| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "gvn.h" |
| #include "side_effects_analysis.h" |
| #include "utils.h" |
| |
| #include "utils/arena_bit_vector.h" |
| #include "base/bit_vector-inl.h" |
| |
| namespace art { |
| |
| /** |
| * A ValueSet holds instructions that can replace other instructions. It is updated |
| * through the `Add` method, and the `Kill` method. The `Kill` method removes |
| * instructions that are affected by the given side effect. |
| * |
| * The `Lookup` method returns an equivalent instruction to the given instruction |
| * if there is one in the set. In GVN, we would say those instructions have the |
| * same "number". |
| */ |
| class ValueSet : public ArenaObject<kArenaAllocMisc> { |
| public: |
| // Constructs an empty ValueSet which owns all its buckets. |
| explicit ValueSet(ArenaAllocator* allocator) |
| : allocator_(allocator), |
| num_buckets_(kMinimumNumberOfBuckets), |
| buckets_(allocator->AllocArray<Node*>(num_buckets_)), |
| buckets_owned_(allocator, num_buckets_, false), |
| num_entries_(0) { |
| // ArenaAllocator returns zeroed memory, so no need to set buckets to null. |
| DCHECK(IsPowerOfTwo(num_buckets_)); |
| buckets_owned_.SetInitialBits(num_buckets_); |
| } |
| |
| // Copy constructor. Depending on the load factor, it will either make a deep |
| // copy (all buckets owned) or a shallow one (buckets pointing to the parent). |
| ValueSet(ArenaAllocator* allocator, const ValueSet& to_copy) |
| : allocator_(allocator), |
| num_buckets_(to_copy.IdealBucketCount()), |
| buckets_(allocator->AllocArray<Node*>(num_buckets_)), |
| buckets_owned_(allocator, num_buckets_, false), |
| num_entries_(to_copy.num_entries_) { |
| // ArenaAllocator returns zeroed memory, so entries of buckets_ and |
| // buckets_owned_ are initialized to null and false, respectively. |
| DCHECK(IsPowerOfTwo(num_buckets_)); |
| if (num_buckets_ == to_copy.num_buckets_) { |
| // Hash table remains the same size. We copy the bucket pointers and leave |
| // all buckets_owned_ bits false. |
| memcpy(buckets_, to_copy.buckets_, num_buckets_ * sizeof(Node*)); |
| } else { |
| // Hash table size changes. We copy and rehash all entries, and set all |
| // buckets_owned_ bits to true. |
| for (size_t i = 0; i < to_copy.num_buckets_; ++i) { |
| for (Node* node = to_copy.buckets_[i]; node != nullptr; node = node->GetNext()) { |
| size_t new_index = BucketIndex(node->GetHashCode()); |
| buckets_[new_index] = node->Dup(allocator_, buckets_[new_index]); |
| } |
| } |
| buckets_owned_.SetInitialBits(num_buckets_); |
| } |
| } |
| |
| // Adds an instruction in the set. |
| void Add(HInstruction* instruction) { |
| DCHECK(Lookup(instruction) == nullptr); |
| size_t hash_code = HashCode(instruction); |
| size_t index = BucketIndex(hash_code); |
| |
| if (!buckets_owned_.IsBitSet(index)) { |
| CloneBucket(index); |
| } |
| buckets_[index] = new (allocator_) Node(instruction, hash_code, buckets_[index]); |
| ++num_entries_; |
| } |
| |
| // If in the set, returns an equivalent instruction to the given instruction. |
| // Returns null otherwise. |
| HInstruction* Lookup(HInstruction* instruction) const { |
| size_t hash_code = HashCode(instruction); |
| size_t index = BucketIndex(hash_code); |
| |
| for (Node* node = buckets_[index]; node != nullptr; node = node->GetNext()) { |
| if (node->GetHashCode() == hash_code) { |
| HInstruction* existing = node->GetInstruction(); |
| if (existing->Equals(instruction)) { |
| return existing; |
| } |
| } |
| } |
| return nullptr; |
| } |
| |
| // Returns whether instruction is in the set. |
| bool Contains(HInstruction* instruction) const { |
| size_t hash_code = HashCode(instruction); |
| size_t index = BucketIndex(hash_code); |
| |
| for (Node* node = buckets_[index]; node != nullptr; node = node->GetNext()) { |
| if (node->GetInstruction() == instruction) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| // Removes all instructions in the set affected by the given side effects. |
| void Kill(SideEffects side_effects) { |
| DeleteAllImpureWhich([side_effects](Node* node) { |
| return node->GetInstruction()->GetSideEffects().MayDependOn(side_effects); |
| }); |
| } |
| |
| // Updates this set by intersecting with instructions in a predecessor's set. |
| void IntersectWith(ValueSet* predecessor) { |
| if (IsEmpty()) { |
| return; |
| } else if (predecessor->IsEmpty()) { |
| Clear(); |
| } else { |
| // Pure instructions do not need to be tested because only impure |
| // instructions can be killed. |
| DeleteAllImpureWhich([predecessor](Node* node) { |
| return !predecessor->Contains(node->GetInstruction()); |
