| /* |
| * $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $ |
| * |
| * Copyright (c) 1999-2001 Vojtech Pavlik |
| * Copyright (c) 1999 Brian Gerst |
| */ |
| |
| /* |
| * NS558 based standard IBM game port driver for Linux |
| */ |
| |
| /* |
| * This program is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| * Should you need to contact me, the author, you can do so either by |
| * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: |
| * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic |
| */ |
| |
| #include <asm/io.h> |
| |
| #include <linux/module.h> |
| #include <linux/ioport.h> |
| #include <linux/init.h> |
| #include <linux/delay.h> |
| #include <linux/gameport.h> |
| #include <linux/slab.h> |
| #include <linux/pnp.h> |
| |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
| MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver"); |
| MODULE_LICENSE("GPL"); |
| |
| static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, |
| 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; |
| |
| struct ns558 { |
| int type; |
| int io; |
| int size; |
| struct pnp_dev *dev; |
| struct gameport *gameport; |
| struct list_head node; |
| }; |
| |
| static LIST_HEAD(ns558_list); |
| |
| /* |
| * ns558_isa_probe() tries to find an isa gameport at the |
| * specified address, and also checks for mirrors. |
| * A joystick must be attached for this to work. |
| */ |
| |
| static int ns558_isa_probe(int io) |
| { |
| int i, j, b; |
| unsigned char c, u, v; |
| struct ns558 *ns558; |
| struct gameport *port; |
| |
| /* |
| * No one should be using this address. |
| */ |
| |
| if (!request_region(io, 1, "ns558-isa")) |
| return -EBUSY; |
| |
| /* |
| * We must not be able to write arbitrary values to the port. |
| * The lower two axis bits must be 1 after a write. |
| */ |
| |
| c = inb(io); |
| outb(~c & ~3, io); |
| if (~(u = v = inb(io)) & 3) { |
| outb(c, io); |
| release_region(io, 1); |
| return -ENODEV; |
| } |
| /* |
| * After a trigger, there must be at least some bits changing. |
| */ |
| |
| for (i = 0; i < 1000; i++) v &= inb(io); |
| |
| if (u == v) { |
| outb(c, io); |
| release_region(io, 1); |
| return -ENODEV; |
| } |
| msleep(3); |
| /* |
| * After some time (4ms) the axes shouldn't change anymore. |
| */ |
| |
| u = inb(io); |
| for (i = 0; i < 1000; i++) |
| if ((u ^ inb(io)) & 0xf) { |
| outb(c, io); |
| release_region(io, 1); |
| return -ENODEV; |
| } |
| /* |
| * And now find the number of mirrors of the port. |
| */ |
| |
| for (i = 1; i < 5; i++) { |
| |
| release_region(io & (-1 << (i - 1)), (1 << (i - 1))); |
| |
| if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) |
| break; /* Don't disturb anyone */ |
| |
| outb(0xff, io & (-1 << i)); |
| for (j = b = 0; j < 1000; j++) |
| if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++; |
| msleep(3); |
| |
| if (b > 300) { /* We allow 30% difference */ |
| release_region(io & (-1 << i), (1 << i)); |
| break; |
| } |
| } |
| |
| i--; |
| |
| if (i != 4) { |
| if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) |
| return -EBUSY; |
| } |
| |
| ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); |
| port = gameport_allocate_port(); |
| if (!ns558 || !port) { |
| printk(KERN_ERR "ns558: Memory allocation failed.\n"); |
| release_region(io & (-1 << i), (1 << i)); |
| kfree(ns558); |
| gameport_free_port(port); |
| return -ENOMEM; |
| } |
| |
| ns558->io = io; |
| ns558->size = 1 << i; |
| ns558->gameport = port; |
| |
| port->io = io; |
| gameport_set_name(port, "NS558 ISA Gameport"); |
| gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i)); |
| |
| gameport_register_port(port); |
| |
| list_add(&ns558->node, &ns558_list); |
| |
| return 0; |
| } |
| |
| #ifdef CONFIG_PNP |
| |
| static struct pnp_device_id pnp_devids[] = { |
| { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */ |
| { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */ |
| { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */ |
| { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */ |
| { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */ |
| { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */ |
| { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */ |
| { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */ |
| { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */ |
| { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */ |
| { .id = "CTL7001", .driver_data = 0 }, /* SB16 */ |
| { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */ |
| { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */ |
| { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */ |
| { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */ |
| { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */ |
| { .id = "ESS6880", .driver_data = 0 }, /* ES688 */ |
| { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */ |
| { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */ |
| { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */ |
| { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */ |
| { .id = "PNPb02f", .driver_data = 0 }, /* Generic */ |
| { .id = "", }, |
| }; |
| |
| MODULE_DEVICE_TABLE(pnp, pnp_devids); |
| |
| static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) |
| { |
| int ioport, iolen; |
| struct ns558 *ns558; |
| struct gameport *port; |
| |
| if (!pnp_port_valid(dev, 0)) { |
| printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n"); |
| return -ENODEV; |
| } |
| |
| ioport = pnp_port_start(dev, 0); |
| iolen = pnp_port_len(dev, 0); |
| |
| if (!request_region(ioport, iolen, "ns558-pnp")) |
| return -EBUSY; |
| |
| ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); |
| port = gameport_allocate_port(); |
| if (!ns558 || !port) { |
| printk(KERN_ERR "ns558: Memory allocation failed\n"); |
| kfree(ns558); |
| gameport_free_port(port); |
| return -ENOMEM; |
| } |
| |
| ns558->io = ioport; |
| ns558->size = iolen; |
| ns558->dev = dev; |
| ns558->gameport = port; |
| |
| gameport_set_name(port, "NS558 PnP Gameport"); |
| gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id); |
| port->dev.parent = &dev->dev; |
| port->io = ioport; |
| |
| gameport_register_port(port); |
| |
| list_add_tail(&ns558->node, &ns558_list); |
| return 0; |
| } |
| |
| static struct pnp_driver ns558_pnp_driver = { |
| .name = "ns558", |
| .id_table = pnp_devids, |
| .probe = ns558_pnp_probe, |
| }; |
| |
| #else |
| |
| static struct pnp_driver ns558_pnp_driver; |
| |
| #endif |
| |
| static int __init ns558_init(void) |
| { |
| int i = 0; |
| int error; |
| |
| error = pnp_register_driver(&ns558_pnp_driver); |
| if (error && error != -ENODEV) /* should be ENOSYS really */ |
| return error; |
| |
| /* |
| * Probe ISA ports after PnP, so that PnP ports that are already |
| * enabled get detected as PnP. This may be suboptimal in multi-device |
| * configurations, but saves hassle with simple setups. |
| */ |
| |
| while (ns558_isa_portlist[i]) |
| ns558_isa_probe(ns558_isa_portlist[i++]); |
| |
| return list_empty(&ns558_list) && error ? -ENODEV : 0; |
| } |
| |
| static void __exit ns558_exit(void) |
| { |
| struct ns558 *ns558, *safe; |
| |
| list_for_each_entry_safe(ns558, safe, &ns558_list, node) { |
| gameport_unregister_port(ns558->gameport); |
| release_region(ns558->io & ~(ns558->size - 1), ns558->size); |
| kfree(ns558); |
| } |
| |
| pnp_unregister_driver(&ns558_pnp_driver); |
| } |
| |
| module_init(ns558_init); |
| module_exit(ns558_exit); |