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72<h1><a name="My_Project_" />Android Build System</h1>
73
74<!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
75<p style="text-align:center">
76 <strong>Status:</strong> <em>Draft </em> &nbsp;
77 <small>(as of May 18, 2006)</small>
78</p>
79
80<p><b>Contents</b></p>
81<!-- this div expands out to a list of contents based on the H2 and H3 headings.
82Believe it! -->
83 <div id="nav" class="nav-2-levels"></div>
84
85<h2>Objective</h2>
86<p>The primary goals of reworking the build system are (1) to make dependencies
87work more reliably, so that when files need to rebuilt, they are, and (2) to
88improve performance of the build system so that unnecessary modules are not
89rebuilt, and so doing a top-level build when little or nothing needs to be done
90for a build takes as little time as possible.</p>
91
92<h2>Principles and Use Cases and Policy</h2>
93<p>Given the above objective, these are the overall principles and use cases
94that we will support. This is not an exhaustive list.</p>
95<h3>Multiple Targets</h3>
96<p>It needs to be possible to build the Android platform for multiple targets.
97This means:</p>
98<ul>
99 <li>The build system will support building tools for the host platform,
100 both ones that are used in the build process itself, and developer tools
101 like the simulator.</li>
102 <li>The build system will need to be able to build tools on Linux
103 (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
104 Windows.</li>
105 <li>The build system will need to be able to build the OS on Linux, and in
106 the short-term, MacOS. Note that this is a conscious decision to stop
107 building the OS on Windows. We are going to rely on the emulator there
108 and not attempt to use the simulator. This is a requirement change now
109 that the emulator story is looking brighter.</li>
110</ul>
111<h3>Non-Recursive Make</h3>
112<p>To achieve the objectives, the build system will be rewritten to use make
113non-recursively. For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>. For those that don't
114want PDF, here is the
115<a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>.
116<h3>Rapid Compile-Test Cycles</h3>
117<p>When developing a component, for example a C++ shared library, it must be
118possible to easily rebuild just that component, and not have to wait more than a
119couple seconds for dependency checks, and not have to wait for unneeded
120components to be built.</p>
121<h3>Both Environment and Config File Based Settings</h3>
122<p>To set the target, and other options, some people on the team like to have a
123configuration file in a directory so they do not have an environment setup
124script to run, and others want an environment setup script to run so they can
125run builds in different terminals on the same tree, or switch back and forth
126in one terminal. We will support both.</p>
127<h3>Object File Directory / make clean</h3>
128<p>Object files and other intermediate files will be generated into a directory
129that is separate from the source tree. The goal is to have make clean be
130"rm -rf <obj>" in the tree root directory. The primary goals of
131this are to simplify searching the source tree, and to make "make clean" more
132reliable.</p>
133
134<h3>SDK</h3>
135<p>The SDK will be a tarball that will allow non-OS-developers to write apps.
136The apps will actually be built by first building the SDK, and then building
137the apps against that SDK. This will hopefully (1) make writing apps easier
138for us, because we won't have to rebuild the OS as much, and we can use the
139standard java-app development tools, and (2) allow us to dog-food the SDK, to
140help ensure its quality. Cedric has suggested (and I agree) that apps built
141from the SDK should be built with ant. Stay tuned for more details as we
142figure out exactly how this will work.</p>
143
144<h3>Dependecies</h3>
145<p>Dependencies should all be automatic. Unless there is a custom tool involved
146(e.g. the webkit has several), the dependencies for shared and static libraries,
147.c, .cpp, .h, .java, java libraries, etc., should all work without intervention
148in the Android.mk file.</p>
149
150<h3>Hiding command lines</h3>
151<p>The default of the build system will be to hide the command lines being
152executed for make steps. It will be possible to override this by specifying
153the showcommands pseudo-target, and possibly by setting an environment
154variable.</p>
155
156<h3>Wildcard source files</h3>
157<p>Wildcarding source file will be discouraged. It may be useful in some
158scenarios. The default <code>$(wildcard *)</code> will not work due to the
159current directory being set to the root of the build tree.<p>
160
161<h3>Multiple targets in one directory</h3>
162<p>It will be possible to generate more than one target from a given
163subdirectory. For example, libutils generates a shared library for the target
164and a static library for the host.</p>
165
166<h3>Makefile fragments for modules</h3>
167<p><b>Android.mk</b> is the standard name for the makefile fragments that
168control the building of a given module. Only the top directory should
169have a file named "Makefile".</p>
170
171<h3>Use shared libraries</h3>
172<p>Currently, the simulator is not built to use shared libraries. This should
173be fixed, and now is a good time to do it. This implies getting shared
174libraries to work on Mac OS.</p>
175
176
177<h2>Nice to Have</h2>
178
179<p>These things would be nice to have, and this is a good place to record them,
180however these are not promises.</p>
181
182<h3>Simultaneous Builds</h3>
183<p>The hope is to be able to do two builds for different combos in the same
184tree at the same time, but this is a stretch goal, not a requirement.
