| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /* |
| * JDWP TCP socket network code. |
| */ |
| #include "jdwp/JdwpPriv.h" |
| #include "jdwp/JdwpHandler.h" |
| #include "Bits.h" |
| |
| #include <stdlib.h> |
| #include <unistd.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <errno.h> |
| #include <sys/types.h> |
| #include <sys/socket.h> |
| #include <netinet/in.h> |
| #include <netinet/tcp.h> |
| #include <arpa/inet.h> |
| #include <netdb.h> |
| |
| #define kBasePort 8000 |
| #define kMaxPort 8040 |
| |
| #define kInputBufferSize 8192 |
| |
| #define kMagicHandshake "JDWP-Handshake" |
| #define kMagicHandshakeLen (sizeof(kMagicHandshake)-1) |
| |
| // fwd |
| static void netShutdown(JdwpNetState* state); |
| static void netFree(JdwpNetState* state); |
| |
| |
| /* |
| * JDWP network state. |
| * |
| * We only talk to one debugger at a time. |
| */ |
| struct JdwpNetState { |
| short listenPort; |
| int listenSock; /* listen for connection from debugger */ |
| int clientSock; /* active connection to debugger */ |
| int wakePipe[2]; /* break out of select */ |
| |
| struct in_addr remoteAddr; |
| unsigned short remotePort; |
| |
| bool awaitingHandshake; /* waiting for "JDWP-Handshake" */ |
| |
| /* pending data from the network; would be more efficient as circular buf */ |
| unsigned char inputBuffer[kInputBufferSize]; |
| int inputCount; |
| }; |
| |
| static JdwpNetState* netStartup(short port); |
| |
| /* |
| * Set up some stuff for transport=dt_socket. |
| */ |
| static bool prepareSocket(JdwpState* state, const JdwpStartupParams* pParams) |
| { |
| unsigned short port; |
| |
| if (pParams->server) { |
| if (pParams->port != 0) { |
| /* try only the specified port */ |
| port = pParams->port; |
| state->netState = netStartup(port); |
| } else { |
| /* scan through a range of ports, binding to the first available */ |
| for (port = kBasePort; port <= kMaxPort; port++) { |
| state->netState = netStartup(port); |
| if (state->netState != NULL) |
| break; |
| } |
| } |
| if (state->netState == NULL) { |
| LOGE("JDWP net startup failed (req port=%d)\n", pParams->port); |
| return false; |
| } |
| } else { |
| port = pParams->port; // used in a debug msg later |
| state->netState = netStartup(-1); |
| } |
| |
| if (pParams->suspend) |
| LOGI("JDWP will wait for debugger on port %d\n", port); |
| else |
| LOGD("JDWP will %s on port %d\n", |
| pParams->server ? "listen" : "connect", port); |
| |
| return true; |
| } |
| |
| |
| /* |
| * Are we still waiting for the handshake string? |
| */ |
| static bool awaitingHandshake(JdwpState* state) |
| { |
| return state->netState->awaitingHandshake; |
| } |
| |
| /* |
| * Initialize JDWP stuff. |
| * |
| * Allocates a new state structure. If "port" is non-negative, this also |
| * tries to bind to a listen port. If "port" is less than zero, we assume |
| * we're preparing for an outbound connection, and return without binding |
| * to anything. |
| * |
| * This may be called several times if we're probing for a port. |
| * |
| * Returns 0 on success. |
| */ |
| static JdwpNetState* netStartup(short port) |
| { |
| JdwpNetState* netState; |
| int one = 1; |
| |
| netState = (JdwpNetState*) malloc(sizeof(*netState)); |
| memset(netState, 0, sizeof(*netState)); |
| netState->listenSock = -1; |
| netState->clientSock = -1; |
| netState->wakePipe[0] = -1; |
| netState->wakePipe[1] = -1; |
| |
| if (port < 0) |
| return netState; |
| |
| assert(port != 0); |
| |
| netState->listenSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); |
| if (netState->listenSock < 0) { |
| LOGE("Socket create failed: %s\n", strerror(errno)); |
| goto fail; |
| } |
| |
| /* allow immediate re-use */ |
| if (setsockopt(netState->listenSock, SOL_SOCKET, SO_REUSEADDR, &one, |
| sizeof(one)) < 0) |
| { |
