| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #include "fault_handler.h" |
| #include <sys/ucontext.h> |
| #include "base/macros.h" |
| #include "base/hex_dump.h" |
| #include "globals.h" |
| #include "base/logging.h" |
| #include "base/hex_dump.h" |
| #include "mirror/art_method.h" |
| #include "mirror/art_method-inl.h" |
| #include "thread.h" |
| #include "thread-inl.h" |
| |
| // |
| // ARM specific fault handler functions. |
| // |
| |
| namespace art { |
| |
| extern "C" void art_quick_throw_null_pointer_exception(); |
| extern "C" void art_quick_throw_stack_overflow(void*); |
| extern "C" void art_quick_implicit_suspend(); |
| |
| // Get the size of a thumb2 instruction in bytes. |
| static uint32_t GetInstructionSize(uint8_t* pc) { |
| uint16_t instr = pc[0] | pc[1] << 8; |
| bool is_32bit = ((instr & 0xF000) == 0xF000) || ((instr & 0xF800) == 0xE800); |
| uint32_t instr_size = is_32bit ? 4 : 2; |
| return instr_size; |
| } |
| |
| void FaultManager::GetMethodAndReturnPCAndSP(void* context, mirror::ArtMethod** out_method, |
| uintptr_t* out_return_pc, uintptr_t* out_sp) { |
| struct ucontext *uc = (struct ucontext *)context; |
| struct sigcontext *sc = reinterpret_cast<struct sigcontext*>(&uc->uc_mcontext); |
| *out_sp = static_cast<uintptr_t>(sc->arm_sp); |
| LOG(DEBUG) << "sp: " << *out_sp; |
| if (*out_sp == 0) { |
| return; |
| } |
| |
| // In the case of a stack overflow, the stack is not valid and we can't |
| // get the method from the top of the stack. However it's in r0. |
| uintptr_t* fault_addr = reinterpret_cast<uintptr_t*>(sc->fault_address); |
| uintptr_t* overflow_addr = reinterpret_cast<uintptr_t*>( |
| reinterpret_cast<uint8_t*>(*out_sp) - Thread::kStackOverflowReservedBytes); |
| if (overflow_addr == fault_addr) { |
| *out_method = reinterpret_cast<mirror::ArtMethod*>(sc->arm_r0); |
| } else { |
| // The method is at the top of the stack. |
| *out_method = reinterpret_cast<mirror::ArtMethod*>(reinterpret_cast<uintptr_t*>(*out_sp)[0]); |
| } |
| |
| // Work out the return PC. This will be the address of the instruction |
| // following the faulting ldr/str instruction. This is in thumb mode so |
| // the instruction might be a 16 or 32 bit one. Also, the GC map always |
| // has the bottom bit of the PC set so we also need to set that. |
| |
| // Need to work out the size of the instruction that caused the exception. |
| uint8_t* ptr = reinterpret_cast<uint8_t*>(sc->arm_pc); |
| LOG(DEBUG) << "pc: " << std::hex << static_cast<void*>(ptr); |
| uint32_t instr_size = GetInstructionSize(ptr); |
| |
| *out_return_pc = (sc->arm_pc + instr_size) | 1; |
| } |
| |
| bool NullPointerHandler::Action(int sig, siginfo_t* info, void* context) { |
| // The code that looks for the catch location needs to know the value of the |
| // ARM PC at the point of call. For Null checks we insert a GC map that is immediately after |
| // the load/store instruction that might cause the fault. However the mapping table has |
| // the low bits set for thumb mode so we need to set the bottom bit for the LR |
| // register in order to find the mapping. |
| |
| // Need to work out the size of the instruction that caused the exception. |
| struct ucontext *uc = reinterpret_cast<struct ucontext*>(context); |
| struct sigcontext *sc = reinterpret_cast<struct sigcontext*>(&uc->uc_mcontext); |
| uint8_t* ptr = reinterpret_cast<uint8_t*>(sc->arm_pc); |
| |
| uint32_t instr_size = GetInstructionSize(ptr); |
| sc->arm_lr = (sc->arm_pc + instr_size) | 1; // LR needs to point to gc map location |
| sc->arm_pc = reinterpret_cast<uintptr_t>(art_quick_throw_null_pointer_exception); |
| LOG(DEBUG) << "Generating null pointer exception"; |
| return true; |
| } |
| |
| // A suspend check is done using the following instruction sequence: |
| // 0xf723c0b2: f8d902c0 ldr.w r0, [r9, #704] ; suspend_trigger_ |
| // .. some intervening instruction |
| // 0xf723c0b6: 6800 ldr r0, [r0, #0] |
| |
| // The offset from r9 is Thread::ThreadSuspendTriggerOffset(). |
