| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "thread_list.h" |
| |
| #include <unistd.h> |
| |
| #include "debugger.h" |
| #include "scoped_heap_lock.h" |
| #include "scoped_thread_list_lock.h" |
| |
| namespace art { |
| |
| ThreadList::ThreadList() |
| : thread_list_lock_("thread list lock", kThreadListLock), |
| thread_start_cond_("thread_start_cond_"), |
| thread_exit_cond_("thread_exit_cond_"), |
| thread_suspend_count_lock_("thread suspend count lock", kThreadSuspendCountLock), |
| thread_suspend_count_cond_("thread_suspend_count_cond_") { |
| VLOG(threads) << "Default stack size: " << Runtime::Current()->GetDefaultStackSize() / KB << "KiB"; |
| } |
| |
| ThreadList::~ThreadList() { |
| // Detach the current thread if necessary. |
| if (Contains(Thread::Current())) { |
| Runtime::Current()->DetachCurrentThread(); |
| } |
| |
| WaitForNonDaemonThreadsToExit(); |
| SuspendAllDaemonThreads(); |
| } |
| |
| bool ThreadList::Contains(Thread* thread) { |
| return find(list_.begin(), list_.end(), thread) != list_.end(); |
| } |
| |
| pid_t ThreadList::GetLockOwner() { |
| return thread_list_lock_.GetOwner(); |
| } |
| |
| void ThreadList::Dump(std::ostream& os) { |
| ScopedThreadListLock thread_list_lock; |
| DumpLocked(os); |
| } |
| |
| void ThreadList::DumpLocked(std::ostream& os) { |
| os << "DALVIK THREADS (" << list_.size() << "):\n"; |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| (*it)->Dump(os); |
| os << "\n"; |
| } |
| } |
| |
| void ThreadList::ModifySuspendCount(Thread* thread, int delta, bool for_debugger) { |
| #ifndef NDEBUG |
| DCHECK(delta == -1 || delta == +1 || delta == -thread->debug_suspend_count_) |
| << delta << " " << thread->debug_suspend_count_ << " " << *thread; |
| DCHECK_GE(thread->suspend_count_, thread->debug_suspend_count_) << *thread; |
| #endif |
| if (delta == -1 && thread->suspend_count_ <= 0) { |
| // This can happen if you attach a thread during a GC. |
| LOG(WARNING) << *thread << " suspend count already zero"; |
| return; |
| } |
| thread->suspend_count_ += delta; |
| if (for_debugger) { |
| thread->debug_suspend_count_ += delta; |
| } |
| } |
| |
| void ThreadList::FullSuspendCheck(Thread* thread) { |
| CHECK(thread != NULL); |
| CHECK_GE(thread->suspend_count_, 0); |
| |
| MutexLock mu(thread_suspend_count_lock_); |
| if (thread->suspend_count_ == 0) { |
| return; |
| } |
| |
| VLOG(threads) << *thread << " self-suspending"; |
| { |
| ScopedThreadStateChange tsc(thread, Thread::kSuspended); |
| while (thread->suspend_count_ != 0) { |
| /* |
| * Wait for wakeup signal, releasing lock. The act of releasing |
| * and re-acquiring the lock provides the memory barriers we |
| * need for correct behavior on SMP. |
| */ |
| thread_suspend_count_cond_.Wait(thread_suspend_count_lock_); |
| } |
| CHECK_EQ(thread->suspend_count_, 0); |
| } |
| VLOG(threads) << *thread << " self-reviving"; |
| } |
| |
| void ThreadList::SuspendAll(bool for_debugger) { |
| Thread* self = Thread::Current(); |
| |
| VLOG(threads) << *self << " SuspendAll starting..." << (for_debugger ? " (debugger)" : ""); |
| |
| CHECK_EQ(self->GetState(), Thread::kRunnable); |
| ScopedThreadListLock thread_list_lock; |
| Thread* debug_thread = Dbg::GetDebugThread(); |
| |
| { |
| // Increment everybody's suspend count (except our own). |
| MutexLock mu(thread_suspend_count_lock_); |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| Thread* thread = *it; |
| if (thread == self || (for_debugger && thread == debug_thread)) { |
| continue; |
| } |
| VLOG(threads) << "requesting thread suspend: " << *thread; |
| ModifySuspendCount(thread, +1, for_debugger); |
| } |
| } |
| |
| /* |
| * Wait for everybody in kRunnable state to stop. Other states |
| * indicate the code is either running natively or sleeping quietly. |
| * Any attempt to transition back to kRunnable will cause a check |
| * for suspension, so it should be impossible for anything to execute |
| * interpreted code or modify objects (assuming native code plays nicely). |
| * |