| }); |
| } |
| } |
| |
| bool IsEmpty() const { return num_entries_ == 0; } |
| size_t GetNumberOfEntries() const { return num_entries_; } |
| |
| private: |
| class Node : public ArenaObject<kArenaAllocMisc> { |
| public: |
| Node(HInstruction* instruction, size_t hash_code, Node* next) |
| : instruction_(instruction), hash_code_(hash_code), next_(next) {} |
| |
| size_t GetHashCode() const { return hash_code_; } |
| HInstruction* GetInstruction() const { return instruction_; } |
| Node* GetNext() const { return next_; } |
| void SetNext(Node* node) { next_ = node; } |
| |
| Node* Dup(ArenaAllocator* allocator, Node* new_next = nullptr) { |
| return new (allocator) Node(instruction_, hash_code_, new_next); |
| } |
| |
| private: |
| HInstruction* const instruction_; |
| const size_t hash_code_; |
| Node* next_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Node); |
| }; |
| |
| // Creates our own copy of a bucket that is currently pointing to a parent. |
| // This algorithm can be called while iterating over the bucket because it |
| // preserves the order of entries in the bucket and will return the clone of |
| // the given 'iterator'. |
| Node* CloneBucket(size_t index, Node* iterator = nullptr) { |
| DCHECK(!buckets_owned_.IsBitSet(index)); |
| Node* clone_current = nullptr; |
| Node* clone_previous = nullptr; |
| Node* clone_iterator = nullptr; |
| for (Node* node = buckets_[index]; node != nullptr; node = node->GetNext()) { |
| clone_current = node->Dup(allocator_, nullptr); |
| if (node == iterator) { |
| clone_iterator = clone_current; |
| } |
| if (clone_previous == nullptr) { |
| buckets_[index] = clone_current; |
| } else { |
| clone_previous->SetNext(clone_current); |
| } |
| clone_previous = clone_current; |
| } |
| buckets_owned_.SetBit(index); |
| return clone_iterator; |
| } |
| |
| void Clear() { |
| num_entries_ = 0; |
| for (size_t i = 0; i < num_buckets_; ++i) { |
| buckets_[i] = nullptr; |
| } |
| buckets_owned_.SetInitialBits(num_buckets_); |
| } |
| |
| // Iterates over buckets with impure instructions (even indices) and deletes |
| // the ones on which 'cond' returns true. |
| template<typename Functor> |
| void DeleteAllImpureWhich(Functor cond) { |
| for (size_t i = 0; i < num_buckets_; i += 2) { |
| Node* node = buckets_[i]; |
| Node* previous = nullptr; |
| |
| if (node == nullptr) { |
| continue; |
| } |
| |
| if (!buckets_owned_.IsBitSet(i)) { |
| // Bucket is not owned but maybe we won't need to change it at all. |
| // Iterate as long as the entries don't satisfy 'cond'. |
| while (node != nullptr) { |
| if (cond(node)) { |
| // We do need to delete an entry but we do not own the bucket. |
| // Clone the bucket, make sure 'previous' and 'node' point to |
| // the cloned entries and break. |
| previous = CloneBucket(i, previous); |
| node = (previous == nullptr) ? buckets_[i] : previous->GetNext(); |
| break; |
| } |
| previous = node; |
| node = node->GetNext(); |
| } |
| } |
| |
| // By this point we either own the bucket and can start deleting entries, |
| // or we do not own it but no entries matched 'cond'. |
| DCHECK(buckets_owned_.IsBitSet(i) || node == nullptr); |
| |
| // We iterate over the remainder of entries and delete those that match |
| // the given condition. |
| while (node != nullptr) { |
| Node* next = node->GetNext(); |
| if (cond(node)) { |
| if (previous == nullptr) { |
| buckets_[i] = next; |
| } else { |
| previous->SetNext(next); |
| } |
| } else { |
| previous = node; |
| } |
| node = next; |
| } |
| } |
| } |
| |
| // Computes a bucket count such that the load factor is reasonable. |
| // This is estimated as (num_entries_ * 1.5) and rounded up to nearest pow2. |
| size_t IdealBucketCount() const { |
| size_t bucket_count = RoundUpToPowerOfTwo(num_entries_ + (num_entries_ >> 1)); |
| if (bucket_count > kMinimumNumberOfBuckets) { |
| return bucket_count; |
| } else { |
| return kMinimumNumberOfBuckets; |
| } |
| } |
| |
| // Generates a hash code for an instruction. Pure instructions are put into |
| // odd buckets to speed up deletion. |
| size_t HashCode(HInstruction* instruction) const { |
| size_t hash_code = instruction->ComputeHashCode(); |
| if (instruction->GetSideEffects().HasDependencies()) { |
| return (hash_code << 1) | 0; |
| } else { |
| return (hash_code << 1) | 1; |
| } |
| } |
| |
| // Converts a hash code to a bucket index. |
| size_t BucketIndex(size_t hash_code) const { |
| return hash_code & (num_buckets_ - 1); |
| } |
| |
| ArenaAllocator* const allocator_; |
| |
| // The internal bucket implementation of the set. |
| size_t const num_buckets_; |
