| <html> |
| <head> |
| <title>Dalvik Optimization and Verification</title> |
| </head> |
| |
| <body> |
| <h1>Dalvik Optimization and Verification With <i>dexopt</i></h1> |
| |
| <p> |
| The Dalvik virtual machine was designed specifically for the Android |
| mobile platform. The target systems have little RAM, store data on slow |
| internal flash memory, and generally have the performance characteristics |
| of decade-old desktop systems. They also run Linux, which provides |
| virtual memory, processes and threads, and UID-based security mechanisms. |
| <p> |
| The features and limitations caused us to focus on certain goals: |
| |
| <ul> |
| <li>Class data, notably bytecode, must be shared between multiple |
| processes to minimize total system memory usage. |
| <li>The overhead in launching a new app must be minimized to keep |
| the device responsive. |
| <li>Storing class data in individual files results in a lot of |
| redundancy, especially with respect to strings. To conserve disk |
| space we need to factor this out. |
| <li>Parsing class data fields adds unnecessary overhead during |
| class loading. Accessing data values (e.g. integers and strings) |
| directly as C types is better. |
| <li>Bytecode verification is necessary, but slow, so we want to verify |
| as much as possible outside app execution. |
| <li>Bytecode optimization (quickened instructions, method pruning) is |
| important for speed and battery life. |
| <li>For security reasons, processes may not edit shared code. |
| </ul> |
| |
| <p> |
| The typical VM implementation uncompresses individual classes from a |
| compressed archive and stores them on the heap. This implies a separate |
| copy of each class in every process, and slows application startup because |
| the code must be uncompressed (or at least read off disk in many small |
| pieces). On the other hand, having the bytecode on the local heap makes |
| it easy to rewrite instructions on first use, facilitating a number of |
| different optimizations. |
| <p> |
| The goals led us to make some fundamental decisions: |
| |
| <ul> |
| <li>Multiple classes are aggregated into a single "DEX" file. |
| <li>DEX files are mapped read-only and shared between processes. |
| <li>Byte ordering and word alignment are adjusted to suit the local |
| system. |
| <li>Bytecode verification is mandatory for all classes, but we want |
| to "pre-verify" whatever we can. |
| <li>Optimizations that require rewriting bytecode must be done ahead |
| of time. |
| </ul> |
| |
| <p> |
| The consequences of these decisions are explained in the following sections. |
| |
| |
| <h2>VM Operation</h2> |
| |
| <p> |
| Application code is delivered to the system in a <code>.jar</code> |
| or <code>.apk</code> file. These are really just <code>.zip</code> |
| archives with some meta-data files added. The Dalvik DEX data file |
| is always called <code>classes.dex</code>. |
| <p> |
| The bytecode cannot be memory-mapped and executed directly from the zip |
| file, because the data is compressed and the start of the file is not |
| guaranteed to be word-aligned. These problems could be addressed by |
| storing <code>classes.dex</code> without compression and padding out the zip |
| file, but that would increase the size of the package sent across the |
| data network. |
| <p> |
| We need to extract <code>classes.dex</code> from the zip archive before |
| we can use it. While we have the file available, we might as well perform |
| some of the other actions (realignment, optimization, verification) described |
| earlier. This raises a new question however: who is responsible for doing |
| this, and where do we keep the output? |
| |
| <h3>Preparation</h3> |
| |
| <p> |
| There are at least three different ways to create a "prepared" DEX file, |
| sometimes known as "ODEX" (for Optimized DEX): |
| <ol> |
| <li>The VM does it "just in time". The output goes into a special |
| <code>dalvik-cache</code> directory. This works on the desktop and |
| engineering-only device builds where the permissions on the |
| <code>dalvik-cache</code> directory are not restricted. On production |
| devices, this is not allowed. |
| <li>The system installer does it when an application is first added. |
| It has the privileges required to write to <code>dalvik-cache</code>. |
| <li>The build system does it ahead of time. The relevant <code>jar</code> |
| / <code>apk</code> files are present, but the <code>classes.dex</code> |
| is stripped out. The optimized DEX is stored next to the original |
| zip archive, not in <code>dalvik-cache</code>, and is part of the |
| system image. |
| </ol> |
| <p> |
| The <code>dalvik-cache</code> directory is more accurately |
| <code>$ANDROID_DATA/data/dalvik-cache</code>. The files inside it have |
| names derived from the full path of the source DEX. On the device the |
| directory is owned by <code>system</code> / <code>system</code> |
| and has 0771 permissions, and the optimized DEX files stored there are |
| owned by <code>system</code> and the |
| application's group, with 0644 permissions. DRM-locked applications will |
| use 640 permissions to prevent other user applications from examining them. |
| The bottom line is that you can read your own DEX file and those of most |
| other applications, but you cannot create, modify, or remove them. |
| <p> |
| Preparation of the DEX file for the "just in time" and "system installer" |
| approaches proceeds in three steps: |
| <p> |
| First, the dalvik-cache file is created. This must be done in a process |
