| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ART_RUNTIME_BIT_MEMORY_REGION_H_ |
| #define ART_RUNTIME_BIT_MEMORY_REGION_H_ |
| |
| #include "memory_region.h" |
| |
| namespace art { |
| |
| // Bit memory region is a bit offset subregion of a normal memoryregion. This is useful for |
| // abstracting away the bit start offset to avoid needing passing as an argument everywhere. |
| class BitMemoryRegion FINAL : public ValueObject { |
| public: |
| BitMemoryRegion() = default; |
| ALWAYS_INLINE BitMemoryRegion(MemoryRegion region, size_t bit_offset, size_t bit_size) { |
| bit_start_ = bit_offset % kBitsPerByte; |
| const size_t start = bit_offset / kBitsPerByte; |
| const size_t end = (bit_offset + bit_size + kBitsPerByte - 1) / kBitsPerByte; |
| region_ = region.Subregion(start, end - start); |
| } |
| |
| void* pointer() const { return region_.pointer(); } |
| size_t size() const { return region_.size(); } |
| size_t BitOffset() const { return bit_start_; } |
| size_t size_in_bits() const { |
| return region_.size_in_bits(); |
| } |
| |
| ALWAYS_INLINE BitMemoryRegion Subregion(size_t bit_offset, size_t bit_size) const { |
| return BitMemoryRegion(region_, bit_start_ + bit_offset, bit_size); |
| } |
| |
| // Load a single bit in the region. The bit at offset 0 is the least |
| // significant bit in the first byte. |
| ALWAYS_INLINE bool LoadBit(uintptr_t bit_offset) const { |
| return region_.LoadBit(bit_offset + bit_start_); |
| } |
| |
| ALWAYS_INLINE void StoreBit(uintptr_t bit_offset, bool value) const { |
| region_.StoreBit(bit_offset + bit_start_, value); |
| } |
| |
| ALWAYS_INLINE uint32_t LoadBits(uintptr_t bit_offset, size_t length) const { |
| return region_.LoadBits(bit_offset + bit_start_, length); |
| } |
| |
| // Store at a bit offset from inside the bit memory region. |
| ALWAYS_INLINE void StoreBits(uintptr_t bit_offset, uint32_t value, size_t length) { |
| region_.StoreBits(bit_offset + bit_start_, value, length); |
| } |
| |
| private: |
| MemoryRegion region_; |
| size_t bit_start_ = 0; |
| }; |
| |
| } // namespace art |
| |
| #endif // ART_RUNTIME_BIT_MEMORY_REGION_H_ |