blob: 346d873c450180e08042dc55a64e69bf1e7be054 [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//--------------------------------------------------------------------------------
// MoreTeapotsRenderer.h
// Renderer for teapots
//--------------------------------------------------------------------------------
#ifndef _MoreTeapotsRenderer_H
#define _MoreTeapotsRenderer_H
//--------------------------------------------------------------------------------
// Include files
//--------------------------------------------------------------------------------
#include <jni.h>
#include <errno.h>
#include <vector>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <android/sensor.h>
#include <android/log.h>
#include <android_native_app_glue.h>
#include <android/native_window_jni.h>
#include <cpu-features.h>
#define CLASS_NAME "android/app/NativeActivity"
#define APPLICATION_CLASS_NAME "com/sample/moreteapotss/MoreTeapotsApplication"
#include "NDKHelper.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
struct TEAPOT_VERTEX
{
float pos[3];
float normal[3];
};
enum SHADER_ATTRIBUTES
{
ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV
};
struct SHADER_PARAMS
{
GLuint program_;
GLuint light0_;
GLuint material_diffuse_;
GLuint material_ambient_;
GLuint material_specular_;
GLuint matrix_projection_;
GLuint matrix_view_;
};
struct TEAPOT_MATERIALS
{
float specular_color[4];
float ambient_color[3];
};
class MoreTeapotsRenderer
{
int32_t num_indices_;
int32_t num_vertices_;
GLuint ibo_;
GLuint vbo_;
GLuint ubo_;
SHADER_PARAMS shader_param_;
bool LoadShaders( SHADER_PARAMS* params,
const char* strVsh,
const char* strFsh );
bool LoadShadersES3( SHADER_PARAMS* params,
const char* strVsh,
const char* strFsh,
std::map<std::string, std::string>&shaderParameters );
ndk_helper::Mat4 mat_projection_;
ndk_helper::Mat4 mat_view_;
std::vector<ndk_helper::Mat4> vec_mat_models_;
std::vector<ndk_helper::Vec3> vec_colors_;
std::vector<ndk_helper::Vec2> vec_rotations_;
std::vector<ndk_helper::Vec2> vec_current_rotations_;
ndk_helper::TapCamera* camera_;
int32_t teapot_x_;
int32_t teapot_y_;
int32_t teapot_z_;
int32_t ubo_matrix_stride_;
int32_t ubo_vector_stride_;
bool geometry_instancing_support_;
bool arb_support_;
std::string ToString( const int32_t i );
public:
MoreTeapotsRenderer();
virtual ~MoreTeapotsRenderer();
void Init( const int32_t numX,
const int32_t numY,
const int32_t numZ );
void Render();
void Update( float dTime );
bool Bind( ndk_helper::TapCamera* camera );
void Unload();
void UpdateViewport();
};
#endif