| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "memory_region.h" |
| |
| #include "gtest/gtest.h" |
| |
| #include "bit_memory_region.h" |
| |
| namespace art { |
| |
| TEST(MemoryRegion, LoadUnaligned) { |
| const size_t n = 8; |
| uint8_t data[n] = { 0, 1, 2, 3, 4, 5, 6, 7 }; |
| MemoryRegion region(&data, n); |
| |
| ASSERT_EQ(0, region.LoadUnaligned<char>(0)); |
| ASSERT_EQ(1u |
| + (2u << kBitsPerByte) |
| + (3u << 2 * kBitsPerByte) |
| + (4u << 3 * kBitsPerByte), |
| region.LoadUnaligned<uint32_t>(1)); |
| ASSERT_EQ(5 + (6 << kBitsPerByte), region.LoadUnaligned<int16_t>(5)); |
| ASSERT_EQ(7u, region.LoadUnaligned<unsigned char>(7)); |
| } |
| |
| TEST(MemoryRegion, StoreUnaligned) { |
| const size_t n = 8; |
| uint8_t data[n] = { 0, 0, 0, 0, 0, 0, 0, 0 }; |
| MemoryRegion region(&data, n); |
| |
| region.StoreUnaligned<unsigned char>(0u, 7); |
| region.StoreUnaligned<int16_t>(1, 6 + (5 << kBitsPerByte)); |
| region.StoreUnaligned<uint32_t>(3, |
| 4u |
| + (3u << kBitsPerByte) |
| + (2u << 2 * kBitsPerByte) |
| + (1u << 3 * kBitsPerByte)); |
| region.StoreUnaligned<char>(7, 0); |
| |
| uint8_t expected[n] = { 7, 6, 5, 4, 3, 2, 1, 0 }; |
| for (size_t i = 0; i < n; ++i) { |
| ASSERT_EQ(expected[i], data[i]); |
| } |
| } |
| |
| TEST(MemoryRegion, TestBits) { |
| const size_t n = 8; |
| uint8_t data[n] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; |
| MemoryRegion region(&data, n); |
| uint32_t value = 0xDEADBEEF; |
| // Try various offsets and lengths. |
| for (size_t bit_offset = 0; bit_offset < 2 * kBitsPerByte; ++bit_offset) { |
| for (size_t length = 0; length < 2 * kBitsPerByte; ++length) { |
| const uint32_t length_mask = (1 << length) - 1; |
| uint32_t masked_value = value & length_mask; |
| BitMemoryRegion bmr(region, bit_offset, length); |
| region.StoreBits(bit_offset, masked_value, length); |
| EXPECT_EQ(region.LoadBits(bit_offset, length), masked_value); |
| EXPECT_EQ(bmr.LoadBits(0, length), masked_value); |
| // Check adjacent bits to make sure they were not incorrectly cleared. |
| EXPECT_EQ(region.LoadBits(0, bit_offset), (1u << bit_offset) - 1); |
| EXPECT_EQ(region.LoadBits(bit_offset + length, length), length_mask); |
| region.StoreBits(bit_offset, length_mask, length); |
| // Store with bit memory region. |
| bmr.StoreBits(0, masked_value, length); |
| EXPECT_EQ(bmr.LoadBits(0, length), masked_value); |
| // Check adjacent bits to make sure they were not incorrectly cleared. |
| EXPECT_EQ(region.LoadBits(0, bit_offset), (1u << bit_offset) - 1); |
| EXPECT_EQ(region.LoadBits(bit_offset + length, length), length_mask); |
| region.StoreBits(bit_offset, length_mask, length); |
| // Flip the value to try different edge bit combinations. |
| value = ~value; |
| } |
| } |
| } |
| |
| } // namespace art |