| LOGE("setsockopt(SO_REUSEADDR) failed: %s\n", strerror(errno)); |
| goto fail; |
| } |
| |
| union { |
| struct sockaddr_in addrInet; |
| struct sockaddr addrPlain; |
| } addr; |
| addr.addrInet.sin_family = AF_INET; |
| addr.addrInet.sin_port = htons(port); |
| inet_aton("127.0.0.1", &addr.addrInet.sin_addr); |
| |
| if (bind(netState->listenSock, &addr.addrPlain, sizeof(addr)) != 0) { |
| LOGV("attempt to bind to port %u failed: %s\n", port, strerror(errno)); |
| goto fail; |
| } |
| |
| netState->listenPort = port; |
| LOGVV("+++ bound to port %d\n", netState->listenPort); |
| |
| if (listen(netState->listenSock, 5) != 0) { |
| LOGE("Listen failed: %s\n", strerror(errno)); |
| goto fail; |
| } |
| |
| return netState; |
| |
| fail: |
| netShutdown(netState); |
| netFree(netState); |
| return NULL; |
| } |
| |
| /* |
| * Shut down JDWP listener. Don't free state. |
| * |
| * Note that "netState" may be partially initialized if "startup" failed. |
| * |
| * This may be called from a non-JDWP thread as part of shutting the |
| * JDWP thread down. |
| * |
| * (This is currently called several times during startup as we probe |
| * for an open port.) |
| */ |
| static void netShutdown(JdwpNetState* netState) |
| { |
| if (netState == NULL) |
| return; |
| |
| int listenSock = netState->listenSock; |
| int clientSock = netState->clientSock; |
| |
| /* clear these out so it doesn't wake up and try to reuse them */ |
| netState->listenSock = netState->clientSock = -1; |
| |
| /* "shutdown" dislodges blocking read() and accept() calls */ |
| if (listenSock >= 0) { |
| shutdown(listenSock, SHUT_RDWR); |
| close(listenSock); |
| } |
| if (clientSock >= 0) { |
| shutdown(clientSock, SHUT_RDWR); |
| close(clientSock); |
| } |
| |
| /* if we might be sitting in select, kick us loose */ |
| if (netState->wakePipe[1] >= 0) { |
| LOGV("+++ writing to wakePipe\n"); |
| (void) write(netState->wakePipe[1], "", 1); |
| } |
| } |
| static void netShutdownExtern(JdwpState* state) |
| { |
| netShutdown(state->netState); |
| } |
| |
| /* |
| * Free JDWP state. |
| * |
| * Call this after shutting the network down with netShutdown(). |
| */ |
| static void netFree(JdwpNetState* netState) |
| { |
| if (netState == NULL) |
| return; |
| assert(netState->listenSock == -1); |
| assert(netState->clientSock == -1); |
| |
| if (netState->wakePipe[0] >= 0) { |
| close(netState->wakePipe[0]); |
| netState->wakePipe[0] = -1; |
| } |
| if (netState->wakePipe[1] >= 0) { |
| close(netState->wakePipe[1]); |
| netState->wakePipe[1] = -1; |
| } |
| |
| free(netState); |
| } |
| static void netFreeExtern(JdwpState* state) |
| { |
| netFree(state->netState); |
| } |
| |
| /* |
| * Returns "true" if we're connected to a debugger. |
| */ |
| static bool isConnected(JdwpState* state) |
| { |
| return (state->netState != NULL && |
| state->netState->clientSock >= 0); |
| } |
| |
| /* |
| * Returns "true" if the fd is ready, "false" if not. |
| */ |
| static bool isFdReadable(int sock) |
| { |
| fd_set readfds; |
| struct timeval tv; |
| int count; |
| |
| FD_ZERO(&readfds); |
| FD_SET(sock, &readfds); |
| |
| tv.tv_sec = 0; |
| tv.tv_usec = 0; |
| count = select(sock+1, &readfds, NULL, NULL, &tv); |
| if (count <= 0) |
| return false; |
| |
| if (FD_ISSET(sock, &readfds)) /* make sure it's our fd */ |
| return true; |
| |
| LOGE("WEIRD: odd behavior in select (count=%d)\n", count); |
| return false; |
| } |
| |
| #if 0 |
| /* |
| * Check to see if we have a pending connection from the debugger. |
| * |
| * Returns true on success (meaning a connection is available). |
| */ |
| static bool checkConnection(JdwpState* state) |
| { |
| JdwpNetState* netState = state->netState; |
| |
| assert(netState->listenSock >= 0); |
| /* not expecting to be called when debugger is actively connected */ |
