associated with each file descriptor. The only exceptions are |
| applications not exchanging data with a driver ("panel applications", |
| see <xref linkend="open" />) and drivers permitting simultaneous video capturing |
| and overlay using the same file descriptor, for compatibility with V4L |
| and earlier versions of V4L2.</para> |
| |
| <para><constant>VIDIOC_S_FMT</constant> and |
| <constant>VIDIOC_REQBUFS</constant> would permit this to some degree, |
| but for simplicity drivers need not support switching the I/O method |
| (after first switching away from read/write) other than by closing |
| and reopening the device.</para> |
| |
| <para>The following sections describe the various I/O methods in |
| more detail.</para> |
| |
| <section id="rw"> |
| <title>Read/Write</title> |
| |
| <para>Input and output devices support the |
| <function>read()</function> and <function>write()</function> function, |
| respectively, when the <constant>V4L2_CAP_READWRITE</constant> flag in |
| the <structfield>capabilities</structfield> field of &v4l2-capability; |
| returned by the &VIDIOC-QUERYCAP; ioctl is set.</para> |
| |
| <para>Drivers may need the CPU to copy the data, but they may also |
| support DMA to or from user memory, so this I/O method is not |
| necessarily less efficient than other methods merely exchanging buffer |
| pointers. It is considered inferior though because no meta-information |
| like frame counters or timestamps are passed. This information is |
| necessary to recognize frame dropping and to synchronize with other |
| data streams. However this is also the simplest I/O method, requiring |
| little or no setup to exchange data. It permits command line stunts |
| like this (the <application>vidctrl</application> tool is |
| fictitious):</para> |
| |
| <informalexample> |
| <screen> |
| > vidctrl /dev/video --input=0 --format=YUYV --size=352x288 |
| > dd if=/dev/video of=myimage.422 bs=202752 count=1 |
| </screen> |
| </informalexample> |
| |
| <para>To read from the device applications use the |
| &func-read; function, to write the &func-write; function. |
| Drivers must implement one I/O method if they |
| exchange data with applications, but it need not be this.<footnote> |
| <para>It would be desirable if applications could depend on |
| drivers supporting all I/O interfaces, but as much as the complex |
| memory mapping I/O can be inadequate for some devices we have no |
| reason to require this interface, which is most useful for simple |
| applications capturing still images.</para> |
| </footnote> When reading or writing is supported, the driver |
| must also support the &func-select; and &func-poll; |
| function.<footnote> |
| <para>At the driver level <function>select()</function> and |
| <function>poll()</function> are the same, and |
| <function>select()</function> is too important to be optional.</para> |
| </footnote></para> |
| </section> |
| |
| <section id="mmap"> |
| <title>Streaming I/O (Memory Mapping)</title> |
| |
| <para>Input and output devices support this I/O method when the |
| <constant>V4L2_CAP_STREAMING</constant> flag in the |
| <structfield>capabilities</structfield> field of &v4l2-capability; |
| returned by the &VIDIOC-QUERYCAP; ioctl is set. There are two |
| streaming methods, to determine if the memory mapping flavor is |
| supported applications must call the &VIDIOC-REQBUFS; ioctl.</para> |
| |
| <para>Streaming is an I/O method where only pointers to buffers |
| are exchanged between application and driver, the data itself is not |
| copied. Memory mapping is primarily intended to map buffers in device |
| memory into the application's address space. Device memory can be for |
| example the video memory on a graphics card with a video capture |
| add-on. However, being the most efficient I/O method available for a |
| long time, many other drivers support streaming as well, allocating |
| buffers in DMA-able main memory.</para> |
| |
| <para>A driver can support many sets of buffers. Each set is |
| identified by a unique buffer type value. The sets are independent and |
| each set can hold a different type of data. To access different sets |
| at the same time different file descriptors must be used.<footnote> |
| <para>One could use one file descriptor and set the buffer |
| type field accordingly when calling &VIDIOC-QBUF; etc., but it makes |
| the <function>select()</function> function ambiguous. We also like the |
| clean approach of one file descriptor per logical stream. Video |
| overlay for example is also a logical stream, although the CPU is not |
| needed for continuous operation.</para> |
| </footnote></para> |
| |
| <para>To allocate device buffers applications call the |
| &VIDIOC-REQBUFS; ioctl with the desired number of buffers and buffer |
| type, for example <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant>. |
| This ioctl can also be used to change the number of buffers or to free |
| the allocated memory, provided none of the buffers are still |
| mapped.</para> |
| |
| <para>Before applications can access the buffers they must map |
| them into their address space with the &func-mmap; function. The |
| location of the buffers in device memory can be determined with the |
| &VIDIOC-QUERYBUF; ioctl. The <structfield>m.offset</structfield> and |
| <structfield>length</structfield> returned in a &v4l2-buffer; are |
| passed as sixth and second parameter to the |
| <function>mmap()</function> function. The offset and length values |
| must not be modified. Remember the buffers are allocated in physical |
| memory, as opposed to virtual memory which can be swapped out to disk. |