185Doing two builds in the same tree, not at the same time must work. (update:
186it's looking like we'll get the two builds at the same time working)</p>
187
188<h3>Deleting headers (or other dependecies)</h3>
189<p>Problems can arise if you delete a header file that is referenced in
190".d" files. The easy way to deal with this is "make clean". There
191should be a better way to handle it. (from fadden)</p>
192<p>One way of solving this is introducing a dependency on the directory. The
193problem is that this can create extra dependecies and slow down the build.
194It's a tradeoff.</p>
195
196<h3>Multiple builds</h3>
197<p>General way to perform builds across the set of known platforms. This
198would make it easy to perform multiple platform builds when testing a
199change, and allow a wide-scale "make clean". Right now the buildspec.mk
200or environment variables need to be updated before each build. (from fadden)</p>
201
202<h3>Aftermarket Locales and Carrier</h3>
203<p>We will eventually need to add support for creating locales and carrier
204customizations to the SDK, but that will not be addressed right now.</p>
205
206
207<h2><a id="usage"/>Usage</h2>
208<p>You've read (or scrolled past) all of the motivations for this build system,
209and you want to know how to use it. This is the place.</p>
210
211<h3>Your first build</h3>
212<p>The <a href="../building.html">Building</a> document describes how do do
213builds.</p>
214
215<h3>build/envsetup.sh functions</h3>
216If you source the file build/envsetup.sh into your bash environment,
217<code>. build/envsetup.sh</code>you'll get a few helpful shell functions:
218
219<ul>
220<li><b>printconfig</b> - Prints the current configuration as set by the
221lunch and choosecombo commands.</li>
222<li><b>m</b> - Runs <code>make</code> from the top of the tree. This is
223useful because you can run make from within subdirectories. If you have the
224<code>TOP</code> environment variable set, it uses that. If you don't, it looks
225up the tree from the current directory, trying to find the top of the tree.</li>
226<li><b>croot</b> - <code>cd</code> to the top of the tree.</li>
227<li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java,
228and .xml files below the current directory.</li>
229</ul>
230
231<h3>Build flavors/types</h3>
232<p>
233When building for a particular product, it's often useful to have minor
234variations on what is ultimately the final release build. These are the
235currently-defined "flavors" or "types" (we need to settle on a real name
236for these).
237</p>
238
239<table border=1>
240<tr>
241 <td>
242 <code>eng<code>
243 </td>
244 <td>
245 This is the default flavor. A plain "<code>make</code>" is the
246 same as "<code>make eng</code>". <code>droid</code> is an alias
247 for <code>eng</code>.
248 <ul>
249 <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
250 <code>user</code>, and/or <code>development</code>.
251 <li>Installs non-APK modules that have no tags specified.
252 <li>Installs APKs according to the product definition files, in
253 addition to tagged APKs.
254 <li><code>ro.secure=0</code>
255 <li><code>ro.debuggable=1</code>
256 <li><code>ro.kernel.android.checkjni=1</code>
257 <li><code>adb</code> is enabled by default.
258 </td>
259</tr>
260<tr>
261 <td>
262 <code>user<code>
263 </td>
264 <td>
265 "<code>make user</code>"
266 <p>
267 This is the flavor intended to be the final release bits.
268 <ul>
Elliott Hughes32bfd702013-11-05 11:13:49 -0800269 <li>Installs modules tagged with <code>user</code>.
Joe Onorato2303bf02008-10-23 19:37:58 -0700270 <li>Installs non-APK modules that have no tags specified.
271 <li>Installs APKs according to the product definition files; tags
272 are ignored for APK modules.
Daniel Micay18a141c2015-12-16 16:42:49 -0500273 <li><code>ro.adb.secure=1</code>
Joe Onorato2303bf02008-10-23 19:37:58 -0700274 <li><code>ro.secure=1</code>
275 <li><code>ro.debuggable=0</code>
276 <li><code>adb</code> is disabled by default.
277 </td>
278</tr>
279<tr>
280 <td>
281 <code>userdebug<code>
282 </td>
283 <td>
284 "<code>make userdebug</code>"
285 <p>
286 The same as <code>user</code>, except:
287 <ul>
288 <li>Also installs modules tagged with <code>debug</code>.
289 <li><code>ro.debuggable=1</code>
290 <li><code>adb</code> is enabled by default.
291 </td>
292</tr>
293</table>
294
295<p>
296If you build one flavor and then want to build another, you should run
297"<code>make installclean</code>" between the two makes to guarantee that
298you don't pick up files installed by the previous flavor. "<code>make
299clean</code>" will also suffice, but it takes a lot longer.
