| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "utils/swap_space.h" |
| |
| #include <fcntl.h> |
| #include <sys/stat.h> |
| #include <sys/types.h> |
| |
| #include <cstdio> |
| |
| #include "gtest/gtest.h" |
| |
| #include "base/unix_file/fd_file.h" |
| #include "common_runtime_test.h" |
| #include "os.h" |
| |
| namespace art { |
| |
| class SwapSpaceTest : public CommonRuntimeTest { |
| }; |
| |
| static void SwapTest(bool use_file) { |
| ScratchFile scratch; |
| int fd = scratch.GetFd(); |
| unlink(scratch.GetFilename().c_str()); |
| |
| SwapSpace pool(fd, 1 * MB); |
| SwapAllocator<void> alloc(use_file ? &pool : nullptr); |
| |
| SwapVector<int32_t> v(alloc); |
| v.reserve(1000000); |
| for (int32_t i = 0; i < 1000000; ++i) { |
| v.push_back(i); |
| EXPECT_EQ(i, v[i]); |
| } |
| |
| SwapVector<int32_t> v2(alloc); |
| v2.reserve(1000000); |
| for (int32_t i = 0; i < 1000000; ++i) { |
| v2.push_back(i); |
| EXPECT_EQ(i, v2[i]); |
| } |
| |
| SwapVector<int32_t> v3(alloc); |
| v3.reserve(500000); |
| for (int32_t i = 0; i < 1000000; ++i) { |
| v3.push_back(i); |
| EXPECT_EQ(i, v2[i]); |
| } |
| |
| // Verify contents. |
| for (int32_t i = 0; i < 1000000; ++i) { |
| EXPECT_EQ(i, v[i]); |
| EXPECT_EQ(i, v2[i]); |
| EXPECT_EQ(i, v3[i]); |
| } |
| |
| scratch.Close(); |
| } |
| |
| TEST_F(SwapSpaceTest, Memory) { |
| SwapTest(false); |
| } |
| |
| TEST_F(SwapSpaceTest, Swap) { |
| SwapTest(true); |
| } |
| |
| } // namespace art |