| // To check for a suspend check, we examine the instructions that caused |
| // the fault (at PC-4 and PC). |
| bool SuspensionHandler::Action(int sig, siginfo_t* info, void* context) { |
| // These are the instructions to check for. The first one is the ldr r0,[r9,#xxx] |
| // where xxx is the offset of the suspend trigger. |
| uint32_t checkinst1 = 0xf8d90000 + Thread::ThreadSuspendTriggerOffset<4>().Int32Value(); |
| uint16_t checkinst2 = 0x6800; |
| |
| struct ucontext *uc = (struct ucontext *)context; |
| struct sigcontext *sc = reinterpret_cast<struct sigcontext*>(&uc->uc_mcontext); |
| uint8_t* ptr2 = reinterpret_cast<uint8_t*>(sc->arm_pc); |
| uint8_t* ptr1 = ptr2 - 4; |
| LOG(DEBUG) << "checking suspend"; |
| |
| uint16_t inst2 = ptr2[0] | ptr2[1] << 8; |
| LOG(DEBUG) << "inst2: " << std::hex << inst2 << " checkinst2: " << checkinst2; |
| if (inst2 != checkinst2) { |
| // Second instruction is not good, not ours. |
| return false; |
| } |
| |
| // The first instruction can a little bit up the stream due to load hoisting |
| // in the compiler. |
| uint8_t* limit = ptr1 - 40; // Compiler will hoist to a max of 20 instructions. |
| bool found = false; |
| while (ptr1 > limit) { |
| uint32_t inst1 = ((ptr1[0] | ptr1[1] << 8) << 16) | (ptr1[2] | ptr1[3] << 8); |
| LOG(DEBUG) << "inst1: " << std::hex << inst1 << " checkinst1: " << checkinst1; |
| if (inst1 == checkinst1) { |
| found = true; |
| break; |
| } |
| ptr1 -= 2; // Min instruction size is 2 bytes. |
| } |
| if (found) { |
| LOG(DEBUG) << "suspend check match"; |
| // This is a suspend check. Arrange for the signal handler to return to |
| // art_quick_implicit_suspend. Also set LR so that after the suspend check it |
| // will resume the instruction (current PC + 2). PC points to the |
| // ldr r0,[r0,#0] instruction (r0 will be 0, set by the trigger). |
| |
| // NB: remember that we need to set the bottom bit of the LR register |
| // to switch to thumb mode. |
| LOG(DEBUG) << "arm lr: " << std::hex << sc->arm_lr; |
| LOG(DEBUG) << "arm pc: " << std::hex << sc->arm_pc; |
| sc->arm_lr = sc->arm_pc + 3; // +2 + 1 (for thumb) |
| sc->arm_pc = reinterpret_cast<uintptr_t>(art_quick_implicit_suspend); |
| |
| // Now remove the suspend trigger that caused this fault. |
| Thread::Current()->RemoveSuspendTrigger(); |
| LOG(DEBUG) << "removed suspend trigger invoking test suspend"; |
| return true; |
| } |
| return false; |
| } |
| |
| // Stack overflow fault handler. |
| // |
| // This checks that the fault address is equal to the current stack pointer |
| // minus the overflow region size (16K typically). The instruction sequence |
| // that generates this signal is: |
| // |
| // sub r12,sp,#16384 |
| // ldr.w r12,[r12,#0] |
| // |
| // The second instruction will fault if r12 is inside the protected region |
| // on the stack. |
| // |
| // If we determine this is a stack overflow we need to move the stack pointer |
| // to the overflow region below the protected region. Because we now have |
| // a gap in the stack (skips over protected region), we need to arrange |
| // for the rest of the system to be unaware of the new stack arrangement |
| // and behave as if there is a fully valid stack. We do this by placing |
| // a unique address onto the stack followed by |
| // the size of the gap. The stack walker will detect this and skip over the |
| // gap. |
| |
| // NB. We also need to be careful of stack alignment as the ARM EABI specifies that |
| // stack must be 8 byte aligned when making any calls. |
| |
| // NB. The size of the gap is the difference between the previous frame's SP and |
| // the SP at which the size word is pushed. |
| |
| bool StackOverflowHandler::Action(int sig, siginfo_t* info, void* context) { |
| struct ucontext *uc = (struct ucontext *)context; |
| struct sigcontext *sc = reinterpret_cast<struct sigcontext*>(&uc->uc_mcontext); |
| LOG(DEBUG) << "stack overflow handler with sp at " << std::hex << &uc; |
| LOG(DEBUG) << "sigcontext: " << std::hex << sc; |
| |