| with appropriate privileges, so for the "system installer" case this is |
| done within <code>installd</code>, which runs as root. |
| <p> |
| Second, the <code>classes.dex</code> entry is extracted from the the zip |
| archive. A small amount of space is left at the start of the file for |
| the ODEX header. |
| <p> |
| Third, the file is memory-mapped for easy access and tweaked for use on |
| the current system. This includes byte-swapping and structure realigning, |
| but no meaningful changes to the DEX file. We also do some basic |
| structure checks, such as ensuring that file offsets and data indices |
| fall within valid ranges. |
| <p> |
| The build system uses a hairy process that involves starting the |
| emulator, forcing just-in-time optimization of all relevant DEX files, |
| and then extracting the results from <code>dalvik-cache</code>. The |
| reasons for doing this, rather than using a tool that runs on the desktop, |
| will become more apparent when the optimizations are explained. |
| <p> |
| Once the code is byte-swapped and aligned, we're ready to go. We append |
| some pre-computed data, fill in the ODEX header at the start of the file, |
| and start executing. (The header is filled in last, so that we don't |
| try to use a partial file.) If we're interested in verification and |
| optimization, however, we need to insert a step after the initial prep. |
| |
| <h3>dexopt</h3> |
| |
| <p> |
| We want to verify and optimize all of the classes in the DEX file. The |
| easiest and safest way to do this is to load all of the classes into |
| the VM and run through them. Anything that fails to load is simply not |
| verified or optimized. Unfortunately, this can cause allocation of some |
| resources that are difficult to release (e.g. loading of native shared |
| libraries), so we don't want to do it in the same virtual machine that |
| we're running applications in. |
| <p> |
| The solution is to invoke a program called <code>dexopt</code>, which |
| is really just a back door into the VM. It performs an abbreviated VM |
| initialization, loads zero or more DEX files from the bootstrap class |
| path, and then sets about verifying and optimizing whatever it can from |
| the target DEX. On completion, the process exits, freeing all resources. |
| <p> |
| It is possible for multiple VMs to want the same DEX file at the same |
| time. File locking is used to ensure that dexopt is only run once. |
| |
| |
| <h2>Verification</h2> |
| |
| <p> |
| The bytecode verification process involves scanning through the instructions |
| in every method in every class in a DEX file. The goal is to identify |
| illegal instruction sequences so that we don't have to check for them at |
| run time. Many of the computations involved are also necessary for "exact" |
| garbage collection. See |
| <a href="verifier.html">Dalvik Bytecode Verifier Notes</a> for more |
| information. |
| <p> |
| For performance reasons, the optimizer (described in the next section) |
| assumes that the verifier has run successfully, and makes some potentially |
| unsafe assumptions. By default, Dalvik insists upon verifying all classes, |
| and only optimizes classes that have been verified. If you want to |
| disable the verifier, you can use command-line flags to do so. See also |
| <a href="embedded-vm-control.html"> Controlling the Embedded VM</a> |
| for instructions on controlling these |
| features within the Android application framework. |
| <p> |
| Reporting of verification failures is a tricky issue. For example, |
| calling a package-scope method on a class in a different package is |
| illegal and will be caught by the verifier. We don't necessarily want |
| to report it during verification though -- we actually want to throw |
| an exception when the method call is attempted. Checking the access |
| flags on every method call is expensive though. The |
| <a href="verifier.html">Dalvik Bytecode Verifier Notes</a> document |
| addresses this issue. |
| <p> |
| Classes that have been verified successfully have a flag set in the ODEX. |
| They will not be re-verified when loaded. The Linux access permissions |
| are expected to prevent tampering; if you can get around those, installing |
| faulty bytecode is far from the easiest line of attack. The ODEX file has |
| a 32-bit checksum, but that's chiefly present as a quick check for |
| corrupted data. |
| |
| |
| <h2>Optimization</h2> |
| |
| <p> |
| Virtual machine interpreters typically perform certain optimizations the |
| first time a piece of code is used. Constant pool references are replaced |
| with pointers to internal data structures, operations that always succeed |
| or always work a certain way are replaced with simpler forms. Some of |
| these require information only available at runtime, others can be inferred |
| statically when certain assumptions are made. |
| <p> |
| The Dalvik optimizer does the following: |
| <ul> |
| <li>For virtual method calls, replace the method index with a |
| vtable index. |
| <li>For instance field get/put, replace the field index with |
| a byte offset. Also, merge the boolean / byte / char / short |
| variants into a single 32-bit form (less code in the interpreter |
| means more room in the CPU I-cache). |
| <li>Replace a handful of high-volume calls, like String.length(), |
| with "inline" replacements. This skips the usual method call |
| overhead, directly switching from the interpreter to a native |
| implementation. |
| <li>Prune empty methods. The simplest example is |
