Linus Torvalds | 1da177e | 2005-04-16 15:20:36 -0700 | [diff] [blame] | 1 | ** Introduction
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| 2 | This document describes what I managed to discover about the protocol used to
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| 3 | specify force effects to I-Force 2.0 devices. None of this information comes
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| 4 | from Immerse. That's why you should not trust what is written in this
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| 5 | document. This document is intended to help understanding the protocol.
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| 6 | This is not a reference. Comments and corrections are welcome. To contact me,
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| 7 | send an email to: deneux@ifrance.com
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| 8 |
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| 9 | ** WARNING **
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| 10 | I may not be held responsible for any dammage or harm caused if you try to
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| 11 | send data to your I-Force device based on what you read in this document.
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| 12 |
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| 13 | ** Preliminary Notes:
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| 14 | All values are hexadecimal with big-endian encoding (msb on the left). Beware,
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| 15 | values inside packets are encoded using little-endian. Bytes whose roles are
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| 16 | unknown are marked ??? Information that needs deeper inspection is marked (?)
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| 17 |
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| 18 | ** General form of a packet **
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| 19 | This is how packets look when the device uses the rs232 to communicate.
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| 20 | 2B OP LEN DATA CS
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| 21 | CS is the checksum. It is equal to the exclusive or of all bytes.
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| 22 |
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| 23 | When using USB:
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| 24 | OP DATA
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| 25 | The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
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| 26 | data corruption is handled or unsignificant.
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| 27 |
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| 28 | First, I describe effects that are sent by the device to the computer
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| 29 |
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| 30 | ** Device input state
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| 31 | This packet is used to indicate the state of each button and the value of each
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| 32 | axis
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| 33 | OP= 01 for a joystick, 03 for a wheel
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| 34 | LEN= Varies from device to device
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| 35 | 00 X-Axis lsb
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| 36 | 01 X-Axis msb
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| 37 | 02 Y-Axis lsb, or gas pedal for a wheel
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| 38 | 03 Y-Axis msb, or brake pedal for a wheel
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| 39 | 04 Throttle
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| 40 | 05 Buttons
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| 41 | 06 Lower 4 bits: Buttons
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| 42 | Upper 4 bits: Hat
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| 43 | 07 Rudder
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| 44 |
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| 45 | ** Device effects states
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| 46 | OP= 02
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| 47 | LEN= Varies
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| 48 | 00 ? Bit 1 (Value 2) is the value of the deadman switch
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| 49 | 01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
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| 50 | 02 ??
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| 51 | 03 Address of parameter block changed (lsb)
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| 52 | 04 Address of parameter block changed (msb)
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| 53 | 05 Address of second parameter block changed (lsb)
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| 54 | ... depending on the number of parameter blocks updated
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| 55 |
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| 56 | ** Force effect **
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| 57 | OP= 01
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| 58 | LEN= 0e
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| 59 | 00 Channel (when playing several effects at the same time, each must be assigned a channel)
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| 60 | 01 Wave form
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| 61 | Val 00 Constant
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| 62 | Val 20 Square
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| 63 | Val 21 Triangle
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| 64 | Val 22 Sine
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| 65 | Val 23 Sawtooth up
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| 66 | Val 24 Sawtooth down
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| 67 | Val 40 Spring (Force = f(pos))
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| 68 | Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
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| 69 |
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| 70 |
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| 71 | 02 Axes affected and trigger
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| 72 | Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
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| 73 | Val 4 = X axis only. Byte 05 must contain 5a
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| 74 | Val 8 = Y axis only. Byte 05 must contain b4
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| 75 | Val c = X and Y axes. Bytes 05 must contain 60
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| 76 | Bits 0-3: Val 0 = No trigger
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| 77 | Val x+1 = Button x triggers the effect
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| 78 | When the whole byte is 0, cancel the previously set trigger
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| 79 |
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| 80 | 03-04 Duration of effect (little endian encoding, in ms)
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| 81 |
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| 82 | 05 Direction of effect, if applicable. Else, see 02 for value to assign.
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| 83 |
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| 84 | 06-07 Minimum time between triggering.
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| 85 |
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| 86 | 08-09 Address of periodicity or magnitude parameters
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| 87 | 0a-0b Address of attack and fade parameters, or ffff if none.
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| 88 | *or*
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| 89 | 08-09 Address of interactive parameters for X-axis, or ffff if not applicable
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| 90 | 0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
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| 91 |
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| 92 | 0c-0d Delay before execution of effect (little endian encoding, in ms)
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| 93 |
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| 94 |
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| 95 | ** Time based parameters **
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| 96 |
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| 97 | *** Attack and fade ***
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| 98 | OP= 02
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| 99 | LEN= 08
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| 100 | 00-01 Address where to store the parameteres
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| 101 | 02-03 Duration of attack (little endian encoding, in ms)
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| 102 | 04 Level at end of attack. Signed byte.
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| 103 | 05-06 Duration of fade.
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| 104 | 07 Level at end of fade.
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| 105 |
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| 106 | *** Magnitude ***
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| 107 | OP= 03
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| 108 | LEN= 03
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| 109 | 00-01 Address
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| 110 | 02 Level. Signed byte.
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| 111 |
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| 112 | *** Periodicity ***
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| 113 | OP= 04
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| 114 | LEN= 07
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| 115 | 00-01 Address
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| 116 | 02 Magnitude. Signed byte.
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| 117 | 03 Offset. Signed byte.
