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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "escape.h"
#include "nodes.h"
namespace art {
void CalculateEscape(HInstruction* reference,
bool (*no_escape)(HInstruction*, HInstruction*),
/*out*/ bool* is_singleton,
/*out*/ bool* is_singleton_and_non_escaping) {
// For references not allocated in the method, don't assume anything.
if (!reference->IsNewInstance() && !reference->IsNewArray()) {
*is_singleton = false;
*is_singleton_and_non_escaping = false;
return;
}
// Assume the best until proven otherwise.
*is_singleton = true;
*is_singleton_and_non_escaping = true;
// Visit all uses to determine if this reference can escape into the heap,
// a method call, an alias, etc.
for (const HUseListNode<HInstruction*>& use : reference->GetUses()) {
HInstruction* user = use.GetUser();
if (no_escape != nullptr && (*no_escape)(reference, user)) {
// Client supplied analysis says there is no escape.
continue;
} else if (user->IsBoundType() || user->IsNullCheck()) {
// BoundType shouldn't normally be necessary for an allocation. Just be conservative
// for the uncommon cases. Similarly, null checks are eventually eliminated for explicit
// allocations, but if we see one before it is simplified, assume an alias.
*is_singleton = false;
*is_singleton_and_non_escaping = false;
return;
} else if (user->IsPhi() || user->IsSelect() || user->IsInvoke() ||
(user->IsInstanceFieldSet() && (reference == user->InputAt(1))) ||
(user->IsUnresolvedInstanceFieldSet() && (reference == user->InputAt(1))) ||
(user->IsStaticFieldSet() && (reference == user->InputAt(1))) ||
(user->IsUnresolvedStaticFieldSet() && (reference == user->InputAt(0))) ||
(user->IsArraySet() && (reference == user->InputAt(2)))) {
// The reference is merged to HPhi/HSelect, passed to a callee, or stored to heap.
// Hence, the reference is no longer the only name that can refer to its value.
*is_singleton = false;
*is_singleton_and_non_escaping = false;
return;
} else if ((user->IsUnresolvedInstanceFieldGet() && (reference == user->InputAt(0))) ||
(user->IsUnresolvedInstanceFieldSet() && (reference == user->InputAt(0)))) {
// The field is accessed in an unresolved way. We mark the object as a non-singleton.
// Note that we could optimize this case and still perform some optimizations until
// we hit the unresolved access, but the conservative assumption is the simplest.
*is_singleton = false;
*is_singleton_and_non_escaping = false;
return;
} else if (user->IsReturn()) {
*is_singleton_and_non_escaping = false;
}
}
// Need for further analysis?
if (!*is_singleton_and_non_escaping) {
return;
}
// Look at the environment uses and if it's for HDeoptimize, it's treated the
// same as a return which escapes at the end of executing the compiled code.
// Other environment uses are fine, as long as all client optimizations that
// rely on this informations are disabled for debuggable.
for (const HUseListNode<HEnvironment*>& use : reference->GetEnvUses()) {
HEnvironment* user = use.GetUser();
if (user->GetHolder()->IsDeoptimize()) {
*is_singleton_and_non_escaping = false;
break;
}
}
}
bool IsNonEscapingSingleton(HInstruction* reference,
bool (*no_escape)(HInstruction*, HInstruction*)) {
bool is_singleton = true;
bool is_singleton_and_non_escaping = true;
CalculateEscape(reference, no_escape, &is_singleton, &is_singleton_and_non_escaping);
return is_singleton_and_non_escaping;
}
} // namespace art