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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <string.h>
#include "permissions.h"
int
initPermissionRequestList(PermissionRequestList *list)
{
if (list != NULL) {
list->requests = NULL;
list->numRequests = 0;
list->requestsAllocated = 0;
return 0;
}
return -1;
}
int
addPermissionRequestToList(PermissionRequestList *list,
const char *path, bool recursive, unsigned int permissions)
{
if (list == NULL || list->numRequests < 0 ||
list->requestsAllocated < list->numRequests || path == NULL)
{
return -1;
}
if (list->numRequests == list->requestsAllocated) {
int newSize;
PermissionRequest *newRequests;
newSize = list->requestsAllocated * 2;
if (newSize < 16) {
newSize = 16;
}
newRequests = (PermissionRequest *)realloc(list->requests,
newSize * sizeof(PermissionRequest));
if (newRequests == NULL) {
return -2;
}
list->requests = newRequests;
list->requestsAllocated = newSize;
}
PermissionRequest *req;
req = &list->requests[list->numRequests++];
req->path = strdup(path);
if (req->path == NULL) {
list->numRequests--;
return -3;
}
req->recursive = recursive;
req->requested = permissions;
req->allowed = 0;
return 0;
}
void
freePermissionRequestListElements(PermissionRequestList *list)
{
if (list != NULL && list->numRequests >= 0 &&
list->requestsAllocated >= list->numRequests)
{
int i;
for (i = 0; i < list->numRequests; i++) {
free((void *)list->requests[i].path);
}
free(list->requests);
initPermissionRequestList(list);
}
}
/*
* Global permission table
*/
static struct {
Permission *permissions;
int numPermissionEntries;
int allocatedPermissionEntries;
bool permissionStateInitialized;
} gPermissionState = {
#if 1
NULL, 0, 0, false
#else
.permissions = NULL,
.numPermissionEntries = 0,
.allocatedPermissionEntries = 0,
.permissionStateInitialized = false
#endif
};
int
permissionInit()
{
if (gPermissionState.permissionStateInitialized) {
return -1;
}
gPermissionState.permissions = NULL;
gPermissionState.numPermissionEntries = 0;
gPermissionState.allocatedPermissionEntries = 0;
gPermissionState.permissionStateInitialized = true;
//xxx maybe add an "namespace root gets no permissions" fallback by default
return 0;
}
void
permissionCleanup()
{
if (gPermissionState.permissionStateInitialized) {
gPermissionState.permissionStateInitialized = false;
if (gPermissionState.permissions != NULL) {
int i;
for (i = 0; i < gPermissionState.numPermissionEntries; i++) {
free((void *)gPermissionState.permissions[i].path);
}
free(gPermissionState.permissions);
}
}
}
int
getPermissionCount()
{
if (gPermissionState.permissionStateInitialized) {
return gPermissionState.numPermissionEntries;
}
return -1;
}
const Permission *
getPermissionAt(int index)
{
if (!gPermissionState.permissionStateInitialized) {
return NULL;
}
if (index < 0 || index >= gPermissionState.numPermissionEntries) {
return NULL;
}
return &gPermissionState.permissions[index];
}
int
getAllowedPermissions(const char *path, bool recursive,
unsigned int *outAllowed)
{
if (!gPermissionState.permissionStateInitialized) {
return -2;
}
if (outAllowed == NULL) {
return -1;
}
*outAllowed = 0;
if (path == NULL) {
return -1;
}
//TODO: implement this for real.
recursive = false;
*outAllowed = PERMSET_ALL;
return 0;
}
int
countPermissionConflicts(PermissionRequestList *requests, bool updateAllowed)
{
if (!gPermissionState.permissionStateInitialized) {
return -2;
}
if (requests == NULL || requests->requests == NULL ||
requests->numRequests < 0 ||
requests->requestsAllocated < requests->numRequests)
{
return -1;
}
int conflicts = 0;
int i;
for (i = 0; i < requests->numRequests; i++) {
PermissionRequest *req;
unsigned int allowed;
int ret;
req = &requests->requests[i];
ret = getAllowedPermissions(req->path, req->recursive, &allowed);
if (ret < 0) {
return ret;
}
if ((req->requested & ~allowed) != 0) {
conflicts++;
}
if (updateAllowed) {
req->allowed = allowed;
}
}
return conflicts;
}
int
registerPermissionSet(int count, Permission *set)
{
if (!gPermissionState.permissionStateInitialized) {
return -2;
}
if (count < 0 || (count > 0 && set == NULL)) {
return -1;
}
if (count == 0) {
return 0;
}
if (gPermissionState.numPermissionEntries + count >=
gPermissionState.allocatedPermissionEntries)
{
Permission *newList;
int newSize;
newSize = (gPermissionState.allocatedPermissionEntries + count) * 2;
if (newSize < 16) {
newSize = 16;
}
newList = (Permission *)realloc(gPermissionState.permissions,
newSize * sizeof(Permission));
if (newList == NULL) {
return -3;
}
gPermissionState.permissions = newList;
gPermissionState.allocatedPermissionEntries = newSize;
}
Permission *p = &gPermissionState.permissions[
gPermissionState.numPermissionEntries];
int i;
for (i = 0; i < count; i++) {
*p = set[i];
//TODO: cache the strlen of the path
//TODO: normalize; strip off trailing /
p->path = strdup(p->path);
if (p->path == NULL) {
/* If we can't add all of the entries, we don't
* add any of them.
*/
Permission *pp = &gPermissionState.permissions[
gPermissionState.numPermissionEntries];
while (pp != p) {
free((void *)pp->path);
pp++;
}
return -4;
}
p++;
}
gPermissionState.numPermissionEntries += count;
return 0;
}