| assert(netState->clientSock < 0); |
| |
| if (!isFdReadable(netState->listenSock)) |
| return false; |
| return true; |
| } |
| #endif |
| |
| /* |
| * Disable the TCP Nagle algorithm, which delays transmission of outbound |
| * packets until the previous transmissions have been acked. JDWP does a |
| * lot of back-and-forth with small packets, so this may help. |
| */ |
| static int setNoDelay(int fd) |
| { |
| int cc, on = 1; |
| |
| cc = setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &on, sizeof(on)); |
| assert(cc == 0); |
| return cc; |
| } |
| |
| /* |
| * Accept a connection. This will block waiting for somebody to show up. |
| * If that's not desirable, use checkConnection() to make sure something |
| * is pending. |
| */ |
| static bool acceptConnection(JdwpState* state) |
| { |
| JdwpNetState* netState = state->netState; |
| union { |
| struct sockaddr_in addrInet; |
| struct sockaddr addrPlain; |
| } addr; |
| socklen_t addrlen; |
| int sock; |
| |
| if (netState->listenSock < 0) |
| return false; /* you're not listening! */ |
| |
| assert(netState->clientSock < 0); /* must not already be talking */ |
| |
| addrlen = sizeof(addr); |
| do { |
| sock = accept(netState->listenSock, &addr.addrPlain, &addrlen); |
| if (sock < 0 && errno != EINTR) { |
| // When we call shutdown() on the socket, accept() returns with |
| // EINVAL. Don't gripe about it. |
| if (errno == EINVAL) |
| LOGVV("accept failed: %s\n", strerror(errno)); |
| else |
| LOGE("accept failed: %s\n", strerror(errno)); |
| return false; |
| } |
| } while (sock < 0); |
| |
| netState->remoteAddr = addr.addrInet.sin_addr; |
| netState->remotePort = ntohs(addr.addrInet.sin_port); |
| LOGV("+++ accepted connection from %s:%u\n", |
| inet_ntoa(netState->remoteAddr), netState->remotePort); |
| |
| netState->clientSock = sock; |
| netState->awaitingHandshake = true; |
| netState->inputCount = 0; |
| |
| LOGV("Setting TCP_NODELAY on accepted socket\n"); |
| setNoDelay(netState->clientSock); |
| |
| if (pipe(netState->wakePipe) < 0) { |
| LOGE("pipe failed"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| /* |
| * Create a connection to a waiting debugger. |
| */ |
| static bool establishConnection(JdwpState* state) |
| { |
| union { |
| struct sockaddr_in addrInet; |
| struct sockaddr addrPlain; |
| } addr; |
| struct hostent* pEntry; |
| char auxBuf[128]; |
| int cc, h_errno; |
| |
| assert(state != NULL && state->netState != NULL); |
| assert(!state->params.server); |
| assert(state->params.host[0] != '\0'); |
| assert(state->params.port != 0); |
| |
| /* |
| * Start by resolving the host name. |
| */ |
| //#undef HAVE_GETHOSTBYNAME_R |
| //#warning "forcing non-R" |
| #ifdef HAVE_GETHOSTBYNAME_R |
| struct hostent he; |
| cc = gethostbyname_r(state->params.host, &he, auxBuf, sizeof(auxBuf), |
| &pEntry, &h_errno); |
| if (cc != 0) { |
| LOGW("gethostbyname_r('%s') failed: %s\n", |
| state->params.host, strerror(errno)); |
| return false; |
| } |
| |
| #else |
| h_errno = 0; |
| pEntry = gethostbyname(state->params.host); |
| if (pEntry == NULL) { |
| LOGW("gethostbyname('%s') failed: %s\n", |
| state->params.host, strerror(h_errno)); |
| return false; |
| } |
| #endif |
| |
| /* copy it out ASAP to minimize risk of multithreaded annoyances */ |
| memcpy(&addr.addrInet.sin_addr, pEntry->h_addr, pEntry->h_length); |
| addr.addrInet.sin_family = pEntry->h_addrtype; |
| |
| addr.addrInet.sin_port = htons(state->params.port); |
| |
| LOGI("Connecting out to '%s' %d\n", |
| inet_ntoa(addr.addrInet.sin_addr), ntohs(addr.addrInet.sin_port)); |
| |
| /* |
| * Create a socket. |
| */ |
| JdwpNetState* netState; |
| netState = state->netState; |
| netState->clientSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); |
| if (netState->clientSock < 0) { |