300</p>
301
302
303<h3>More pseudotargets</h3>
304<p>Sometimes you want to just build one thing. The following pseudotargets are
305there for your convenience:</p>
306
307<ul>
308<li><b>droid</b> - <code>make droid</code> is the normal build. This target
309is here because the default target has to have a name.</li>
310<li><b>all</b> - <code>make all</code> builds everything <code>make
311droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not
312include the "droid" tag. The build server runs this to make sure
313that everything that is in the tree and has an Android.mk builds.</li>
314<li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> -
315Let you selectively clean one target. For example, you can type
316<code>make clean-libutils</code> and it will delete libutils.so and all of the
317intermediate files, or you can type <code>make clean-Home</code> and it will
318clean just the Home app.</li>
319<li><b>clean</b> - <code>make clean</code> deletes all of the output and
320intermediate files for this configuration. This is the same as <code>rm -rf
321out/&lt;configuration&gt;/</code></li>
322<li><b>clobber</b> - <code>make clobber</code> deletes all of the output
323and intermediate files for all configurations. This is the same as
324<code>rm -rf out/</code>.</li>
325<li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data
326directory inside the current combo directory. This is especially useful on the
327simulator and emulator, where the persistent data remains present between
328builds.</li>
329<li><b>showcommands</b> - <code>showcommands</code> is a modifier target
330which causes the build system to show the actual command lines for the build
331steps, instead of the brief descriptions. Most people don't like seeing the
332actual commands, because they're quite long and hard to read, but if you need
333to for debugging purposes, you can add <code>showcommands</code> to the list
334of targets you build. For example <code>make showcommands</code> will build
335the default android configuration, and <code>make runtime showcommands</code>
336will build just the runtime, and targets that it depends on, while displaying
337the full command lines. Please note that there are a couple places where the
338commands aren't shown here. These are considered bugs, and should be fixed,
339but they're often hard to track down. Please let
340<a href="mailto:android-build-team">android-build-team</a> know if you find
341any.</li>
342<li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code>
343in an Android.mk is made into a pseudotarget. For example, <code>make
344runtime</code> might be shorthand for <code>make
345out/linux-x86-debug/system/bin/runtime</code> (which would work), and
346<code>make libkjs</code> might be shorthand for <code>make
347out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li>
348<li><b>targets</b> - <code>make targets</code> will print a list of all of
349the LOCAL_MODULE names you can make.</li>
350</ul>
351
352<h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3>
353<p>You have a new library, a new app, or a new executable. For each of the
354common types of modules, there is a corresponding file in the templates
355directory. It will usually be enough to copy one of these, and fill in your
356own values. Some of the more esoteric values are not included in the
357templates, but are instead just documented here, as is the documentation
358on using custom tools to generate files.</p>
359<p>Mostly, you can just look for the TODO comments in the templates and do
360what it says. Please remember to delete the TODO comments when you're done
361to keep the files clean. The templates have minimal documentation in them,
362because they're going to be copied, and when that gets stale, the copies just
363won't get updated. So read on...</p>
364
365<h4>Apps</h4>
366<p>Use the <code>templates/apps</code> file.</p>
367<p>This template is pretty self-explanitory. See the variables below for more
368details.</p>
369
370<h4>Java Libraries</h4>
371<p>Use the <code>templates/java_library</code> file.</p>
372<p>The interesting thing here is the value of LOCAL_MODULE, which becomes
373the name of the jar file. (Actually right now, we're not making jar files yet,
374just directories of .class files, but the directory is named according to
375what you put in LOCAL_MODULE). This name will be what goes in the
376LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p>
377
378<h4>C/C++ Executables</h4>
379<p>Use the <code>templates/executable</code> file, or the
380<code>templates/executable_host</code> file.</p>
381<p>This template has a couple extra options that you usually don't need.
382Please delete the ones you don't need, and remove the TODO comments. It makes
383the rest of them easier to read, and you can always refer back to the templates
384if you need them again later.</p>
385<p>By default, on the target these are built into /system/bin, and on the
386host, they're built into <combo>/host/bin. These can be overridden by setting
Colin Cross639c3362014-01-24 19:23:40 -0800387<code>LOCAL_MODULE_PATH</code> or <code>LOCAL_MODULE_RELATIVE_PATH</code>. See
Joe Onorato2303bf02008-10-23 19:37:58 -0700388<a href="#moving-targets">Putting targets elsewhere</a>
389for more.</p>
390
391<h4>Shared Libraries</h4>
392<p>Use the <code>templates/shared_library</code> file, or the
393<code>templates/shared_library_host</code> file.</p>
394<p>Remember that on the target, we use shared libraries, and on the host,
395we use static libraries, since executable size isn't as big an issue, and it
396simplifies distribution in the SDK.</p>
397
398<h4>Static Libraries</h4>
399<p>Use the <code>templates/static_library</code> file, or the
400<code>templates/static_library_host</code> file.</p>
401<p>Remember that on the target, we use shared libraries, and on the host,
402we use static libraries, since executable size isn't as big an issue, and it
403simplifies distribution in the SDK.</p>
404
405<h4><a name="custom-tools"/>Using Custom Tools</h4>
406<p>If you have a tool that generates source files for you, it's possible
407to have the build system get the dependencies correct for it. Here are
408a couple of examples. <code>$@</code> is the make built-in variable for
409"the current target." The <font color=red>red</font> parts are the parts you'll
410need to change.</p>
411
412<p>You need to put this after you have declared <code>LOCAL_PATH</code> and
Colin Crossd8262642014-01-24 23:17:21 -0800413<code>LOCAL_MODULE</code>, because the <code>$(local-generated-sources-dir)</code>
414and <code>$(local-host-generated-sources-dir)</code> macros use these variables
Joe Onorato2303bf02008-10-23 19:37:58 -0700415to determine where to put the files.