| * It's also okay if the thread transitions to a non-kRunnable state. |
| * |
| * Note we released the thread_suspend_count_lock_ before getting here, |
| * so if another thread is fiddling with its suspend count (perhaps |
| * self-suspending for the debugger) it won't block while we're waiting |
| * in here. |
| */ |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| Thread* thread = *it; |
| if (thread == self || (for_debugger && thread == debug_thread)) { |
| continue; |
| } |
| thread->WaitUntilSuspended(); |
| VLOG(threads) << "thread suspended: " << *thread; |
| } |
| |
| VLOG(threads) << *self << " SuspendAll complete"; |
| } |
| |
| void ThreadList::Suspend(Thread* thread, bool for_debugger) { |
| DCHECK(thread != Thread::Current()); |
| thread_list_lock_.AssertHeld(); |
| |
| // TODO: add another thread_suspend_lock_ to avoid GC/debugger races. |
| |
| VLOG(threads) << "Suspend(" << *thread << ") starting..." << (for_debugger ? " (debugger)" : ""); |
| |
| if (!Contains(thread)) { |
| return; |
| } |
| |
| { |
| MutexLock mu(thread_suspend_count_lock_); |
| ModifySuspendCount(thread, +1, for_debugger); |
| } |
| |
| thread->WaitUntilSuspended(); |
| |
| VLOG(threads) << "Suspend(" << *thread << ") complete"; |
| } |
| |
| void ThreadList::SuspendSelfForDebugger() { |
| Thread* self = Thread::Current(); |
| |
| // The debugger thread must not suspend itself due to debugger activity! |
| Thread* debug_thread = Dbg::GetDebugThread(); |
| CHECK(debug_thread != NULL); |
| CHECK(self != debug_thread); |
| |
| // Collisions with other suspends aren't really interesting. We want |
| // to ensure that we're the only one fiddling with the suspend count |
| // though. |
| MutexLock mu(thread_suspend_count_lock_); |
| ModifySuspendCount(self, +1, true); |
| |
| // Suspend ourselves. |
| CHECK_GT(self->suspend_count_, 0); |
| self->SetState(Thread::kSuspended); |
| VLOG(threads) << *self << " self-suspending (debugger)"; |
| |
| // Tell JDWP that we've completed suspension. The JDWP thread can't |
| // tell us to resume before we're fully asleep because we hold the |
| // suspend count lock. |
| Dbg::ClearWaitForEventThread(); |
| |
| while (self->suspend_count_ != 0) { |
| thread_suspend_count_cond_.Wait(thread_suspend_count_lock_); |
| if (self->suspend_count_ != 0) { |
| // The condition was signaled but we're still suspended. This |
| // can happen if the debugger lets go while a SIGQUIT thread |
| // dump event is pending (assuming SignalCatcher was resumed for |
| // just long enough to try to grab the thread-suspend lock). |
| LOG(DEBUG) << *self << " still suspended after undo " |
| << "(suspend count=" << self->suspend_count_ << ")"; |
| } |
| } |
| CHECK_EQ(self->suspend_count_, 0); |
| self->SetState(Thread::kRunnable); |
| VLOG(threads) << *self << " self-reviving (debugger)"; |
| } |
| |
| void ThreadList::ResumeAll(bool for_debugger) { |
| Thread* self = Thread::Current(); |
| |
| VLOG(threads) << *self << " ResumeAll starting" << (for_debugger ? " (debugger)" : ""); |
| |
| // Decrement the suspend counts for all threads. No need for atomic |
| // writes, since nobody should be moving until we decrement the count. |
| // We do need to hold the thread list because of JNI attaches. |
| { |
| ScopedThreadListLock thread_list_lock; |
| Thread* debug_thread = Dbg::GetDebugThread(); |
| MutexLock mu(thread_suspend_count_lock_); |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| Thread* thread = *it; |
| if (thread == self || (for_debugger && thread == debug_thread)) { |
| continue; |
| } |
| ModifySuspendCount(thread, -1, for_debugger); |
| } |
| } |
| |
| // Broadcast a notification to all suspended threads, some or all of |
| // which may choose to wake up. No need to wait for them. |
| { |
| VLOG(threads) << *self << " ResumeAll waking others"; |
| MutexLock mu(thread_suspend_count_lock_); |
| thread_suspend_count_cond_.Broadcast(); |
| } |
| |
| VLOG(threads) << *self << " ResumeAll complete"; |
| } |
| |
| void ThreadList::Resume(Thread* thread, bool for_debugger) { |