| Applications should free the buffers as soon as possible with the |
| &func-munmap; function.</para> |
| |
| <example> |
| <title>Mapping buffers</title> |
| |
| <programlisting> |
| &v4l2-requestbuffers; reqbuf; |
| struct { |
| void *start; |
| size_t length; |
| } *buffers; |
| unsigned int i; |
| |
| memset (&reqbuf, 0, sizeof (reqbuf)); |
| reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; |
| reqbuf.memory = V4L2_MEMORY_MMAP; |
| reqbuf.count = 20; |
| |
| if (-1 == ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf)) { |
| if (errno == EINVAL) |
| printf ("Video capturing or mmap-streaming is not supported\n"); |
| else |
| perror ("VIDIOC_REQBUFS"); |
| |
| exit (EXIT_FAILURE); |
| } |
| |
| /* We want at least five buffers. */ |
| |
| if (reqbuf.count < 5) { |
| /* You may need to free the buffers here. */ |
| printf ("Not enough buffer memory\n"); |
| exit (EXIT_FAILURE); |
| } |
| |
| buffers = calloc (reqbuf.count, sizeof (*buffers)); |
| assert (buffers != NULL); |
| |
| for (i = 0; i < reqbuf.count; i++) { |
| &v4l2-buffer; buffer; |
| |
| memset (&buffer, 0, sizeof (buffer)); |
| buffer.type = reqbuf.type; |
| buffer.memory = V4L2_MEMORY_MMAP; |
| buffer.index = i; |
| |
| if (-1 == ioctl (fd, &VIDIOC-QUERYBUF;, &buffer)) { |
| perror ("VIDIOC_QUERYBUF"); |
| exit (EXIT_FAILURE); |
| } |
| |
| buffers[i].length = buffer.length; /* remember for munmap() */ |
| |
| buffers[i].start = mmap (NULL, buffer.length, |
| PROT_READ | PROT_WRITE, /* recommended */ |
| MAP_SHARED, /* recommended */ |
| fd, buffer.m.offset); |
| |
| if (MAP_FAILED == buffers[i].start) { |
| /* If you do not exit here you should unmap() and free() |
| the buffers mapped so far. */ |
| perror ("mmap"); |
| exit (EXIT_FAILURE); |
| } |
| } |
| |
| /* Cleanup. */ |
| |
| for (i = 0; i < reqbuf.count; i++) |
| munmap (buffers[i].start, buffers[i].length); |
| </programlisting> |
| </example> |
| |
| <para>Conceptually streaming drivers maintain two buffer queues, an incoming |
| and an outgoing queue. They separate the synchronous capture or output |
| operation locked to a video clock from the application which is |
| subject to random disk or network delays and preemption by |
| other processes, thereby reducing the probability of data loss. |
| The queues are organized as FIFOs, buffers will be |
| output in the order enqueued in the incoming FIFO, and were |
| captured in the order dequeued from the outgoing FIFO.</para> |
| |
| <para>The driver may require a minimum number of buffers enqueued |
| at all times to function, apart of this no limit exists on the number |
| of buffers applications can enqueue in advance, or dequeue and |
| process. They can also enqueue in a different order than buffers have |
| been dequeued, and the driver can <emphasis>fill</emphasis> enqueued |
| <emphasis>empty</emphasis> buffers in any order. <footnote> |
| <para>Random enqueue order permits applications processing |
| images out of order (such as video codecs) to return buffers earlier, |
| reducing the probability of data loss. Random fill order allows |
| drivers to reuse buffers on a LIFO-basis, taking advantage of caches |
| holding scatter-gather lists and the like.</para> |
| </footnote> The index number of a buffer (&v4l2-buffer; |
| <structfield>index</structfield>) plays no role here, it only |
| identifies the buffer.</para> |
| |
| <para>Initially all mapped buffers are in dequeued state, |
| inaccessible by the driver. For capturing applications it is customary |
| to first enqueue all mapped buffers, then to start capturing and enter |
| the read loop. Here the application waits until a filled buffer can be |
| dequeued, and re-enqueues the buffer when the data is no longer |
| needed. Output applications fill and enqueue buffers, when enough |
| buffers are stacked up the output is started with |
| <constant>VIDIOC_STREAMON</constant>. In the write loop, when |
| the application runs out of free buffers, it must wait until an empty |
| buffer can be dequeued and reused.</para> |
| |
| <para>To enqueue and dequeue a buffer applications use the |
| &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. The status of a buffer being |
| mapped, enqueued, full or empty can be determined at any time using the |
| &VIDIOC-QUERYBUF; ioctl. Two methods exist to suspend execution of the |
| application until one or more buffers can be dequeued. By default |
| <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the |
| outgoing queue. When the <constant>O_NONBLOCK</constant> flag was |
| given to the &func-open; function, <constant>VIDIOC_DQBUF</constant> |
| returns immediately with an &EAGAIN; when no buffer is available. The |
| &func-select; or &func-poll; function are always available.</para> |
| |
| <para>To start and stop capturing or output applications call the |
| &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note |
| <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both |
| queues as a side effect. Since there is no notion of doing anything |
| "now" on a multitasking system, if an application needs to synchronize |
| with another event it should examine the &v4l2-buffer; |
| <structfield>timestamp</structfield> of captured buffers, or set the |
| field before enqueuing buffers for output.</para> |
| |
| <para>Drivers implementing memory mapping I/O must |
| support the <constant>VIDIOC_REQBUFS</constant>, |
| <constant>VIDIOC_QUERYBUF</constant>, |
| <constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>, |
| <constant>VIDIOC_STREAMON</constant> and |
| <constant>VIDIOC_STREAMOFF</constant> ioctl, the |
| <function>mmap()</function>, <function>munmap()</function>, |