| uint8_t* sp = reinterpret_cast<uint8_t*>(sc->arm_sp); |
| LOG(DEBUG) << "sp: " << static_cast<void*>(sp); |
| |
| uintptr_t* fault_addr = reinterpret_cast<uintptr_t*>(sc->fault_address); |
| LOG(DEBUG) << "fault_addr: " << std::hex << fault_addr; |
| LOG(DEBUG) << "checking for stack overflow, sp: " << std::hex << static_cast<void*>(sp) << |
| ", fault_addr: " << fault_addr; |
| uintptr_t* overflow_addr = reinterpret_cast<uintptr_t*>(sp - Thread::kStackOverflowReservedBytes); |
| |
| // Check that the fault address is the value expected for a stack overflow. |
| if (fault_addr != overflow_addr) { |
| LOG(DEBUG) << "Not a stack overflow"; |
| return false; |
| } |
| |
| // We know this is a stack overflow. We need to move the sp to the overflow region |
| // the exists below the protected region. R9 contains the current Thread* so |
| // we can read the stack_end from that and subtract the size of the |
| // protected region. This creates a gap in the stack that needs to be marked. |
| Thread* self = reinterpret_cast<Thread*>(sc->arm_r9); |
| |
| uint8_t* prevsp = sp; |
| sp = self->GetStackEnd() - Thread::kStackOverflowProtectedSize; |
| LOG(DEBUG) << "setting sp to overflow region at " << std::hex << static_cast<void*>(sp); |
| |
| // We need to find the previous frame. Remember that |
| // this has not yet been fully constructed because the SP has not been |
| // decremented. So we need to work out the size of the spill portion of the |
| // frame. This consists of something like: |
| // |
| // 0xb6a1d49c: e92d40e0 push {r5, r6, r7, lr} |
| // 0xb6a1d4a0: ed2d8a06 vpush.f32 {s16-s21} |
| // |
| // The first is encoded in the ArtMethod as the spill_mask, the second as the |
| // fp_spill_mask. A population count on each will give the number of registers |
| // in each mask. Each register is 4 bytes on ARM32. |
| |
| mirror::ArtMethod* method = reinterpret_cast<mirror::ArtMethod*>(sc->arm_r0); |
| uint32_t spill_mask = method->GetCoreSpillMask(); |
| uint32_t numcores = __builtin_popcount(spill_mask); |
| uint32_t fp_spill_mask = method->GetFpSpillMask(); |
| uint32_t numfps = __builtin_popcount(fp_spill_mask); |
| uint32_t spill_size = (numcores + numfps) * 4; |
| LOG(DEBUG) << "spill size: " << spill_size; |
| uint8_t* prevframe = prevsp + spill_size; |
| LOG(DEBUG) << "previous frame: " << static_cast<void*>(prevframe); |
| |
| // NOTE: the ARM EABI needs an 8 byte alignment. In the case of ARM32 a pointer |
| // is 4 bytes so that, together with the offset to the previous frame is 8 |
| // bytes. On other architectures we will need to align the stack. |
| |
| // Push a marker onto the stack to tell the stack walker that there is a stack |
| // overflow and the stack is not contiguous. |
| |
| // First the offset from SP to the previous frame. |
| sp -= sizeof(uint32_t); |
| LOG(DEBUG) << "push gap of " << static_cast<uint32_t>(prevframe - sp); |
| *reinterpret_cast<uint32_t*>(sp) = static_cast<uint32_t>(prevframe - sp); |
| |
| // Now the gap marker (pointer sized). |
| sp -= sizeof(mirror::ArtMethod*); |
| *reinterpret_cast<void**>(sp) = stack_overflow_gap_marker; |
| |
| // Now establish the stack pointer for the signal return. |
| sc->arm_sp = reinterpret_cast<uintptr_t>(sp); |
| |
| // Now arrange for the signal handler to return to art_quick_throw_stack_overflow. |
| // We need the LR to point to the GC map just after the fault instruction. |
| uint8_t* ptr = reinterpret_cast<uint8_t*>(sc->arm_pc); |
| uint32_t instr_size = GetInstructionSize(ptr); |
| sc->arm_lr = (sc->arm_pc + instr_size) | 1; // LR needs to point to gc map location |
| sc->arm_pc = reinterpret_cast<uintptr_t>(art_quick_throw_stack_overflow); |
| |
| // The kernel will now return to the address in sc->arm_pc. We have arranged the |
| // stack pointer to be in the overflow region. Throwing the exception will perform |
| // a longjmp which will restore the stack pointer to the correct location for the |
| // exception catch. |
| return true; |
| } |
| } // namespace art |