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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MEGA_PLAYER_NOISEAUDIOSOURCE_H
#define MEGA_PLAYER_NOISEAUDIOSOURCE_H
#include "AudioSource.h"
class NoiseAudioSource: public AudioSource {
public:
NoiseAudioSource();
/**
* Fills the specified buffer with random noise.
* @return The number of frames generated. Since we are generating a continuous periodic
* signal, this will always be <code>numFrames</code>.
*/
virtual int pull(float* buffer, int numFrames, int numChans) override;
};
#endif // MEGA_PLAYER_NOISEAUDIOSOURCE_H