| <function>select()</function> and <function>poll()</function> |
| function.<footnote> |
| <para>At the driver level <function>select()</function> and |
| <function>poll()</function> are the same, and |
| <function>select()</function> is too important to be optional. The |
| rest should be evident.</para> |
| </footnote></para> |
| |
| <para>[capture example]</para> |
| |
| </section> |
| |
| <section id="userp"> |
| <title>Streaming I/O (User Pointers)</title> |
| |
| <para>Input and output devices support this I/O method when the |
| <constant>V4L2_CAP_STREAMING</constant> flag in the |
| <structfield>capabilities</structfield> field of &v4l2-capability; |
| returned by the &VIDIOC-QUERYCAP; ioctl is set. If the particular user |
| pointer method (not only memory mapping) is supported must be |
| determined by calling the &VIDIOC-REQBUFS; ioctl.</para> |
| |
| <para>This I/O method combines advantages of the read/write and |
| memory mapping methods. Buffers are allocated by the application |
| itself, and can reside for example in virtual or shared memory. Only |
| pointers to data are exchanged, these pointers and meta-information |
| are passed in &v4l2-buffer;. The driver must be switched |
| into user pointer I/O mode by calling the &VIDIOC-REQBUFS; with the |
| desired buffer type. No buffers are allocated beforehands, |
| consequently they are not indexed and cannot be queried like mapped |
| buffers with the <constant>VIDIOC_QUERYBUF</constant> ioctl.</para> |
| |
| <example> |
| <title>Initiating streaming I/O with user pointers</title> |
| |
| <programlisting> |
| &v4l2-requestbuffers; reqbuf; |
| |
| memset (&reqbuf, 0, sizeof (reqbuf)); |
| reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; |
| reqbuf.memory = V4L2_MEMORY_USERPTR; |
| |
| if (ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf) == -1) { |
| if (errno == EINVAL) |
| printf ("Video capturing or user pointer streaming is not supported\n"); |
| else |
| perror ("VIDIOC_REQBUFS"); |
| |
| exit (EXIT_FAILURE); |
| } |
| </programlisting> |
| </example> |
| |
| <para>Buffer addresses and sizes are passed on the fly with the |
| &VIDIOC-QBUF; ioctl. Although buffers are commonly cycled, |
| applications can pass different addresses and sizes at each |
| <constant>VIDIOC_QBUF</constant> call. If required by the hardware the |
| driver swaps memory pages within physical memory to create a |
| continuous area of memory. This happens transparently to the |
| application in the virtual memory subsystem of the kernel. When buffer |
| pages have been swapped out to disk they are brought back and finally |
| locked in physical memory for DMA.<footnote> |
| <para>We expect that frequently used buffers are typically not |
| swapped out. Anyway, the process of swapping, locking or generating |
| scatter-gather lists may be time consuming. The delay can be masked by |
| the depth of the incoming buffer queue, and perhaps by maintaining |
| caches assuming a buffer will be soon enqueued again. On the other |
| hand, to optimize memory usage drivers can limit the number of buffers |
| locked in advance and recycle the most recently used buffers first. Of |
| course, the pages of empty buffers in the incoming queue need not be |
| saved to disk. Output buffers must be saved on the incoming and |
| outgoing queue because an application may share them with other |
| processes.</para> |
| </footnote></para> |
| |
| <para>Filled or displayed buffers are dequeued with the |
| &VIDIOC-DQBUF; ioctl. The driver can unlock the memory pages at any |
| time between the completion of the DMA and this ioctl. The memory is |
| also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or |
| when the device is closed. Applications must take care not to free |
| buffers without dequeuing. For once, the buffers remain locked until |
| further, wasting physical memory. Second the driver will not be |
| notified when the memory is returned to the application's free list |
| and subsequently reused for other purposes, possibly completing the |
| requested DMA and overwriting valuable data.</para> |
| |
| <para>For capturing applications it is customary to enqueue a |
| number of empty buffers, to start capturing and enter the read loop. |
| Here the application waits until a filled buffer can be dequeued, and |
| re-enqueues the buffer when the data is no longer needed. Output |
| applications fill and enqueue buffers, when enough buffers are stacked |
| up output is started. In the write loop, when the application |
| runs out of free buffers it must wait until an empty buffer can be |
| dequeued and reused. Two methods exist to suspend execution of the |
| application until one or more buffers can be dequeued. By default |
| <constant>VIDIOC_DQBUF</constant> blocks when no buffer is in the |
| outgoing queue. When the <constant>O_NONBLOCK</constant> flag was |
| given to the &func-open; function, <constant>VIDIOC_DQBUF</constant> |
| returns immediately with an &EAGAIN; when no buffer is available. The |
| &func-select; or &func-poll; function are always available.</para> |
| |
| <para>To start and stop capturing or output applications call the |
| &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note |
| <constant>VIDIOC_STREAMOFF</constant> removes all buffers from both |
| queues and unlocks all buffers as a side effect. Since there is no |
| notion of doing anything "now" on a multitasking system, if an |
| application needs to synchronize with another event it should examine |
| the &v4l2-buffer; <structfield>timestamp</structfield> of captured |
| buffers, or set the field before enqueuing buffers for output.</para> |