| Node** const buckets_; |
| |
| // Flags specifying which buckets were copied into the set from its parent. |
| // If a flag is not set, the corresponding bucket points to entries in the |
| // parent and must be cloned prior to making changes. |
| ArenaBitVector buckets_owned_; |
| |
| // The number of entries in the set. |
| size_t num_entries_; |
| |
| static constexpr size_t kMinimumNumberOfBuckets = 8; |
| |
| DISALLOW_COPY_AND_ASSIGN(ValueSet); |
| }; |
| |
| /** |
| * Optimization phase that removes redundant instruction. |
| */ |
| class GlobalValueNumberer : public ValueObject { |
| public: |
| GlobalValueNumberer(ArenaAllocator* allocator, |
| HGraph* graph, |
| const SideEffectsAnalysis& side_effects) |
| : graph_(graph), |
| allocator_(allocator), |
| side_effects_(side_effects), |
| sets_(allocator, graph->GetBlocks().Size(), nullptr) {} |
| |
| void Run(); |
| |
| private: |
| // Per-block GVN. Will also update the ValueSet of the dominated and |
| // successor blocks. |
| void VisitBasicBlock(HBasicBlock* block); |
| |
| HGraph* graph_; |
| ArenaAllocator* const allocator_; |
| const SideEffectsAnalysis& side_effects_; |
| |
| // ValueSet for blocks. Initially null, but for an individual block they |
| // are allocated and populated by the dominator, and updated by all blocks |
| // in the path from the dominator to the block. |
| GrowableArray<ValueSet*> sets_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GlobalValueNumberer); |
| }; |
| |
| void GlobalValueNumberer::Run() { |
| DCHECK(side_effects_.HasRun()); |
| sets_.Put(graph_->GetEntryBlock()->GetBlockId(), new (allocator_) ValueSet(allocator_)); |
| |
| // Use the reverse post order to ensure the non back-edge predecessors of a block are |
| // visited before the block itself. |
| for (HReversePostOrderIterator it(*graph_); !it.Done(); it.Advance()) { |
| VisitBasicBlock(it.Current()); |
| } |
| } |
| |
| void GlobalValueNumberer::VisitBasicBlock(HBasicBlock* block) { |
| ValueSet* set = nullptr; |
| const GrowableArray<HBasicBlock*>& predecessors = block->GetPredecessors(); |
| if (predecessors.Size() == 0 || predecessors.Get(0)->IsEntryBlock()) { |
| // The entry block should only accumulate constant instructions, and |
| // the builder puts constants only in the entry block. |
| // Therefore, there is no need to propagate the value set to the next block. |
| set = new (allocator_) ValueSet(allocator_); |
| } else { |
| HBasicBlock* dominator = block->GetDominator(); |
| ValueSet* dominator_set = sets_.Get(dominator->GetBlockId()); |
| if (dominator->GetSuccessors().Size() == 1) { |
| DCHECK_EQ(dominator->GetSuccessors().Get(0), block); |
| set = dominator_set; |
| } else { |
| // We have to copy if the dominator has other successors, or `block` is not a successor |
| // of the dominator. |
| set = new (allocator_) ValueSet(allocator_, *dominator_set); |
| } |
| if (!set->IsEmpty()) { |
| if (block->IsLoopHeader()) { |
| DCHECK_EQ(block->GetDominator(), block->GetLoopInformation()->GetPreHeader()); |
| set->Kill(side_effects_.GetLoopEffects(block)); |
| } else if (predecessors.Size() > 1) { |
| for (size_t i = 0, e = predecessors.Size(); i < e; ++i) { |
| set->IntersectWith(sets_.Get(predecessors.Get(i)->GetBlockId())); |
| if (set->IsEmpty()) { |
| break; |
| } |
| } |
| } |
| } |
| } |
| |
| sets_.Put(block->GetBlockId(), set); |
| |
| HInstruction* current = block->GetFirstInstruction(); |
| while (current != nullptr) { |
| set->Kill(current->GetSideEffects()); |
| // Save the next instruction in case `current` is removed from the graph. |
| HInstruction* next = current->GetNext(); |
| if (current->CanBeMoved()) { |
| if (current->IsBinaryOperation() && current->AsBinaryOperation()->IsCommutative()) { |
| // For commutative ops, (x op y) will be treated the same as (y op x) |
| // after fixed ordering. |
| current->AsBinaryOperation()->OrderInputs(); |
| } |
| HInstruction* existing = set->Lookup(current); |
| if (existing != nullptr) { |
| // This replacement doesn't make more OrderInputs() necessary since |
| // current is either used by an instruction that it dominates, |
| // which hasn't been visited yet due to the order we visit instructions. |
| // Or current is used by a phi, and we don't do OrderInputs() on a phi anyway. |
| current->ReplaceWith(existing); |
| current->GetBlock()->RemoveInstruction(current); |
| } else { |
| set->Add(current); |
| } |
| } |
| current = next; |
| } |
| } |
| |
| void GVNOptimization::Run() { |
| GlobalValueNumberer gvn(graph_->GetArena(), graph_, side_effects_); |
| gvn.Run(); |
| } |
| |
| } // namespace art |