416
417<h5>Example 1</h5>
418<p>Here, there is one generated file, called
419chartables.c, which doesn't depend on anything. And is built by the tool
420built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line
421that a dependency is created on the tool.</p>
422<pre>
Colin Crossd8262642014-01-24 23:17:21 -0800423intermediates:= $(local-generated-sources-dir)
Joe Onorato2303bf02008-10-23 19:37:58 -0700424GEN := $(intermediates)/<font color=red>chartables.c</font>
425$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
426$(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
427 $(transform-generated-source)
428LOCAL_GENERATED_SOURCES += $(GEN)
429</pre>
430
431<h5>Example 2</h5>
432<p>Here as a hypothetical example, we use use cat as if it were to transform
433a file. Pretend that it does something useful. Note how we use a
434target-specific variable called PRIVATE_INPUT_FILE to store the name of the
435input file.</p>
436<pre>
Colin Crossd8262642014-01-24 23:17:21 -0800437intermediates:= $(local-generated-sources-dir)
Joe Onorato2303bf02008-10-23 19:37:58 -0700438GEN := $(intermediates)/<font color=red>file.c</font>
439$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
440$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font>
Dan Willemsenbdd2e8e2016-05-08 19:23:01 -0700441$(GEN): <font color=red>$(LOCAL_PATH)/input.file</font>
Joe Onorato2303bf02008-10-23 19:37:58 -0700442 $(transform-generated-source)
443LOCAL_GENERATED_SOURCES += $(GEN)
444</pre>
445
446<h5>Example 3</h5>
447<p>If you have several files that are all similar in
448name, and use the same tool, you can combine them. (here the *.lut.h files are
449the generated ones, and the *.cpp files are the input files)</p>
450<pre>
Colin Crossd8262642014-01-24 23:17:21 -0800451intermediates:= $(local-generated-sources-dir)
Joe Onorato2303bf02008-10-23 19:37:58 -0700452GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \
453 array_object.lut.h \
454 bool_object.lut.h \</font>
455 )
456$(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font>
457$(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font>
458 $(transform-generated-source)
459LOCAL_GENERATED_SOURCES += $(GEN)
460</pre>
461
462<h3><a name="platform-specific"/>Platform specific conditionals</h3>
463<p>Sometimes you need to set flags specifically for different platforms. Here
464is a list of which values the different build-system defined variables will be
465set to and some examples.</p>
Joe Onorato2303bf02008-10-23 19:37:58 -0700466<table cellspacing=25>
467<tr>
468 <td valign=top align=center>
469 <b>HOST_OS</b><br/>
470 linux<br/>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700471 darwin
Joe Onorato2303bf02008-10-23 19:37:58 -0700472 </td>
473 <td valign=top align=center>
474 <b>HOST_ARCH</b><br/>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700475 x86<br/>
476 x86_64
Joe Onorato2303bf02008-10-23 19:37:58 -0700477 </td>
478 <td valign=top align=center>
479 <b>HOST_BUILD_TYPE</b><br/>
480 release<br/>
481 debug
482 </td>
483</tr>
484<tr>
485 <td valign=top align=center>
Joe Onorato2303bf02008-10-23 19:37:58 -0700486 <b>TARGET_ARCH</b><br/>
487 arm<br/>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700488 arm64<br/>
489 mips<br/>
490 mips64<br/>
491 x86<br/>
492 x86_64
Joe Onorato2303bf02008-10-23 19:37:58 -0700493 </td>
494 <td valign=top align=center>
495 <b>TARGET_BUILD_TYPE</b><br/>
496 release<br/>
497 debug
498 </td>
Joe Onorato2303bf02008-10-23 19:37:58 -0700499</tr>
500</table>
501
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700502<p>There are also special variables to use instead of conditionals. Many of the
503normal variables (LOCAL_SRC_FILES, LOCAL_CFLAGS, etc) can be conditionally added
504to with _{arch} _{32|64}, and for the host, _{os}.</p>
505
Joe Onorato2303bf02008-10-23 19:37:58 -0700506<h4>Some Examples</h4>
Jeff Browne33ba4c2011-07-11 22:11:46 -0700507<pre>ifeq ($(TARGET_BUILD_TYPE),release)
Joe Onorato2303bf02008-10-23 19:37:58 -0700508LOCAL_CFLAGS += -DNDEBUG=1
509endif
510
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700511LOCAL_CFLAGS_arm += -DTARGET_IS_ARM
512
513LOCAL_CFLAGS_64 += -DBIG_POINTER
514
Joe Onorato2303bf02008-10-23 19:37:58 -0700515# from libutils
Joe Onorato2303bf02008-10-23 19:37:58 -0700516# Use the futex based mutex and condition variable
517# implementation from android-arm because it's shared mem safe
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700518LOCAL_SRC_FILES_linux += futex_synchro.c
519LOCAL_LDLIBS_linux += -lrt -ldl
Joe Onorato2303bf02008-10-23 19:37:58 -0700520
521</pre>
522
523
524<h3><a name="moving-modules"/>Putting modules elsewhere</h3>
525<p>If you have modules that normally go somewhere, and you need to have them
Colin Cross639c3362014-01-24 19:23:40 -0800526build somewhere else, read this.</p>
527<p>If you have modules that need to go in a subdirectory of their normal
528location, for example HAL modules that need to go in /system/lib/hw or
529/vendor/lib/hw, set LOCAL_MODULE_RELATIVE_PATH in your Android.mk, for
530example:</p>
531<pre>
532LOCAL_MODULE_RELATIVE_PATH := hw
533</pre>
534<p>If you have modules that need to go in an entirely different location, for
535example the root filesystem instead of in /system, add these lines to your
536Android.mk:</p>
Joe Onorato2303bf02008-10-23 19:37:58 -0700537<pre>
538LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
539LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
540</pre>
Colin Cross639c3362014-01-24 19:23:40 -0800541<p>For executables and libraries, you need to specify a
542<code>LOCAL_UNSTRIPPED_PATH</code> location if you specified a
543<code>LOCAL_MODULE_PATH</code>, because on target builds, we keep
544the unstripped executables so GDB can find the symbols.