| |
| <para>Drivers implementing user pointer I/O must |
| support the <constant>VIDIOC_REQBUFS</constant>, |
| <constant>VIDIOC_QBUF</constant>, <constant>VIDIOC_DQBUF</constant>, |
| <constant>VIDIOC_STREAMON</constant> and |
| <constant>VIDIOC_STREAMOFF</constant> ioctl, the |
| <function>select()</function> and <function>poll()</function> function.<footnote> |
| <para>At the driver level <function>select()</function> and |
| <function>poll()</function> are the same, and |
| <function>select()</function> is too important to be optional. The |
| rest should be evident.</para> |
| </footnote></para> |
| </section> |
| |
| <section id="async"> |
| <title>Asynchronous I/O</title> |
| |
| <para>This method is not defined yet.</para> |
| </section> |
| |
| <section id="buffer"> |
| <title>Buffers</title> |
| |
| <para>A buffer contains data exchanged by application and |
| driver using one of the Streaming I/O methods. Only pointers to |
| buffers are exchanged, the data itself is not copied. These pointers, |
| together with meta-information like timestamps or field parity, are |
| stored in a struct <structname>v4l2_buffer</structname>, argument to |
| the &VIDIOC-QUERYBUF;, &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl.</para> |
| |
| <para>Nominally timestamps refer to the first data byte transmitted. |
| In practice however the wide range of hardware covered by the V4L2 API |
| limits timestamp accuracy. Often an interrupt routine will |
| sample the system clock shortly after the field or frame was stored |
| completely in memory. So applications must expect a constant |
| difference up to one field or frame period plus a small (few scan |
| lines) random error. The delay and error can be much |
| larger due to compression or transmission over an external bus when |
| the frames are not properly stamped by the sender. This is frequently |
| the case with USB cameras. Here timestamps refer to the instant the |
| field or frame was received by the driver, not the capture time. These |
| devices identify by not enumerating any video standards, see <xref |
| linkend="standard" />.</para> |
| |
| <para>Similar limitations apply to output timestamps. Typically |
| the video hardware locks to a clock controlling the video timing, the |
| horizontal and vertical synchronization pulses. At some point in the |
| line sequence, possibly the vertical blanking, an interrupt routine |
| samples the system clock, compares against the timestamp and programs |
| the hardware to repeat the previous field or frame, or to display the |
| buffer contents.</para> |
| |
| <para>Apart of limitations of the video device and natural |
| inaccuracies of all clocks, it should be noted system time itself is |
| not perfectly stable. It can be affected by power saving cycles, |
| warped to insert leap seconds, or even turned back or forth by the |
| system administrator affecting long term measurements. <footnote> |
| <para>Since no other Linux multimedia |
| API supports unadjusted time it would be foolish to introduce here. We |
| must use a universally supported clock to synchronize different media, |
| hence time of day.</para> |
| </footnote></para> |
| |
| <table frame="none" pgwide="1" id="v4l2-buffer"> |
| <title>struct <structname>v4l2_buffer</structname></title> |
| <tgroup cols="4"> |
| &cs-ustr; |
| <tbody valign="top"> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>index</structfield></entry> |
| <entry></entry> |
| <entry>Number of the buffer, set by the application. This |
| field is only used for <link linkend="mmap">memory mapping</link> I/O |
| and can range from zero to the number of buffers allocated |
| with the &VIDIOC-REQBUFS; ioctl (&v4l2-requestbuffers; <structfield>count</structfield>) minus one.</entry> |
| </row> |
| <row> |
| <entry>&v4l2-buf-type;</entry> |
| <entry><structfield>type</structfield></entry> |
| <entry></entry> |
| <entry>Type of the buffer, same as &v4l2-format; |
| <structfield>type</structfield> or &v4l2-requestbuffers; |
| <structfield>type</structfield>, set by the application.</entry> |
| </row> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>bytesused</structfield></entry> |
| <entry></entry> |
| <entry>The number of bytes occupied by the data in the |
| buffer. It depends on the negotiated data format and may change with |
| each buffer for compressed variable size data like JPEG images. |
| Drivers must set this field when <structfield>type</structfield> |
| refers to an input stream, applications when an output stream.</entry> |
| </row> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>flags</structfield></entry> |
| <entry></entry> |
| <entry>Flags set by the application or driver, see <xref |
| linkend="buffer-flags" />.</entry> |
| </row> |
| <row> |
| <entry>&v4l2-field;</entry> |
| <entry><structfield>field</structfield></entry> |
| <entry></entry> |
| <entry>Indicates the field order of the image in the |
| buffer, see <xref linkend="v4l2-field" />. This field is not used when |
| the buffer contains VBI data. Drivers must set it when |
| <structfield>type</structfield> refers to an input stream, |
| applications when an output stream.</entry> |
| </row> |
| <row> |
| <entry>struct timeval</entry> |
| <entry><structfield>timestamp</structfield></entry> |
| <entry></entry> |
| <entry><para>For input streams this is the |
| system time (as returned by the <function>gettimeofday()</function> |
| function) when the first data byte was captured. For output streams |
| the data will not be displayed before this time, secondary to the |
| nominal frame rate determined by the current video standard in |