| DCHECK(thread != Thread::Current()); |
| |
| if (!for_debugger) { // The debugger is very naughty. See Dbg::InvokeMethod. |
| thread_list_lock_.AssertHeld(); |
| } |
| |
| VLOG(threads) << "Resume(" << *thread << ") starting..." << (for_debugger ? " (debugger)" : ""); |
| |
| { |
| MutexLock mu(thread_suspend_count_lock_); |
| if (!Contains(thread)) { |
| return; |
| } |
| ModifySuspendCount(thread, -1, for_debugger); |
| } |
| |
| { |
| VLOG(threads) << "Resume(" << *thread << ") waking others"; |
| MutexLock mu(thread_suspend_count_lock_); |
| thread_suspend_count_cond_.Broadcast(); |
| } |
| |
| VLOG(threads) << "Resume(" << *thread << ") complete"; |
| } |
| |
| void ThreadList::RunWhileSuspended(Thread* thread, void (*callback)(void*), void* arg) { // NOLINT |
| DCHECK(thread != NULL); |
| Thread* self = Thread::Current(); |
| if (thread != self) { |
| Suspend(thread); |
| } |
| callback(arg); |
| if (thread != self) { |
| Resume(thread); |
| } |
| } |
| |
| void ThreadList::UndoDebuggerSuspensions() { |
| Thread* self = Thread::Current(); |
| |
| VLOG(threads) << *self << " UndoDebuggerSuspensions starting"; |
| |
| { |
| ScopedThreadListLock thread_list_lock; |
| MutexLock mu(thread_suspend_count_lock_); |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| Thread* thread = *it; |
| if (thread == self || thread->debug_suspend_count_ == 0) { |
| continue; |
| } |
| ModifySuspendCount(thread, -thread->debug_suspend_count_, true); |
| } |
| } |
| |
| { |
| MutexLock mu(thread_suspend_count_lock_); |
| thread_suspend_count_cond_.Broadcast(); |
| } |
| |
| VLOG(threads) << "UndoDebuggerSuspensions(" << *self << ") complete"; |
| } |
| |
| void ThreadList::Register() { |
| Thread* self = Thread::Current(); |
| |
| VLOG(threads) << "ThreadList::Register() " << *self << "\n" << Dumpable<Thread>(*self); |
| |
| ScopedThreadListLock thread_list_lock; |
| CHECK(!Contains(self)); |
| list_.push_back(self); |
| } |
| |
| void ThreadList::Unregister() { |
| Thread* self = Thread::Current(); |
| |
| VLOG(threads) << "ThreadList::Unregister() " << *self; |
| |
| // Any time-consuming destruction, plus anything that can call back into managed code or |
| // suspend and so on, must happen at this point, and not in ~Thread. |
| self->Destroy(); |
| |
| { |
| // Remove this thread from the list. |
| ScopedThreadListLock thread_list_lock; |
| CHECK(Contains(self)); |
| list_.remove(self); |
| |
| // Delete the Thread* and release the thin lock id. |
| uint32_t thin_lock_id = self->thin_lock_id_; |
| delete self; |
| ReleaseThreadId(thin_lock_id); |
| } |
| |
| // Clear the TLS data, so that the underlying native thread is recognizably detached. |
| // (It may wish to reattach later.) |
| CHECK_PTHREAD_CALL(pthread_setspecific, (Thread::pthread_key_self_, NULL), "detach self"); |
| |
| // Signal that a thread just detached. |
| thread_exit_cond_.Signal(); |
| } |
| |
| void ThreadList::ForEach(void (*callback)(Thread*, void*), void* context) { |
| thread_list_lock_.AssertHeld(); |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| callback(*it, context); |
| } |
| } |
| |
| void ThreadList::VisitRoots(Heap::RootVisitor* visitor, void* arg) const { |
| ScopedThreadListLock thread_list_lock; |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| (*it)->VisitRoots(visitor, arg); |
| } |
| } |
| |
| /* |
| * Tell a new thread it's safe to start. |
| * |
| * We must hold the thread list lock before messing with another thread. |
| * In the general case we would also need to verify that the new thread was |
| * still in the thread list, but in our case the thread has not started |
| * executing user code and therefore has not had a chance to exit. |
| * |
| * We move it to kVmWait, and it then shifts itself to kRunning, which |
| * comes with a suspend-pending check. We do this after |
| */ |
| void ThreadList::SignalGo(Thread* child) { |
| Thread* self = Thread::Current(); |
| CHECK(child != self); |
| |
| { |
| ScopedThreadListLock thread_list_lock; |
