blob: 1037efae4a51e1e8f7ea0dc02806a6b8fd93fbc2 [file] [log] [blame]
Geert Uytterhoevend3352c92009-06-10 04:38:48 +00001/*
2 * PS3 GPU declarations.
3 *
4 * Copyright 2009 Sony Corporation
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; version 2 of the License.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program.
17 * If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#ifndef _ASM_POWERPC_PS3GPU_H
21#define _ASM_POWERPC_PS3GPU_H
22
23#include <linux/mutex.h>
24
25#include <asm/lv1call.h>
26
27
28#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
29#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
30
31#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
32#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
33#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
34
35#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
36
37#define L1GPU_DISPLAY_SYNC_HSYNC 1
38#define L1GPU_DISPLAY_SYNC_VSYNC 2
39
40
41/* mutex synchronizing GPU accesses and video mode changes */
42extern struct mutex ps3_gpu_mutex;
43
44
45static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
46 u64 ddr_offset)
47{
48 return lv1_gpu_context_attribute(context_handle,
49 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
50 head, ddr_offset, 0, 0);
51}
52
53static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
54 u64 ddr_offset)
55{
56 return lv1_gpu_context_attribute(context_handle,
57 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
58 head, ddr_offset, 0, 0);
59}
60
61static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
62 u64 xdr_size, u64 ioif_offset)
63{
64 return lv1_gpu_context_attribute(context_handle,
65 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
66 xdr_lpar, xdr_size, ioif_offset, 0);
67}
68
69static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
70 u64 ioif_offset, u64 sync_width, u64 pitch)
71{
72 return lv1_gpu_context_attribute(context_handle,
73 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
74 ddr_offset, ioif_offset, sync_width,
75 pitch);
76}
77
78#endif /* _ASM_POWERPC_PS3GPU_H */