| LOGE("Unable to create socket: %s\n", strerror(errno)); |
| return false; |
| } |
| |
| /* |
| * Try to connect. |
| */ |
| if (connect(netState->clientSock, &addr.addrPlain, sizeof(addr)) != 0) { |
| LOGE("Unable to connect to %s:%d: %s\n", |
| inet_ntoa(addr.addrInet.sin_addr), ntohs(addr.addrInet.sin_port), |
| strerror(errno)); |
| close(netState->clientSock); |
| netState->clientSock = -1; |
| return false; |
| } |
| |
| LOGI("Connection established to %s (%s:%d)\n", |
| state->params.host, inet_ntoa(addr.addrInet.sin_addr), |
| ntohs(addr.addrInet.sin_port)); |
| netState->awaitingHandshake = true; |
| netState->inputCount = 0; |
| |
| setNoDelay(netState->clientSock); |
| |
| if (pipe(netState->wakePipe) < 0) { |
| LOGE("pipe failed"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| /* |
| * Close the connection to the debugger. |
| * |
| * Reset the state so we're ready to receive a new connection. |
| */ |
| static void closeConnection(JdwpState* state) |
| { |
| JdwpNetState* netState; |
| |
| assert(state != NULL && state->netState != NULL); |
| |
| netState = state->netState; |
| if (netState->clientSock < 0) |
| return; |
| |
| LOGV("+++ closed connection to %s:%u\n", |
| inet_ntoa(netState->remoteAddr), netState->remotePort); |
| |
| close(netState->clientSock); |
| netState->clientSock = -1; |
| |
| return; |
| } |
| |
| /* |
| * Figure out if we have a full packet in the buffer. |
| */ |
| static bool haveFullPacket(JdwpNetState* netState) |
| { |
| long length; |
| |
| if (netState->awaitingHandshake) |
| return (netState->inputCount >= (int) kMagicHandshakeLen); |
| |
| if (netState->inputCount < 4) |
| return false; |
| |
| length = get4BE(netState->inputBuffer); |
| return (netState->inputCount >= length); |
| } |
| |
| /* |
| * Consume bytes from the buffer. |
| * |
| * This would be more efficient with a circular buffer. However, we're |
| * usually only going to find one packet, which is trivial to handle. |
| */ |
| static void consumeBytes(JdwpNetState* netState, int count) |
| { |
| assert(count > 0); |
| assert(count <= netState->inputCount); |
| |
| if (count == netState->inputCount) { |
| netState->inputCount = 0; |
| return; |
| } |
| |
| memmove(netState->inputBuffer, netState->inputBuffer + count, |
| netState->inputCount - count); |
| netState->inputCount -= count; |
| } |
| |
| /* |
| * Dump the contents of a packet to stdout. |
| */ |
| static void dumpPacket(const unsigned char* packetBuf) |
| { |
| const unsigned char* buf = packetBuf; |
| u4 length, id; |
| u1 flags, cmdSet, cmd; |
| u2 error; |
| bool reply; |
| int dataLen; |
| |
| cmd = cmdSet = 0xcc; |
| |
| length = read4BE(&buf); |
| id = read4BE(&buf); |
| flags = read1(&buf); |
| if ((flags & kJDWPFlagReply) != 0) { |
| reply = true; |
| error = read2BE(&buf); |
| } else { |
| reply = false; |
| cmdSet = read1(&buf); |
| cmd = read1(&buf); |
| } |
| |
| dataLen = length - (buf - packetBuf); |
| |
| LOGV("--- %s: dataLen=%u id=0x%08x flags=0x%02x cmd=%d/%d\n", |
| reply ? "reply" : "req", |
| dataLen, id, flags, cmdSet, cmd); |
| if (dataLen > 0) |
| dvmPrintHexDumpDbg(buf, dataLen, LOG_TAG); |
| } |
| |
| /* |
| * Handle a packet. Returns "false" if we encounter a connection-fatal error. |
| */ |
| static bool handlePacket(JdwpState* state) |
| { |
| JdwpNetState* netState = state->netState; |
| const unsigned char* buf = netState->inputBuffer; |
| JdwpReqHeader hdr; |
| u4 length, id; |
| u1 flags, cmdSet, cmd; |
| u2 error; |
| bool reply; |
| int dataLen; |
| |
| cmd = cmdSet = 0; // shut up gcc |
| |
| /*dumpPacket(netState->inputBuffer);*/ |
| |
| length = read4BE(&buf); |
| id = read4BE(&buf); |
| flags = read1(&buf); |
| if ((flags & kJDWPFlagReply) != 0) { |
| reply = true; |
| error = read2BE(&buf); |
| } else { |
| reply = false; |
| cmdSet = read1(&buf); |