545<code>LOCAL_UNSTRIPPED_PATH</code> is not necessary if you only specified
546<code>LOCAL_MODULE_RELATIVE_PATH</code>.</p>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700547<p>Look in <code>core/envsetup.mk</code> for all of the variables defining
Joe Onorato2303bf02008-10-23 19:37:58 -0700548places to build things.</p>
549<p>FYI: If you're installing an executable to /sbin, you probably also want to
550set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which
551will force the linker to only accept static libraries.</p>
552
553
554<h3>Android.mk variables</h3>
555<p>These are the variables that you'll commonly see in Android.mk files, listed
556alphabetically.</p>
557<p>But first, a note on variable naming:
558<ul>
559 <li><b>LOCAL_</b> - These variables are set per-module. They are cleared
560 by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
561 being empty after including that file. Most of the variables you'll use
562 in most modules are LOCAL_ variables.</li>
563 <li><b>PRIVATE_</b> - These variables are make-target-specific variables. That
564 means they're only usable within the commands for that module. It also
565 means that they're unlikely to change behind your back from modules that
566 are included after yours. This
567 <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
568 describes more about target-specific variables. Please note that there
569 are a couple of these laying around the tree that aren't prefixed with
570 PRIVATE_. It is safe, and they will be fixed as they are discovered.
571 Sorry for the confusion.</li>
572 <li><b>INTERNAL_</b> - These variables are critical to functioning of
573 the build system, so you shouldn't create variables named like this, and
574 you probably shouldn't be messing with these variables in your makefiles.
575 </li>
576 <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
577 and definitions that are specific to either the host or the target builds.
578 Do not set variables that start with HOST_ or TARGET_ in your makefiles.
579 </li>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700580 <li><b>HOST_CROSS_</b> - These contain the directories and definitions that
581 are specific to cross-building host binaries. The common case is building
582 windows host tools on linux. Do not set variables that start with
583 HOST_CROSS_ in your makefiles.
584 </li>
Joe Onorato2303bf02008-10-23 19:37:58 -0700585 <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
586 well-defined template makefiles to include. Some examples are CLEAR_VARS
587 and BUILD_HOST_PACKAGE.</li>
588 <li>Any other name is fair-game for you to use in your Android.mk. However,
589 remember that this is a non-recursive build system, so it is possible that
590 your variable will be changed by another Android.mk included later, and be
591 different when the commands for your rule / module are executed.</li>
592</ul>
593</p>
594
Colin Crosse8ee68b2017-04-07 16:28:41 -0700595<h4>LOCAL_ANNOTATION_PROCESSORS</h4>
596<p>Set this to a list of modules built with <code>BUILD_HOST_JAVA_LIBRARY</code>
597to have their jars passed to javac with -processorpath for use as annotation
598processors.</p>
599
600<h4>LOCAL_ANNOTATION_PROCESSOR_CLASSES</h4>
601<p>Set this to a list of classes to be passed to javac as -processor arguments.
602This list is would be unnecessary, as javac will autodetect annotation processor
603classes, except that the Grok tool that is used on the Android source code
604does not autodetect them and requires listing them manually.</p>
605
Joe Onorato2303bf02008-10-23 19:37:58 -0700606<h4>LOCAL_ASSET_FILES</h4>
607<p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
608to the set of files you want built into your app. Usually:</p>
609<p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p>
610<p>This will probably change when we switch to ant for the apps' build
611system.</p>
612
613<h4>LOCAL_CC</h4>
614<p>If you want to use a different C compiler for this module, set LOCAL_CC
615to the path to the compiler. If LOCAL_CC is blank, the appropriate default
616compiler is used.</p>
617
618<h4>LOCAL_CXX</h4>
619<p>If you want to use a different C++ compiler for this module, set LOCAL_CXX
620to the path to the compiler. If LOCAL_CXX is blank, the appropriate default
621compiler is used.</p>
622
623<h4>LOCAL_CFLAGS</h4>
624<p>If you have additional flags to pass into the C or C++ compiler, add
625them here. For example:</p>
626<p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p>
627
628<h4>LOCAL_CPPFLAGS</h4>
629<p>If you have additional flags to pass into <i>only</i> the C++ compiler, add
630them here. For example:</p>
631<p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
632<code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
633on the compile line, so you can use it to override flags listed in
634<code>LOCAL_CFLAGS</code>.
