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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_RUNTIME_TI_AGENT_H_
#define ART_RUNTIME_TI_AGENT_H_
#include <dlfcn.h>
#include <jni.h> // for jint, JavaVM* etc declarations
#include "base/stringprintf.h"
#include "runtime.h"
#include "utils.h"
namespace art {
namespace ti {
using AgentOnLoadFunction = jint (*)(JavaVM*, const char*, void*);
using AgentOnAttachFunction = jint (*)(JavaVM*, const char*, void*);
using AgentOnUnloadFunction = void (*)(JavaVM*);
class Agent {
public:
enum LoadError {
kNoError, // No error occurred..
kAlreadyStarted, // The agent has already been loaded.
kLoadingError, // dlopen or dlsym returned an error.
kInitializationError, // The entrypoint did not return 0. This might require an abort.
};
bool IsStarted() const {
return dlopen_handle_ != nullptr;
}
const std::string& GetName() const {
return name_;
}
const std::string& GetArgs() const {
return args_;
}
bool HasArgs() const {
return !GetArgs().empty();
}
// TODO We need to acquire some locks probably.
LoadError Load(/*out*/jint* call_res, /*out*/std::string* error_msg);
// TODO We need to acquire some locks probably.
void Unload();
// Tries to attach the agent using its OnAttach method. Returns true on success.
// TODO We need to acquire some locks probably.
LoadError Attach(std::string* error_msg) {
// TODO
*error_msg = "Attach has not yet been implemented!";
return kLoadingError;
}
static Agent Create(std::string arg);
static Agent Create(std::string name, std::string args) {
return Agent(name, args);
}
~Agent();
// We need move constructor and copy for vectors
Agent(const Agent& other);
Agent(Agent&& other)
: name_(other.name_),
args_(other.args_),
dlopen_handle_(nullptr),
onload_(nullptr),
onattach_(nullptr),
onunload_(nullptr) {
other.dlopen_handle_ = nullptr;
other.onload_ = nullptr;
other.onattach_ = nullptr;
other.onunload_ = nullptr;
}
// We don't need an operator=
void operator=(const Agent&) = delete;
private:
Agent(std::string name, std::string args)
: name_(name),
args_(args),
dlopen_handle_(nullptr),
onload_(nullptr),
onattach_(nullptr),
onunload_(nullptr) { }
LoadError DoDlOpen(/*out*/std::string* error_msg);
const std::string name_;
const std::string args_;
void* dlopen_handle_;
// The entrypoints.
AgentOnLoadFunction onload_;
AgentOnAttachFunction onattach_;
AgentOnUnloadFunction onunload_;
friend std::ostream& operator<<(std::ostream &os, Agent const& m);
};
std::ostream& operator<<(std::ostream &os, Agent const& m);
std::ostream& operator<<(std::ostream &os, const Agent* m);
} // namespace ti
} // namespace art
#endif // ART_RUNTIME_TI_AGENT_H_