| cmd = read1(&buf); |
| } |
| |
| assert((int) length <= netState->inputCount); |
| dataLen = length - (buf - netState->inputBuffer); |
| |
| if (!reply) { |
| ExpandBuf* pReply = expandBufAlloc(); |
| |
| hdr.length = length; |
| hdr.id = id; |
| hdr.cmdSet = cmdSet; |
| hdr.cmd = cmd; |
| dvmJdwpProcessRequest(state, &hdr, buf, dataLen, pReply); |
| if (expandBufGetLength(pReply) > 0) { |
| int cc; |
| |
| /* |
| * TODO: we currently assume the write() will complete in one |
| * go, which may not be safe for a network socket. We may need |
| * to mutex this against sendRequest(). |
| */ |
| cc = write(netState->clientSock, expandBufGetBuffer(pReply), |
| expandBufGetLength(pReply)); |
| if (cc != (int) expandBufGetLength(pReply)) { |
| LOGE("Failed sending reply to debugger: %s\n", strerror(errno)); |
| expandBufFree(pReply); |
| return false; |
| } |
| } else { |
| LOGW("No reply created for set=%d cmd=%d\n", cmdSet, cmd); |
| } |
| expandBufFree(pReply); |
| } else { |
| LOGV("reply?!\n"); |
| assert(false); |
| } |
| |
| LOGV("----------\n"); |
| |
| consumeBytes(netState, length); |
| return true; |
| } |
| |
| /* |
| * Process incoming data. If no data is available, this will block until |
| * some arrives. |
| * |
| * If we get a full packet, handle it. |
| * |
| * To take some of the mystery out of life, we want to reject incoming |
| * connections if we already have a debugger attached. If we don't, the |
| * debugger will just mysteriously hang until it times out. We could just |
| * close the listen socket, but there's a good chance we won't be able to |
| * bind to the same port again, which would confuse utilities. |
| * |
| * Returns "false" on error (indicating that the connection has been severed), |
| * "true" if things are still okay. |
| */ |
| static bool processIncoming(JdwpState* state) |
| { |
| JdwpNetState* netState = state->netState; |
| int readCount; |
| |
| assert(netState->clientSock >= 0); |
| |
| if (!haveFullPacket(netState)) { |
| /* read some more, looping until we have data */ |
| errno = 0; |
| while (1) { |
| int selCount; |
| fd_set readfds; |
| int maxfd; |
| int fd; |
| |
| maxfd = netState->listenSock; |
| if (netState->clientSock > maxfd) |
| maxfd = netState->clientSock; |
| if (netState->wakePipe[0] > maxfd) |
| maxfd = netState->wakePipe[0]; |
| |
| if (maxfd < 0) { |
| LOGV("+++ all fds are closed\n"); |
| return false; |
| } |
| |
| FD_ZERO(&readfds); |
| |
| /* configure fds; note these may get zapped by another thread */ |
| fd = netState->listenSock; |
| if (fd >= 0) |
| FD_SET(fd, &readfds); |
| fd = netState->clientSock; |
| if (fd >= 0) |
| FD_SET(fd, &readfds); |
| fd = netState->wakePipe[0]; |
| if (fd >= 0) { |
| FD_SET(fd, &readfds); |
| } else { |
| LOGI("NOTE: entering select w/o wakepipe\n"); |
| } |
| |
| /* |
| * Select blocks until it sees activity on the file descriptors. |
| * Closing the local file descriptor does not count as activity, |
| * so we can't rely on that to wake us up (it works for read() |
| * and accept(), but not select()). |
| * |
| * We can do one of three things: (1) send a signal and catch |
| * EINTR, (2) open an additional fd ("wakePipe") and write to |
| * it when it's time to exit, or (3) time out periodically and |
| * re-issue the select. We're currently using #2, as it's more |
| * reliable than #1 and generally better than #3. Wastes two fds. |
| */ |
| selCount = select(maxfd+1, &readfds, NULL, NULL, NULL); |
| if (selCount < 0) { |
| if (errno == EINTR) |
| continue; |
| LOGE("select failed: %s\n", strerror(errno)); |
| goto fail; |
| } |
| |
| if (netState->wakePipe[0] >= 0 && |
| FD_ISSET(netState->wakePipe[0], &readfds)) |
| { |
| if (netState->listenSock >= 0) |
| LOGE("Exit wake set, but not exiting?\n"); |
| else |
| LOGD("Got wake-up signal, bailing out of select\n"); |