635
636<h4>LOCAL_CPP_EXTENSION</h4>
637<p>If your C++ files end in something other than "<code>.cpp</code>",
638you can specify the custom extension here. For example:</p>
639<p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
640Note that all C++ files for a given module must have the same
641extension; it is not currently possible to mix different extensions.
642
643<h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4>
644<p>Normally, the compile line for C and C++ files includes global include
645paths and global cflags. If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code>
646is non-empty, none of the default includes or flags will be used when compiling
647C and C++ files in this module.
648<code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and
649<code>LOCAL_CPPFLAGS</code> will still be used in this case, as will
650any <code>DEBUG_CFLAGS</code> that are defined for the module.
651
652<h4>LOCAL_COPY_HEADERS</h4>
653<p class=warning>This will be going away.</p>
654<p>The set of files to copy to the install include tree. You must also
655supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
656<p>This is going away because copying headers messes up the error messages, and
657may lead to people editing those headers instead of the correct ones. It also
658makes it easier to do bad layering in the system, which we want to avoid. We
659also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
660headers.</p>
661
662<h4>LOCAL_COPY_HEADERS_TO</h4>
663<p class=warning>This will be going away.</p>
664<p>The directory within "include" to copy the headers listed in
665<code>LOCAL_COPY_HEADERS</code> to.</p>
666<p>This is going away because copying headers messes up the error messages, and
667may lead to people editing those headers instead of the correct ones. It also
668makes it easier to do bad layering in the system, which we want to avoid. We
669also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
670headers.</p>
671
672<h4>LOCAL_C_INCLUDES</h4>
673<p>Additional directories to instruct the C/C++ compilers to look for header
674files in. These paths are rooted at the top of the tree. Use
675<code>LOCAL_PATH</code> if you have subdirectories of your own that you
676want in the include paths. For example:</p>
677<p><code>
678LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
679LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
680</code></p>
681<p>You should not add subdirectories of include to
682<code>LOCAL_C_INCLUDES</code>, instead you should reference those files
683in the <code>#include</code> statement with their subdirectories. For
684example:</p>
685<p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
686not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p>
687<p>There are some components that are doing this wrong, and should be cleaned
688up.</p>
689
690<h4>LOCAL_MODULE_TAGS</h4>
691<p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
692tags. If the tag list is empty or contains <code>droid</code>, the module
Elliott Hughes32bfd702013-11-05 11:13:49 -0800693will get installed as part of a <code>make droid</code>. Otherwise, it will
Joe Onorato2303bf02008-10-23 19:37:58 -0700694only get installed by running <code>make &lt;your-module&gt;</code>
695or with the <code>make all</code> pseudotarget.</p>
696
697<h4>LOCAL_REQUIRED_MODULES</h4>
698<p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
699module names, like "libblah" or "Email". If this module is installed, all
700of the modules that it requires will be installed as well. This can be
701used to, e.g., ensure that necessary shared libraries or providers are
702installed when a given app is installed.
703
704<h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4>
705<p>If your executable should be linked statically, set
706<code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>. There is a very short
707list of libraries that we have in static form (currently only libc). This is
708really only used for executables in /sbin on the root filesystem.</p>
709
710<h4>LOCAL_GENERATED_SOURCES</h4>
711<p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
712automatically generated and then linked in when your module is built.
713See the <a href="#custom-tools">Custom Tools</a> template makefile for an
714example.</p>
715
Brian Carlstromf184a0f2010-02-01 11:13:32 -0800716<h4>LOCAL_JAVACFLAGS</h4>
717<p>If you have additional flags to pass into the javac compiler, add
718them here. For example:</p>
719<p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p>
720
Paul Duffin3ca92982016-09-20 15:12:30 +0100721<h4>LOCAL_ERROR_PRONE_FLAGS</h4>
722<p>If you have additional flags to pass into the error prone compiler, add
723them here. For example:</p>
724<p><code>LOCAL_ERROR_PRONE_FLAGS += -Xep:ClassCanBeStatic:ERROR</code></p>
725
Joe Onorato2303bf02008-10-23 19:37:58 -0700726<h4>LOCAL_JAVA_LIBRARIES</h4>
727<p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
728specifies which sets of java classes to include. Currently there are
729two of these: <code>core</code> and <code>framework</code>.