| enqueued order. Applications can for example zero this field to |
| display frames as soon as possible. The driver stores the time at |
| which the first data byte was actually sent out in the |
| <structfield>timestamp</structfield> field. This permits |
| applications to monitor the drift between the video and system |
| clock.</para></entry> |
| </row> |
| <row> |
| <entry>&v4l2-timecode;</entry> |
| <entry><structfield>timecode</structfield></entry> |
| <entry></entry> |
| <entry>When <structfield>type</structfield> is |
| <constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant> and the |
| <constant>V4L2_BUF_FLAG_TIMECODE</constant> flag is set in |
| <structfield>flags</structfield>, this structure contains a frame |
| timecode. In <link linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> |
| mode the top and bottom field contain the same timecode. |
| Timecodes are intended to help video editing and are typically recorded on |
| video tapes, but also embedded in compressed formats like MPEG. This |
| field is independent of the <structfield>timestamp</structfield> and |
| <structfield>sequence</structfield> fields.</entry> |
| </row> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>sequence</structfield></entry> |
| <entry></entry> |
| <entry>Set by the driver, counting the frames in the |
| sequence.</entry> |
| </row> |
| <row> |
| <entry spanname="hspan"><para>In <link |
| linkend="v4l2-field">V4L2_FIELD_ALTERNATE</link> mode the top and |
| bottom field have the same sequence number. The count starts at zero |
| and includes dropped or repeated frames. A dropped frame was received |
| by an input device but could not be stored due to lack of free buffer |
| space. A repeated frame was displayed again by an output device |
| because the application did not pass new data in |
| time.</para><para>Note this may count the frames received |
| e.g. over USB, without taking into account the frames dropped by the |
| remote hardware due to limited compression throughput or bus |
| bandwidth. These devices identify by not enumerating any video |
| standards, see <xref linkend="standard" />.</para></entry> |
| </row> |
| <row> |
| <entry>&v4l2-memory;</entry> |
| <entry><structfield>memory</structfield></entry> |
| <entry></entry> |
| <entry>This field must be set by applications and/or drivers |
| in accordance with the selected I/O method.</entry> |
| </row> |
| <row> |
| <entry>union</entry> |
| <entry><structfield>m</structfield></entry> |
| </row> |
| <row> |
| <entry></entry> |
| <entry>__u32</entry> |
| <entry><structfield>offset</structfield></entry> |
| <entry>When <structfield>memory</structfield> is |
| <constant>V4L2_MEMORY_MMAP</constant> this is the offset of the buffer |
| from the start of the device memory. The value is returned by the |
| driver and apart of serving as parameter to the &func-mmap; function |
| not useful for applications. See <xref linkend="mmap" /> for details.</entry> |
| </row> |
| <row> |
| <entry></entry> |
| <entry>unsigned long</entry> |
| <entry><structfield>userptr</structfield></entry> |
| <entry>When <structfield>memory</structfield> is |
| <constant>V4L2_MEMORY_USERPTR</constant> this is a pointer to the |
| buffer (casted to unsigned long type) in virtual memory, set by the |
| application. See <xref linkend="userp" /> for details.</entry> |
| </row> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>length</structfield></entry> |
| <entry></entry> |
| <entry>Size of the buffer (not the payload) in bytes.</entry> |
| </row> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>input</structfield></entry> |
| <entry></entry> |
| <entry>Some video capture drivers support rapid and |
| synchronous video input changes, a function useful for example in |
| video surveillance applications. For this purpose applications set the |
| <constant>V4L2_BUF_FLAG_INPUT</constant> flag, and this field to the |
| number of a video input as in &v4l2-input; field |
| <structfield>index</structfield>.</entry> |
| </row> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>reserved</structfield></entry> |
| <entry></entry> |
| <entry>A place holder for future extensions and custom |
| (driver defined) buffer types |
| <constant>V4L2_BUF_TYPE_PRIVATE</constant> and higher. Applications |
| should set this to 0.</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </table> |
| |
| <table frame="none" pgwide="1" id="v4l2-buf-type"> |
| <title>enum v4l2_buf_type</title> |
| <tgroup cols="3"> |
| &cs-def; |
| <tbody valign="top"> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_VIDEO_CAPTURE</constant></entry> |
| <entry>1</entry> |
| <entry>Buffer of a video capture stream, see <xref |
| linkend="capture" />.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT</constant></entry> |
| <entry>2</entry> |
| <entry>Buffer of a video output stream, see <xref |
| linkend="output" />.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_VIDEO_OVERLAY</constant></entry> |
| <entry>3</entry> |
| <entry>Buffer for video overlay, see <xref linkend="overlay" />.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_VBI_CAPTURE</constant></entry> |
| <entry>4</entry> |
| <entry>Buffer of a raw VBI capture stream, see <xref |
| linkend="raw-vbi" />.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_VBI_OUTPUT</constant></entry> |
| <entry>5</entry> |
| <entry>Buffer of a raw VBI output stream, see <xref |
| linkend="raw-vbi" />.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_CAPTURE</constant></entry> |
| <entry>6</entry> |
| <entry>Buffer of a sliced VBI capture stream, see <xref |
| linkend="sliced" />.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_SLICED_VBI_OUTPUT</constant></entry> |