| VLOG(threads) << *self << " waiting for child " << *child << " to be in thread list..."; |
| |
| // We wait for the child to tell us that it's in the thread list. |
| while (child->GetState() != Thread::kStarting) { |
| thread_start_cond_.Wait(thread_list_lock_); |
| } |
| } |
| |
| // If we switch out of runnable and then back in, we know there's no pending suspend. |
| self->SetState(Thread::kVmWait); |
| self->SetState(Thread::kRunnable); |
| |
| // Tell the child that it's safe: it will see any future suspend request. |
| ScopedThreadListLock thread_list_lock; |
| VLOG(threads) << *self << " telling child " << *child << " it's safe to proceed..."; |
| child->SetState(Thread::kVmWait); |
| thread_start_cond_.Broadcast(); |
| } |
| |
| void ThreadList::WaitForGo() { |
| Thread* self = Thread::Current(); |
| DCHECK(Contains(self)); |
| |
| { |
| ScopedThreadListLock thread_list_lock; |
| |
| // Tell our parent that we're in the thread list. |
| VLOG(threads) << *self << " telling parent that we're now in thread list..."; |
| self->SetState(Thread::kStarting); |
| thread_start_cond_.Broadcast(); |
| |
| // Wait until our parent tells us there's no suspend still pending |
| // from before we were on the thread list. |
| VLOG(threads) << *self << " waiting for parent's go-ahead..."; |
| while (self->GetState() != Thread::kVmWait) { |
| thread_start_cond_.Wait(thread_list_lock_); |
| } |
| } |
| |
| // Enter the runnable state. We know that any pending suspend will affect us now. |
| VLOG(threads) << *self << " entering runnable state..."; |
| // Lock and unlock the heap lock. This ensures that if there was a GC in progress when we |
| // started, we wait until it's over. Which means that if there's now another GC pending, our |
| // suspend count is non-zero, so switching to the runnable state will suspend us. |
| // TODO: find a better solution! |
| { |
| ScopedHeapLock heap_lock; |
| } |
| self->SetState(Thread::kRunnable); |
| } |
| |
| bool ThreadList::AllThreadsAreDaemons() { |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| // TODO: there's a race here with thread exit that's being worked around by checking if the peer |
| // is null. |
| if ((*it)->GetPeer() != NULL && !(*it)->IsDaemon()) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void ThreadList::WaitForNonDaemonThreadsToExit() { |
| ScopedThreadListLock thread_list_lock; |
| while (!AllThreadsAreDaemons()) { |
| thread_exit_cond_.Wait(thread_list_lock_); |
| } |
| } |
| |
| void ThreadList::SuspendAllDaemonThreads() { |
| ScopedThreadListLock thread_list_lock; |
| |
| // Tell all the daemons it's time to suspend. (At this point, we know |
| // all threads are daemons.) |
| { |
| MutexLock mu(thread_suspend_count_lock_); |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| Thread* thread = *it; |
| ++thread->suspend_count_; |
| } |
| } |
| |
| // Give the threads a chance to suspend, complaining if they're slow. |
| bool have_complained = false; |
| for (int i = 0; i < 10; ++i) { |
| usleep(200 * 1000); |
| bool all_suspended = true; |
| for (It it = list_.begin(), end = list_.end(); it != end; ++it) { |
| Thread* thread = *it; |
| if (thread->GetState() == Thread::kRunnable) { |
| if (!have_complained) { |
| LOG(WARNING) << "daemon thread not yet suspended: " << *thread; |
| have_complained = true; |
| } |
| all_suspended = false; |
| } |
| } |
| if (all_suspended) { |
| return; |
| } |
| } |
| } |
| |
| uint32_t ThreadList::AllocThreadId() { |
| ScopedThreadListLock thread_list_lock; |
| for (size_t i = 0; i < allocated_ids_.size(); ++i) { |
| if (!allocated_ids_[i]) { |
| allocated_ids_.set(i); |
| return i + 1; // Zero is reserved to mean "invalid". |
| } |
| } |
| LOG(FATAL) << "Out of internal thread ids"; |
| return 0; |
| } |
| |
| void ThreadList::ReleaseThreadId(uint32_t id) { |
| thread_list_lock_.AssertHeld(); |
| --id; // Zero is reserved to mean "invalid". |
| DCHECK(allocated_ids_[id]) << id; |
| allocated_ids_.reset(id); |
| } |
| |
| } // namespace art |