730In most cases, it will look like this:</p>
731<p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
732<p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
733(and is not allowed) when building an APK with
734"<code>include $(BUILD_PACKAGE)</code>". The appropriate libraries
735will be included automatically.</p>
736
737<h4>LOCAL_LDFLAGS</h4>
738<p>You can pass additional flags to the linker by setting
739<code>LOCAL_LDFLAGS</code>. Keep in mind that the order of parameters is
740very important to ld, so test whatever you do on all platforms.</p>
741
742<h4>LOCAL_LDLIBS</h4>
743<p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
744that are not part of the build for your executable or library. Specify
745the libraries you want in -lxxx format; they're passed directly to the
746link line. However, keep in mind that there will be no dependency generated
747for these libraries. It's most useful in simulator builds where you want
748to use a library preinstalled on the host. The linker (ld) is a particularly
749fussy beast, so it's sometimes necessary to pass other flags here if you're
750doing something sneaky. Some examples:</p>
751<p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
752LOCAL_LDLIBS += -Wl,-z,origin
753</code></p>
754
755<h4>LOCAL_NO_MANIFEST</h4>
756<p>If your package doesn't have a manifest (AndroidManifest.xml), then
757set <code>LOCAL_NO_MANIFEST:=true</code>. The common resources package
758does this.</p>
759
760<h4>LOCAL_PACKAGE_NAME</h4>
761<p><code>LOCAL_PACKAGE_NAME</code> is the name of an app. For example,
762Dialer, Contacts, etc. This will probably change or go away when we switch
763to an ant-based build system for the apps.</p>
764
765<h4>LOCAL_PATH</h4>
766<p>The directory your Android.mk file is in. You can set it by putting the
767following as the first line in your Android.mk:</p>
768<p><code>LOCAL_PATH := $(my-dir)</code></p>
769<p>The <code>my-dir</code> macro uses the
770<code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code>
771variable, so you must call it before you include any other makefiles. Also,
772consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
773own stuff before you include them. This also means that if you try to write
774several <code>include</code> lines that reference <code>LOCAL_PATH</code>,
775it won't work, because those included makefiles might reset LOCAL_PATH.
776
777<h4>LOCAL_POST_PROCESS_COMMAND</h4>
778<p>For host executables, you can specify a command to run on the module
779after it's been linked. You might have to go through some contortions
780to get variables right because of early or late variable evaluation:</p>
781<p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
782LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
783&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
784</code></p>
785
786<h4>LOCAL_PREBUILT_EXECUTABLES</h4>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700787<p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
788to executables that you want copied. They're located automatically into the
Joe Onorato2303bf02008-10-23 19:37:58 -0700789right bin directory.</p>
790
791<h4>LOCAL_PREBUILT_LIBS</h4>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700792<p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
793to libraries that you want copied. They're located automatically into the
Joe Onorato2303bf02008-10-23 19:37:58 -0700794right lib directory.</p>
795
796<h4>LOCAL_SHARED_LIBRARIES</h4>
797<p>These are the libraries you directly link against. You don't need to
798pass transitively included libraries. Specify the name without the suffix:</p>
799<p><code>LOCAL_SHARED_LIBRARIES := \<br/>
800 &nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
801 &nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
802 &nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
803 &nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
804 &nbsp;&nbsp;&nbsp;&nbsp;libsgl
805</code></p>
806
807<h4>LOCAL_SRC_FILES</h4>
808<p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
809files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows
810how to correctly do the intermediate .h and .c/.cpp files automatically. If
811the files are in a subdirectory of the one containing the Android.mk, prefix
812them with the directory name:</p>
813<p><code>LOCAL_SRC_FILES := \<br/>
814 &nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
815 &nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
816</code></p>
817
818<h4>LOCAL_STATIC_LIBRARIES</h4>
819<p>These are the static libraries that you want to include in your module.
820Mostly, we use shared libraries, but there are a couple of places, like
821executables in sbin and host executables where we use static libraries instead.
822<p><code>LOCAL_STATIC_LIBRARIES := \<br/>
823 &nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
824 &nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
825</code></p>
826
827<h4>LOCAL_MODULE</h4>
828<p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
829from your Android.mk. For exmample, for libkjs, the <code>LOCAL_MODULE</code>
830is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
831For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of
832<code>LOCAL_MODULE</code>. We're planning on switching to ant for the apps,
833so this might become moot.</p>
834
835<h4>LOCAL_MODULE_PATH</h4>
836<p>Instructs the build system to put the module somewhere other than what's
837normal for its type. If you override this, make sure you also set
838<code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
839so the unstripped binary has somewhere to go. An error will occur if you forget
840to.</p>
841<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
842
Colin Cross639c3362014-01-24 19:23:40 -0800843<h4>LOCAL_MODULE_RELATIVE_PATH</h4>
844<p>Instructs the build system to put the module in a subdirectory under the
845directory that is normal for its type. If you set this you do not need to
846set <code>LOCAL_UNSTRIPPED_PATH</code>, the unstripped binaries will also use
847the relative path.</p>
848<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
849
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700850<h4>LOCAL_MODULE_HOST_OS</h4>
851<p>This specifies which OSes are supported by this host module. It is not used
852for target builds. The accepted values here are combinations of
853<code>linux</code>, <code>darwin</code>, and <code>windows</code>. By default,
854linux and darwin(MacOS) are considered to be supported. If a module should
855build under windows, you must specify windows, and any others to be supported.