| <entry>7</entry> |
| <entry>Buffer of a sliced VBI output stream, see <xref |
| linkend="sliced" />.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY</constant></entry> |
| <entry>8</entry> |
| <entry>Buffer for video output overlay (OSD), see <xref |
| linkend="osd" />. Status: <link |
| linkend="experimental">Experimental</link>.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_TYPE_PRIVATE</constant></entry> |
| <entry>0x80</entry> |
| <entry>This and higher values are reserved for custom |
| (driver defined) buffer types.</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </table> |
| |
| <table frame="none" pgwide="1" id="buffer-flags"> |
| <title>Buffer Flags</title> |
| <tgroup cols="3"> |
| &cs-def; |
| <tbody valign="top"> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_MAPPED</constant></entry> |
| <entry>0x0001</entry> |
| <entry>The buffer resides in device memory and has been mapped |
| into the application's address space, see <xref linkend="mmap" /> for details. |
| Drivers set or clear this flag when the |
| <link linkend="vidioc-querybuf">VIDIOC_QUERYBUF</link>, <link |
| linkend="vidioc-qbuf">VIDIOC_QBUF</link> or <link |
| linkend="vidioc-qbuf">VIDIOC_DQBUF</link> ioctl is called. Set by the driver.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_QUEUED</constant></entry> |
| <entry>0x0002</entry> |
| <entry>Internally drivers maintain two buffer queues, an |
| incoming and outgoing queue. When this flag is set, the buffer is |
| currently on the incoming queue. It automatically moves to the |
| outgoing queue after the buffer has been filled (capture devices) or |
| displayed (output devices). Drivers set or clear this flag when the |
| <constant>VIDIOC_QUERYBUF</constant> ioctl is called. After |
| (successful) calling the <constant>VIDIOC_QBUF </constant>ioctl it is |
| always set and after <constant>VIDIOC_DQBUF</constant> always |
| cleared.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_DONE</constant></entry> |
| <entry>0x0004</entry> |
| <entry>When this flag is set, the buffer is currently on |
| the outgoing queue, ready to be dequeued from the driver. Drivers set |
| or clear this flag when the <constant>VIDIOC_QUERYBUF</constant> ioctl |
| is called. After calling the <constant>VIDIOC_QBUF</constant> or |
| <constant>VIDIOC_DQBUF</constant> it is always cleared. Of course a |
| buffer cannot be on both queues at the same time, the |
| <constant>V4L2_BUF_FLAG_QUEUED</constant> and |
| <constant>V4L2_BUF_FLAG_DONE</constant> flag are mutually exclusive. |
| They can be both cleared however, then the buffer is in "dequeued" |
| state, in the application domain to say so.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_ERROR</constant></entry> |
| <entry>0x0040</entry> |
| <entry>When this flag is set, the buffer has been dequeued |
| successfully, although the data might have been corrupted. |
| This is recoverable, streaming may continue as normal and |
| the buffer may be reused normally. |
| Drivers set this flag when the <constant>VIDIOC_DQBUF</constant> |
| ioctl is called.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_KEYFRAME</constant></entry> |
| <entry>0x0008</entry> |
| <entry>Drivers set or clear this flag when calling the |
| <constant>VIDIOC_DQBUF</constant> ioctl. It may be set by video |
| capture devices when the buffer contains a compressed image which is a |
| key frame (or field), &ie; can be decompressed on its own.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_PFRAME</constant></entry> |
| <entry>0x0010</entry> |
| <entry>Similar to <constant>V4L2_BUF_FLAG_KEYFRAME</constant> |
| this flags predicted frames or fields which contain only differences to a |
| previous key frame.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_BFRAME</constant></entry> |
| <entry>0x0020</entry> |
| <entry>Similar to <constant>V4L2_BUF_FLAG_PFRAME</constant> |
| this is a bidirectional predicted frame or field. [ooc tbd]</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_TIMECODE</constant></entry> |
| <entry>0x0100</entry> |
| <entry>The <structfield>timecode</structfield> field is valid. |
| Drivers set or clear this flag when the <constant>VIDIOC_DQBUF</constant> |
| ioctl is called.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_BUF_FLAG_INPUT</constant></entry> |
| <entry>0x0200</entry> |
| <entry>The <structfield>input</structfield> field is valid. |
| Applications set or clear this flag before calling the |
| <constant>VIDIOC_QBUF</constant> ioctl.</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </table> |
| |
| <table pgwide="1" frame="none" id="v4l2-memory"> |
| <title>enum v4l2_memory</title> |
| <tgroup cols="3"> |
| &cs-def; |
| <tbody valign="top"> |
| <row> |
| <entry><constant>V4L2_MEMORY_MMAP</constant></entry> |
| <entry>1</entry> |
| <entry>The buffer is used for <link linkend="mmap">memory |
| mapping</link> I/O.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_MEMORY_USERPTR</constant></entry> |
| <entry>2</entry> |
| <entry>The buffer is used for <link linkend="userp">user |
| pointer</link> I/O.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_MEMORY_OVERLAY</constant></entry> |
| <entry>3</entry> |
| <entry>[to do]</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </table> |
| |
| <section> |
| <title>Timecodes</title> |
| |
| <para>The <structname>v4l2_timecode</structname> structure is |
| designed to hold a <xref linkend="smpte12m" /> or similar timecode. |
| (struct <structname>timeval</structname> timestamps are stored in |
| &v4l2-buffer; field <structfield>timestamp</structfield>.)</para> |