| <code>Object.<init></code>, which does nothing, but must be |
| called whenever any object is allocated. The instruction is |
| replaced with a new version that acts as a no-op unless a debugger |
| is attached. |
| <li>Append pre-computed data. For example, the VM wants to have a |
| hash table for lookups on class name. Instead of computing this |
| when the DEX file is loaded, we can compute it now, saving heap |
| space and computation time in every VM where the DEX is loaded. |
| </ul> |
| |
| <p> |
| All of the instruction modifications involve replacing the opcode with |
| one not defined by the Dalvik specification. This allows us to freely |
| mix optimized and unoptimized instructions. The set of optimized |
| instructions, and their exact representation, is tied closely to the VM |
| version. |
| <p> |
| Most of the optimizations are obvious "wins". The use of raw indices |
| and offsets not only allows us to execute more quickly, we can also |
| skip the initial symbolic resolution. Pre-computation eats up |
| disk space, and so must be done in moderation. |
| <p> |
| There are a couple of potential sources of trouble with these |
| optimizations. First, vtable indices and byte offsets are subject to |
| change if the VM is updated. Second, if a superclass is in a different |
| DEX, and that other DEX is updated, we need to ensure that our optimized |
| indices and offsets are updated as well. A similar but more subtle |
| problem emerges when user-defined class loaders are employed: the class |
| we actually call may not be the one we expected to call. |
| <p>These problems are addressed with dependency lists and some limitations |
| on what can be optimized. |
| |
| |
| <h2>Dependencies and Limitations</h2> |
| |
| <p> |
| The optimized DEX file includes a list of dependencies on other DEX files, |
| plus the CRC-32 and modification date from the originating |
| <code>classes.dex</code> zip file entry. The dependency list includes the |
| full path to the <code>dalvik-cache</code> file, and the file's SHA-1 |
| signature. The timestamps of files on the device are unreliable and |
| not used. The dependency area also includes the VM version number. |
| <p> |
| An optimized DEX is dependent upon all of the DEX files in the bootstrap |
| class path. DEX files that are part of the bootstrap class path depend |
| upon the DEX files that appeared earlier. To ensure that nothing outside |
| the dependent DEX files is available, <code>dexopt</code> only loads the |
| bootstrap classes. References to classes in other DEX files fail, which |
| causes class loading and/or verification to fail, and classes with |
| external dependencies are simply not optimized. |
| <p> |
| This means that splitting code out into many separate DEX files has a |
| disadvantage: virtual method calls and instance field lookups between |
| non-boot DEX files can't be optimized. Because verification is pass/fail |
| with class granularity, no method in a class that has any reliance on |
| classes in external DEX files can be optimized. This may be a bit |
| heavy-handed, but it's the only way to guarantee that nothing breaks |
| when individual pieces are updated. |
| <p> |
| Another negative consequence: any change to a bootstrap DEX will result |
| in rejection of all optimized DEX files. This makes it hard to keep |
| system updates small. |
| <p> |
| Despite our caution, there is still a possibility that a class in a DEX |
| file loaded by a user-defined class loader could ask for a bootstrap class |
| (say, String) and be given a different class with the same name. If a |
| class in the DEX file being processed has the same name as a class in the |
| bootstrap DEX files, the class will be flagged as ambiguous and references |
| to it will not be resolved during verification / optimization. The class |
| linking code in the VM does additional checks to plug another hole; |
| see the verbose description in the VM sources for details (vm/oo/Class.c). |
| <p> |
| If one of the dependencies is updated, we need to re-verify and |
| re-optimize the DEX file. If we can do a just-in-time <code>dexopt</code> |
| invocation, this is easy. If we have to rely on the installer daemon, or |
| the DEX was shipped only in ODEX, then the VM has to reject the DEX. |
| <p> |
| The output of <code>dexopt</code> is byte-swapped and struct-aligned |
| for the host, and contains indices and offsets that are highly VM-specific |
| (both version-wise and platform-wise). For this reason it's tricky to |
| write a version of <code>dexopt</code> that runs on the desktop but |
| generates output suitable for a particular device. The safest way to |
| invoke it is on the target device, or on an emulator for that device. |
| |
| |
| <h2>Generated DEX</h2> |
| |
| <p> |
| Some languages and frameworks rely on the ability to generate bytecode |
| and execute it. The rather heavy <code>dexopt</code> verification and |
| optimization model doesn't work well with that. |
| <p> |
| We intend to support this in a future release, but the exact method is |
| to be determined. We may allow individual classes to be added or whole |
| DEX files; may allow Java bytecode or Dalvik bytecode in instructions; |
| may perform the usual set of optimizations, or use a separate interpreter |
| that performs on-first-use optimizations directly on the bytecode (which |
| won't be mapped read-only, since it's locally defined). |
| |
| <address>Copyright © 2008 The Android Open Source Project</address> |
| |
| </body> |
| </html> |