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| 118 | 04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
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| 119 | 05-06 Period (little endian encoding, in ms)
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| 120 |
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| 121 | ** Interactive parameters **
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| 122 | OP= 05
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| 123 | LEN= 0a
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| 124 | 00-01 Address
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| 125 | 02 Positive Coeff
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| 126 | 03 Negative Coeff
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| 127 | 04+05 Offset (center)
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| 128 | 06+07 Dead band (Val 01F4 = 5000 (decimal))
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| 129 | 08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
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| 130 | 09 Negative saturation
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| 131 |
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| 132 | The encoding is a bit funny here: For coeffs, these are signed values. The
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| 133 | maximum value is 64 (100 decimal), the min is 9c.
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| 134 | For the offset, the minimum value is FE0C, the maximum value is 01F4.
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| 135 | For the deadband, the minimum value is 0, the max is 03E8.
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| 136 |
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| 137 | ** Controls **
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| 138 | OP= 41
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| 139 | LEN= 03
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| 140 | 00 Channel
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| 141 | 01 Start/Stop
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| 142 | Val 00: Stop
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| 143 | Val 01: Start and play once.
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| 144 | Val 41: Start and play n times (See byte 02 below)
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| 145 | 02 Number of iterations n.
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| 146 |
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| 147 | ** Init **
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| 148 |
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| 149 | *** Querying features ***
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| 150 | OP= ff
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| 151 | Query command. Length varies according to the query type.
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| 152 | The general format of this packet is:
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| 153 | ff 01 QUERY [INDEX] CHECKSUM
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| 154 | reponses are of the same form:
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| 155 | FF LEN QUERY VALUE_QUERIED CHECKSUM2
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| 156 | where LEN = 1 + length(VALUE_QUERIED)
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| 157 |
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| 158 | **** Query ram size ****
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| 159 | QUERY = 42 ('B'uffer size)
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| 160 | The device should reply with the same packet plus two additionnal bytes
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| 161 | containing the size of the memory:
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| 162 | ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
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| 163 |
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| 164 | **** Query number of effects ****
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| 165 | QUERY = 4e ('N'umber of effects)
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| 166 | The device should respond by sending the number of effects that can be played
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| 167 | at the same time (one byte)
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| 168 | ff 02 4e 14 CS would stand for 20 effects.
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| 169 |
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| 170 | **** Vendor's id ****
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| 171 | QUERY = 4d ('M'anufacturer)
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| 172 | Query the vendors'id (2 bytes)
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| 173 |
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| 174 | **** Product id *****
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| 175 | QUERY = 50 ('P'roduct)
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| 176 | Query the product id (2 bytes)
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| 177 |
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| 178 | **** Open device ****
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| 179 | QUERY = 4f ('O'pen)
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| 180 | No data returned.
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| 181 |
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| 182 | **** Close device *****
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| 183 | QUERY = 43 ('C')lose
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| 184 | No data returned.
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| 185 |
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| 186 | **** Query effect ****
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| 187 | QUERY = 45 ('E')
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| 188 | Send effect type.
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| 189 | Returns nonzero if supported (2 bytes)
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| 190 |
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| 191 | **** Firmware Version ****
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| 192 | QUERY = 56 ('V'ersion)
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| 193 | Sends back 3 bytes - major, minor, subminor
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| 194 |
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| 195 | *** Initialisation of the device ***
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| 196 |
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| 197 | **** Set Control ****
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| 198 | !!! Device dependent, can be different on different models !!!
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| 199 | OP= 40 <idx> <val> [<val>]
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| 200 | LEN= 2 or 3
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| 201 | 00 Idx
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| 202 | Idx 00 Set dead zone (0..2048)
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| 203 | Idx 01 Ignore Deadman sensor (0..1)
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| 204 | Idx 02 Enable comm watchdog (0..1)
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| 205 | Idx 03 Set the strength of the spring (0..100)
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| 206 | Idx 04 Enable or disable the spring (0/1)
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| 207 | Idx 05 Set axis saturation threshold (0..2048)
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| 208 |
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| 209 | **** Set Effect State ****
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| 210 | OP= 42 <val>
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| 211 | LEN= 1
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| 212 | 00 State
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| 213 | Bit 3 Pause force feedback
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| 214 | Bit 2 Enable force feedback
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| 215 | Bit 0 Stop all effects
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| 216 |
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| 217 | **** Set overall gain ****
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| 218 | OP= 43 <val>
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| 219 | LEN= 1
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| 220 | 00 Gain
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| 221 | Val 00 = 0%
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| 222 | Val 40 = 50%
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| 223 | Val 80 = 100%
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| 224 |
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| 225 | ** Parameter memory **
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| 226 |
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| 227 | Each device has a certain amount of memory to store parameters of effects.
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| 228 | The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
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| 229 | is the amount of memory apparently needed for every set of parameters:
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| 230 | - period : 0c
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| 231 | - magnitude : 02
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| 232 | - attack and fade : 0e
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| 233 | - interactive : 08
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| 234 |
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| 235 | ** Appendix: How to study the protocol ? **
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| 236 |
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| 237 | 1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
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| 238 | 2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
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| 239 | 3. Play the effect, and watch what happens on the spy screen.
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| 240 |
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| 241 | A few words about ComPortSpy:
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| 242 | At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
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| 243 | Remember it's free (as in free beer) and alpha!
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| 244 |
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| 245 | ** URLS **
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| 246 | Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
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| 247 |
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| 248 | ** Author of this document **
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| 249 | Johann Deneux <deneux@ifrance.com>
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| 250 | Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
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| 251 |
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| 252 | Additions by Vojtech Pavlik.
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| 253 |
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| 254 | I-Force is trademark of Immersion Corp.
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