| |
| <table frame="none" pgwide="1" id="v4l2-timecode"> |
| <title>struct <structname>v4l2_timecode</structname></title> |
| <tgroup cols="3"> |
| &cs-str; |
| <tbody valign="top"> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>type</structfield></entry> |
| <entry>Frame rate the timecodes are based on, see <xref |
| linkend="timecode-type" />.</entry> |
| </row> |
| <row> |
| <entry>__u32</entry> |
| <entry><structfield>flags</structfield></entry> |
| <entry>Timecode flags, see <xref linkend="timecode-flags" />.</entry> |
| </row> |
| <row> |
| <entry>__u8</entry> |
| <entry><structfield>frames</structfield></entry> |
| <entry>Frame count, 0 ... 23/24/29/49/59, depending on the |
| type of timecode.</entry> |
| </row> |
| <row> |
| <entry>__u8</entry> |
| <entry><structfield>seconds</structfield></entry> |
| <entry>Seconds count, 0 ... 59. This is a binary, not BCD number.</entry> |
| </row> |
| <row> |
| <entry>__u8</entry> |
| <entry><structfield>minutes</structfield></entry> |
| <entry>Minutes count, 0 ... 59. This is a binary, not BCD number.</entry> |
| </row> |
| <row> |
| <entry>__u8</entry> |
| <entry><structfield>hours</structfield></entry> |
| <entry>Hours count, 0 ... 29. This is a binary, not BCD number.</entry> |
| </row> |
| <row> |
| <entry>__u8</entry> |
| <entry><structfield>userbits</structfield>[4]</entry> |
| <entry>The "user group" bits from the timecode.</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </table> |
| |
| <table frame="none" pgwide="1" id="timecode-type"> |
| <title>Timecode Types</title> |
| <tgroup cols="3"> |
| &cs-def; |
| <tbody valign="top"> |
| <row> |
| <entry><constant>V4L2_TC_TYPE_24FPS</constant></entry> |
| <entry>1</entry> |
| <entry>24 frames per second, i. e. film.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_TC_TYPE_25FPS</constant></entry> |
| <entry>2</entry> |
| <entry>25 frames per second, &ie; PAL or SECAM video.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_TC_TYPE_30FPS</constant></entry> |
| <entry>3</entry> |
| <entry>30 frames per second, &ie; NTSC video.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_TC_TYPE_50FPS</constant></entry> |
| <entry>4</entry> |
| <entry></entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_TC_TYPE_60FPS</constant></entry> |
| <entry>5</entry> |
| <entry></entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </table> |
| |
| <table frame="none" pgwide="1" id="timecode-flags"> |
| <title>Timecode Flags</title> |
| <tgroup cols="3"> |
| &cs-def; |
| <tbody valign="top"> |
| <row> |
| <entry><constant>V4L2_TC_FLAG_DROPFRAME</constant></entry> |
| <entry>0x0001</entry> |
| <entry>Indicates "drop frame" semantics for counting frames |
| in 29.97 fps material. When set, frame numbers 0 and 1 at the start of |
| each minute, except minutes 0, 10, 20, 30, 40, 50 are omitted from the |
| count.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_TC_FLAG_COLORFRAME</constant></entry> |
| <entry>0x0002</entry> |
| <entry>The "color frame" flag.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_TC_USERBITS_field</constant></entry> |
| <entry>0x000C</entry> |
| <entry>Field mask for the "binary group flags".</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_TC_USERBITS_USERDEFINED</constant></entry> |
| <entry>0x0000</entry> |
| <entry>Unspecified format.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_TC_USERBITS_8BITCHARS</constant></entry> |
| <entry>0x0008</entry> |
| <entry>8-bit ISO characters.</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </table> |
| </section> |
| </section> |
| |
| <section id="field-order"> |
| <title>Field Order</title> |
| |
| <para>We have to distinguish between progressive and interlaced |
| video. Progressive video transmits all lines of a video image |
| sequentially. Interlaced video divides an image into two fields, |
| containing only the odd and even lines of the image, respectively. |
| Alternating the so called odd and even field are transmitted, and due |
| to a small delay between fields a cathode ray TV displays the lines |
| interleaved, yielding the original frame. This curious technique was |
| invented because at refresh rates similar to film the image would |
| fade out too quickly. Transmitting fields reduces the flicker without |
| the necessity of doubling the frame rate and with it the bandwidth |
| required for each channel.</para> |
| |
| <para>It is important to understand a video camera does not expose |
| one frame at a time, merely transmitting the frames separated into |
| fields. The fields are in fact captured at two different instances in |
| time. An object on screen may well move between one field and the |
| next. For applications analysing motion it is of paramount importance |
| to recognize which field of a frame is older, the <emphasis>temporal |
| order</emphasis>.</para> |
| |
| <para>When the driver provides or accepts images field by field |
| rather than interleaved, it is also important applications understand |
| how the fields combine to frames. We distinguish between top (aka odd) and |
| bottom (aka even) fields, the <emphasis>spatial order</emphasis>: The first line |
| of the top field is the first line of an interlaced frame, the first |
| line of the bottom field is the second line of that frame.</para> |
| |
| <para>However because fields were captured one after the other, |
| arguing whether a frame commences with the top or bottom field is |
| pointless. Any two successive top and bottom, or bottom and top fields |
| yield a valid frame. Only when the source was progressive to begin |
| with, ⪚ when transferring film to video, two fields may come from |