| goto fail; |
| } |
| if (netState->listenSock >= 0 && |
| FD_ISSET(netState->listenSock, &readfds)) |
| { |
| LOGI("Ignoring second debugger -- accepting and dropping\n"); |
| union { |
| struct sockaddr_in addrInet; |
| struct sockaddr addrPlain; |
| } addr; |
| socklen_t addrlen; |
| int tmpSock; |
| tmpSock = accept(netState->listenSock, &addr.addrPlain, |
| &addrlen); |
| if (tmpSock < 0) |
| LOGI("Weird -- accept failed\n"); |
| else |
| close(tmpSock); |
| } |
| if (netState->clientSock >= 0 && |
| FD_ISSET(netState->clientSock, &readfds)) |
| { |
| readCount = read(netState->clientSock, |
| netState->inputBuffer + netState->inputCount, |
| sizeof(netState->inputBuffer) - netState->inputCount); |
| if (readCount < 0) { |
| /* read failed */ |
| if (errno != EINTR) |
| goto fail; |
| LOGD("+++ EINTR hit\n"); |
| return true; |
| } else if (readCount == 0) { |
| /* EOF hit -- far end went away */ |
| LOGD("+++ peer disconnected\n"); |
| goto fail; |
| } else |
| break; |
| } |
| } |
| |
| netState->inputCount += readCount; |
| if (!haveFullPacket(netState)) |
| return true; /* still not there yet */ |
| } |
| |
| /* |
| * Special-case the initial handshake. For some bizarre reason we're |
| * expected to emulate bad tty settings by echoing the request back |
| * exactly as it was sent. Note the handshake is always initiated by |
| * the debugger, no matter who connects to whom. |
| * |
| * Other than this one case, the protocol [claims to be] stateless. |
| */ |
| if (netState->awaitingHandshake) { |
| int cc; |
| |
| if (memcmp(netState->inputBuffer, |
| kMagicHandshake, kMagicHandshakeLen) != 0) |
| { |
| LOGE("ERROR: bad handshake '%.14s'\n", netState->inputBuffer); |
| goto fail; |
| } |
| |
| errno = 0; |
| cc = write(netState->clientSock, netState->inputBuffer, |
| kMagicHandshakeLen); |
| if (cc != kMagicHandshakeLen) { |
| LOGE("Failed writing handshake bytes: %s (%d of %d)\n", |
| strerror(errno), cc, (int) kMagicHandshakeLen); |
| goto fail; |
| } |
| |
| consumeBytes(netState, kMagicHandshakeLen); |
| netState->awaitingHandshake = false; |
| LOGV("+++ handshake complete\n"); |
| return true; |
| } |
| |
| /* |
| * Handle this packet. |
| */ |
| return handlePacket(state); |
| |
| fail: |
| closeConnection(state); |
| return false; |
| } |
| |
| /* |
| * Send a request. |
| * |
| * The entire packet must be sent with a single write() call to avoid |
| * threading issues. |
| * |
| * Returns "true" if it was sent successfully. |
| */ |
| static bool sendRequest(JdwpState* state, ExpandBuf* pReq) |
| { |
| JdwpNetState* netState = state->netState; |
| int cc; |
| |
| dumpPacket(expandBufGetBuffer(pReq)); |
| if (netState->clientSock < 0) { |
| /* can happen with some DDMS events */ |
| LOGV("NOT sending request -- no debugger is attached\n"); |
| return false; |
| } |
| |
| /* |
| * TODO: we currently assume the write() will complete in one |
| * go, which may not be safe for a network socket. We may need |
| * to mutex this against handlePacket(). |
| */ |
| errno = 0; |
| cc = write(netState->clientSock, expandBufGetBuffer(pReq), |
| expandBufGetLength(pReq)); |
| if (cc != (int) expandBufGetLength(pReq)) { |
| LOGE("Failed sending req to debugger: %s (%d of %d)\n", |
| strerror(errno), cc, (int) expandBufGetLength(pReq)); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| |
| /* |
| * Our functions. |
| */ |
| static const JdwpTransport socketTransport = { |
| prepareSocket, |
| acceptConnection, |
| establishConnection, |
| closeConnection, |
| netShutdownExtern, |
| netFreeExtern, |
| isConnected, |
| awaitingHandshake, |
| processIncoming, |
| sendRequest |
| }; |
| |
| /* |
| * Return our set. |
| */ |
| const JdwpTransport* dvmJdwpSocketTransport(void) |
| { |
| return &socketTransport; |
| } |
| |