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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "linker/arm/relative_patcher_thumb2.h"
#include "art_method.h"
#include "compiled_method.h"
#include "utils/arm/assembler_thumb2.h"
namespace art {
namespace linker {
Thumb2RelativePatcher::Thumb2RelativePatcher(RelativePatcherTargetProvider* provider)
: ArmBaseRelativePatcher(provider, kThumb2, CompileThunkCode(),
kMaxPositiveDisplacement, kMaxNegativeDisplacement) {
}
void Thumb2RelativePatcher::PatchCall(std::vector<uint8_t>* code, uint32_t literal_offset,
uint32_t patch_offset, uint32_t target_offset) {
DCHECK_LE(literal_offset + 4u, code->size());
DCHECK_EQ(literal_offset & 1u, 0u);
DCHECK_EQ(patch_offset & 1u, 0u);
DCHECK_EQ(target_offset & 1u, 1u); // Thumb2 mode bit.
uint32_t displacement = CalculateDisplacement(patch_offset, target_offset & ~1u);
displacement -= kPcDisplacement; // The base PC is at the end of the 4-byte patch.
DCHECK_EQ(displacement & 1u, 0u);
DCHECK((displacement >> 24) == 0u || (displacement >> 24) == 255u); // 25-bit signed.
uint32_t signbit = (displacement >> 31) & 0x1;
uint32_t i1 = (displacement >> 23) & 0x1;
uint32_t i2 = (displacement >> 22) & 0x1;
uint32_t imm10 = (displacement >> 12) & 0x03ff;
uint32_t imm11 = (displacement >> 1) & 0x07ff;
uint32_t j1 = i1 ^ (signbit ^ 1);
uint32_t j2 = i2 ^ (signbit ^ 1);
uint32_t value = (signbit << 26) | (j1 << 13) | (j2 << 11) | (imm10 << 16) | imm11;
value |= 0xf000d000; // BL
// Check that we're just overwriting an existing BL.
DCHECK_EQ(GetInsn32(code, literal_offset) & 0xf800d000, 0xf000d000);
// Write the new BL.
SetInsn32(code, literal_offset, value);
}
void Thumb2RelativePatcher::PatchDexCacheReference(std::vector<uint8_t>* code,
const LinkerPatch& patch,
uint32_t patch_offset,
uint32_t target_offset) {
uint32_t literal_offset = patch.LiteralOffset();
uint32_t pc_literal_offset = patch.PcInsnOffset();
uint32_t pc_base = patch_offset + (pc_literal_offset - literal_offset) + 4u /* PC adjustment */;
uint32_t diff = target_offset - pc_base;
uint32_t insn = GetInsn32(code, literal_offset);
DCHECK_EQ(insn & 0xff7ff0ffu, 0xf2400000u); // MOVW/MOVT, unpatched (imm16 == 0).
uint32_t diff16 = ((insn & 0x00800000u) != 0u) ? (diff >> 16) : (diff & 0xffffu);
uint32_t imm4 = (diff16 >> 12) & 0xfu;
uint32_t imm = (diff16 >> 11) & 0x1u;
uint32_t imm3 = (diff16 >> 8) & 0x7u;
uint32_t imm8 = diff16 & 0xffu;
insn = (insn & 0xfbf08f00u) | (imm << 26) | (imm4 << 16) | (imm3 << 12) | imm8;
SetInsn32(code, literal_offset, insn);
}
std::vector<uint8_t> Thumb2RelativePatcher::CompileThunkCode() {
// The thunk just uses the entry point in the ArtMethod. This works even for calls
// to the generic JNI and interpreter trampolines.
arm::Thumb2Assembler assembler;
assembler.LoadFromOffset(
arm::kLoadWord, arm::PC, arm::R0,
ArtMethod::EntryPointFromQuickCompiledCodeOffset(kArmPointerSize).Int32Value());
assembler.bkpt(0);
assembler.FinalizeCode();
std::vector<uint8_t> thunk_code(assembler.CodeSize());
MemoryRegion code(thunk_code.data(), thunk_code.size());
assembler.FinalizeInstructions(code);
return thunk_code;
}
void Thumb2RelativePatcher::SetInsn32(std::vector<uint8_t>* code, uint32_t offset, uint32_t value) {
DCHECK_LE(offset + 4u, code->size());
DCHECK_EQ(offset & 1u, 0u);
uint8_t* addr = &(*code)[offset];
addr[0] = (value >> 16) & 0xff;
addr[1] = (value >> 24) & 0xff;
addr[2] = (value >> 0) & 0xff;
addr[3] = (value >> 8) & 0xff;
}
uint32_t Thumb2RelativePatcher::GetInsn32(ArrayRef<const uint8_t> code, uint32_t offset) {
DCHECK_LE(offset + 4u, code.size());
DCHECK_EQ(offset & 1u, 0u);
const uint8_t* addr = &code[offset];
return
(static_cast<uint32_t>(addr[0]) << 16) +
(static_cast<uint32_t>(addr[1]) << 24) +
(static_cast<uint32_t>(addr[2]) << 0)+
(static_cast<uint32_t>(addr[3]) << 8);
}
template <typename Alloc>
uint32_t Thumb2RelativePatcher::GetInsn32(std::vector<uint8_t, Alloc>* code, uint32_t offset) {
return GetInsn32(ArrayRef<const uint8_t>(*code), offset);
}
} // namespace linker
} // namespace art