| the same frame, creating a natural order.</para> |
| |
| <para>Counter to intuition the top field is not necessarily the |
| older field. Whether the older field contains the top or bottom lines |
| is a convention determined by the video standard. Hence the |
| distinction between temporal and spatial order of fields. The diagrams |
| below should make this clearer.</para> |
| |
| <para>All video capture and output devices must report the current |
| field order. Some drivers may permit the selection of a different |
| order, to this end applications initialize the |
| <structfield>field</structfield> field of &v4l2-pix-format; before |
| calling the &VIDIOC-S-FMT; ioctl. If this is not desired it should |
| have the value <constant>V4L2_FIELD_ANY</constant> (0).</para> |
| |
| <table frame="none" pgwide="1" id="v4l2-field"> |
| <title>enum v4l2_field</title> |
| <tgroup cols="3"> |
| &cs-def; |
| <tbody valign="top"> |
| <row> |
| <entry><constant>V4L2_FIELD_ANY</constant></entry> |
| <entry>0</entry> |
| <entry>Applications request this field order when any |
| one of the <constant>V4L2_FIELD_NONE</constant>, |
| <constant>V4L2_FIELD_TOP</constant>, |
| <constant>V4L2_FIELD_BOTTOM</constant>, or |
| <constant>V4L2_FIELD_INTERLACED</constant> formats is acceptable. |
| Drivers choose depending on hardware capabilities or e. g. the |
| requested image size, and return the actual field order. &v4l2-buffer; |
| <structfield>field</structfield> can never be |
| <constant>V4L2_FIELD_ANY</constant>.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_NONE</constant></entry> |
| <entry>1</entry> |
| <entry>Images are in progressive format, not interlaced. |
| The driver may also indicate this order when it cannot distinguish |
| between <constant>V4L2_FIELD_TOP</constant> and |
| <constant>V4L2_FIELD_BOTTOM</constant>.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_TOP</constant></entry> |
| <entry>2</entry> |
| <entry>Images consist of the top (aka odd) field only.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_BOTTOM</constant></entry> |
| <entry>3</entry> |
| <entry>Images consist of the bottom (aka even) field only. |
| Applications may wish to prevent a device from capturing interlaced |
| images because they will have "comb" or "feathering" artefacts around |
| moving objects.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_INTERLACED</constant></entry> |
| <entry>4</entry> |
| <entry>Images contain both fields, interleaved line by |
| line. The temporal order of the fields (whether the top or bottom |
| field is first transmitted) depends on the current video standard. |
| M/NTSC transmits the bottom field first, all other standards the top |
| field first.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_SEQ_TB</constant></entry> |
| <entry>5</entry> |
| <entry>Images contain both fields, the top field lines |
| are stored first in memory, immediately followed by the bottom field |
| lines. Fields are always stored in temporal order, the older one first |
| in memory. Image sizes refer to the frame, not fields.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_SEQ_BT</constant></entry> |
| <entry>6</entry> |
| <entry>Images contain both fields, the bottom field |
| lines are stored first in memory, immediately followed by the top |
| field lines. Fields are always stored in temporal order, the older one |
| first in memory. Image sizes refer to the frame, not fields.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_ALTERNATE</constant></entry> |
| <entry>7</entry> |
| <entry>The two fields of a frame are passed in separate |
| buffers, in temporal order, &ie; the older one first. To indicate the field |
| parity (whether the current field is a top or bottom field) the driver |
| or application, depending on data direction, must set &v4l2-buffer; |
| <structfield>field</structfield> to |
| <constant>V4L2_FIELD_TOP</constant> or |
| <constant>V4L2_FIELD_BOTTOM</constant>. Any two successive fields pair |
| to build a frame. If fields are successive, without any dropped fields |
| between them (fields can drop individually), can be determined from |
| the &v4l2-buffer; <structfield>sequence</structfield> field. Image |
| sizes refer to the frame, not fields. This format cannot be selected |
| when using the read/write I/O method.<!-- Where it's indistinguishable |
| from V4L2_FIELD_SEQ_*. --></entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_INTERLACED_TB</constant></entry> |
| <entry>8</entry> |
| <entry>Images contain both fields, interleaved line by |
| line, top field first. The top field is transmitted first.</entry> |
| </row> |
| <row> |
| <entry><constant>V4L2_FIELD_INTERLACED_BT</constant></entry> |
| <entry>9</entry> |
| <entry>Images contain both fields, interleaved line by |
| line, top field first. The bottom field is transmitted first.</entry> |
| </row> |
| </tbody> |
| </tgroup> |
| </table> |
| |
| <figure id="fieldseq-tb"> |
| <title>Field Order, Top Field First Transmitted</title> |
| <mediaobject> |
| <imageobject> |
| <imagedata fileref="fieldseq_tb.pdf" format="PS" /> |
| </imageobject> |
| <imageobject> |
| <imagedata fileref="fieldseq_tb.gif" format="GIF" /> |
| </imageobject> |
| </mediaobject> |
| </figure> |
| |
| <figure id="fieldseq-bt"> |
| <title>Field Order, Bottom Field First Transmitted</title> |
| <mediaobject> |
| <imageobject> |
| <imagedata fileref="fieldseq_bt.pdf" format="PS" /> |
| </imageobject> |
| <imageobject> |
| <imagedata fileref="fieldseq_bt.gif" format="GIF" /> |
| </imageobject> |
| </mediaobject> |
| </figure> |
| </section> |
| |
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