856Some examples:</p>
857<p><code>LOCAL_MODULE_HOST_OS := linux<br/>
858LOCAL_MODULE_HOST_OS := darwin linux windows</code></p>
859
Joe Onorato2303bf02008-10-23 19:37:58 -0700860<h4>LOCAL_UNSTRIPPED_PATH</h4>
861<p>Instructs the build system to put the unstripped version of the module
862somewhere other than what's normal for its type. Usually, you override this
863because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
864shared library. If you overrode <code>LOCAL_MODULE_PATH</code>, but not
865<code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
866<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
867
868<h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4>
869<p>These are the static libraries that you want to include in your module without allowing
870the linker to remove dead code from them. This is mostly useful if you want to add a static library
871to a shared library and have the static library's content exposed from the shared library.
872<p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
873 &nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
874</code></p>
875
876<h4>LOCAL_YACCFLAGS</h4>
877<p>Any flags to pass to invocations of yacc for your module. A known limitation
878here is that the flags will be the same for all invocations of YACC for your
879module. This can be fixed. If you ever need it to be, just ask.</p>
880<p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p>
881
882
883
884<h2>Implementation Details</h2>
885
886<p>You should never have to touch anything in the config directory unless
887you're adding a new platform, new tools, or adding new features to the
888build system. In general, please consult with the build system owner(s)
889(<a href="mailto:android-build-team">android-build-team</a>) before you go
890mucking around in here. That said, here are some notes on what's going on
891under the hood.</p>
892
893<h3>Environment Setup / buildspec.mk Versioning</h3>
894<p>In order to make easier for people when the build system changes, when
895it is necessary to make changes to buildspec.mk or to rerun the environment
896setup scripts, they contain a version number in the variable
897BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build
898system expects, it fails printing an error message explaining what happened.
899If you make a change that requires an update, you need to update two places
900so this message will be printed.
901<ul>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700902 <li>In core/envsetup.mk, increment the
Joe Onorato2303bf02008-10-23 19:37:58 -0700903 CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li>
904 <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700905 definition to match the one in core/envsetup.mk</li>
Joe Onorato2303bf02008-10-23 19:37:58 -0700906</ul>
907The scripts automatically get the value from the build system, so they will
908trigger the warning as well.
909</p>
910
911<h3>Additional makefile variables</h3>
912<p>You probably shouldn't use these variables. Please consult
913<a href="mailto:android-build-team">android-build-team</a> before using them.
914These are mostly there for workarounds for other issues, or things that aren't
915completely done right.</p>
916
917<h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4>
918<p>If your module needs to depend on anything else that
919isn't actually built in to it, you can add those make targets to
920<code>LOCAL_ADDITIONAL_DEPENDENCIES</code>. Usually this is a workaround
921for some other dependency that isn't created automatically.</p>
922
923<h4>LOCAL_BUILT_MODULE</h4>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700924<p class=warning>This should not be used, since multiple binaries are now
925created from a single module defintiion.</p>
Joe Onorato2303bf02008-10-23 19:37:58 -0700926<p>When a module is built, the module is created in an intermediate
927directory then copied to its final location. LOCAL_BUILT_MODULE is
928the full path to the intermediate file. See LOCAL_INSTALLED_MODULE
929for the path to the final installed location of the module.</p>
930
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700931<h4>LOCAL_IS_HOST_MODULE</h4>
932<p>Set by the host_xxx.mk includes to tell base_rules.mk and the other
933includes that we're building for the host.</p>
Joe Onorato2303bf02008-10-23 19:37:58 -0700934
935<h4>LOCAL_INSTALLED_MODULE</h4>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700936<p class=warning>This should not be used, since multiple binaries are now
937created from a single module defintiion.</p>
Joe Onorato2303bf02008-10-23 19:37:58 -0700938<p>The fully qualified path name of the final location of the module.
939See LOCAL_BUILT_MODULE for the location of the intermediate file that
940the make rules should actually be constructing.</p>
941
Joe Onorato2303bf02008-10-23 19:37:58 -0700942<h4>LOCAL_MODULE_CLASS</h4>
943<p>Which kind of module this is. This variable is used to construct other
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700944variable names used to locate the modules. See base_rules.mk and
945envsetup.mk.</p>
Joe Onorato2303bf02008-10-23 19:37:58 -0700946
947<h4>LOCAL_MODULE_SUFFIX</h4>
948<p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form
949<code>LOCAL_MODULE_NAME</code>. For example, .so, .a, .dylib.</p>
950
951<h4>LOCAL_STRIP_MODULE</h4>
Dan Willemsen0b6c3482015-09-09 16:51:09 -0700952<p>If set to true (the default), the binary will be stripped and a debug
953link will be set up so that GDB will still work. If set to no_debuglink,
954the binary will be stripped, but no debug link will be added. If set to
955keep_symbols, it will strip the debug information, but keep the symbol table.
956Any other value will prevent stripping.</p>
Joe Onorato2303bf02008-10-23 19:37:58 -0700957
958<h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4>
959<p>Used while building the base libraries: libc, libm, libdl. Usually
960it should be set to "none," as it is in $(CLEAR_VARS). When building
961these libraries, it's set to the ones they link against. For example,
962libc, libstdc++ and libdl don't link against anything, and libm links against
963libc. Normally, when the value is none, these libraries are automatically
964linked in to executables and libraries, so you don't need to specify them
965manually.</p>
966
967
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